WEBVTT
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Aliens Fireteam Elite 2 launches on August 25th on PS5, Xbox, Steam,
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and the Epic Games Store. On LV-558, your squads have
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grown to up to four players, so enemies and encounters
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have grown in scale. But don't worry, you and your
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squad can use the elements to stop xenomorphs and synths.
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burn or freeze xenomorphs in their tracks electricity may not
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help but electricity can help with other baddies instead and
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it is even easier to get a team going because
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the game is cross-platform at launch not only can you
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expect an overhauled experience from the original game but you
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and your team can engage with a story with heavy
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stakes but that's not it y'all because you and your
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squad can partake in a new horde mode to take
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on waves and waves of xenomorphs since and who knows
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what else.
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See you on LV 558. Hey, everybody.
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Welcome to Game Mess Mornings with me, Jeff Grubb, your
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host from GiantBomb.com. Thank you for tuning in. In this episode,
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we're going to be talking about physical and digital and
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digital and physical and the biggest game reveal of all time.
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It's going to be a good one because we have
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John Martin on the show. John, how are you doing?
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Doing great, Jeff. I'm very excited to be on the show.
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It's been a crazy time for video games. I feel
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like I'm like 30 steps behind with Gamescom just kind
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of exploding in front of my face. But yeah, no,
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I mean, obviously, you guys covering it makes it a
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lot more digestible. But yeah, how are you doing?
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Doing pretty good. Yeah, it's been one of those busy weeks.
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We recorded a film in 40s last night that we'll
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have up eventually for everybody.
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Hang in there if you're a premium member. We did
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watch Paul Blart.
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Mall cop um so finally i i'm no longer a
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philistine i can appreciate the finer things in life and
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uh now i can compare all of those finer things
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to the finest thing which is kevin james doing his
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thing uh that was fun we had abby sit in
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on that uh but it was like another one of
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these things where it's like all right worked all day
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and now we got a thing in the evening so
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definitely been on my toes all all week but you're
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right it's uh been nice to kind of digest games
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come from over here and also rely on like getting
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like little tidbits and updates from, uh, Dan and will
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who are trying things through plant.
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They've been made a lot of appointments just to play
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some games, get some opinions.
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Uh, reporting very good things about a lot of the
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games they're playing.
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And it's like, Oh yeah, hell yeah.
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I'm playing a lot of games that are about to
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come out and it doesn't sound like things are going
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to slow down. Uh, games just keep getting better despite
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the conversation around games often not being so, uh, But yeah,
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I'm doing pretty good. I'm hanging in there. You playing
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anything right now? Is there anything that's taken up a
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lot of your time?
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Yeah, so I made the dumb decision to get into
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Final Fantasy XIV for the first time. That was dumb.
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I don't know why I did that. I have no
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free time anymore. It's all XIV. It's all that grind.
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But no, besides that, just playing a couple of multiplayer games.
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There's a new update to the Ninja Turtles Hades game
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that I play with my friends sometimes.
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So that's been pretty fun.
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Oh, cool.
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Um, and then, yeah, just doing, um, I, I've been
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trying to clear through some like co-op games. So I've
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been playing Pikmin three with my girlfriend. We're kind of
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gearing up for orbitals. So I'm getting, I'm getting excited
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about that.
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Yeah.
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It's another one where it's like, I am also, yeah.
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Getting excited about playing orbitals one way or the other.
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That may be when I'm like, come on kiddos play
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that with me so I can actually have someone that will, uh,
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see the, see through the whole thing with me.
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Um, I gotta get the hose out though.
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You said you're getting into final fantasy 14 and the
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chat starts chanting one of us.
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I'm gonna have to spray them back. Cool off. You
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goddamn heathens. All right.
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Yeah.
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Settle down.
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This is part of the problem. Once you're a part
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of that, it's just like, they keep grabbing you. Like,
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like if I fell out of like a river and
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then like hands are pulling me under it's, uh, It's intoxicating,
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and I'm just in the boring stuff, apparently.
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Right, the crabs in the pot are just like, they're
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not going to let you go.
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Yeah, absolutely. All right, well, let's explain ourselves. We're Giant Bomb.
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You can go to giantbomb.com slash join and become a
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premium member and support independent games media. Ensure that we
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can keep doing things our way. We are thankful to
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everyone who has. We often see, like, the names of
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people joining up the roster online. of new members and
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it means the world to us. We see that it's like,
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hell yeah, people want to have more of this and
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we are deeply appreciative. If you want to be a
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part of that giant bomb.com slash join, you're going to
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get ad free versions of the shows. You're going to
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get premium exclusives. We have a premium exclusive stream happening
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tomorrow at 6 PM. Eastern that that's the giant bomb
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video weekend rental club.
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Everybody.
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I am going to a weekend or going to a
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rental video store. that exists out of space time and
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we will be getting games that came out for the
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n64 uh not in this universe but in in other
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universes and we'll be hanging out just kind of getting
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pizza and drinking jolt cola for real jolt cola is
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really on i think uh the other other people on
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the stream i sent them jolt cola they all now
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have that in their possession as well as some other
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goodies and it's just going to be a cool hangout
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way to end the week we were going to do
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a premium only stream for the Grand Theft Auto reaction
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today because we weren't exactly sure what the state of
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that was going to be. I'm like, I'll react to
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some clips here or there. We'll try to tiptoe around.
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Got the green light. From Rockstar themselves.
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Oh, wow.
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You're allowed to talk over this. You can't just replay
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the thing uninterrupted. So today, we'll find some way, as
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the thing is starting 3 p.m. on Netflix, we can
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do the Netflix version.
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It's crazy. I will just kind of sit down.
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We'll turn that thing on, and we'll pause and rewind
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and go back and look at different things and answer
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questions or ask you guys what you guys want to see,
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and we'll do it that way.
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So hang out at 3 p.m. today.
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We'll get that going one way or the other. There's
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a whole bunch of other stuff happening, though. But all
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that's possible because people go to joinbomb.com slash join. As
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far as this show, most weekdays, I, Jeff Grubb, will
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help piece your gaming life back together. That includes breaking
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news and maybe even some of our own original reporting.
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For all these topics, I'll get the input of a
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bona fide expert. who will make me look smart. If
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you are watching live on Twitch, welcome. You can always
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listen to the show later on podcast feeds by searching
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for Game Mess Mornings or find the RSS feed on giantbomb.com.
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You can also catch the show later with chapters and
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timestamps on YouTube. Before we do that, thanks to Video
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Game Town. Go to videogame.town.
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They're supporting all of our live streams this week. A
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big shout out to them.
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That's a new independent video game website that's paying cool
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people to write cool things about video games, including a
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lot of our friends. So, Indie sites helping out indie sites.
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We are always going to be down for that. So
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go to videogame.town right now, everybody.
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Check them out. All right.
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So we have a lot to get into. Let's start
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the morning mess with GTA 6 Netflix trailers. Beefy runtime
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revealed and footage is captured on a PS5. This is
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from Eddie McCoo at GameSpot. At long last, Rockstar will
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lift the veil on GTA 6 today, August 27th, via
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an extended look on Netflix.
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But how long will the broadcast be? Now we know
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for sure.
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According to an updated listing for the showcase on the
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Netflix app, the extended look event will run for 26 minutes.
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There was, like, earlier rumors it would be 70 minutes.
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Not that long, but still, 26 minutes is especially beefy.
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I didn't say hello, YouTube. Oh, no, people are going to, hello, YouTube.
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We'll cut that back in. We'll fix that in post.
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According to an updated listing, yeah, the 26 minutes, this
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suggests it's more than a trailer, but instead a proper
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deep dive into the world of GTA 6. That's exciting
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news for fans, as Rockstar has only ever delivered two
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trailers for the game since 2023, and only sparing other
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details along the way. Additionally, Netflix's blog post announced that
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the extended look was updated with confirmation that the content
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in the broadcast was captured entirely from in-game footage on
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PlayStation 5.
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That's no surprise either as the May.
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2025 GTA 6 trailer was also captured on a PS5
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and not specifically a PS5 Pro. So yeah, we'll be
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able to get a pretty good idea of what this
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thing is really going to run like for most people.
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26 minutes, it does sound like one of those standard
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rock star. Here is us explaining everything that's in here.
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I would imagine maybe there's some extra production values on top,
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maybe due to Netflix's involvement, but maybe not. This could
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just be one of those extended trailers with a little
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bit of a longer runtime. But yeah, we should get
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a lot of details. And there are some details that
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did come out today, and we'll get to those here
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in a second. But what do you think of all
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this so far?
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Yeah, I mean, I think this is probably, as someone
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who is kind of tired of talking about gta6 i'm
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excited for it to come out and i think this
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is honestly the best way for me personally how i
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would want to see this like 26 minutes is like
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an extended length trailer or like gameplay exposition of most
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games that i like i feel like you get in
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you get out relatively quickly for the scope and size
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of this game um i think that's really smart you
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don't want to give people too much information because even
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that is already going to be analyzed all hell um Yeah,
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I think this is really smart. I'm very curious to
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see how it's going to perform on the PS5. That's
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probably the most interesting thing to me, because then just
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being able to visualize how to spec this up is
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pretty cool. The only thing I'm curious about is, and granted,
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this is a marketing deal with Sony. That's the reason
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that they're doing it on there. I really do wonder
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how the Series S version is going to do for this.
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I agree. It even fits on the hard drive. But yeah,
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I think this is probably the safest and probably best
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way that I can do it, especially after everything that's
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been going on, everything that's been revealed and stuff. But
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I feel like it's going to be pretty heavily curated
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at this point to try to.
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Oh, yeah.
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Yeah. They got to show off the big, you know,
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the big marketing business.
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The big things that they think matter to people um
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yeah i i will you're right i'm most curious about
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xbox series s because that will sort of say uh
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i will use that as a barometer of whether or
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not this game could ever happen or run on a
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switch to yeah which probably not it's probably never going
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to come to switch to but it could if it
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runs in decent way on Xbox series S. And then
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on top of that, Rockstar feels like, eh, that's a
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place where we can make some extra money or, or,
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you know, at the very least, I think, um, it,
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once they get to the point where they're doing GTA online,
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GTA online too, or again, whatever that ends up looking like, um.
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They were like, hey, you know what?
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Actually, people on Switch 2 might spend more money than
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the people on PC, because PC people just like to
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go in there and do their role-playing servers and find
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other ways. Now, of course, they own all that stuff now,
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but I still think PC people will try to create
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their own environment outside of that, where they're not directly
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giving Rockstar money. That won't be true for Switch 2,
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so maybe it'll get supported, but we're a long ways
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off from any of that. Right now, it's hey, biggest
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game reveal of all time, I guess, and I said
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it on Blue Sky right beforehand because it is how
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I'm feeling where this is a game where you can
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have an opinion on it and it just has no
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bearing on anything whatsoever because this game is just going
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to do what it's.
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Going to do.
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It sort of exists unaffected by what anyone might say
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about it. The normal person will just go out and
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get this thing no matter what. And it does at
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a certain point feel almost Sisyphean where we're just, I
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talk about this thing every day on the show. And
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then the ball rolls back down the hill and I
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got to talk about it again the next day. It's newsworthy.
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I'm going to keep bringing it up, but it does.
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It's getting exhausting. I don't necessarily think, oh, now that
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we'll get past this, we'll be able to talk about
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it less. That's probably not going to happen, but maybe
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I can move it lower in the order in the future.
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There are some details about the game that did come
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out today or yesterday, I should say. GTA 6 gets
267
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a ton of new official details before today's big gameplay reveal.
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This is from Dave Aubrey at VGC.
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Let's see here in a new interview with dazed head
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of development and rock star North coast studio head, Rob
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Nelson revealed dozens of facts about the game, big and small.
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The new details were highlighted by Shinobi on Twitter. Shouts
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out to Shinobi. Player actions now have consequences in the world.
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So walking down the street with a rifle, you can't
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just do that, which, yeah, that sounds very Red Dead Redemption.
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Jason is ex-military and a drug runner. Lucia is a
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fighter fresh out of prison. You can also play as
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a couple or cause chaos independently. So I guess, I mean,
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we've seen a lot of those clips from the leaked
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build where the characters are kind of going off on
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their own. And I imagine that means it's like, oh,
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and then you could swap to the other character. and
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they're doing their own thing, but it's like play as
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a couple. Can you just like have them walking side
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by side and then swap between them in the same scene?
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I guess that's what this is suggesting.
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Although, you know, it could be the sort of thing
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where maybe it's not as robust as that, but I'm
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expecting things to be pretty robust in this game. They
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are kind of positioning it to be like the most
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well fleshed out game of all time for those kinds
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of features. On the way to a job, you switch
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between driving or the other character in the passenger seat,
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scroll on your phone, et cetera.
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Let's see.
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Seamlessly swap between each during a mission. Story is very
297
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Bonnie and Clyde. Choices can have repercussions and cut much
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00:13:19.070 --> 00:13:23.009
deeper than Rockstar's previous titles or honor systems. Rockstar wants
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to enable as much self-expression as possible without losing the
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00:13:26.340 --> 00:13:31.759
essence of the characters. Exercising returns, working out visibly builds
301
00:13:31.820 --> 00:13:34.879
and tones your muscles. Eating fast food will affect your weight.
302
00:13:34.980 --> 00:13:39.190
So very San Andreas style. spending a long time without sleep,
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00:13:39.309 --> 00:13:41.850
running from police or a multi-day bender will have an
304
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effect on Jason and Lucia. They make it like bags
305
00:13:43.950 --> 00:13:48.379
under their eyes or other characteristics might creep out filled
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00:13:48.419 --> 00:13:51.059
with things to discover. Rockstar spent years on the ground
307
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in Miami and surrounding areas for research. I'm sure they did.
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Rockstar met with ex-criminals, law enforcement, club promoters, gun dealers.
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I mean, this is the.
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Standard kind of like promotional shit you hear, where like
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00:14:01.570 --> 00:14:03.570
we got embedded with the real people to find out
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what it's really like. And I'm always skeptical of that
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having any real effect on the game.
314
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But a couple more bullet points here.
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They have exceptional NPC variety, or so they claim to,
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00:14:15.259 --> 00:14:18.820
from young to old, tall, short, tattooed, pierced, plastic surgery,
317
00:14:18.899 --> 00:14:22.570
more varied body types and clothes, etc., Although that is,
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00:14:23.250 --> 00:14:27.610
those are just different like visual, like, you know, distinguishing characteristics.
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00:14:28.129 --> 00:14:30.230
Are they going to behave differently? That is also something
320
00:14:30.269 --> 00:14:31.889
they're trying to claim will happen, but I want to
321
00:14:31.929 --> 00:14:35.340
see more of that. Rockstar developed new tools and pipelines
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that enabled them to build the most detailed and varied
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00:14:37.879 --> 00:14:41.820
character population we've ever created. Rockstar has more than doubled
324
00:14:41.899 --> 00:14:44.639
in size since Red Dead Redemption 2. Over 50 real
325
00:14:44.679 --> 00:14:47.200
street artists were brought in to design murals.
326
00:14:46.899 --> 00:14:47.320
In the game.
327
00:14:47.720 --> 00:14:49.700
And the team that deals with vehicle handling is made
328
00:14:49.740 --> 00:14:52.559
up of literal race car drivers. I will believe that
329
00:14:52.580 --> 00:14:55.080
will be improved when I see it. All right, John,
330
00:14:55.100 --> 00:14:56.059
those are the big bullet points.
331
00:14:57.159 --> 00:14:59.320
What do you think? To me, this is pretty standard
332
00:14:59.360 --> 00:15:00.500
video game promotional stuff.
333
00:15:01.450 --> 00:15:03.470
Yeah, I mean, obviously you want to be able to
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00:15:03.529 --> 00:15:07.450
just point out the minor minutiae before people either notice
335
00:15:07.490 --> 00:15:09.830
it or don't notice it. So it's something you can
336
00:15:09.850 --> 00:15:11.610
call into question. You're like, oh my God, this game's,
337
00:15:11.669 --> 00:15:16.360
we're literally thinking about everything. I mean, it makes sense.
338
00:15:16.519 --> 00:15:19.639
It's really cool. I wonder if we are going to
339
00:15:19.720 --> 00:15:22.240
have And granted, this is kind of a crazy comparison
340
00:15:22.259 --> 00:15:24.879
because the time difference between San Andreas and Vice City
341
00:15:24.899 --> 00:15:28.480
was like a year or two versus like GTA 5
342
00:15:28.480 --> 00:15:30.580
to 6. I honestly wonder if people are going to
343
00:15:30.620 --> 00:15:35.850
complain about all these realistic or the elements of realism
344
00:15:36.389 --> 00:15:38.909
impacting their game in a way that like GTA 5
345
00:15:38.909 --> 00:15:42.070
kind of felt a little bit more arcadey. I know
346
00:15:42.190 --> 00:15:45.350
growing up, there was a lot of people who are
347
00:15:45.470 --> 00:15:49.509
either camp Vice City camp. san andreas um i don't
348
00:15:49.549 --> 00:15:52.549
know if this is going to be controversial or not
349
00:15:52.610 --> 00:15:55.669
i think every element is here to have people talking
350
00:15:55.710 --> 00:15:58.049
about the game because that's the way to get people
351
00:15:58.080 --> 00:16:01.139
to buy the game but um yeah i mean it
352
00:16:01.179 --> 00:16:03.259
looks cool it's going to be so in-depth it's going
353
00:16:03.279 --> 00:16:06.899
to be awe-inspiring going to be the template games are
354
00:16:07.340 --> 00:16:11.019
um you know compared to for years down the line
355
00:16:11.480 --> 00:16:15.360
um I don't know. Do you think, and obviously neither
356
00:16:15.399 --> 00:16:18.299
of us are like huge GTA heads, but like, do
357
00:16:18.370 --> 00:16:21.649
you think you will notice all this stuff? Do you
358
00:16:21.690 --> 00:16:25.210
think it is going to impact your enjoyment of the
359
00:16:25.230 --> 00:16:27.009
game or do you think you're going to want more
360
00:16:27.029 --> 00:16:29.110
of an arcadey sort of experience?
361
00:16:29.509 --> 00:16:32.000
So here, my prediction is, and this has been borne
362
00:16:32.059 --> 00:16:35.370
out through several rockstar games now. is that I will
363
00:16:35.389 --> 00:16:38.789
go in excited about these simulation aspects. These are the
364
00:16:38.830 --> 00:16:41.440
kinds of things that I find very cool. This morning
365
00:16:41.460 --> 00:16:44.960
I was watching some video about how quarks work, and
366
00:16:45.000 --> 00:16:46.879
I was in my head thinking about what would a
367
00:16:46.899 --> 00:16:49.399
game be like if it actually had quarks coming together
368
00:16:49.440 --> 00:16:52.500
to create neutrons and protons and electrons, and then you
369
00:16:52.519 --> 00:16:55.509
could use those to build atoms and stuff like that
370
00:16:55.529 --> 00:16:57.590
and just keep going up the stack until you have creatures.
371
00:16:57.629 --> 00:16:58.570
I'm like, I want it, and I want it to
372
00:16:58.610 --> 00:17:00.409
be physically real. It was just a dumb thing as
373
00:17:00.450 --> 00:17:03.759
I'm working out. And that's the shit that excites me.
374
00:17:04.220 --> 00:17:06.460
The thing with Rockstar is, and this is my prediction
375
00:17:06.480 --> 00:17:09.039
for this game as well, that it will present itself
376
00:17:09.200 --> 00:17:12.200
as very simulated and it will be very surface level.
377
00:17:12.420 --> 00:17:14.490
That's almost always how it goes.
378
00:17:14.589 --> 00:17:17.309
Where they, on the screen, you can look at a
379
00:17:17.309 --> 00:17:19.589
bunch of stuff and like, it's simulating this, it's simulating that.
380
00:17:19.710 --> 00:17:22.369
And then I say, okay, now what happens when I
381
00:17:22.470 --> 00:17:25.309
interact with this thing? Does it have a cascaded effect?
