TENTANG EPISODE INI
A company revitalised based on the latest Ubisoft Forward, we saw a big bunch of excellent games and a couple in particular that look set to deliver proper 'next-gen' rendering - Star Wars Outlaws and Avatar: Frontiers of Pandora. Beyond those 'bangers', the likes of AC Mirage and Prince of Persia: The Lost Crown also caught the eye of John Linneman and Alex Battaglia. Plus: a quick look at the Capcom showcase, including new footage of Pragmata...
00:00 Overview
01:05 Avatar: Frontiers of Pandora
15:23 Prince of Persia: The Lost Crown
20:22 Skull and Bones
23:00 The Crew Motorfest
28:08 Assassin’s Creed Mirage
33:50 Star Wars Outlaws
48:02 Pragmata
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CARI EPISODE TERDAHULU
Cari episode sebelumnya dari Digital Foundry Direct Weekly.
EPISODE LAIN DALAM PODCAST INI
An extremely busy week at the Foundry but the Direct cannot be stopped - the team discuss the latest news as the "Xbox Reset" enters Phase Two and Halo is shipped off to Activision. Meanwhile, Rich, Oliver and Tom join forces to run the rule over Silent Hill Townfall, becauise the show mo…
A massive week for news. PlayStation ends decades of partnership with Hideo Kojima as Physint is cancelled by Sony - but picked up by Microsoft, meaning it's coming to Xbox. The team take a look at the surprise-but-a-welcome-one reveal of VRR coming to Switch 2 docked mode, while there's commentary…
With Steam Frame just missing the embargo for the last DF Direct, John, Rich and Oliver share impressions of Valve's latest hardware plus there's some ARM standalone testing of Half-Life Alyx, Cyberpunk 2077 and Streets of Rage 4. Beyond that, it's Supporter Q+A time: why doesn't From Software fix …
In a bit of a slow week for news, the team goes hands-on with a bunch of cool games to present their findings - principal amongst them being 007 First Light's visually stunning, but incredibly taxing path tracing upgrade. Redemption Road's 12-minute Kingmakers gameplay deep dive impresses the panel…
Stellar Blade on Switch 2 enforces the use of frame generation to target 60fps - and Capcom is offering the same feature with a toggle in the upcoming Dragon's Dogma 2 port. So how does it work and what have we learned from testing it in Stellar Blade? Beyond that, Tom, Rich and Oliver discuss whet…
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