इस एपिसोड के बारे में
SoBad and Nirvana tackle the term 'artificial difficulty' and whether it is a useful term for game devs, as well as adjustable difficulty in games like Skyrim and whether players will often spoil their own experience with these systems.
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पिछले एपिसोड्स खोजें
When Does It Get Fun? के पिछले एपिसोड खोजें।
इस पॉडकास्ट के अन्य एपिसोड
On today's episode Nirvana and SoBad have MegaBlast in the studio to
discuss his game design journey. Mega talks about scaling back
expectations as development has continued, modding Warcraft, Starcraft
2, and Doom, and he ends the episode with an insightful quote.
SoBad and Nirvana talk to the eloquent Doom wad review master, MtPain27 about how nostalgia affects our views of video games and film and SoBad tries to quantify art (he's crunchin' numbers again).
SoBad and Nirvana are joined this week by Hempuli, the creator of Baba is You, Environmental Station Alpha, and a whole host of other fun puzzle games. We talk about the dangers of receiving early feedback when developing a game, where inspiration comes from for creative pursuits, and losing intere…
SoBad and Nirvana discuss how annoying Atreus is in God of War, how
annoying the talking head is in God of War, and hentai games get brought up at one point (definitely SoBad's doing).
Nirvana and SoBad discuss the many tropes of bad video game writing, Zero Escape: The Nonary Games, how Morpheus gets around being 'exposition man', and Dark Souls for the 50th time.
अस्वीकरण: इस पृष्ठ पर एम्बेडेड पॉडकास्ट और कलाकृति WDIGF से हैं, जो इसके मालिक की संपत्ति है और Listen Notes, Inc. से संबद्ध या समर्थित नहीं है।
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