382
00:17:25.490 --> 00:17:28.190
Does it affect the world in a way That feels
383
00:17:28.210 --> 00:17:31.759
like my consequences really do have– or my actions have consequences.
384
00:17:31.779 --> 00:17:34.450
And they're saying that, but they always say that.
385
00:17:35.089 --> 00:17:38.769
And my guess is it's half-assed because I think you're right.
386
00:17:38.789 --> 00:17:40.890
They want to serve both masters. And it's worked out
387
00:17:40.930 --> 00:17:42.839
well for them, so I don't expect them to change it.
388
00:17:43.210 --> 00:17:45.690
Where it's like, hey, yeah, all the simulated visual elements
389
00:17:45.910 --> 00:17:48.119
or things that kind of, yeah, eat too much food,
390
00:17:48.130 --> 00:17:52.039
your character gets fat, sure. But does that, like, change
391
00:17:52.299 --> 00:17:54.819
that much else about people's reactions? And then does that
392
00:17:54.880 --> 00:17:57.200
reaction really matter? Or is it just they have a
393
00:17:57.259 --> 00:17:59.279
different line that they used when they saw you as
394
00:17:59.359 --> 00:18:01.420
opposed to if you were ripped and buffed?
395
00:18:02.220 --> 00:18:04.569
Yeah. And that's, you know, that's probably what this game
396
00:18:04.589 --> 00:18:06.490
is going to be. It's going to be very surface level.
397
00:18:06.589 --> 00:18:09.329
So I expect I will be disappointed and I will
398
00:18:09.349 --> 00:18:11.690
be very happy if I'm wrong because that is the
399
00:18:11.710 --> 00:18:15.460
game I. I'm curious about the one that can feel
400
00:18:15.519 --> 00:18:18.339
like it's really alive, but we'll see.
401
00:18:18.480 --> 00:18:19.799
And then, but that's me.
402
00:18:20.579 --> 00:18:23.529
If I think about the wider audience, yeah, they're going
403
00:18:23.549 --> 00:18:25.809
to want something a little bit more arcadey, just fun,
404
00:18:25.829 --> 00:18:29.829
you know, dumb fun, which I also really like. But
405
00:18:29.890 --> 00:18:32.829
it will deliver that, you know, the six-star wanted level
406
00:18:32.849 --> 00:18:35.339
that was in one of those leaked videos. A lot
407
00:18:35.359 --> 00:18:37.339
of people have fun just messing around with that, and
408
00:18:37.380 --> 00:18:39.200
I bet that stuff will still work very well.
409
00:18:39.220 --> 00:18:40.240
Yeah.
410
00:18:41.470 --> 00:18:41.789
All right.
411
00:18:42.269 --> 00:18:46.589
Yeah. No, no, no, no. That was literally it.
412
00:18:46.690 --> 00:18:50.180
So, yeah, once again, you know, we have a voicemail
413
00:18:50.200 --> 00:18:52.859
dump truck today, everybody. But as like that's winding down,
414
00:18:52.880 --> 00:18:56.259
I will have a talk over ready to go.
415
00:18:56.279 --> 00:18:57.119
I'll be in there.
416
00:18:57.200 --> 00:18:59.220
And then when these guys, you know, can hop in
417
00:18:59.259 --> 00:19:01.519
if they want to. They'll hop in and we'll kind
418
00:19:01.559 --> 00:19:04.500
of watch it. And like I said, the one thing
419
00:19:04.539 --> 00:19:07.920
is we just can't replay the video in its entirety uninterrupted.
420
00:19:08.200 --> 00:19:10.480
So what we'll do is I'll put the video on.
421
00:19:10.829 --> 00:19:12.430
We will watch it and then we'll kind of go
422
00:19:12.490 --> 00:19:14.650
back and talk about things. And if you guys have
423
00:19:14.690 --> 00:19:16.710
questions or you want to check out one spot or
424
00:19:16.730 --> 00:19:18.730
you think, hey, I saw something cool. Let's go look
425
00:19:18.750 --> 00:19:21.210
at this in like slow mo or something. We'll just
426
00:19:21.440 --> 00:19:25.210
scrub through the video and see what's in there. You know, again,
427
00:19:25.509 --> 00:19:28.289
I'm curious about this game. I am excited in wanting
428
00:19:28.329 --> 00:19:31.529
to play it like I am any normal video game. But,
429
00:19:31.650 --> 00:19:33.980
you know, it does feel like a monumental thing. So
430
00:19:34.019 --> 00:19:35.960
we'll kind of we'll treat it that way a little bit.
431
00:19:36.799 --> 00:19:37.220
All right.
432
00:19:37.420 --> 00:19:40.420
Let's keep going here. Fiscal games on Switch to somehow
433
00:19:40.500 --> 00:19:44.670
keep getting worse. Amazon listings now explicitly identify the Switch
434
00:19:44.710 --> 00:19:47.829
to retail version as download code only.
435
00:19:48.369 --> 00:19:50.680
So this isn't even a Switch to game. key card.
436
00:19:50.740 --> 00:19:52.599
You're essentially just buying the box and getting the code.
437
00:19:52.759 --> 00:19:55.319
It's not, that's not unheard of, but it's still very frustrating,
438
00:19:55.339 --> 00:19:59.680
especially when, you know, on Xbox, they're just announcing that
439
00:19:59.720 --> 00:20:02.920
thing we talked about yesterday where your, your disc versions
440
00:20:02.960 --> 00:20:05.329
of games can be turned into digital versions and you're
441
00:20:05.349 --> 00:20:07.470
getting more stuff over there. And it's like, everyone's like, Hey,
442
00:20:07.490 --> 00:20:08.349
this is really cool.
443
00:20:08.490 --> 00:20:08.789
Actually.
444
00:20:09.900 --> 00:20:15.480
And a sort of generous technological creation that feels like, hey,
445
00:20:15.519 --> 00:20:17.240
I'm getting more out of this thing. Oh yeah, sure,
446
00:20:17.259 --> 00:20:19.400
we're going all digital, but at least I don't feel
447
00:20:19.420 --> 00:20:23.009
like I wasted all my time getting those discs. And meanwhile,
448
00:20:23.289 --> 00:20:25.950
the same company is putting out something that has no
449
00:20:26.029 --> 00:20:29.829
physical version on the Switch 2. But again, that's just
450
00:20:29.869 --> 00:20:33.049
not unheard of for Call of Duty specifically. But then meanwhile,
451
00:20:33.269 --> 00:20:39.380
Danganronpa 2x2 just changed formats, Spike Chunsoft, previously said that
452
00:20:39.420 --> 00:20:41.940
they would put the full game on the card. That's
453
00:20:42.079 --> 00:20:46.029
no longer the case. They reversing that decision in every region, uh,
454
00:20:46.220 --> 00:20:48.150
in the, every region will now get a game key
455
00:20:48.190 --> 00:20:52.369
card for the switch to, uh, meanwhile, the switch one
456
00:20:52.410 --> 00:20:54.819
version and PS five versions will still be getting the
457
00:20:54.859 --> 00:20:58.680
full game on the card slash disc. So that's strange, but, uh,
458
00:20:59.259 --> 00:21:01.480
I wonder what is the difference going to be between
459
00:21:01.500 --> 00:21:04.400
the Switch 1 version and the Switch 2 version? Should
460
00:21:04.420 --> 00:21:06.369
you just buy the Switch 1 version and basically you're
461
00:21:06.380 --> 00:21:08.930
getting the same game? I guess I don't really know.
462
00:21:09.589 --> 00:21:12.970
But yeah, it continues to be a case where we
463
00:21:13.009 --> 00:21:16.109
know where things are moving. And even when companies see
464
00:21:17.430 --> 00:21:20.130
physical games that have the full game on the card,
465
00:21:20.309 --> 00:21:24.569
on Switch 2, absolutely sell better. There's no doubt about it.
466
00:21:24.890 --> 00:21:28.109
The cost involved still sometimes convinced them to say, screw it.
467
00:21:28.119 --> 00:21:29.779
We're not going to try to do that. We're going
468
00:21:29.799 --> 00:21:31.660
to save the money and just do a game key card.
469
00:21:32.240 --> 00:21:34.819
And it's like, you know, I get excited sometimes where
470
00:21:34.839 --> 00:21:36.259
I'm like, Hey, I think maybe these companies can be
471
00:21:36.279 --> 00:21:37.869
convinced to do the right thing and put the game
472
00:21:37.920 --> 00:21:40.349
on the card. Uh, it doesn't feel like that is
473
00:21:40.420 --> 00:21:42.609
a wholesale change across the industry. We're still going to
474
00:21:42.650 --> 00:21:44.549
get a lot of, uh, most of the time they're
475
00:21:44.589 --> 00:21:46.150
just going to go with game key cards, right?
476
00:21:47.029 --> 00:21:49.069
Yeah. And I think that's kind of makes sense for
477
00:21:49.089 --> 00:21:51.890
the case. Um, switch to games, I think cost more
478
00:21:51.910 --> 00:21:53.569
to develop than a switch one version is, which is
479
00:21:53.650 --> 00:21:58.220
why we're seeing that disparity there. Um, And yeah, like
480
00:21:58.759 --> 00:22:02.359
I personally, as someone who really likes the convenience of digital,
481
00:22:02.380 --> 00:22:05.960
but also really likes the long-term impact of having a cartridge,
482
00:22:05.980 --> 00:22:10.069
having that data on there, it's kind of a lose-lose situation.
483
00:22:10.140 --> 00:22:15.029
Like as an example, like last year, my friend got me,
484
00:22:15.190 --> 00:22:17.109
he really loves the Trails series, and he got me
485
00:22:17.130 --> 00:22:21.369
the Switch 1 version of Trails in the Sky First Chapter.
486
00:22:21.849 --> 00:22:24.170
Because that was on cart and then you could buy
487
00:22:24.250 --> 00:22:26.619
an upgrade key. I think even like Final Fantasy Tactics
488
00:22:26.650 --> 00:22:28.799
was the exact same thing. But you have to like
489
00:22:29.180 --> 00:22:32.160
buy the upgrade to get there. So it's like adding
490
00:22:32.200 --> 00:22:35.660
a level of tedium that for me is like what's
491
00:22:35.700 --> 00:22:37.839
kind of the point at that point? Like I don't
492
00:22:37.859 --> 00:22:39.779
even know how many layers of things are going to
493
00:22:39.819 --> 00:22:45.150
be unavailable should servers go online. And yeah, like don't
494
00:22:45.170 --> 00:22:48.970
get me wrong, like switch boxes have had codes for
495
00:22:48.990 --> 00:22:51.660
the longest time. I've bought in a couple just because
496
00:22:51.700 --> 00:22:53.880
it's stupid. Like I just like the box art for
497
00:22:53.900 --> 00:22:55.799
the nickel loading cart racing game. Cause those games are
498
00:22:55.839 --> 00:22:59.980
dumb and I like playing dumb games a lot, but like, yeah.
499
00:23:00.720 --> 00:23:01.319
Yeah. I don't know.
500
00:23:01.339 --> 00:23:06.240
Nintendo very much feels like half in half out. One
501
00:23:06.279 --> 00:23:08.920
of the bigger things is that like, if you look
502
00:23:08.940 --> 00:23:10.660
at the e-shop and you have a physical game, it's
503
00:23:10.700 --> 00:23:13.029
not going to show you've purchased that game. Cause to them,
504
00:23:13.069 --> 00:23:15.390
you really haven't purchased that game. It's like you were,
505
00:23:15.789 --> 00:23:17.950
you have the right to play that game with your
506
00:23:17.990 --> 00:23:21.700
physical copy rather than you own this copy. So that's,
507
00:23:22.759 --> 00:23:24.319
I don't think that's going to change. I think it
508
00:23:24.359 --> 00:23:26.599
might just get worse over time, even though Nintendo is
509
00:23:26.640 --> 00:23:28.460
in this good situation where a lot of people do
510
00:23:28.519 --> 00:23:31.779
see like, Hey, all these games are releasing physically. They
511
00:23:31.960 --> 00:23:36.029
are getting, um, oblivion remastered and it's selling out. They
512
00:23:36.170 --> 00:23:38.869
are getting all these like physical games that are selling
513
00:23:38.970 --> 00:23:42.009
out because they want that like stability and structure. And
514
00:23:42.049 --> 00:23:43.809
it's like this thing that has existed for as long
515
00:23:43.829 --> 00:23:47.740
as Nintendo has been, you know, making cartridges, um, or
516
00:23:47.960 --> 00:23:48.500
even discs.
517
00:23:48.880 --> 00:23:50.769
It's, um, It's very weird.
518
00:23:50.789 --> 00:23:52.910
It's very weird to see Xbox doing something a little
519
00:23:52.930 --> 00:23:55.910
bit better than, uh, Nintendo right now, but it's not
520
00:23:56.019 --> 00:23:58.500
out of the realm of, you know, possibility.
521
00:23:58.059 --> 00:23:58.759
Or the norm.
522
00:23:59.220 --> 00:24:02.619
Can I, can I ask you, uh, I keep feeling like, man,
523
00:24:02.640 --> 00:24:05.000
they're doing all this effort to do this to digital, uh,
524
00:24:05.019 --> 00:24:07.900
which I think is called like proton or positron.
525
00:24:07.940 --> 00:24:08.660
It's called positron.
526
00:24:08.680 --> 00:24:11.720
That's, that's the, uh, the, the initiative that enables you
527
00:24:11.799 --> 00:24:14.660
on Xbox to put a disc in your Xbox series X,
528
00:24:15.119 --> 00:24:17.220
and then get the digital entitlement. Again, we talked about
529
00:24:17.269 --> 00:24:20.339
that yesterday, uh, To me, it's like, OK, at least
530
00:24:20.390 --> 00:24:23.019
for a little bit, I would expect them to offer,
531
00:24:23.039 --> 00:24:24.880
you know, for the next couple of years, offer a
532
00:24:24.900 --> 00:24:28.720
way to put a disk into any console, including the Helix,
533
00:24:28.759 --> 00:24:30.480
which I don't think the Helix will have a disk
534
00:24:30.519 --> 00:24:33.670
drive built in. But I still think they will probably
535
00:24:33.710 --> 00:24:35.630
just say, look, yeah, we will at least make it
536
00:24:35.690 --> 00:24:37.789
so you can we'll have a USB drive that you
537
00:24:37.809 --> 00:24:40.109
could buy separately and maybe it won't be abundant. We
538
00:24:40.130 --> 00:24:42.069
won't we won't have a lot of them, but you
539
00:24:42.089 --> 00:24:44.900
could plug one in. And for at least a couple
540
00:24:44.920 --> 00:24:46.299
of years, we're going to enable you to take those
541
00:24:46.339 --> 00:24:47.900
discs and make.
542
00:24:47.799 --> 00:24:48.480
Sure that they work.
543
00:24:48.539 --> 00:24:51.789
So there will there will be some disc support on
544
00:24:51.890 --> 00:24:53.069
Xbox for some time.
545
00:24:53.109 --> 00:24:54.690
That's the way I see it in my head.
546
00:24:55.210 --> 00:24:56.430
I think a lot of other people are seeing this
547
00:24:56.450 --> 00:24:57.930
to be like, oh, this is so they can just
548
00:24:57.970 --> 00:25:01.099
completely cut off discs for Helix. And I guess I'm like, yeah,
549
00:25:01.119 --> 00:25:03.579
I guess that's also possible. I guess this is a
550
00:25:03.619 --> 00:25:06.240
situation where I'm being a bit more optimistic. Where do
551
00:25:06.259 --> 00:25:08.700
you fall on that? Do you think maybe I should
552
00:25:08.720 --> 00:25:09.799
be a little bit more pessimistic?
553
00:25:11.329 --> 00:25:13.509
In the case of Xbox, it's interesting, right? Because it's
554
00:25:13.549 --> 00:25:16.700
all just pushing the Windows like Microsoft ecosystem. So it's
555
00:25:16.740 --> 00:25:20.059
like at launch, I think just as a reaction to
556
00:25:20.079 --> 00:25:23.319
the backlash Sony has gotten, I think Ashesharma would be like, hey,
557
00:25:23.359 --> 00:25:26.400
let's have some option for people to keep playing their
558
00:25:26.519 --> 00:25:30.440
Xbox games going forward. They already sort of are building
559
00:25:30.460 --> 00:25:33.099
that into their backwards compatibility because now that is a
560
00:25:33.180 --> 00:25:36.119
thing on PC. Granted, it hasn't been happening as fast
561
00:25:36.160 --> 00:25:38.640
as just like digitizing your game, which has kind of
562
00:25:38.680 --> 00:25:41.180
just been a pipe dream. But Yeah, I think at
563
00:25:41.240 --> 00:25:43.740
least for launch, it's going to be a situation that's like,
564
00:25:44.400 --> 00:25:47.859
we will see some method of getting your games playable
565
00:25:48.000 --> 00:25:50.420
on there. But it's definitely not the long term goal.
566
00:25:50.460 --> 00:25:53.079
The long term goal is absolutely to move everyone to digital.
567
00:25:53.420 --> 00:25:56.119
And this is just a nice glass of water to
568
00:25:56.160 --> 00:25:58.660
like swallow the pill a little harder than like Sony
569
00:25:59.049 --> 00:26:01.289
shoving it down your throat like they have been doing.
570
00:26:01.309 --> 00:26:04.390
Do you? It's weird.
571
00:26:04.470 --> 00:26:08.150
Like, at what point do you think everything is just
572
00:26:08.170 --> 00:26:11.339
going to be digital. Like at this point, like Nintendo
573
00:26:11.400 --> 00:26:14.420
is kind of holding stuff back and there's independent companies
574
00:26:14.440 --> 00:26:16.299
like limited run and all that's good stuff.
575
00:26:16.359 --> 00:26:18.779
I am a bit, but they are at the whims
576
00:26:18.839 --> 00:26:19.900
of the platform holders, right?
577
00:26:19.940 --> 00:26:22.509
They have to, when they print a PlayStation disc, they
578
00:26:22.529 --> 00:26:23.869
have to go through Sony to do that.
579
00:26:23.990 --> 00:26:24.990
And Sony's cutting them off.
580
00:26:25.289 --> 00:26:27.869
So as they can, they can have all the desire
581
00:26:27.890 --> 00:26:29.670
and motivation to do that, that they want. If they,
582
00:26:29.789 --> 00:26:32.029
if they are being cut off by the licensor, it's
583
00:26:32.069 --> 00:26:33.470
just not, it's not going to be possible.
584
00:26:34.630 --> 00:26:34.789
Yeah.
585
00:26:34.869 --> 00:26:36.130
I mean, I would have said by the end of
586
00:26:36.170 --> 00:26:38.319
next generation, now it feels like much quicker than that.
587
00:26:39.099 --> 00:26:42.720
Obviously, it's all offset because, you know, you're right.
588
00:26:42.740 --> 00:26:45.640
All these companies are maybe at different footholds when it
589
00:26:45.680 --> 00:26:51.349
comes to their position, you know, vis-a-vis physical and digital. But, yeah,
590
00:26:51.390 --> 00:26:54.410
Switch 2 will have a physical option of some sort
591
00:26:54.829 --> 00:26:58.170
throughout its entire lifespan. So that's several more years, like
592
00:26:58.230 --> 00:27:00.950
a lot, like half a decade at least, probably more
593
00:27:00.990 --> 00:27:05.579
than that. Um, and then PlayStation six is, yeah, you know,
594
00:27:05.599 --> 00:27:07.589
they're just going to stop making discs all across the board.
595
00:27:07.609 --> 00:27:08.200
So it doesn't matter.
596
00:27:08.309 --> 00:27:10.289
And then Xbox is maybe somewhere in the middle, but
597
00:27:10.549 --> 00:27:12.970
no one buys physical games on Xbox already.
598
00:27:13.450 --> 00:27:14.269
Like that was the whole thing.
