TENTANG EPISODE INI
You can have one action in 3 different form factors, and you've got 3 essentially different games. It's worth iterating a lot to find the one that unlocks the biggest design space.
Inggris
Amerika Serikat
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CARI EPISODE TERDAHULU
Cari episode sebelumnya dari Notes on Play.
EPISODE LAIN DALAM PODCAST INI
I'm building something that doesn't have an obvious precedent, and it's been very tedious to figure out the right shape.
I learned a lot by calling some people up on the phone. Most notably: physics matters.
I want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk linked here.
Sanggahan: Podcast dan karya seni yang disematkan pada halaman ini berasal dari John Drexler, yang merupakan milik pemiliknya dan tidak berafiliasi atau didukung oleh Listen Notes, Inc.
Sunting
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