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What does it really take to turn an RPG idea into a finished game? In this episode of Continuing Conversations, Michael Dismuke and Jim Johnson sit down with veteran game designers Meric Moir, and Al Spader for an engaging discussion about the realities of RPG development. From the spark of an ini…
Sorry for the late episode, folks. But we wanted to do something special. We were in Lancaster, Pennsylvania for Shore Leave 46 and in fabulous hands with many of Star Trek adventure’s most prolific writers. We will take you on the tour of Vendor Hall, meet some familiar faces, and talk about conve…
We are diving deep into the world of sequential art to profile a creator who completely redefines what a comic book page can look like: the incredible J.K. Woodward. If you’ve ever flipped through the dark, atmospheric pages of Peter David’s Fallen Angel, or marveled at the hyper-realistic, stunnin…
Jim and Michael break down Star Trek Adventures RPG Core Rulebook chapter 8, Weapons and Gear! Are you optimizing the use of gear and Weapons in your game? Tune in for some serious riffing to inspire amazing ways to use equipment traits, insane weapons, and outlandish inventions. https://linktr.ee/…
Jim and Michael invite 2D20 System Designer Nathan Dowdell onto Continuing Conversations to chat about the NEW Star Trek Adventures Allies and Adversaries Sourcebook. Learn about new encounters, optional rule sets, and a menagerie of NPCS to throw into your games for unlimited fun!
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