599
00:27:14.289 --> 00:27:17.869
Like they wanted to, uh, kind of force digital back
600
00:27:17.910 --> 00:27:18.950
at the, you know, beginning of the.
601
00:27:18.990 --> 00:27:20.769
Xbox one, people weren't ready.
602
00:27:21.250 --> 00:27:23.670
And then slowly over time with game pass and a
603
00:27:23.690 --> 00:27:26.430
bunch of other stuff, you know, getting Xbox play anywhere.
604
00:27:26.789 --> 00:27:29.980
They led the horse to water. instead of just, you know, uh,
605
00:27:30.049 --> 00:27:33.450
like forcing the horse into the water. And now the
606
00:27:33.490 --> 00:27:36.789
whole Xbox horse is there. Everyone, no one buys the
607
00:27:36.809 --> 00:27:39.950
physical games there. And, uh, so it kind of almost
608
00:27:39.970 --> 00:27:41.880
doesn't make sense. They could have had this big, you know,
609
00:27:41.930 --> 00:27:44.140
slap in the face moment, the moment of Sony, but like, Hey,
610
00:27:44.200 --> 00:27:46.880
we are going to keep supporting discs, but at least
611
00:27:46.940 --> 00:27:49.380
business wise, it makes very little sense for them to
612
00:27:49.420 --> 00:27:51.799
do that because they aren't selling a lot of discs.
613
00:27:51.900 --> 00:27:55.140
You get a lot of, um, third party announcements. You know, again,
614
00:27:55.160 --> 00:27:57.490
there was one recently I talked about it, but, um,
615
00:27:58.430 --> 00:27:59.710
where they announced that they were going to have a
616
00:27:59.750 --> 00:28:01.299
physical version for PlayStation five.
617
00:28:01.839 --> 00:28:03.819
And it's also coming to the Xbox and PC.
618
00:28:04.279 --> 00:28:04.430
Yeah.
619
00:28:04.470 --> 00:28:05.759
Persona. That's right. Exactly.
620
00:28:06.279 --> 00:28:08.079
And it's like, but that will just be digital only
621
00:28:08.259 --> 00:28:12.039
on Xbox and saying, yeah, that because people wouldn't buy
622
00:28:12.059 --> 00:28:12.779
the physical version.
623
00:28:12.819 --> 00:28:15.460
So of course they're not going to do that. So yeah,
624
00:28:15.759 --> 00:28:16.460
it's very soon.
625
00:28:16.720 --> 00:28:19.220
It's very soon with the exception of, you know, switch
626
00:28:19.240 --> 00:28:21.140
to obviously we'll just continue doing things the way they
627
00:28:21.640 --> 00:28:24.299
want to do it. And Nintendo sells a lot of physical,
628
00:28:24.339 --> 00:28:26.599
like it's not like they're limping or something when they
629
00:28:26.619 --> 00:28:28.829
put out a game, It sells a ton of physical
630
00:28:28.869 --> 00:28:30.490
copies around the world.
631
00:28:30.490 --> 00:28:31.670
And especially in Japan.
632
00:28:32.029 --> 00:28:33.549
And as long as that's the case, they're just not
633
00:28:33.569 --> 00:28:36.069
going to stop doing it because that's an audience that
634
00:28:36.089 --> 00:28:37.730
they're very happy to keep happy.
635
00:28:38.710 --> 00:28:39.009
All right.
636
00:28:39.430 --> 00:28:41.809
Let's go ahead and take a break. When we come back,
637
00:28:42.690 --> 00:28:46.599
plenty of headlines to get into. We are going to
638
00:28:46.630 --> 00:28:48.470
offer you a way to skip out on these ads.
639
00:28:48.490 --> 00:28:50.920
If you go to giantbomb.com slash join, you get the
640
00:28:51.000 --> 00:28:53.140
ad-free version of the audio and the video show there.
641
00:28:53.200 --> 00:28:56.079
In the meantime, let's hear from our friends at videogame.town.
642
00:28:58.109 --> 00:29:00.809
This episode is brought to you by Video Game Town.
643
00:29:01.049 --> 00:29:03.670
Video Game Town is an independent media site where you
644
00:29:03.710 --> 00:29:07.849
can find fascinating articles, podcasts, and videos created by the
645
00:29:08.049 --> 00:29:11.069
best and brightest in video game journalism. In order to
646
00:29:11.109 --> 00:29:16.380
escape the industry is currently in, Video Game Town proudly
647
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presents the best in gaming coverage, joined by plenty of
648
00:29:19.579 --> 00:29:24.420
familiar faces, Kalief Adams, Jenna Stieber, Merritt Kay, Ian Walker,
649
00:29:24.779 --> 00:29:25.460
and more.
650
00:29:26.190 --> 00:29:29.430
Video Game Town is run by two friends, Grant and Jared,
651
00:29:29.759 --> 00:29:33.440
who bring their decades of experience covering games, movies, tech,
652
00:29:33.599 --> 00:29:39.029
and memes. They deliver the kind of analysis, editorials, podcasts, videos, rankings,
653
00:29:39.210 --> 00:29:42.920
and nerdy affairs that you can't find elsewhere. So check
654
00:29:42.940 --> 00:29:46.680
them out at videogame.town and be sure to subscribe to
655
00:29:46.700 --> 00:29:49.920
their Video Game Town Hall series wherever you get your podcasts.
656
00:29:50.200 --> 00:29:51.200
If you want to support the.
657
00:29:51.160 --> 00:29:55.019
Return of fully independent web media, you can directly support
658
00:29:55.180 --> 00:30:00.140
at patreon.com slash videogametown for exclusive articles and podcasts.
659
00:30:00.599 --> 00:30:03.960
Video game town. Video game town. Video game town. Video
660
00:30:03.980 --> 00:30:06.480
game town. Video game town. Video game town.
661
00:30:08.160 --> 00:30:10.619
We're back for Game Mess Mornings. I'm Jeff Grubb. That's
662
00:30:10.680 --> 00:30:15.410
John Martin. Let's continue on here with Konami. Konami wants
663
00:30:15.630 --> 00:30:19.190
annual Silent Hill games and is working on, quote, many
664
00:30:19.930 --> 00:30:22.829
unannounced projects. This is from Dave Aubrey at VGC. Shout
665
00:30:22.849 --> 00:30:25.150
out to Dave for all the stories today. Konami wants
666
00:30:25.190 --> 00:30:28.150
to make Silent Hill an annual franchise. That's according to
667
00:30:28.190 --> 00:30:34.069
franchise producer Matoi Okamoto at Gamescom 2026. Our aim is
668
00:30:34.170 --> 00:30:37.130
to hopefully have an annual release of new games, Okamoto
669
00:30:37.190 --> 00:30:41.390
said to GamesRadar +. The Japanese and Scottish settings of
670
00:30:41.630 --> 00:30:44.400
Silent Hill F and the upcoming Silent Hill Townfall are
671
00:30:44.460 --> 00:30:47.720
no accident either. And the series has been moving away
672
00:30:47.759 --> 00:30:50.980
from its original setting on purpose. If we stay laser
673
00:30:51.019 --> 00:30:54.279
focused on the same American setting, that would exhaust narrative
674
00:30:54.319 --> 00:30:57.359
possibilities and also potentially cause fatigue for the player base.
675
00:30:58.099 --> 00:31:00.400
And that's Akimoto continuing to explain the situation.
676
00:31:00.849 --> 00:31:03.069
So in order to make Silent Hill an annual franchise,
677
00:31:03.210 --> 00:31:06.609
multiple games will need to be developed simultaneously. And that's
678
00:31:06.630 --> 00:31:10.170
something Konami already has underway. There are still many projects
679
00:31:10.190 --> 00:31:13.970
that are still under the works and very unannounced titles,
680
00:31:14.029 --> 00:31:17.420
he continued. So, obviously, we can't go into specifics, but
681
00:31:17.440 --> 00:31:19.819
there are still many projects that we are currently exploring
682
00:31:19.920 --> 00:31:22.160
and working on as we speak. We would like to
683
00:31:22.200 --> 00:31:24.579
let players know that we have more experiences coming up
684
00:31:24.700 --> 00:31:27.119
and many types of games that we believe will be
685
00:31:27.180 --> 00:31:30.190
able to provide positive kinds of surprises for players waiting
686
00:31:30.650 --> 00:31:33.329
for this for the series.
687
00:31:34.490 --> 00:31:36.269
People seem to be impressed by Townfall.
688
00:31:37.269 --> 00:31:39.410
Jordan Midler at VGC did say, after I left the
689
00:31:39.450 --> 00:31:41.920
hands-off demo of Silent Hill Townfall, It was hard to
690
00:31:41.960 --> 00:31:43.920
think about much else. The elephant in the room is
691
00:31:43.960 --> 00:31:46.259
that as a Scottish person, it's novel to see my
692
00:31:46.299 --> 00:31:50.000
country represented, but not only that represented so authentically.
693
00:31:51.160 --> 00:31:51.400
Yeah.
694
00:31:51.480 --> 00:31:54.700
So that game's out September 24th. That's a silent Hill
695
00:31:54.740 --> 00:31:57.460
this year. It seems like they are, they have a
696
00:31:57.480 --> 00:31:59.859
silent Hill one remake with Bloober in the works. So
697
00:31:59.940 --> 00:32:04.160
we can count that as a future project. I mean, it's,
698
00:32:04.400 --> 00:32:06.799
it's working right. I mean, I, I think people are
699
00:32:06.839 --> 00:32:08.420
saying a lot of fans when I'm kind of like
700
00:32:08.880 --> 00:32:11.150
check the vibe on people. They're saying, hey, if the
701
00:32:11.190 --> 00:32:14.410
Silent Hill Townfall is good, if it's somewhere in the
702
00:32:14.470 --> 00:32:16.750
realm of the last two games of Silent Hill F
703
00:32:16.809 --> 00:32:21.490
and Silent Hill 2 Remake, this will be undoubtedly the
704
00:32:21.630 --> 00:32:23.670
best period of Silent Hill games ever.
705
00:32:24.190 --> 00:32:26.180
The best time to be a Silent Hill fan ever.
706
00:32:26.660 --> 00:32:29.500
And it's kind of hard to be like, okay, well,
707
00:32:29.519 --> 00:32:32.920
they've earned this sort of place that they found themselves in.
708
00:32:33.720 --> 00:32:35.519
Let's just have faith that they can keep it going
709
00:32:35.619 --> 00:32:38.480
because they've shown they can. What else is there to
710
00:32:38.539 --> 00:32:39.309
say about this, John?
711
00:32:40.819 --> 00:32:44.559
Not much, but I think in a comparison to Capcom,
712
00:32:44.599 --> 00:32:47.950
what Konami has really been doing well is finding partners
713
00:32:47.990 --> 00:32:52.410
who understand their franchises, understand what makes those pillars and
714
00:32:52.509 --> 00:32:54.549
IPs great. Bloober Team was such a good get for
715
00:32:54.589 --> 00:32:56.950
them because it set them up for these wins with
716
00:32:57.029 --> 00:33:00.539
Silent Hill up and hopefully Townfall. It's looking really, really good.
717
00:33:01.779 --> 00:33:03.400
But yeah, this is the kind of thing where it's
718
00:33:03.460 --> 00:33:08.099
like Konami... is we're kind of in the comeback Konami era.
719
00:33:08.220 --> 00:33:10.880
So it kind of is making sense that they need
720
00:33:10.960 --> 00:33:14.019
to rely on these others represent. Yeah. Oh my God.
721
00:33:14.059 --> 00:33:16.480
I'm so excited. I'm so excited for Castlevania. This is
722
00:33:16.500 --> 00:33:18.440
a completely aside. That's going to be great.
723
00:33:18.660 --> 00:33:19.269
Absolutely.
724
00:33:20.490 --> 00:33:23.089
But yeah, like they're, they're playing to their strengths of like,
725
00:33:23.589 --> 00:33:26.289
we've lent our IPS to other people. We forged relationships
726
00:33:26.349 --> 00:33:28.170
and that's how we're going to be doing this as
727
00:33:28.230 --> 00:33:30.730
opposed to cranking our internal studios, which they kind of
728
00:33:30.750 --> 00:33:32.730
need to build up again, because like it's, it had
729
00:33:32.769 --> 00:33:37.009
been like over a decade since, really any games had
730
00:33:37.029 --> 00:33:41.539
been made that weren't Pachinko like adjacent, I guess, but yeah.
731
00:33:41.690 --> 00:33:44.420
Like they had, uh, some free to play stuff that
732
00:33:44.460 --> 00:33:46.299
made them, made them a lot of money for years there.
733
00:33:46.319 --> 00:33:50.440
They had, uh, e-football that was actually successful making money
734
00:33:50.480 --> 00:33:54.230
at least. Um, and before that, you know, pro evolution soccer, uh, Um,
735
00:33:54.450 --> 00:33:56.089
and that's kind of like, Oh, so when you would
736
00:33:56.109 --> 00:33:57.490
look at it, but no, Konami is doing just fine.
737
00:33:57.509 --> 00:33:59.309
I would bring up, man, I remember when Konami used
738
00:33:59.329 --> 00:34:01.309
to make video games and a bunch of pedantic assholes,
739
00:34:01.349 --> 00:34:02.049
cause it's video games.
740
00:34:02.069 --> 00:34:02.789
That's what we all are.
741
00:34:03.170 --> 00:34:05.269
We'd be like, Oh no, they're, they make so much money.
742
00:34:05.289 --> 00:34:07.390
They make more money than all these other video game companies.
743
00:34:07.509 --> 00:34:08.909
And I would try to be like, you know what
744
00:34:08.949 --> 00:34:10.409
I mean? And now we're here.
745
00:34:10.750 --> 00:34:13.230
This is what I meant. This is great. This is awesome.
746
00:34:13.510 --> 00:34:17.239
And the fact that they like just clocked that silent
747
00:34:17.280 --> 00:34:19.340
Hill was the key to this, that if they got
748
00:34:19.480 --> 00:34:22.630
silent Hill, right, it would sort of just unlock. not
749
00:34:22.650 --> 00:34:26.929
a good vibes and a steady revenue stream of man,
750
00:34:26.949 --> 00:34:29.860
the silent Hill fans and kind of gamers as a
751
00:34:30.070 --> 00:34:32.320
large monolith will eat up.
752
00:34:32.639 --> 00:34:34.639
All the horror content you can provide.
753
00:34:34.820 --> 00:34:36.199
If you want to just put out one of these
754
00:34:36.239 --> 00:34:40.059
a year from different developers and from different studios, and
755
00:34:40.099 --> 00:34:41.800
as long as they are of a certain quality level,
756
00:34:42.429 --> 00:34:44.550
they will just every single one of these, they're not
757
00:34:44.570 --> 00:34:45.360
going to get tired of it.
758
00:34:45.789 --> 00:34:47.769
And now you've also considered.
759
00:34:47.389 --> 00:34:50.989
That possibility from the beginning here, It wasn't like, let's
760
00:34:51.030 --> 00:34:54.809
do five games back in Silent Hill, like always, and
761
00:34:54.849 --> 00:34:57.110
then maybe eventually we'll take a risk and try something else.
762
00:34:57.150 --> 00:34:59.030
No, they knew immediately, hey, this is what we want
763
00:34:59.050 --> 00:35:01.340
to do. We want to have a lot of these games.
764
00:35:01.800 --> 00:35:02.719
What would be a.
765
00:35:02.760 --> 00:35:05.019
Sort of blockade to making sure that people don't get
766
00:35:05.079 --> 00:35:08.260
exhausted or that they might get exhausted by this? And
767
00:35:08.280 --> 00:35:09.980
it's like, yeah, having the same setting over and over
768
00:35:10.000 --> 00:35:12.219
again probably is something that you should break pretty early on.
769
00:35:12.219 --> 00:35:15.579
They did. They succeeded. They succeeded. And I think most
770
00:35:15.659 --> 00:35:17.179
fans are welcoming this.
771
00:35:17.280 --> 00:35:20.510
Even the most skeptical and cynical Silent Hill fans seem
772
00:35:20.530 --> 00:35:22.210
to be like, hey, we're OK with this because we've
773
00:35:22.250 --> 00:35:24.909
seen they've been through the bleakest shit with this series.
774
00:35:25.849 --> 00:35:28.670
And so they know what that looks like. And this
775
00:35:28.809 --> 00:35:30.809
is maybe if they don't love every single one. I
776
00:35:30.849 --> 00:35:32.429
don't think most of them are like, well, this feels
777
00:35:32.469 --> 00:35:34.570
like what Silent Hill is going to be like forever.
778
00:35:35.489 --> 00:35:37.329
So I can expect if I don't like this one,
779
00:35:37.369 --> 00:35:39.329
if I don't enjoy this one, the next one could
780
00:35:39.369 --> 00:35:41.969
be my shit. And that has got to be a
781
00:35:42.030 --> 00:35:44.199
good feeling for people who have spent a lot of
782
00:35:44.239 --> 00:35:48.219
time loving these games. I hope that they're able to
783
00:35:48.280 --> 00:35:51.699
do the same thing for Castlevania and a bunch of others. Man,
784
00:35:51.719 --> 00:35:55.460
if they get this next Castlevania right and then try
785
00:35:55.480 --> 00:35:57.820
a 3D Castlevania and sort of bounce back and forth
786
00:35:57.860 --> 00:36:01.780
between Metroidvanias and 3D ones, I would be very excited.
787
00:36:01.820 --> 00:36:04.219
That'd be very, very great. Uh, all right.
788
00:36:04.239 --> 00:36:07.340
There was 18 minutes of fable gameplay out of games.
789
00:36:07.400 --> 00:36:09.780
Com the sort of big thing here is they really
790
00:36:09.800 --> 00:36:13.320
did hone in on, uh, the NPCs and how, uh,
791
00:36:13.400 --> 00:36:19.039
scripted and authored they all are. There's 400 individualized NPCs
792
00:36:19.079 --> 00:36:22.710
that are all voiced and interactable. They might have, they
793
00:36:22.730 --> 00:36:24.789
have their own homes, their own personalities, their own hobbies,
794
00:36:24.809 --> 00:36:28.210
their own traits, their own schedules. Um, you see this
795
00:36:28.250 --> 00:36:29.710
a little bit in the trailer, at least for one
796
00:36:29.750 --> 00:36:33.489
of them. And, uh, I think that's going to be
797
00:36:33.750 --> 00:36:35.590
the make or break for this game because they also
798
00:36:35.650 --> 00:36:38.699
showed combat and it looked very stock standard. It looked
799
00:36:38.739 --> 00:36:42.280
very off-the-shelf combat system. Obviously, there's going to be magic
800
00:36:42.300 --> 00:36:44.420
and stuff like that, but just swinging the sword, it
801
00:36:44.440 --> 00:36:48.360
didn't look inspired or anything like that. So it's going
802
00:36:48.380 --> 00:36:51.940
to come down to interacting with that world and what
803
00:36:51.980 --> 00:36:52.739
that feels like.
804
00:36:53.260 --> 00:36:54.949
And it does seem like that's where they put most
805
00:36:55.010 --> 00:36:55.670
of their effort.
806
00:36:55.989 --> 00:36:58.630
And based on this 18 minutes, what I watched of it,
807
00:36:58.630 --> 00:37:01.550
I was like, okay, there's something here. Obviously, I want
808
00:37:01.570 --> 00:37:04.409
to mess around with myself and see what that's like.
809
00:37:04.449 --> 00:37:05.750
Did you get a chance to watch any of this
810
00:37:05.789 --> 00:37:06.570
or see this for yourself?
811
00:37:07.489 --> 00:37:07.750
Yeah.
812
00:37:07.789 --> 00:37:11.750
So I've watched it like 35 minutes ago at like,
813
00:37:11.889 --> 00:37:14.300
or like 40 minutes ago at like three times speed. Um,
814
00:37:15.090 --> 00:37:17.539
I think Sim heads are going to really, really like this.
815
00:37:17.619 --> 00:37:20.659
Like I, I legitimately think it looks really, really good.
816
00:37:20.699 --> 00:37:24.099
I feel like the faces have been getting better and better. Um, I,
817
00:37:24.260 --> 00:37:26.699
as someone who has dabbled in all three fable games
818
00:37:26.780 --> 00:37:29.239
and kind of bounced off, this looks really, really cool.
819
00:37:29.280 --> 00:37:32.440
And I'm excited to see people who enjoy this, enjoy this. Um,
820
00:37:32.920 --> 00:37:36.210
but yeah, I mean, this is kind of doing what
821
00:37:36.269 --> 00:37:37.969
you would kind of want from this sort of game
822
00:37:38.030 --> 00:37:41.590
of making this tight knit community of like people and,
823
00:37:41.750 --> 00:37:46.989
and getting invested in there. Um, again, not super for me, uh,
824
00:37:47.130 --> 00:37:50.280
but I, I think what is there is going to
825
00:37:50.320 --> 00:37:55.860
be great SIM serviceable combat. Um, yeah, it, I think
826
00:37:56.000 --> 00:38:00.679
Xbox does have something good on their hands, which also, yeah,
827
00:38:00.699 --> 00:38:03.179
go ahead. Well, I was, I was also going to
828
00:38:03.199 --> 00:38:05.639
bring up the, the, the boycott cause they're, you.
829
00:38:05.599 --> 00:38:06.360
Know, no, please.
830
00:38:06.400 --> 00:38:06.619
Yeah.
831
00:38:06.639 --> 00:38:06.719
Yeah.
832
00:38:06.739 --> 00:38:10.659
They're under, yeah, they're invested in a, in a genocide.
833
00:38:10.679 --> 00:38:12.809
So that's, that's great. That's right. That's awesome.
834
00:38:12.869 --> 00:38:13.949
Yeah. Yep.
835
00:38:14.030 --> 00:38:16.150
It's kind of thing where it's like, yeah, I think
836
00:38:16.170 --> 00:38:17.809
about it every time, you know, but it's, I always
837
00:38:17.849 --> 00:38:19.829
follow these games. It's like, man, that's from that studio
838
00:38:19.869 --> 00:38:22.010
I like. And then it's always, oh yeah, it's Microsoft. And,
839
00:38:22.489 --> 00:38:24.170
but it's worth bringing up every time. This is a
840
00:38:24.730 --> 00:38:28.349
company that at a high level, Xbox is under BDS boycott.
841
00:38:29.710 --> 00:38:31.849
Yeah. Game looks nice. It does.
842
00:38:31.869 --> 00:38:36.989
I think especially the environments, it seems very detailed and does,
843
00:38:37.260 --> 00:38:38.860
it is kind of one of the, you know, the
844
00:38:38.880 --> 00:38:43.760
things I always like want from games instead of a vast,
845
00:38:43.900 --> 00:38:46.980
massive open world with tons of stuff, maybe just scale
846
00:38:47.000 --> 00:38:49.920
down a little bit and, and fill that with all
847
00:38:49.980 --> 00:38:53.579
kinds of cool things to interact with. and then really
848
00:38:55.079 --> 00:38:58.119
have a group of NPCs that are fully fleshed out.
849
00:38:58.550 --> 00:39:00.829
And 400's a huge number still.
850
00:39:01.070 --> 00:39:04.730
If you play this game for 100 hours, you probably
851
00:39:04.750 --> 00:39:07.090
still only interact with a fraction of those in any
852
00:39:07.170 --> 00:39:10.909
meaningful way. So that's going to feel like a world
853
00:39:10.949 --> 00:39:13.690
that has so much going on that it could feel
854
00:39:13.730 --> 00:39:15.269
alive if they're able to nail these things.
855
00:39:15.349 --> 00:39:19.829
But we'll see. I'm always rooting for Playground. I am.
856
00:39:20.110 --> 00:39:20.949
I like that studio.
857
00:39:21.409 --> 00:39:24.679
The fact that they are trying this new genre, this
858
00:39:24.739 --> 00:39:26.159
is one of those things where it's like you just
859
00:39:26.199 --> 00:39:27.969
want this to work out for them, because if it does,
860
00:39:28.469 --> 00:39:29.110
then they can.
861
00:39:29.369 --> 00:39:30.789
It feels like they can really do anything.
862
00:39:31.150 --> 00:39:32.889
And if it doesn't, then they got to go back
863
00:39:32.929 --> 00:39:35.510
and make 10 more Forza Horizons. Not that I would
864
00:39:35.550 --> 00:39:39.489
complain about that necessarily, but obviously they wanted to make
865
00:39:39.530 --> 00:39:40.360
this for a reason.
866
00:39:40.719 --> 00:39:42.820
And hopefully it works out for them. Can't help but
867
00:39:42.860 --> 00:39:43.719
root for that studio.
868
00:39:44.460 --> 00:39:44.639
Right.
869
00:39:45.059 --> 00:39:46.840
All right. Panic.
870
00:39:47.420 --> 00:39:50.199
The studio, the company, the ones that made the crank handheld,
871
00:39:50.659 --> 00:39:54.800
the Playdate, they're actually refunding people the tariffs that people
872
00:39:54.840 --> 00:39:57.719
paid on their Playdates. This is from Nicole Carpenter and
873
00:39:57.760 --> 00:40:03.110
Diego Arguello at Game Developer. Crank-driven handheld Playdate maker Panic
874
00:40:03.309 --> 00:40:06.010
emailed customers this week to spread some good news. The
875
00:40:06.050 --> 00:40:09.409
company received tariff refunds from the United States government and
876
00:40:09.449 --> 00:40:12.869
is passing that along to customers. People who purchased a
877
00:40:12.889 --> 00:40:15.329
Playdate from Panic during the period in which the tariffs
878
00:40:15.369 --> 00:40:17.599
were charged received We'll get the refunds.
879
00:40:18.199 --> 00:40:19.840
There was a specific window of time this.
880
00:40:19.760 --> 00:40:24.019
Year where we did charge tariffs to customers. Panic co-founder
881
00:40:24.119 --> 00:40:27.820
Cable Sasser explained in an email to game developer confirming
882
00:40:27.840 --> 00:40:30.900
the news. We tried absorbing the cost for a while,
883
00:40:30.920 --> 00:40:33.579
but that was financially difficult for a small company like ours.
884
00:40:34.019 --> 00:40:36.800
We made the tariff a very obvious and clearly labeled
885
00:40:36.900 --> 00:40:40.539
line item on checkout for any customer affected. Panic also
886
00:40:40.579 --> 00:40:43.219
set up a website to explain the 19% tariff surcharge.
887
00:40:43.219 --> 00:40:46.739
19% is what it got up to. That's fucking stupid.
888
00:40:46.780 --> 00:40:49.239
The United States Supreme Court ruled that United States President
889
00:40:49.280 --> 00:40:52.409
Donald Trump's tariffs were not a legal use, surprise, of
890
00:40:52.449 --> 00:40:56.110
the International Emergency Economic Powers Act. Companies impacted by the
891
00:40:56.130 --> 00:40:58.230
tariffs had to apply for their share of the refund.
892
00:40:58.630 --> 00:41:01.829
Some companies, like Nintendo, are keeping the refund money. Most
893
00:41:01.849 --> 00:41:04.309
of these companies are, and they are massive. Now, it
894
00:41:04.369 --> 00:41:06.170
is worth pointing out the difference for a lot of
895
00:41:06.210 --> 00:41:09.710
these things is Nintendo just raised their prices.
896
00:41:10.190 --> 00:41:10.909
That's what they did.
897
00:41:12.659 --> 00:41:16.960
The companies that did charge a separate surcharge, a tariff fee,
898
00:41:17.119 --> 00:41:20.099
and made it a separate line item, they're the ones
899
00:41:20.280 --> 00:41:24.179
most susceptible to lawsuits or people saying, hey, give me
900
00:41:24.219 --> 00:41:28.480
that money back because it's very clearly marked and separated
901
00:41:28.539 --> 00:41:30.219
out from the cost of the product. That was sort
902
00:41:30.239 --> 00:41:32.360
of the legal theory from the beginning where the companies
903
00:41:32.380 --> 00:41:34.679
that just raised prices and they could say, we're allowed
904
00:41:34.699 --> 00:41:36.780
to set our prices and there's multiple reasons we raised
905
00:41:36.800 --> 00:41:38.929
the price, not just tariffs. So we can't just like
906
00:41:39.219 --> 00:41:43.239
unravel that. Now, we all know mostly bullshit, although there
907
00:41:43.300 --> 00:41:45.159
are a lot of reasons to raise prices. We know
908
00:41:45.179 --> 00:41:48.699
that at that time, tariffs were the main reason. But
909
00:41:49.139 --> 00:41:50.710
just legally, a lot of these companies were going to
910
00:41:50.730 --> 00:41:52.670
be protected because you are allowed to set the price
911
00:41:52.710 --> 00:41:55.150
for your own products. That's a freedom that is not
912
00:41:55.170 --> 00:41:57.329
going to be something that the United States of America
913
00:41:57.730 --> 00:41:59.530
is going to go after a lot of companies for
914
00:42:00.650 --> 00:42:05.210
in our capitalist system. Either way, though, no one was
915
00:42:05.250 --> 00:42:08.719
compelling panic to do this. They just did it. Very cool, right?
916
00:42:09.789 --> 00:42:13.730
It's insanely cool. And it's, it's, they're one of the
917
00:42:13.809 --> 00:42:16.670
only like video game manufacturers, I guess you call that,
918
00:42:16.710 --> 00:42:20.650
that are like doing these pro consumer moves. Um, it really,
919
00:42:20.750 --> 00:42:23.869
really just impassions like a smaller fan base like that
920
00:42:24.309 --> 00:42:28.869
makes people want to invest more in the community. And I, we,
921
00:42:29.050 --> 00:42:32.329
we very rarely see situations like this and, uh, just
922
00:42:32.369 --> 00:42:34.809
makes me, makes me happier, uh, knowing that these guys
923
00:42:34.849 --> 00:42:38.619
are around. Very cool device to like always, always new
924
00:42:38.659 --> 00:42:40.079
games are coming out that I'm like, oh, that looks
925
00:42:40.119 --> 00:42:41.010
really cool. I should get that.
926
00:42:42.210 --> 00:42:46.329
They're also just a really good publisher. Panic. They do.
927
00:42:46.349 --> 00:42:49.389
They do. Happier or happier here. Was that what it was?
928
00:42:49.409 --> 00:42:52.289
Let's see here. Panic Games. Oh, they just you know
929
00:42:52.309 --> 00:42:54.380
what they just did. Maybe game of the year. Big walk.
930
00:42:54.840 --> 00:42:55.360
They published.
931
00:42:55.500 --> 00:42:56.099
Oh, my God.
932
00:42:56.260 --> 00:42:58.079
OK, wow. Yeah. Yeah.
933
00:42:58.340 --> 00:42:58.440
Right.
934
00:42:58.460 --> 00:43:00.880
And they did a despilote and blip. Oh, plus. That's right.
935
00:43:00.900 --> 00:43:01.059
That.
936
00:43:01.360 --> 00:43:03.750
Yes. Thank goodness you're here. What it is. man, I
937
00:43:04.130 --> 00:43:07.050
like all this shit. All those games are awesome. Time flies.
938
00:43:07.070 --> 00:43:09.369
That was a good one. Uh, man. Okay.
939
00:43:09.389 --> 00:43:10.789
So yeah, they just, uh, they got a good eye
940
00:43:10.809 --> 00:43:13.239
for games as a publisher. And then I do, I
941
00:43:13.300 --> 00:43:17.860
really enjoy the play date. So just excellent, excellent company. Uh,
942
00:43:18.079 --> 00:43:22.940
Metal Gear Solid 4. It's Metal Gear Solid 4's liberation day, everybody.
943
00:43:23.079 --> 00:43:28.440
It has escaped the disgusting confines of the cell processor.
944
00:43:28.800 --> 00:43:32.019
The PlayStation 3 shall no longer hold back Metal Gear
945
00:43:32.059 --> 00:43:33.860
Solid 4.
946
00:43:33.860 --> 00:43:36.539
Let's go. You can play it everywhere today.
947
00:43:36.639 --> 00:43:41.039
Metal Gear Solid Master Collection Volume 2 releases today, which
948
00:43:41.079 --> 00:43:45.320
means Metal Gear Solid 4 is finally, officially playable on
949
00:43:45.400 --> 00:43:49.639
something besides a PS3. Metal Gear Solid 4 has effectively
950
00:43:49.659 --> 00:43:53.869
been trapped on Sony's 2006 hardware since its 2008 release.
951
00:43:54.530 --> 00:43:57.809
The collection is also reviewing reasonably well, and a lot
952
00:43:57.829 --> 00:44:00.409
of people who I consider to be Metal Gear Solid
953
00:44:00.429 --> 00:44:05.090
fans insanos, uh, you know, are your Tam Hussein's out there. Uh,
954
00:44:06.150 --> 00:44:08.690
he was saying, yeah, this thing is, he's very happy
955
00:44:08.909 --> 00:44:11.010
with this and he's playing it and it was, it
956
00:44:11.030 --> 00:44:13.789
was great to see. So there's a switch to version
957
00:44:14.010 --> 00:44:16.210
and that reportedly also targets 60 frames per second.
958
00:44:16.429 --> 00:44:18.309
So you can kind of play this thing anywhere now.
959
00:44:18.429 --> 00:44:19.269
It's kind of amazing, huh?
960
00:44:20.110 --> 00:44:24.119
Yeah, it's cool. And then that's 99% of the entire series.
961
00:44:24.159 --> 00:44:25.699
I feel like five just needs to come to switch,
962
00:44:25.780 --> 00:44:27.599
but like, yeah, no, everyone can play everything.
963
00:44:27.780 --> 00:44:28.059
Yeah.
964
00:44:28.139 --> 00:44:32.150
It's really, really cool. Um, makes me excited for the future.
965
00:44:31.820 --> 00:44:34.760
Of Metal Gear. A little weird. A little weird to say.
966
00:44:34.800 --> 00:44:36.980
I still don't know how to say it. Yeah, I
967
00:44:37.019 --> 00:44:40.780
definitely am because it's, again, we're talking about Konami, right?
968
00:44:40.940 --> 00:44:44.739
And I get that the, again, the insanos, Dan Reichertz,
969
00:44:44.800 --> 00:44:49.710
will be like, don't ever do it without Kojima. I
970
00:44:49.750 --> 00:44:52.349
just don't have that same feeling where it's like, I
971
00:44:52.369 --> 00:44:54.349
don't know if I feel like someone who truly loved
972
00:44:54.389 --> 00:44:57.690
those games was put in charge and tried to do
973
00:44:57.710 --> 00:44:59.809
it in that style and had a certain, like, as
974
00:44:59.829 --> 00:45:03.329
long as they got a blessing from Kojima, I, I
975
00:45:03.369 --> 00:45:05.050
would be fine with it. Uh, but I know that
976
00:45:05.110 --> 00:45:08.730
is absolutely sacrilegious to so many people. So it's one
977
00:45:08.750 --> 00:45:11.449
of those things that just is no way guaranteed to happen. Uh,
978
00:45:11.570 --> 00:45:12.889
but I think if they, you know, they go back
979
00:45:12.909 --> 00:45:15.639
and forth between remaking these games and then trying something
980
00:45:15.699 --> 00:45:17.400
new and maybe it would have to be quite different
981
00:45:17.440 --> 00:45:19.880
just to like separate itself from what Kojima would make.
982
00:45:20.519 --> 00:45:21.340
But I don't know.
983
00:45:21.559 --> 00:45:23.940
We'll, we'll see if that's even possible. There's a good chance.
984
00:45:24.000 --> 00:45:26.800
It just never happens. Cause it's a third rail of
985
00:45:26.820 --> 00:45:28.340
a sort. True.
986
00:45:28.679 --> 00:45:31.489
But, I mean, with four out now, like all you
987
00:45:31.510 --> 00:45:33.389
need is four in Revengeance. And then that's kind of
988
00:45:33.570 --> 00:45:37.070
a is a clean slate of source to make new
989
00:45:37.110 --> 00:45:39.769
stories in the future without having to, you know, have
990
00:45:39.789 --> 00:45:42.650
to deal with all the intricacies of like working with
991
00:45:42.949 --> 00:45:46.489
a Kojima level plot. So I really have no idea.
992
00:45:46.809 --> 00:45:50.789
It'll it's weird. I get I get a little nervous
993
00:45:50.849 --> 00:45:52.829
about it, but I'm excited to see what the future
994
00:45:52.869 --> 00:45:53.449
holds regardless.
995
00:45:54.929 --> 00:45:58.090
I like crafty NYC's Chad remake that sun game just
996
00:45:58.110 --> 00:45:58.750
to fuck with them.
997
00:45:59.250 --> 00:45:59.389
Yeah.
998
00:45:59.409 --> 00:46:00.769
Remake. Yeah.
999
00:46:00.789 --> 00:46:01.349
Yeah.
1000
00:46:01.590 --> 00:46:05.849
Hell yeah. Listen, if they put out some.
1001
00:46:05.690 --> 00:46:08.429
Peripheral that attached to the switch to that was a
1002
00:46:08.570 --> 00:46:11.860
sun dial or whatever, a sun of solar meter. i
1003
00:46:11.880 --> 00:46:13.960
would yeah i think i think it has one built
1004
00:46:14.019 --> 00:46:16.199
in right because it uses light in the car yeah
1005
00:46:16.260 --> 00:46:17.539
well i mean yeah but like i think the switch
1006
00:46:17.539 --> 00:46:20.300
2 has a sun or a light uh detector because
1007
00:46:20.320 --> 00:46:22.949
that's how it does the auto brightness level so could
1008
00:46:22.989 --> 00:46:25.429
a game tap into that on an api level and
1009
00:46:25.449 --> 00:46:28.489
they could just make a bock tie maybe i don't
1010
00:46:28.510 --> 00:46:30.469
know i don't know but maybe it can't tell the
1011
00:46:30.510 --> 00:46:32.400
difference maybe it probably can tell if it has to
1012
00:46:32.420 --> 00:46:34.800
be over a certain brightness level it's like clearly someone
1013
00:46:34.840 --> 00:46:39.219
is outside who the fuck knows All right. Kingdom Hearts
1014
00:46:39.219 --> 00:46:41.860
4 information will have to wait after a bit of
1015
00:46:41.940 --> 00:46:44.889
a gap. This is also from Dave Aubrey at VGC.
1016
00:46:45.989 --> 00:46:48.489
The next Kingdom Hearts 4 trailer will be released after
1017
00:46:48.929 --> 00:46:51.070
a bit of a gap. That's according to Kingdom Hearts
1018
00:46:51.070 --> 00:46:55.780
4 game director Tetsuya Nomura and Tai Yasue. The duo
1019
00:46:56.050 --> 00:47:00.300
spoke with Famitsu about Yeah, about Kingdom Hearts 4, but
1020
00:47:00.320 --> 00:47:03.460
the next trailer might be some time away. The release
1021
00:47:03.519 --> 00:47:06.019
is still scheduled for late next year, and the development
1022
00:47:06.039 --> 00:47:08.079
team is in the final stages, so we'll be focusing
1023
00:47:08.119 --> 00:47:11.510
on that for a while, Nomura told Famitsu. We're currently
1024
00:47:11.530 --> 00:47:13.849
considering when to release the next information, so there will
1025
00:47:14.269 --> 00:47:16.650
likely be a bit of a gap. This sounds like
1026
00:47:16.809 --> 00:47:20.849
the normal thing, John, of creating assets, creating trailers, whether
1027
00:47:20.889 --> 00:47:24.269
that's the studio itself doing it or handing it off
1028
00:47:24.309 --> 00:47:28.079
to a third party to create a CGI trailer. regardless
1029
00:47:28.119 --> 00:47:29.860
of any of that, it takes a lot of time
1030
00:47:29.880 --> 00:47:31.840
and a lot of resources away from the people making
1031
00:47:31.900 --> 00:47:33.980
the game. And so that's why we get those things
1032
00:47:34.019 --> 00:47:36.760
less frequently these days. And they're like, Hey, we did one.
1033
00:47:37.380 --> 00:47:39.239
We're good for a while. We're going to go back
1034
00:47:39.260 --> 00:47:41.659
to work on the game. And that's, that's always the
1035
00:47:41.719 --> 00:47:44.199
right choice these days. It seems like we, you know,
1036
00:47:44.239 --> 00:47:45.909
come back to us when the thing is much closer
1037
00:47:46.119 --> 00:47:47.789
and you can do the, the, the run up in
1038
00:47:47.809 --> 00:47:49.750
the final two to three months. And then we can
1039
00:47:49.769 --> 00:47:52.269
start talking about the game again. Once you've mostly finished
1040
00:47:52.329 --> 00:47:53.090
that work, right?
1041
00:47:54.050 --> 00:47:56.590
Yeah. I, and that does make the most sense. Um,
1042
00:47:57.179 --> 00:47:59.510
I as someone who really likes Kingdom Hearts, I think
1043
00:47:59.530 --> 00:48:02.190
this makes a lot of sense because sometimes less is
1044
00:48:02.230 --> 00:48:05.110
more in those trailers. You kind of get to piece
1045
00:48:05.150 --> 00:48:06.750
it out a little bit more, get people a little
1046
00:48:06.769 --> 00:48:09.969
bit more excited as opposed to just like showing you're
1047
00:48:10.090 --> 00:48:13.539
like revealing your hand like right or right away, especially
1048
00:48:13.559 --> 00:48:15.519
for something that takes as long to develop as Kingdom Hearts.
1049
00:48:15.539 --> 00:48:17.780
Like I'm assuming this is going to be like December
1050
00:48:17.800 --> 00:48:19.739
or November of next year. And there's going to be
1051
00:48:19.800 --> 00:48:22.849
so many state of play, so many game awards and
1052
00:48:23.170 --> 00:48:26.230
summer games fest to show this off. Square seems more
1053
00:48:26.309 --> 00:48:29.289
now than ever, just willing to show stuff off everywhere,
1054
00:48:29.630 --> 00:48:34.349
especially as it's coming to everything. But yeah, it's also
1055
00:48:34.389 --> 00:48:37.949
a weird thing because Tetsuya Nomura loves to hide his
1056
00:48:38.150 --> 00:48:40.590
like meta textual stuff in all these trailers and it
1057
00:48:40.610 --> 00:48:43.179
gives him more time to like mess with your heads
1058
00:48:43.300 --> 00:48:49.440
and all this crazy Illuminati nonsense. It's a, I don't know.
1059
00:48:49.780 --> 00:48:52.199
It's very weird to, but like, it's very weird to
1060
00:48:52.239 --> 00:48:54.420
read this man. He is one of a kind in
1061
00:48:54.440 --> 00:48:55.099
the industry.
1062
00:48:56.099 --> 00:48:58.320
Uh, they did say that there, uh, let's see before
1063
00:48:58.340 --> 00:49:00.579
signing off, he teases plans for the series is 25th
1064
00:49:00.599 --> 00:49:03.880
anniversary without promising a new trailer. Also, there will be
1065
00:49:03.900 --> 00:49:06.409
something planned for next year's 25th anniversary. So please look
1066
00:49:06.429 --> 00:49:09.369
forward to the, to the announcement. Uh, let's see here
1067
00:49:09.429 --> 00:49:12.050
as anniversary exhibition is confirmed to be taking place in
1068
00:49:12.449 --> 00:49:16.829
Roppongi starting February 5th, 2027. So this may be more,
1069
00:49:17.079 --> 00:49:20.260
when more Kingdom Hearts 4 information is revealed, speculates Dave.
1070
00:49:21.340 --> 00:49:24.280
And then they mentioned Kingdom Hearts 4 English voiceover recording
1071
00:49:24.440 --> 00:49:27.610
is 60 to 70% complete, 6-7.
1072
00:49:27.739 --> 00:49:29.989
So Kingdom Hearts 4 is still set for a late
1073
00:49:29.989 --> 00:49:33.150
2027 release. Yeah.
1074
00:49:33.309 --> 00:49:35.809
They also, you know, just as a reminder, that date,
1075
00:49:35.869 --> 00:49:38.210
that release date, they were very firm about that.
1076
00:49:38.989 --> 00:49:39.170
Yeah.
1077
00:49:39.190 --> 00:49:41.909
Morris said no chance that slips. So, uh, all of
1078
00:49:41.929 --> 00:49:44.599
these things are going to have to be very pretty solid. Um,
1079
00:49:45.099 --> 00:49:48.739
although talk is cheap, they could still easily delay the thing.
1080
00:49:49.139 --> 00:49:51.320
Uh, we'll see. Right. Yeah.
1081
00:49:51.420 --> 00:49:53.500
It's interesting. Cause I feel like now more than ever,
1082
00:49:53.559 --> 00:49:56.449
Disney is like so into kingdom hearts. Like they were
1083
00:49:56.489 --> 00:49:59.269
saying it's an, a billion dollar property. They're making an
1084
00:49:59.349 --> 00:50:01.590
anime show. So that even could be what they're showing
1085
00:50:01.670 --> 00:50:03.289
off later this year. Cause we have no idea what
1086
00:50:03.309 --> 00:50:03.989
that's going to cover.
1087
00:50:04.730 --> 00:50:05.989
Um, yeah.
1088
00:50:06.199 --> 00:50:09.929
Like, it's very, it's very cool to like actually have
1089
00:50:09.969 --> 00:50:12.690
a hard date for, it took like 13 years in
1090
00:50:12.710 --> 00:50:14.550
between two and three. So the fact that it's going
1091
00:50:14.570 --> 00:50:18.769
to be like, uh, 2019, 20, 27, eight years around
1092
00:50:18.789 --> 00:50:22.409
eight years is kind of crazy. I'm, I'm very excited
1093
00:50:22.429 --> 00:50:27.139
for this. It looks so gorgeous. I'm, I'm here. I'm,
1094
00:50:27.320 --> 00:50:29.420
I'm so deep in the Duffy of kingdom arts. It's
1095
00:50:29.440 --> 00:50:32.780
kind of bad. Like it's, I I'm very, very, very
1096
00:50:32.840 --> 00:50:33.599
excited for this game.
1097
00:50:33.760 --> 00:50:37.099
I did definitely get the urge to, um, to play
1098
00:50:37.119 --> 00:50:40.559
Kingdom Hearts 2. You know, I didn't enjoy playing Kingdom
1099
00:50:40.579 --> 00:50:42.920
Hearts 1, but I like everything else about it. I
1100
00:50:42.960 --> 00:50:45.260
like the Disney and the Final Fantasy and all that
1101
00:50:45.280 --> 00:50:48.449
stuff mashing together. And I do not, I'm not one
1102
00:50:48.489 --> 00:50:50.250
of these people like, the story's confusing.
1103
00:50:50.349 --> 00:50:53.429
So fuck it, man. What a bad game. Whatever, lots
1104
00:50:53.469 --> 00:50:56.769
of stories are confusing or I don't care about that. Yeah,
1105
00:50:56.809 --> 00:50:57.429
and bad, yes.
1106
00:50:57.449 --> 00:51:00.219
A lot of stories are bad and that just actually
1107
00:51:00.260 --> 00:51:02.059
doesn't matter to me most of the time.
1108
00:51:02.380 --> 00:51:04.039
And it does that. It's nothing to do with my
1109
00:51:04.079 --> 00:51:05.730
dislike for Kingdom Hearts 1.
1110
00:51:05.730 --> 00:51:08.190
So I'm like, I should see through this series and play,
1111
00:51:08.349 --> 00:51:10.780
not gonna play all of them, but I'll play the
1112
00:51:10.820 --> 00:51:12.219
main lines of maybe one or two others.
1113
00:51:12.840 --> 00:51:13.300
It's time.
1114
00:51:13.980 --> 00:51:17.019
Two legitimately has some of my favorite combat in any
1115
00:51:17.179 --> 00:51:20.980
action RPG I've like ever played. It's, it's so good.
1116
00:51:21.400 --> 00:51:23.280
But it requires a time investment, and there's only a
1117
00:51:23.679 --> 00:51:25.690
lot of people have a certain threshold they're willing to
1118
00:51:25.710 --> 00:51:25.969
put up with.
1119
00:51:25.989 --> 00:51:28.090
Yeah, this is happening before the end of 2026. That's
1120
00:51:28.309 --> 00:51:30.710
for sure. Yeah, no way. That's valid. Yeah.
1121
00:51:31.050 --> 00:51:31.530
All right.
1122
00:51:31.630 --> 00:51:33.010
Let's see. I think that does it for all the
1123
00:51:33.110 --> 00:51:34.010
big headlines.
1124
00:51:34.050 --> 00:51:36.639
Let's talk about this week, and that's mostly what is
1125
00:51:36.679 --> 00:51:39.719
happening today. As we've done this show, Xbox had its
1126
00:51:40.159 --> 00:51:42.820
second Gamescom broadcast. I think that was a big focus
1127
00:51:42.880 --> 00:51:43.440
on Call of Duty.
1128
00:51:43.480 --> 00:51:45.059
There was some other stuff there as well.
1129
00:51:45.739 --> 00:51:48.329
Not sure if any new headlines have come out since then.
1130
00:51:49.070 --> 00:51:51.030
But, you know, if they did... We'll talk about them
1131
00:51:51.070 --> 00:51:51.909
on tomorrow's show.
1132
00:51:51.929 --> 00:51:55.269
Uh, 3.00 PM today, as a reminder, GTA six and
1133
00:51:55.309 --> 00:51:58.989
extended look debuts on Netflix. We will have some sort
1134
00:51:59.030 --> 00:52:01.489
of talk over happening right then. It's not going to
1135
00:52:01.510 --> 00:52:02.969
be a straight talk over. We're going to kind of
1136
00:52:03.010 --> 00:52:06.119
scrub through the video, you know, break it down. Uh,
1137
00:52:06.170 --> 00:52:08.409
cause that's what's required to actually do that. But we
1138
00:52:08.429 --> 00:52:10.389
did get the green light from rockstar to do that.
1139
00:52:10.469 --> 00:52:13.900
So 3.00 PM we'll make it happen. And then 9.00
1140
00:52:13.900 --> 00:52:16.900
PM Eastern, that will be on the rockstar YouTube channels
1141
00:52:16.960 --> 00:52:18.920
and stuff. So, uh, If you don't want to get
1142
00:52:18.980 --> 00:52:20.440
Netflix or you want to, or you do want to
1143
00:52:20.460 --> 00:52:23.199
watch it uninterrupted, uh, which we won't be able to do. Uh,
1144
00:52:23.800 --> 00:52:25.599
you could do that later at 9 PM. If you
1145
00:52:25.679 --> 00:52:28.590
aren't going to sign up for Netflix, uh, and then tomorrow, no,
1146
00:52:28.730 --> 00:52:30.789
nothing really happened in the games industry. So we will
1147
00:52:30.829 --> 00:52:33.750
make something happen. Once again, the giant bomb video weekend
1148
00:52:33.809 --> 00:52:34.409
rental club.
1149
00:52:34.429 --> 00:52:36.170
Uh, we've got some cool artwork.
1150
00:52:36.190 --> 00:52:40.760
We'll debut from Jerem, uh, that really just absolutely slams.
1151
00:52:41.039 --> 00:52:43.019
Uh, And we'll kind of show off some of that stuff.
1152
00:52:43.559 --> 00:52:46.079
And then we'll hang out and have a fun game
1153
00:52:46.139 --> 00:52:48.480
rental night with our friends, just like we used to
1154
00:52:48.539 --> 00:52:49.119
for the N64.
1155
00:52:50.420 --> 00:52:50.980
All right.
1156
00:52:51.239 --> 00:52:53.500
Let's see a poll question from yesterday. Let's get caught
1157
00:52:53.679 --> 00:52:57.400
up on that. I'm going to refresh and get the
1158
00:52:57.440 --> 00:53:00.760
most recent results. Are you going to watch the GTA
1159
00:53:00.760 --> 00:53:03.480
6 and extended look on Netflix this week?
1160
00:53:03.480 --> 00:53:07.469
4,000 votes. Yes or no. We are options. I obviously am.
1161
00:53:07.670 --> 00:53:11.409
So are 31%. 60, 69% said no. Nice. Yeah, I.
1162
00:53:13.210 --> 00:53:15.489
Mean, I think that's where it is at with this audience.
1163
00:53:15.510 --> 00:53:20.300
I think people are done hearing about this game. I
1164
00:53:20.599 --> 00:53:22.800
don't think that means they won't play it. This is
1165
00:53:22.840 --> 00:53:24.420
not the same thing as people being like, I'm not
1166
00:53:24.440 --> 00:53:26.380
even going to touch that game. Although for many people,
1167
00:53:26.420 --> 00:53:28.980
it probably is, John. But I think mostly this is
1168
00:53:30.250 --> 00:53:32.150
Wake me up when I can actually play this game.
1169
00:53:32.289 --> 00:53:35.230
It's been so long. It's kind of, I've gotten into
1170
00:53:35.269 --> 00:53:37.889
so many other games. This doesn't really matter to me
1171
00:53:37.949 --> 00:53:39.650
until I can actually play it as a video game.
1172
00:53:39.670 --> 00:53:41.610
Cause that's what I like doing, playing the video games.
1173
00:53:42.039 --> 00:53:43.000
We've been stuck in this.
1174
00:53:43.320 --> 00:53:45.719
Let's talk about the video game coming out one day
1175
00:53:46.139 --> 00:53:48.599
for so long with this horse shit that I think
1176
00:53:48.639 --> 00:53:49.889
a lot of people are just done with it.
1177
00:53:49.920 --> 00:53:52.199
That's definitely what I read here, at least for this audience, John.
1178
00:53:53.000 --> 00:53:55.340
Yeah. I mean, I'm a hundred percent behind them. I'm
1179
00:53:55.400 --> 00:53:57.769
excited to finally get to try the game rather than
1180
00:53:57.929 --> 00:54:00.800
actually just worry about it and it being headlines and
1181
00:54:00.840 --> 00:54:04.960
absorbing literally every other aspect of the conversation around video
1182
00:54:04.980 --> 00:54:05.920
games for so long.
1183
00:54:06.380 --> 00:54:06.719
Um, yep.
1184
00:54:07.019 --> 00:54:08.639
Going to be cool. We'll be able to focus on
1185
00:54:09.000 --> 00:54:10.840
a lot of more diverse and cool games.
1186
00:54:11.480 --> 00:54:11.579
Yep.
1187
00:54:12.579 --> 00:54:13.019
All right.
1188
00:54:13.079 --> 00:54:15.000
A new poll question. We'll get to it here in
1189
00:54:15.039 --> 00:54:17.360
a second. Before we do that though, John, tell people
1190
00:54:17.380 --> 00:54:19.099
where they can find you on the internet, what you
1191
00:54:19.139 --> 00:54:20.760
have going on, all that good stuff.
1192
00:54:21.739 --> 00:54:21.960
Yeah.
1193
00:54:22.239 --> 00:54:24.340
Um, you can find me on blue sky. That's primarily
1194
00:54:24.380 --> 00:54:26.639
where I'm at right now. John Martin dot blue sky
1195
00:54:26.659 --> 00:54:32.719
dot social. Um, Yeah, kind of. It's been crazy over here.
1196
00:54:32.820 --> 00:54:34.429
I've been like away every weekend, so I haven't been
1197
00:54:34.449 --> 00:54:38.070
able to stream or anything really for a minute. But yeah,
1198
00:54:38.269 --> 00:54:40.570
you can follow me there. I post about everything. Love
1199
00:54:40.590 --> 00:54:44.230
talking about video games. Yeah, I'm just always excited to
1200
00:54:44.269 --> 00:54:47.849
be a part of this community. Everyone is absolutely fantastic. Oh,
1201
00:54:48.510 --> 00:54:51.139
if so, I'm trying to get and I know I
1202
00:54:51.179 --> 00:54:53.900
know you were trying to spray people with Final Fantasy 14.
1203
00:54:53.900 --> 00:54:55.900
I do need some help. I, I have a friend
1204
00:54:55.940 --> 00:54:58.099
who's also on the free trial. I need someone to
1205
00:54:58.139 --> 00:55:01.050
help us party up. It's really important that we get
1206
00:55:01.110 --> 00:55:05.489
him into there. So it's not time lost. Um, yeah, I, yeah,
1207
00:55:05.690 --> 00:55:08.349
I don't know. You could spray me too, to be honest.
1208
00:55:08.389 --> 00:55:11.130
Oh yeah. Absolutely. Going to get, get the rubber bullets
1209
00:55:11.250 --> 00:55:12.550
out and just put you guys all back in your
1210
00:55:12.590 --> 00:55:15.039
place for sure. Um, no, you, you do what you
1211
00:55:15.059 --> 00:55:16.280
got to do. You get that.
1212
00:55:16.360 --> 00:55:18.800
Listen, if you put a, a bat signal out like
1213
00:55:18.840 --> 00:55:20.960
that for final fantasy 14 in this community, it's going
1214
00:55:20.980 --> 00:55:21.619
to get answered.
1215
00:55:21.679 --> 00:55:23.320
So, uh, I need some sickos.
1216
00:55:23.360 --> 00:55:23.539
Yeah.
1217
00:55:23.920 --> 00:55:27.360
Yes, absolutely. That's going to happen now. All right. New
1218
00:55:27.409 --> 00:55:30.269
poll question. Have you ever played Metal Gear Solid 4?
1219
00:55:30.269 --> 00:55:30.789
Yes or no?
1220
00:55:30.969 --> 00:55:34.289
We'll get the results of that question on tomorrow's Game
1221
00:55:34.309 --> 00:55:37.349
Mess Morning. Speaking of Game Mess Mornings on Giant Bomb.
1222
00:55:38.110 --> 00:55:40.809
Later today on Giant Bomb, it's the voicemail dump truck.
1223
00:55:41.250 --> 00:55:43.940
We will then talk over this Grand Theft Auto, an
1224
00:55:44.559 --> 00:55:46.880
extended book. At least I'll be doing that. And then
1225
00:55:46.900 --> 00:55:50.400
we'll see who hops in there with me. And then, yeah,
1226
00:55:50.820 --> 00:55:53.239
it's going to be on to tomorrow where we're going
1227
00:55:53.260 --> 00:55:55.199
to have another Game Mess Mornings.
1228
00:55:55.570 --> 00:55:56.929
We are going to have UPF.
1229
00:55:57.329 --> 00:56:00.630
And then there is that Giant Bomb video, Weekend Rental Club,
1230
00:56:00.630 --> 00:56:01.389
6 p.m.
1231
00:56:01.429 --> 00:56:01.750
Eastern.
1232
00:56:01.989 --> 00:56:04.230
Come hang out with us, everybody. That's premium only, that
1233
00:56:04.250 --> 00:56:08.050
specific stream. So go sign up for, for giant bomb, uh,
1234
00:56:08.309 --> 00:56:11.409
premium giant bomb.com slash join. We might have a couple
1235
00:56:11.429 --> 00:56:13.929
of codes left for, uh, if you do sign up
1236
00:56:14.230 --> 00:56:16.789
to get blood dungeon, probably not that many left actually
1237
00:56:16.809 --> 00:56:17.289
at this point.
1238
00:56:17.309 --> 00:56:18.769
So I better be careful with that, but there might
1239
00:56:18.809 --> 00:56:19.329
be a couple.
1240
00:56:19.349 --> 00:56:21.449
If you sign up now, you'll both get, you'll get
1241
00:56:21.489 --> 00:56:24.139
that and you'll be able to watch a giant bomb
1242
00:56:24.159 --> 00:56:27.519
video weekend rental club. So make that happen, everybody. And
1243
00:56:27.559 --> 00:56:29.800
thanks again, everybody who signed up and just kind of
1244
00:56:29.820 --> 00:56:32.519
hangs out and watches with us. And also thank you
1245
00:56:32.559 --> 00:56:34.079
to John for hanging out with us and talk about
1246
00:56:34.099 --> 00:56:34.639
video games, man.
1247
00:56:34.659 --> 00:56:35.360
I really appreciate it.
1248
00:56:36.039 --> 00:56:36.889
It's always a pleasure, Jeff.
1249
00:56:36.929 --> 00:56:40.320
Anytime. thank you everybody for watching and listening.
1250
00:56:40.360 --> 00:56:42.280
Go, yeah, go check out the star Wars zero company
1251
00:56:42.320 --> 00:56:45.389
quick look, which just went up for us today. Uh, yeah,
1252
00:56:45.429 --> 00:56:47.329
I think if you want to hear the sort of
1253
00:56:47.469 --> 00:56:51.030
dissenting opinion, like Chuck doesn't hate it or something like that,
1254
00:56:51.369 --> 00:56:52.710
but he will give you a.
1255
00:56:52.429 --> 00:56:53.010
Lot of perspective.
1256
00:56:53.050 --> 00:56:54.989
Like, Hey, I'm coming at this from a different angle.
1257
00:56:55.380 --> 00:56:57.070
This is the quick look for you. Go watch it.
1258
00:56:57.099 --> 00:56:57.420
Everyone.
1259
00:56:57.460 --> 00:56:59.860
Cause I think it's going to be very illuminating. It's
1260
00:56:59.920 --> 00:57:01.300
not just a love fest. Like a lot of the
1261
00:57:01.360 --> 00:57:03.260
other reviews have been, and I think that could be
1262
00:57:03.340 --> 00:57:05.280
very helpful, even if you're probably going to end up
1263
00:57:05.320 --> 00:57:05.670
loving it.
1264
00:57:05.780 --> 00:57:07.320
Like I have. All right.
1265
00:57:07.469 --> 00:57:09.570
Uh, Catch you next time, everybody. You're the best audience
1266
00:57:09.590 --> 00:57:11.139
in gaming. Until then, have a good one. Take care
1267
00:57:11.159 --> 00:57:12.519
of yourself and goodbye.
1268
00:57:14.139 --> 00:57:14.809
Bye-bye, YouTube.
1
00:00:00.290 --> 00:00:06.169
Aliens Fireteam Elite 2 launches on August 25th on PS5, Xbox, Steam,
2
00:00:06.500 --> 00:00:10.160
and the Epic Games Store. On LV-558, your squads have
3
00:00:10.179 --> 00:00:13.640
grown to up to four players, so enemies and encounters
4
00:00:13.679 --> 00:00:15.699
have grown in scale. But don't worry, you and your
5
00:00:15.720 --> 00:00:18.500
squad can use the elements to stop xenomorphs and synths.
6
00:00:18.920 --> 00:00:21.920
burn or freeze xenomorphs in their tracks electricity may not
7
00:00:22.079 --> 00:00:25.420
help but electricity can help with other baddies instead and
8
00:00:25.460 --> 00:00:28.039
it is even easier to get a team going because
9
00:00:28.059 --> 00:00:31.420
the game is cross-platform at launch not only can you
10
00:00:31.440 --> 00:00:35.280
expect an overhauled experience from the original game but you
11
00:00:35.479 --> 00:00:38.549
and your team can engage with a story with heavy
12
00:00:38.689 --> 00:00:41.119
stakes but that's not it y'all because you and your
13
00:00:41.159 --> 00:00:44.109
squad can partake in a new horde mode to take
14
00:00:44.170 --> 00:00:47.630
on waves and waves of xenomorphs since and who knows
15
00:00:47.689 --> 00:00:48.229
what else.
16
00:00:48.829 --> 00:00:59.869
See you on LV 558. Hey, everybody.
17
00:00:59.909 --> 00:01:02.200
Welcome to Game Mess Mornings with me, Jeff Grubb, your
18
00:01:02.259 --> 00:01:06.319
host from GiantBomb.com. Thank you for tuning in. In this episode,
19
00:01:06.340 --> 00:01:09.000
we're going to be talking about physical and digital and
20
00:01:09.079 --> 00:01:13.040
digital and physical and the biggest game reveal of all time.
21
00:01:14.099 --> 00:01:15.640
It's going to be a good one because we have
22
00:01:15.719 --> 00:01:18.329
John Martin on the show. John, how are you doing?
23
00:01:19.150 --> 00:01:22.049
Doing great, Jeff. I'm very excited to be on the show.
24
00:01:22.069 --> 00:01:25.090
It's been a crazy time for video games. I feel
25
00:01:25.109 --> 00:01:27.769
like I'm like 30 steps behind with Gamescom just kind
26
00:01:27.810 --> 00:01:30.829
of exploding in front of my face. But yeah, no,
27
00:01:30.939 --> 00:01:33.519
I mean, obviously, you guys covering it makes it a
28
00:01:33.560 --> 00:01:36.060
lot more digestible. But yeah, how are you doing?
29
00:01:36.700 --> 00:01:39.760
Doing pretty good. Yeah, it's been one of those busy weeks.
30
00:01:39.859 --> 00:01:43.359
We recorded a film in 40s last night that we'll
31
00:01:43.379 --> 00:01:44.609
have up eventually for everybody.
32
00:01:44.719 --> 00:01:46.670
Hang in there if you're a premium member. We did
33
00:01:46.709 --> 00:01:48.269
watch Paul Blart.
34
00:01:48.700 --> 00:01:52.780
Mall cop um so finally i i'm no longer a
35
00:01:52.819 --> 00:01:55.959
philistine i can appreciate the finer things in life and
36
00:01:56.120 --> 00:01:58.120
uh now i can compare all of those finer things
37
00:01:58.170 --> 00:02:00.569
to the finest thing which is kevin james doing his
38
00:02:00.609 --> 00:02:03.030
thing uh that was fun we had abby sit in
39
00:02:03.109 --> 00:02:04.569
on that uh but it was like another one of
40
00:02:04.590 --> 00:02:06.090
these things where it's like all right worked all day
41
00:02:06.129 --> 00:02:07.989
and now we got a thing in the evening so
42
00:02:08.110 --> 00:02:10.750
definitely been on my toes all all week but you're
43
00:02:10.770 --> 00:02:13.789
right it's uh been nice to kind of digest games
44
00:02:13.830 --> 00:02:15.830
come from over here and also rely on like getting
45
00:02:15.870 --> 00:02:18.629
like little tidbits and updates from, uh, Dan and will
46
00:02:19.189 --> 00:02:20.490
who are trying things through plant.
47
00:02:20.509 --> 00:02:22.120
They've been made a lot of appointments just to play
48
00:02:22.139 --> 00:02:23.360
some games, get some opinions.
49
00:02:24.039 --> 00:02:26.400
Uh, reporting very good things about a lot of the
50
00:02:26.439 --> 00:02:27.120
games they're playing.
51
00:02:27.139 --> 00:02:28.099
And it's like, Oh yeah, hell yeah.
52
00:02:28.120 --> 00:02:29.979
I'm playing a lot of games that are about to
53
00:02:30.020 --> 00:02:31.780
come out and it doesn't sound like things are going
54
00:02:31.810 --> 00:02:34.810
to slow down. Uh, games just keep getting better despite
55
00:02:35.050 --> 00:02:39.159
the conversation around games often not being so, uh, But yeah,
56
00:02:39.280 --> 00:02:42.310
I'm doing pretty good. I'm hanging in there. You playing
57
00:02:42.340 --> 00:02:44.750
anything right now? Is there anything that's taken up a
58
00:02:44.770 --> 00:02:45.289
lot of your time?
59
00:02:46.189 --> 00:02:48.689
Yeah, so I made the dumb decision to get into
60
00:02:48.770 --> 00:02:51.590
Final Fantasy XIV for the first time. That was dumb.
61
00:02:51.789 --> 00:02:53.389
I don't know why I did that. I have no
62
00:02:53.469 --> 00:02:56.500
free time anymore. It's all XIV. It's all that grind.
63
00:02:56.580 --> 00:03:00.319
But no, besides that, just playing a couple of multiplayer games.
64
00:03:01.259 --> 00:03:03.879
There's a new update to the Ninja Turtles Hades game
65
00:03:03.960 --> 00:03:05.560
that I play with my friends sometimes.
66
00:03:05.620 --> 00:03:06.330
So that's been pretty fun.
67
00:03:06.340 --> 00:03:06.759
Oh, cool.
68
00:03:07.500 --> 00:03:10.680
Um, and then, yeah, just doing, um, I, I've been
69
00:03:10.719 --> 00:03:13.370
trying to clear through some like co-op games. So I've
70
00:03:13.389 --> 00:03:15.469
been playing Pikmin three with my girlfriend. We're kind of
71
00:03:15.830 --> 00:03:18.270
gearing up for orbitals. So I'm getting, I'm getting excited
72
00:03:18.310 --> 00:03:18.729
about that.
73
00:03:18.909 --> 00:03:19.030
Yeah.
74
00:03:19.069 --> 00:03:20.919
It's another one where it's like, I am also, yeah.
75
00:03:21.020 --> 00:03:23.620
Getting excited about playing orbitals one way or the other.
76
00:03:23.639 --> 00:03:25.400
That may be when I'm like, come on kiddos play
77
00:03:25.439 --> 00:03:28.020
that with me so I can actually have someone that will, uh,
78
00:03:28.139 --> 00:03:29.439
see the, see through the whole thing with me.
79
00:03:29.979 --> 00:03:31.780
Um, I gotta get the hose out though.
80
00:03:31.879 --> 00:03:34.210
You said you're getting into final fantasy 14 and the
81
00:03:34.250 --> 00:03:36.110
chat starts chanting one of us.
82
00:03:36.189 --> 00:03:39.050
I'm gonna have to spray them back. Cool off. You
83
00:03:39.069 --> 00:03:40.909
goddamn heathens. All right.
84
00:03:41.090 --> 00:03:41.330
Yeah.
85
00:03:41.370 --> 00:03:42.050
Settle down.
86
00:03:42.069 --> 00:03:44.590
This is part of the problem. Once you're a part
87
00:03:44.629 --> 00:03:47.389
of that, it's just like, they keep grabbing you. Like,
88
00:03:47.409 --> 00:03:49.849
like if I fell out of like a river and
89
00:03:49.889 --> 00:03:54.479
then like hands are pulling me under it's, uh, It's intoxicating,
90
00:03:54.560 --> 00:03:56.409
and I'm just in the boring stuff, apparently.
91
00:03:56.659 --> 00:03:58.289
Right, the crabs in the pot are just like, they're
92
00:03:58.310 --> 00:03:59.389
not going to let you go.
93
00:03:59.430 --> 00:04:03.849
Yeah, absolutely. All right, well, let's explain ourselves. We're Giant Bomb.
94
00:04:03.870 --> 00:04:07.189
You can go to giantbomb.com slash join and become a
95
00:04:07.229 --> 00:04:10.469
premium member and support independent games media. Ensure that we
96
00:04:10.509 --> 00:04:12.759
can keep doing things our way. We are thankful to
97
00:04:12.800 --> 00:04:15.139
everyone who has. We often see, like, the names of
98
00:04:15.180 --> 00:04:18.329
people joining up the roster online. of new members and
99
00:04:18.370 --> 00:04:19.949
it means the world to us. We see that it's like,
100
00:04:20.050 --> 00:04:22.279
hell yeah, people want to have more of this and
101
00:04:22.300 --> 00:04:24.699
we are deeply appreciative. If you want to be a
102
00:04:24.740 --> 00:04:27.600
part of that giant bomb.com slash join, you're going to
103
00:04:27.620 --> 00:04:29.579
get ad free versions of the shows. You're going to
104
00:04:29.600 --> 00:04:33.060
get premium exclusives. We have a premium exclusive stream happening
105
00:04:33.459 --> 00:04:38.829
tomorrow at 6 PM. Eastern that that's the giant bomb
106
00:04:38.889 --> 00:04:40.310
video weekend rental club.
107
00:04:40.350 --> 00:04:40.810
Everybody.
108
00:04:41.069 --> 00:04:43.129
I am going to a weekend or going to a
109
00:04:43.189 --> 00:04:46.959
rental video store. that exists out of space time and
110
00:04:46.980 --> 00:04:48.399
we will be getting games that came out for the
111
00:04:48.420 --> 00:04:51.420
n64 uh not in this universe but in in other
112
00:04:51.480 --> 00:04:54.060
universes and we'll be hanging out just kind of getting
113
00:04:54.079 --> 00:04:56.410
pizza and drinking jolt cola for real jolt cola is
114
00:04:56.449 --> 00:04:58.550
really on i think uh the other other people on
115
00:04:58.569 --> 00:05:01.089
the stream i sent them jolt cola they all now
116
00:05:01.129 --> 00:05:03.470
have that in their possession as well as some other
117
00:05:03.529 --> 00:05:05.939
goodies and it's just going to be a cool hangout
118
00:05:05.980 --> 00:05:08.240
way to end the week we were going to do
119
00:05:08.819 --> 00:05:12.129
a premium only stream for the Grand Theft Auto reaction
120
00:05:12.170 --> 00:05:13.810
today because we weren't exactly sure what the state of
121
00:05:13.850 --> 00:05:15.439
that was going to be. I'm like, I'll react to
122
00:05:15.459 --> 00:05:17.399
some clips here or there. We'll try to tiptoe around.
123
00:05:17.860 --> 00:05:19.959
Got the green light. From Rockstar themselves.
124
00:05:20.180 --> 00:05:20.459
Oh, wow.
125
00:05:20.579 --> 00:05:22.699
You're allowed to talk over this. You can't just replay
126
00:05:22.730 --> 00:05:27.730
the thing uninterrupted. So today, we'll find some way, as
127
00:05:27.750 --> 00:05:29.490
the thing is starting 3 p.m. on Netflix, we can
128
00:05:29.509 --> 00:05:30.350
do the Netflix version.
129
00:05:30.389 --> 00:05:33.449
It's crazy. I will just kind of sit down.
130
00:05:33.470 --> 00:05:37.110
We'll turn that thing on, and we'll pause and rewind
131
00:05:37.129 --> 00:05:39.790
and go back and look at different things and answer
132
00:05:39.829 --> 00:05:42.269
questions or ask you guys what you guys want to see,
133
00:05:42.509 --> 00:05:43.350
and we'll do it that way.
134
00:05:43.529 --> 00:05:45.709
So hang out at 3 p.m. today.
135
00:05:45.769 --> 00:05:47.269
We'll get that going one way or the other. There's
136
00:05:47.290 --> 00:05:49.610
a whole bunch of other stuff happening, though. But all
137
00:05:49.649 --> 00:05:53.540
that's possible because people go to joinbomb.com slash join. As
138
00:05:53.579 --> 00:05:56.060
far as this show, most weekdays, I, Jeff Grubb, will
139
00:05:56.100 --> 00:05:58.860
help piece your gaming life back together. That includes breaking
140
00:05:58.920 --> 00:06:02.079
news and maybe even some of our own original reporting.
141
00:06:03.610 --> 00:06:05.230
For all these topics, I'll get the input of a
142
00:06:05.290 --> 00:06:07.959
bona fide expert. who will make me look smart. If
143
00:06:07.980 --> 00:06:10.600
you are watching live on Twitch, welcome. You can always
144
00:06:10.639 --> 00:06:13.120
listen to the show later on podcast feeds by searching
145
00:06:13.160 --> 00:06:17.160
for Game Mess Mornings or find the RSS feed on giantbomb.com.
146
00:06:17.560 --> 00:06:19.490
You can also catch the show later with chapters and
147
00:06:19.529 --> 00:06:23.089
timestamps on YouTube. Before we do that, thanks to Video
148
00:06:23.110 --> 00:06:24.949
Game Town. Go to videogame.town.
149
00:06:25.290 --> 00:06:27.810
They're supporting all of our live streams this week. A
150
00:06:27.889 --> 00:06:28.870
big shout out to them.
151
00:06:29.209 --> 00:06:31.810
That's a new independent video game website that's paying cool
152
00:06:31.860 --> 00:06:34.560
people to write cool things about video games, including a
153
00:06:34.600 --> 00:06:37.990
lot of our friends. So, Indie sites helping out indie sites.
154
00:06:38.050 --> 00:06:39.740
We are always going to be down for that. So
155
00:06:39.759 --> 00:06:41.680
go to videogame.town right now, everybody.
156
00:06:41.699 --> 00:06:43.120
Check them out. All right.
157
00:06:43.420 --> 00:06:45.040
So we have a lot to get into. Let's start
158
00:06:45.060 --> 00:06:50.709
the morning mess with GTA 6 Netflix trailers. Beefy runtime
159
00:06:50.769 --> 00:06:53.769
revealed and footage is captured on a PS5. This is
160
00:06:53.829 --> 00:06:57.819
from Eddie McCoo at GameSpot. At long last, Rockstar will
161
00:06:57.860 --> 00:07:01.680
lift the veil on GTA 6 today, August 27th, via
162
00:07:01.800 --> 00:07:03.519
an extended look on Netflix.
163
00:07:03.610 --> 00:07:06.009
But how long will the broadcast be? Now we know
164
00:07:06.089 --> 00:07:06.589
for sure.
165
00:07:06.689 --> 00:07:09.009
According to an updated listing for the showcase on the
166
00:07:09.069 --> 00:07:13.310
Netflix app, the extended look event will run for 26 minutes.
167
00:07:13.389 --> 00:07:15.949
There was, like, earlier rumors it would be 70 minutes.
168
00:07:16.009 --> 00:07:19.509
Not that long, but still, 26 minutes is especially beefy.
169
00:07:20.230 --> 00:07:23.149
I didn't say hello, YouTube. Oh, no, people are going to, hello, YouTube.
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We'll cut that back in. We'll fix that in post.
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According to an updated listing, yeah, the 26 minutes, this
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suggests it's more than a trailer, but instead a proper
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deep dive into the world of GTA 6. That's exciting
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news for fans, as Rockstar has only ever delivered two
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trailers for the game since 2023, and only sparing other
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details along the way. Additionally, Netflix's blog post announced that
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the extended look was updated with confirmation that the content
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in the broadcast was captured entirely from in-game footage on
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PlayStation 5.
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That's no surprise either as the May.
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2025 GTA 6 trailer was also captured on a PS5
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and not specifically a PS5 Pro. So yeah, we'll be
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able to get a pretty good idea of what this
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thing is really going to run like for most people.
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26 minutes, it does sound like one of those standard
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rock star. Here is us explaining everything that's in here.
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I would imagine maybe there's some extra production values on top,
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maybe due to Netflix's involvement, but maybe not. This could
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just be one of those extended trailers with a little
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bit of a longer runtime. But yeah, we should get
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a lot of details. And there are some details that
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did come out today, and we'll get to those here
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in a second. But what do you think of all
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this so far?
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Yeah, I mean, I think this is probably, as someone
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who is kind of tired of talking about gta6 i'm
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excited for it to come out and i think this
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is honestly the best way for me personally how i
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would want to see this like 26 minutes is like
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an extended length trailer or like gameplay exposition of most
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games that i like i feel like you get in
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you get out relatively quickly for the scope and size
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of this game um i think that's really smart you
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don't want to give people too much information because even
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that is already going to be analyzed all hell um Yeah,
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I think this is really smart. I'm very curious to
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see how it's going to perform on the PS5. That's
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probably the most interesting thing to me, because then just
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being able to visualize how to spec this up is
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pretty cool. The only thing I'm curious about is, and granted,
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this is a marketing deal with Sony. That's the reason
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that they're doing it on there. I really do wonder
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how the Series S version is going to do for this.
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I agree. It even fits on the hard drive. But yeah,
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I think this is probably the safest and probably best
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way that I can do it, especially after everything that's
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been going on, everything that's been revealed and stuff. But
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I feel like it's going to be pretty heavily curated
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at this point to try to.
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Oh, yeah.
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Yeah. They got to show off the big, you know,
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the big marketing business.
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The big things that they think matter to people um
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yeah i i will you're right i'm most curious about
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xbox series s because that will sort of say uh
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i will use that as a barometer of whether or
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not this game could ever happen or run on a
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switch to yeah which probably not it's probably never going
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to come to switch to but it could if it
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runs in decent way on Xbox series S. And then
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on top of that, Rockstar feels like, eh, that's a
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place where we can make some extra money or, or,
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you know, at the very least, I think, um, it,
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once they get to the point where they're doing GTA online,
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GTA online too, or again, whatever that ends up looking like, um.
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They were like, hey, you know what?
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Actually, people on Switch 2 might spend more money than
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the people on PC, because PC people just like to
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go in there and do their role-playing servers and find
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other ways. Now, of course, they own all that stuff now,
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but I still think PC people will try to create
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their own environment outside of that, where they're not directly
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giving Rockstar money. That won't be true for Switch 2,
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so maybe it'll get supported, but we're a long ways
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off from any of that. Right now, it's hey, biggest
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game reveal of all time, I guess, and I said
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it on Blue Sky right beforehand because it is how
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I'm feeling where this is a game where you can
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have an opinion on it and it just has no
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bearing on anything whatsoever because this game is just going
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to do what it's.
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Going to do.
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It sort of exists unaffected by what anyone might say
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about it. The normal person will just go out and
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get this thing no matter what. And it does at
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a certain point feel almost Sisyphean where we're just, I
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talk about this thing every day on the show. And
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then the ball rolls back down the hill and I
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got to talk about it again the next day. It's newsworthy.
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I'm going to keep bringing it up, but it does.
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It's getting exhausting. I don't necessarily think, oh, now that
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we'll get past this, we'll be able to talk about
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it less. That's probably not going to happen, but maybe
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I can move it lower in the order in the future.
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There are some details about the game that did come
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out today or yesterday, I should say. GTA 6 gets
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a ton of new official details before today's big gameplay reveal.
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This is from Dave Aubrey at VGC.
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Let's see here in a new interview with dazed head
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of development and rock star North coast studio head, Rob
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Nelson revealed dozens of facts about the game, big and small.
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The new details were highlighted by Shinobi on Twitter. Shouts
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out to Shinobi. Player actions now have consequences in the world.
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So walking down the street with a rifle, you can't
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just do that, which, yeah, that sounds very Red Dead Redemption.
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Jason is ex-military and a drug runner. Lucia is a
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fighter fresh out of prison. You can also play as
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a couple or cause chaos independently. So I guess, I mean,
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we've seen a lot of those clips from the leaked
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build where the characters are kind of going off on
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their own. And I imagine that means it's like, oh,
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and then you could swap to the other character. and
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they're doing their own thing, but it's like play as
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a couple. Can you just like have them walking side
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by side and then swap between them in the same scene?
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I guess that's what this is suggesting.
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Although, you know, it could be the sort of thing
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where maybe it's not as robust as that, but I'm
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expecting things to be pretty robust in this game. They
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are kind of positioning it to be like the most
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well fleshed out game of all time for those kinds
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of features. On the way to a job, you switch
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between driving or the other character in the passenger seat,
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scroll on your phone, et cetera.
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Let's see.
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Seamlessly swap between each during a mission. Story is very
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Bonnie and Clyde. Choices can have repercussions and cut much
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deeper than Rockstar's previous titles or honor systems. Rockstar wants
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to enable as much self-expression as possible without losing the
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essence of the characters. Exercising returns, working out visibly builds
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and tones your muscles. Eating fast food will affect your weight.
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So very San Andreas style. spending a long time without sleep,
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running from police or a multi-day bender will have an
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effect on Jason and Lucia. They make it like bags
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under their eyes or other characteristics might creep out filled
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with things to discover. Rockstar spent years on the ground
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in Miami and surrounding areas for research. I'm sure they did.
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Rockstar met with ex-criminals, law enforcement, club promoters, gun dealers.
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I mean, this is the.
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Standard kind of like promotional shit you hear, where like
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we got embedded with the real people to find out
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what it's really like. And I'm always skeptical of that
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having any real effect on the game.
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But a couple more bullet points here.
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They have exceptional NPC variety, or so they claim to,
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from young to old, tall, short, tattooed, pierced, plastic surgery,
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more varied body types and clothes, etc., Although that is,
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those are just different like visual, like, you know, distinguishing characteristics.
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Are they going to behave differently? That is also something
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they're trying to claim will happen, but I want to
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see more of that. Rockstar developed new tools and pipelines
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that enabled them to build the most detailed and varied
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character population we've ever created. Rockstar has more than doubled
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in size since Red Dead Redemption 2. Over 50 real
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street artists were brought in to design murals.
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In the game.
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And the team that deals with vehicle handling is made
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up of literal race car drivers. I will believe that
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will be improved when I see it. All right, John,
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those are the big bullet points.
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What do you think? To me, this is pretty standard
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video game promotional stuff.
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Yeah, I mean, obviously you want to be able to
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just point out the minor minutiae before people either notice
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it or don't notice it. So it's something you can
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call into question. You're like, oh my God, this game's,
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we're literally thinking about everything. I mean, it makes sense.
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It's really cool. I wonder if we are going to
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have And granted, this is kind of a crazy comparison
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because the time difference between San Andreas and Vice City
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was like a year or two versus like GTA 5
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to 6. I honestly wonder if people are going to
343
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complain about all these realistic or the elements of realism
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impacting their game in a way that like GTA 5
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kind of felt a little bit more arcadey. I know
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growing up, there was a lot of people who are
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either camp Vice City camp. san andreas um i don't
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know if this is going to be controversial or not
349
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i think every element is here to have people talking
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about the game because that's the way to get people
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to buy the game but um yeah i mean it
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looks cool it's going to be so in-depth it's going
353
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to be awe-inspiring going to be the template games are
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um you know compared to for years down the line
355
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um I don't know. Do you think, and obviously neither
356
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of us are like huge GTA heads, but like, do
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you think you will notice all this stuff? Do you
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think it is going to impact your enjoyment of the
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game or do you think you're going to want more
360
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of an arcadey sort of experience?
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So here, my prediction is, and this has been borne
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out through several rockstar games now. is that I will
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go in excited about these simulation aspects. These are the
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kinds of things that I find very cool. This morning
365
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I was watching some video about how quarks work, and
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I was in my head thinking about what would a
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game be like if it actually had quarks coming together
368
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to create neutrons and protons and electrons, and then you
369
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could use those to build atoms and stuff like that
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and just keep going up the stack until you have creatures.
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I'm like, I want it, and I want it to
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be physically real. It was just a dumb thing as
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I'm working out. And that's the shit that excites me.
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The thing with Rockstar is, and this is my prediction
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for this game as well, that it will present itself
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as very simulated and it will be very surface level.
377
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That's almost always how it goes.
378
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Where they, on the screen, you can look at a
379
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bunch of stuff and like, it's simulating this, it's simulating that.
380
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And then I say, okay, now what happens when I
381
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interact with this thing? Does it have a cascaded effect?
382
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Does it affect the world in a way That feels
383
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like my consequences really do have– or my actions have consequences.
384
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And they're saying that, but they always say that.
385
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And my guess is it's half-assed because I think you're right.
386
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They want to serve both masters. And it's worked out
387
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well for them, so I don't expect them to change it.
388
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Where it's like, hey, yeah, all the simulated visual elements
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or things that kind of, yeah, eat too much food,
390
00:17:48.130 --> 00:17:52.039
your character gets fat, sure. But does that, like, change
391
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that much else about people's reactions? And then does that
392
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reaction really matter? Or is it just they have a
393
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different line that they used when they saw you as
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opposed to if you were ripped and buffed?
395
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Yeah. And that's, you know, that's probably what this game
396
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is going to be. It's going to be very surface level.
397
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So I expect I will be disappointed and I will
398
00:18:09.349 --> 00:18:11.690
be very happy if I'm wrong because that is the
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game I. I'm curious about the one that can feel
400
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like it's really alive, but we'll see.
401
00:18:18.480 --> 00:18:19.799
And then, but that's me.
402
00:18:20.579 --> 00:18:23.529
If I think about the wider audience, yeah, they're going
403
00:18:23.549 --> 00:18:25.809
to want something a little bit more arcadey, just fun,
404
00:18:25.829 --> 00:18:29.829
you know, dumb fun, which I also really like. But
405
00:18:29.890 --> 00:18:32.829
it will deliver that, you know, the six-star wanted level
406
00:18:32.849 --> 00:18:35.339
that was in one of those leaked videos. A lot
407
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of people have fun just messing around with that, and
408
00:18:37.380 --> 00:18:39.200
I bet that stuff will still work very well.
409
00:18:39.220 --> 00:18:40.240
Yeah.
410
00:18:41.470 --> 00:18:41.789
All right.
411
00:18:42.269 --> 00:18:46.589
Yeah. No, no, no, no. That was literally it.
412
00:18:46.690 --> 00:18:50.180
So, yeah, once again, you know, we have a voicemail
413
00:18:50.200 --> 00:18:52.859
dump truck today, everybody. But as like that's winding down,
414
00:18:52.880 --> 00:18:56.259
I will have a talk over ready to go.
415
00:18:56.279 --> 00:18:57.119
I'll be in there.
416
00:18:57.200 --> 00:18:59.220
And then when these guys, you know, can hop in
417
00:18:59.259 --> 00:19:01.519
if they want to. They'll hop in and we'll kind
418
00:19:01.559 --> 00:19:04.500
of watch it. And like I said, the one thing
419
00:19:04.539 --> 00:19:07.920
is we just can't replay the video in its entirety uninterrupted.
420
00:19:08.200 --> 00:19:10.480
So what we'll do is I'll put the video on.
421
00:19:10.829 --> 00:19:12.430
We will watch it and then we'll kind of go
422
00:19:12.490 --> 00:19:14.650
back and talk about things. And if you guys have
423
00:19:14.690 --> 00:19:16.710
questions or you want to check out one spot or
424
00:19:16.730 --> 00:19:18.730
you think, hey, I saw something cool. Let's go look
425
00:19:18.750 --> 00:19:21.210
at this in like slow mo or something. We'll just
426
00:19:21.440 --> 00:19:25.210
scrub through the video and see what's in there. You know, again,
427
00:19:25.509 --> 00:19:28.289
I'm curious about this game. I am excited in wanting
428
00:19:28.329 --> 00:19:31.529
to play it like I am any normal video game. But,
429
00:19:31.650 --> 00:19:33.980
you know, it does feel like a monumental thing. So
430
00:19:34.019 --> 00:19:35.960
we'll kind of we'll treat it that way a little bit.
431
00:19:36.799 --> 00:19:37.220
All right.
432
00:19:37.420 --> 00:19:40.420
Let's keep going here. Fiscal games on Switch to somehow
433
00:19:40.500 --> 00:19:44.670
keep getting worse. Amazon listings now explicitly identify the Switch
434
00:19:44.710 --> 00:19:47.829
to retail version as download code only.
435
00:19:48.369 --> 00:19:50.680
So this isn't even a Switch to game. key card.
436
00:19:50.740 --> 00:19:52.599
You're essentially just buying the box and getting the code.
437
00:19:52.759 --> 00:19:55.319
It's not, that's not unheard of, but it's still very frustrating,
438
00:19:55.339 --> 00:19:59.680
especially when, you know, on Xbox, they're just announcing that
439
00:19:59.720 --> 00:20:02.920
thing we talked about yesterday where your, your disc versions
440
00:20:02.960 --> 00:20:05.329
of games can be turned into digital versions and you're
441
00:20:05.349 --> 00:20:07.470
getting more stuff over there. And it's like, everyone's like, Hey,
442
00:20:07.490 --> 00:20:08.349
this is really cool.
443
00:20:08.490 --> 00:20:08.789
Actually.
444
00:20:09.900 --> 00:20:15.480
And a sort of generous technological creation that feels like, hey,
445
00:20:15.519 --> 00:20:17.240
I'm getting more out of this thing. Oh yeah, sure,
446
00:20:17.259 --> 00:20:19.400
we're going all digital, but at least I don't feel
447
00:20:19.420 --> 00:20:23.009
like I wasted all my time getting those discs. And meanwhile,
448
00:20:23.289 --> 00:20:25.950
the same company is putting out something that has no
449
00:20:26.029 --> 00:20:29.829
physical version on the Switch 2. But again, that's just
450
00:20:29.869 --> 00:20:33.049
not unheard of for Call of Duty specifically. But then meanwhile,
451
00:20:33.269 --> 00:20:39.380
Danganronpa 2x2 just changed formats, Spike Chunsoft, previously said that
452
00:20:39.420 --> 00:20:41.940
they would put the full game on the card. That's
453
00:20:42.079 --> 00:20:46.029
no longer the case. They reversing that decision in every region, uh,
454
00:20:46.220 --> 00:20:48.150
in the, every region will now get a game key
455
00:20:48.190 --> 00:20:52.369
card for the switch to, uh, meanwhile, the switch one
456
00:20:52.410 --> 00:20:54.819
version and PS five versions will still be getting the
457
00:20:54.859 --> 00:20:58.680
full game on the card slash disc. So that's strange, but, uh,
458
00:20:59.259 --> 00:21:01.480
I wonder what is the difference going to be between
459
00:21:01.500 --> 00:21:04.400
the Switch 1 version and the Switch 2 version? Should
460
00:21:04.420 --> 00:21:06.369
you just buy the Switch 1 version and basically you're
461
00:21:06.380 --> 00:21:08.930
getting the same game? I guess I don't really know.
462
00:21:09.589 --> 00:21:12.970
But yeah, it continues to be a case where we
463
00:21:13.009 --> 00:21:16.109
know where things are moving. And even when companies see
464
00:21:17.430 --> 00:21:20.130
physical games that have the full game on the card,
465
00:21:20.309 --> 00:21:24.569
on Switch 2, absolutely sell better. There's no doubt about it.
466
00:21:24.890 --> 00:21:28.109
The cost involved still sometimes convinced them to say, screw it.
467
00:21:28.119 --> 00:21:29.779
We're not going to try to do that. We're going
468
00:21:29.799 --> 00:21:31.660
to save the money and just do a game key card.
469
00:21:32.240 --> 00:21:34.819
And it's like, you know, I get excited sometimes where
470
00:21:34.839 --> 00:21:36.259
I'm like, Hey, I think maybe these companies can be
471
00:21:36.279 --> 00:21:37.869
convinced to do the right thing and put the game
472
00:21:37.920 --> 00:21:40.349
on the card. Uh, it doesn't feel like that is
473
00:21:40.420 --> 00:21:42.609
a wholesale change across the industry. We're still going to
474
00:21:42.650 --> 00:21:44.549
get a lot of, uh, most of the time they're
475
00:21:44.589 --> 00:21:46.150
just going to go with game key cards, right?
476
00:21:47.029 --> 00:21:49.069
Yeah. And I think that's kind of makes sense for
477
00:21:49.089 --> 00:21:51.890
the case. Um, switch to games, I think cost more
478
00:21:51.910 --> 00:21:53.569
to develop than a switch one version is, which is
479
00:21:53.650 --> 00:21:58.220
why we're seeing that disparity there. Um, And yeah, like
480
00:21:58.759 --> 00:22:02.359
I personally, as someone who really likes the convenience of digital,
481
00:22:02.380 --> 00:22:05.960
but also really likes the long-term impact of having a cartridge,
482
00:22:05.980 --> 00:22:10.069
having that data on there, it's kind of a lose-lose situation.
483
00:22:10.140 --> 00:22:15.029
Like as an example, like last year, my friend got me,
484
00:22:15.190 --> 00:22:17.109
he really loves the Trails series, and he got me
485
00:22:17.130 --> 00:22:21.369
the Switch 1 version of Trails in the Sky First Chapter.
486
00:22:21.849 --> 00:22:24.170
Because that was on cart and then you could buy
487
00:22:24.250 --> 00:22:26.619
an upgrade key. I think even like Final Fantasy Tactics
488
00:22:26.650 --> 00:22:28.799
was the exact same thing. But you have to like
489
00:22:29.180 --> 00:22:32.160
buy the upgrade to get there. So it's like adding
490
00:22:32.200 --> 00:22:35.660
a level of tedium that for me is like what's
491
00:22:35.700 --> 00:22:37.839
kind of the point at that point? Like I don't
492
00:22:37.859 --> 00:22:39.779
even know how many layers of things are going to
493
00:22:39.819 --> 00:22:45.150
be unavailable should servers go online. And yeah, like don't
494
00:22:45.170 --> 00:22:48.970
get me wrong, like switch boxes have had codes for
495
00:22:48.990 --> 00:22:51.660
the longest time. I've bought in a couple just because
496
00:22:51.700 --> 00:22:53.880
it's stupid. Like I just like the box art for
497
00:22:53.900 --> 00:22:55.799
the nickel loading cart racing game. Cause those games are
498
00:22:55.839 --> 00:22:59.980
dumb and I like playing dumb games a lot, but like, yeah.
499
00:23:00.720 --> 00:23:01.319
Yeah. I don't know.
500
00:23:01.339 --> 00:23:06.240
Nintendo very much feels like half in half out. One
501
00:23:06.279 --> 00:23:08.920
of the bigger things is that like, if you look
502
00:23:08.940 --> 00:23:10.660
at the e-shop and you have a physical game, it's
503
00:23:10.700 --> 00:23:13.029
not going to show you've purchased that game. Cause to them,
504
00:23:13.069 --> 00:23:15.390
you really haven't purchased that game. It's like you were,
505
00:23:15.789 --> 00:23:17.950
you have the right to play that game with your
506
00:23:17.990 --> 00:23:21.700
physical copy rather than you own this copy. So that's,
507
00:23:22.759 --> 00:23:24.319
I don't think that's going to change. I think it
508
00:23:24.359 --> 00:23:26.599
might just get worse over time, even though Nintendo is
509
00:23:26.640 --> 00:23:28.460
in this good situation where a lot of people do
510
00:23:28.519 --> 00:23:31.779
see like, Hey, all these games are releasing physically. They
511
00:23:31.960 --> 00:23:36.029
are getting, um, oblivion remastered and it's selling out. They
512
00:23:36.170 --> 00:23:38.869
are getting all these like physical games that are selling
513
00:23:38.970 --> 00:23:42.009
out because they want that like stability and structure. And
514
00:23:42.049 --> 00:23:43.809
it's like this thing that has existed for as long
515
00:23:43.829 --> 00:23:47.740
as Nintendo has been, you know, making cartridges, um, or
516
00:23:47.960 --> 00:23:48.500
even discs.
517
00:23:48.880 --> 00:23:50.769
It's, um, It's very weird.
518
00:23:50.789 --> 00:23:52.910
It's very weird to see Xbox doing something a little
519
00:23:52.930 --> 00:23:55.910
bit better than, uh, Nintendo right now, but it's not
520
00:23:56.019 --> 00:23:58.500
out of the realm of, you know, possibility.
521
00:23:58.059 --> 00:23:58.759
Or the norm.
522
00:23:59.220 --> 00:24:02.619
Can I, can I ask you, uh, I keep feeling like, man,
523
00:24:02.640 --> 00:24:05.000
they're doing all this effort to do this to digital, uh,
524
00:24:05.019 --> 00:24:07.900
which I think is called like proton or positron.
525
00:24:07.940 --> 00:24:08.660
It's called positron.
526
00:24:08.680 --> 00:24:11.720
That's, that's the, uh, the, the initiative that enables you
527
00:24:11.799 --> 00:24:14.660
on Xbox to put a disc in your Xbox series X,
528
00:24:15.119 --> 00:24:17.220
and then get the digital entitlement. Again, we talked about
529
00:24:17.269 --> 00:24:20.339
that yesterday, uh, To me, it's like, OK, at least
530
00:24:20.390 --> 00:24:23.019
for a little bit, I would expect them to offer,
531
00:24:23.039 --> 00:24:24.880
you know, for the next couple of years, offer a
532
00:24:24.900 --> 00:24:28.720
way to put a disk into any console, including the Helix,
533
00:24:28.759 --> 00:24:30.480
which I don't think the Helix will have a disk
534
00:24:30.519 --> 00:24:33.670
drive built in. But I still think they will probably
535
00:24:33.710 --> 00:24:35.630
just say, look, yeah, we will at least make it
536
00:24:35.690 --> 00:24:37.789
so you can we'll have a USB drive that you
537
00:24:37.809 --> 00:24:40.109
could buy separately and maybe it won't be abundant. We
538
00:24:40.130 --> 00:24:42.069
won't we won't have a lot of them, but you
539
00:24:42.089 --> 00:24:44.900
could plug one in. And for at least a couple
540
00:24:44.920 --> 00:24:46.299
of years, we're going to enable you to take those
541
00:24:46.339 --> 00:24:47.900
discs and make.
542
00:24:47.799 --> 00:24:48.480
Sure that they work.
543
00:24:48.539 --> 00:24:51.789
So there will there will be some disc support on
544
00:24:51.890 --> 00:24:53.069
Xbox for some time.
545
00:24:53.109 --> 00:24:54.690
That's the way I see it in my head.
546
00:24:55.210 --> 00:24:56.430
I think a lot of other people are seeing this
547
00:24:56.450 --> 00:24:57.930
to be like, oh, this is so they can just
548
00:24:57.970 --> 00:25:01.099
completely cut off discs for Helix. And I guess I'm like, yeah,
549
00:25:01.119 --> 00:25:03.579
I guess that's also possible. I guess this is a
550
00:25:03.619 --> 00:25:06.240
situation where I'm being a bit more optimistic. Where do
551
00:25:06.259 --> 00:25:08.700
you fall on that? Do you think maybe I should
552
00:25:08.720 --> 00:25:09.799
be a little bit more pessimistic?
553
00:25:11.329 --> 00:25:13.509
In the case of Xbox, it's interesting, right? Because it's
554
00:25:13.549 --> 00:25:16.700
all just pushing the Windows like Microsoft ecosystem. So it's
555
00:25:16.740 --> 00:25:20.059
like at launch, I think just as a reaction to
556
00:25:20.079 --> 00:25:23.319
the backlash Sony has gotten, I think Ashesharma would be like, hey,
557
00:25:23.359 --> 00:25:26.400
let's have some option for people to keep playing their
558
00:25:26.519 --> 00:25:30.440
Xbox games going forward. They already sort of are building
559
00:25:30.460 --> 00:25:33.099
that into their backwards compatibility because now that is a
560
00:25:33.180 --> 00:25:36.119
thing on PC. Granted, it hasn't been happening as fast
561
00:25:36.160 --> 00:25:38.640
as just like digitizing your game, which has kind of
562
00:25:38.680 --> 00:25:41.180
just been a pipe dream. But Yeah, I think at
563
00:25:41.240 --> 00:25:43.740
least for launch, it's going to be a situation that's like,
564
00:25:44.400 --> 00:25:47.859
we will see some method of getting your games playable
565
00:25:48.000 --> 00:25:50.420
on there. But it's definitely not the long term goal.
566
00:25:50.460 --> 00:25:53.079
The long term goal is absolutely to move everyone to digital.
567
00:25:53.420 --> 00:25:56.119
And this is just a nice glass of water to
568
00:25:56.160 --> 00:25:58.660
like swallow the pill a little harder than like Sony
569
00:25:59.049 --> 00:26:01.289
shoving it down your throat like they have been doing.
570
00:26:01.309 --> 00:26:04.390
Do you? It's weird.
571
00:26:04.470 --> 00:26:08.150
Like, at what point do you think everything is just
572
00:26:08.170 --> 00:26:11.339
going to be digital. Like at this point, like Nintendo
573
00:26:11.400 --> 00:26:14.420
is kind of holding stuff back and there's independent companies
574
00:26:14.440 --> 00:26:16.299
like limited run and all that's good stuff.
575
00:26:16.359 --> 00:26:18.779
I am a bit, but they are at the whims
576
00:26:18.839 --> 00:26:19.900
of the platform holders, right?
577
00:26:19.940 --> 00:26:22.509
They have to, when they print a PlayStation disc, they
578
00:26:22.529 --> 00:26:23.869
have to go through Sony to do that.
579
00:26:23.990 --> 00:26:24.990
And Sony's cutting them off.
580
00:26:25.289 --> 00:26:27.869
So as they can, they can have all the desire
581
00:26:27.890 --> 00:26:29.670
and motivation to do that, that they want. If they,
582
00:26:29.789 --> 00:26:32.029
if they are being cut off by the licensor, it's
583
00:26:32.069 --> 00:26:33.470
just not, it's not going to be possible.
584
00:26:34.630 --> 00:26:34.789
Yeah.
585
00:26:34.869 --> 00:26:36.130
I mean, I would have said by the end of
586
00:26:36.170 --> 00:26:38.319
next generation, now it feels like much quicker than that.
587
00:26:39.099 --> 00:26:42.720
Obviously, it's all offset because, you know, you're right.
588
00:26:42.740 --> 00:26:45.640
All these companies are maybe at different footholds when it
589
00:26:45.680 --> 00:26:51.349
comes to their position, you know, vis-a-vis physical and digital. But, yeah,
590
00:26:51.390 --> 00:26:54.410
Switch 2 will have a physical option of some sort
591
00:26:54.829 --> 00:26:58.170
throughout its entire lifespan. So that's several more years, like
592
00:26:58.230 --> 00:27:00.950
a lot, like half a decade at least, probably more
593
00:27:00.990 --> 00:27:05.579
than that. Um, and then PlayStation six is, yeah, you know,
594
00:27:05.599 --> 00:27:07.589
they're just going to stop making discs all across the board.
595
00:27:07.609 --> 00:27:08.200
So it doesn't matter.
596
00:27:08.309 --> 00:27:10.289
And then Xbox is maybe somewhere in the middle, but
597
00:27:10.549 --> 00:27:12.970
no one buys physical games on Xbox already.
598
00:27:13.450 --> 00:27:14.269
Like that was the whole thing.
599
00:27:14.289 --> 00:27:17.869
Like they wanted to, uh, kind of force digital back
600
00:27:17.910 --> 00:27:18.950
at the, you know, beginning of the.
601
00:27:18.990 --> 00:27:20.769
Xbox one, people weren't ready.
602
00:27:21.250 --> 00:27:23.670
And then slowly over time with game pass and a
603
00:27:23.690 --> 00:27:26.430
bunch of other stuff, you know, getting Xbox play anywhere.
604
00:27:26.789 --> 00:27:29.980
They led the horse to water. instead of just, you know, uh,
605
00:27:30.049 --> 00:27:33.450
like forcing the horse into the water. And now the
606
00:27:33.490 --> 00:27:36.789
whole Xbox horse is there. Everyone, no one buys the
607
00:27:36.809 --> 00:27:39.950
physical games there. And, uh, so it kind of almost
608
00:27:39.970 --> 00:27:41.880
doesn't make sense. They could have had this big, you know,
609
00:27:41.930 --> 00:27:44.140
slap in the face moment, the moment of Sony, but like, Hey,
610
00:27:44.200 --> 00:27:46.880
we are going to keep supporting discs, but at least
611
00:27:46.940 --> 00:27:49.380
business wise, it makes very little sense for them to
612
00:27:49.420 --> 00:27:51.799
do that because they aren't selling a lot of discs.
613
00:27:51.900 --> 00:27:55.140
You get a lot of, um, third party announcements. You know, again,
614
00:27:55.160 --> 00:27:57.490
there was one recently I talked about it, but, um,
615
00:27:58.430 --> 00:27:59.710
where they announced that they were going to have a
616
00:27:59.750 --> 00:28:01.299
physical version for PlayStation five.
617
00:28:01.839 --> 00:28:03.819
And it's also coming to the Xbox and PC.
618
00:28:04.279 --> 00:28:04.430
Yeah.
619
00:28:04.470 --> 00:28:05.759
Persona. That's right. Exactly.
620
00:28:06.279 --> 00:28:08.079
And it's like, but that will just be digital only
621
00:28:08.259 --> 00:28:12.039
on Xbox and saying, yeah, that because people wouldn't buy
622
00:28:12.059 --> 00:28:12.779
the physical version.
623
00:28:12.819 --> 00:28:15.460
So of course they're not going to do that. So yeah,
624
00:28:15.759 --> 00:28:16.460
it's very soon.
625
00:28:16.720 --> 00:28:19.220
It's very soon with the exception of, you know, switch
626
00:28:19.240 --> 00:28:21.140
to obviously we'll just continue doing things the way they
627
00:28:21.640 --> 00:28:24.299
want to do it. And Nintendo sells a lot of physical,
628
00:28:24.339 --> 00:28:26.599
like it's not like they're limping or something when they
629
00:28:26.619 --> 00:28:28.829
put out a game, It sells a ton of physical
630
00:28:28.869 --> 00:28:30.490
copies around the world.
631
00:28:30.490 --> 00:28:31.670
And especially in Japan.
632
00:28:32.029 --> 00:28:33.549
And as long as that's the case, they're just not
633
00:28:33.569 --> 00:28:36.069
going to stop doing it because that's an audience that
634
00:28:36.089 --> 00:28:37.730
they're very happy to keep happy.
635
00:28:38.710 --> 00:28:39.009
All right.
636
00:28:39.430 --> 00:28:41.809
Let's go ahead and take a break. When we come back,
637
00:28:42.690 --> 00:28:46.599
plenty of headlines to get into. We are going to
638
00:28:46.630 --> 00:28:48.470
offer you a way to skip out on these ads.
639
00:28:48.490 --> 00:28:50.920
If you go to giantbomb.com slash join, you get the
640
00:28:51.000 --> 00:28:53.140
ad-free version of the audio and the video show there.
641
00:28:53.200 --> 00:28:56.079
In the meantime, let's hear from our friends at videogame.town.
642
00:28:58.109 --> 00:29:00.809
This episode is brought to you by Video Game Town.
643
00:29:01.049 --> 00:29:03.670
Video Game Town is an independent media site where you
644
00:29:03.710 --> 00:29:07.849
can find fascinating articles, podcasts, and videos created by the
645
00:29:08.049 --> 00:29:11.069
best and brightest in video game journalism. In order to
646
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escape the industry is currently in, Video Game Town proudly
647
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presents the best in gaming coverage, joined by plenty of
648
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familiar faces, Kalief Adams, Jenna Stieber, Merritt Kay, Ian Walker,
649
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and more.
650
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Video Game Town is run by two friends, Grant and Jared,
651
00:29:29.759 --> 00:29:33.440
who bring their decades of experience covering games, movies, tech,
652
00:29:33.599 --> 00:29:39.029
and memes. They deliver the kind of analysis, editorials, podcasts, videos, rankings,
653
00:29:39.210 --> 00:29:42.920
and nerdy affairs that you can't find elsewhere. So check
654
00:29:42.940 --> 00:29:46.680
them out at videogame.town and be sure to subscribe to
655
00:29:46.700 --> 00:29:49.920
their Video Game Town Hall series wherever you get your podcasts.
656
00:29:50.200 --> 00:29:51.200
If you want to support the.
657
00:29:51.160 --> 00:29:55.019
Return of fully independent web media, you can directly support
658
00:29:55.180 --> 00:30:00.140
at patreon.com slash videogametown for exclusive articles and podcasts.
659
00:30:00.599 --> 00:30:03.960
Video game town. Video game town. Video game town. Video
660
00:30:03.980 --> 00:30:06.480
game town. Video game town. Video game town.
661
00:30:08.160 --> 00:30:10.619
We're back for Game Mess Mornings. I'm Jeff Grubb. That's
662
00:30:10.680 --> 00:30:15.410
John Martin. Let's continue on here with Konami. Konami wants
663
00:30:15.630 --> 00:30:19.190
annual Silent Hill games and is working on, quote, many
664
00:30:19.930 --> 00:30:22.829
unannounced projects. This is from Dave Aubrey at VGC. Shout
665
00:30:22.849 --> 00:30:25.150
out to Dave for all the stories today. Konami wants
666
00:30:25.190 --> 00:30:28.150
to make Silent Hill an annual franchise. That's according to
667
00:30:28.190 --> 00:30:34.069
franchise producer Matoi Okamoto at Gamescom 2026. Our aim is
668
00:30:34.170 --> 00:30:37.130
to hopefully have an annual release of new games, Okamoto
669
00:30:37.190 --> 00:30:41.390
said to GamesRadar +. The Japanese and Scottish settings of
670
00:30:41.630 --> 00:30:44.400
Silent Hill F and the upcoming Silent Hill Townfall are
671
00:30:44.460 --> 00:30:47.720
no accident either. And the series has been moving away
672
00:30:47.759 --> 00:30:50.980
from its original setting on purpose. If we stay laser
673
00:30:51.019 --> 00:30:54.279
focused on the same American setting, that would exhaust narrative
674
00:30:54.319 --> 00:30:57.359
possibilities and also potentially cause fatigue for the player base.
675
00:30:58.099 --> 00:31:00.400
And that's Akimoto continuing to explain the situation.
676
00:31:00.849 --> 00:31:03.069
So in order to make Silent Hill an annual franchise,
677
00:31:03.210 --> 00:31:06.609
multiple games will need to be developed simultaneously. And that's
678
00:31:06.630 --> 00:31:10.170
something Konami already has underway. There are still many projects
679
00:31:10.190 --> 00:31:13.970
that are still under the works and very unannounced titles,
680
00:31:14.029 --> 00:31:17.420
he continued. So, obviously, we can't go into specifics, but
681
00:31:17.440 --> 00:31:19.819
there are still many projects that we are currently exploring
682
00:31:19.920 --> 00:31:22.160
and working on as we speak. We would like to
683
00:31:22.200 --> 00:31:24.579
let players know that we have more experiences coming up
684
00:31:24.700 --> 00:31:27.119
and many types of games that we believe will be
685
00:31:27.180 --> 00:31:30.190
able to provide positive kinds of surprises for players waiting
686
00:31:30.650 --> 00:31:33.329
for this for the series.
687
00:31:34.490 --> 00:31:36.269
People seem to be impressed by Townfall.
688
00:31:37.269 --> 00:31:39.410
Jordan Midler at VGC did say, after I left the
689
00:31:39.450 --> 00:31:41.920
hands-off demo of Silent Hill Townfall, It was hard to
690
00:31:41.960 --> 00:31:43.920
think about much else. The elephant in the room is
691
00:31:43.960 --> 00:31:46.259
that as a Scottish person, it's novel to see my
692
00:31:46.299 --> 00:31:50.000
country represented, but not only that represented so authentically.
693
00:31:51.160 --> 00:31:51.400
Yeah.
694
00:31:51.480 --> 00:31:54.700
So that game's out September 24th. That's a silent Hill
695
00:31:54.740 --> 00:31:57.460
this year. It seems like they are, they have a
696
00:31:57.480 --> 00:31:59.859
silent Hill one remake with Bloober in the works. So
697
00:31:59.940 --> 00:32:04.160
we can count that as a future project. I mean, it's,
698
00:32:04.400 --> 00:32:06.799
it's working right. I mean, I, I think people are
699
00:32:06.839 --> 00:32:08.420
saying a lot of fans when I'm kind of like
700
00:32:08.880 --> 00:32:11.150
check the vibe on people. They're saying, hey, if the
701
00:32:11.190 --> 00:32:14.410
Silent Hill Townfall is good, if it's somewhere in the
702
00:32:14.470 --> 00:32:16.750
realm of the last two games of Silent Hill F
703
00:32:16.809 --> 00:32:21.490
and Silent Hill 2 Remake, this will be undoubtedly the
704
00:32:21.630 --> 00:32:23.670
best period of Silent Hill games ever.
705
00:32:24.190 --> 00:32:26.180
The best time to be a Silent Hill fan ever.
706
00:32:26.660 --> 00:32:29.500
And it's kind of hard to be like, okay, well,
707
00:32:29.519 --> 00:32:32.920
they've earned this sort of place that they found themselves in.
708
00:32:33.720 --> 00:32:35.519
Let's just have faith that they can keep it going
709
00:32:35.619 --> 00:32:38.480
because they've shown they can. What else is there to
710
00:32:38.539 --> 00:32:39.309
say about this, John?
711
00:32:40.819 --> 00:32:44.559
Not much, but I think in a comparison to Capcom,
712
00:32:44.599 --> 00:32:47.950
what Konami has really been doing well is finding partners
713
00:32:47.990 --> 00:32:52.410
who understand their franchises, understand what makes those pillars and
714
00:32:52.509 --> 00:32:54.549
IPs great. Bloober Team was such a good get for
715
00:32:54.589 --> 00:32:56.950
them because it set them up for these wins with
716
00:32:57.029 --> 00:33:00.539
Silent Hill up and hopefully Townfall. It's looking really, really good.
717
00:33:01.779 --> 00:33:03.400
But yeah, this is the kind of thing where it's
718
00:33:03.460 --> 00:33:08.099
like Konami... is we're kind of in the comeback Konami era.
719
00:33:08.220 --> 00:33:10.880
So it kind of is making sense that they need
720
00:33:10.960 --> 00:33:14.019
to rely on these others represent. Yeah. Oh my God.
721
00:33:14.059 --> 00:33:16.480
I'm so excited. I'm so excited for Castlevania. This is
722
00:33:16.500 --> 00:33:18.440
a completely aside. That's going to be great.
723
00:33:18.660 --> 00:33:19.269
Absolutely.
724
00:33:20.490 --> 00:33:23.089
But yeah, like they're, they're playing to their strengths of like,
725
00:33:23.589 --> 00:33:26.289
we've lent our IPS to other people. We forged relationships
726
00:33:26.349 --> 00:33:28.170
and that's how we're going to be doing this as
727
00:33:28.230 --> 00:33:30.730
opposed to cranking our internal studios, which they kind of
728
00:33:30.750 --> 00:33:32.730
need to build up again, because like it's, it had
729
00:33:32.769 --> 00:33:37.009
been like over a decade since, really any games had
730
00:33:37.029 --> 00:33:41.539
been made that weren't Pachinko like adjacent, I guess, but yeah.
731
00:33:41.690 --> 00:33:44.420
Like they had, uh, some free to play stuff that
732
00:33:44.460 --> 00:33:46.299
made them, made them a lot of money for years there.
733
00:33:46.319 --> 00:33:50.440
They had, uh, e-football that was actually successful making money
734
00:33:50.480 --> 00:33:54.230
at least. Um, and before that, you know, pro evolution soccer, uh, Um,
735
00:33:54.450 --> 00:33:56.089
and that's kind of like, Oh, so when you would
736
00:33:56.109 --> 00:33:57.490
look at it, but no, Konami is doing just fine.
737
00:33:57.509 --> 00:33:59.309
I would bring up, man, I remember when Konami used
738
00:33:59.329 --> 00:34:01.309
to make video games and a bunch of pedantic assholes,
739
00:34:01.349 --> 00:34:02.049
cause it's video games.
740
00:34:02.069 --> 00:34:02.789
That's what we all are.
741
00:34:03.170 --> 00:34:05.269
We'd be like, Oh no, they're, they make so much money.
742
00:34:05.289 --> 00:34:07.390
They make more money than all these other video game companies.
743
00:34:07.509 --> 00:34:08.909
And I would try to be like, you know what
744
00:34:08.949 --> 00:34:10.409
I mean? And now we're here.
745
00:34:10.750 --> 00:34:13.230
This is what I meant. This is great. This is awesome.
746
00:34:13.510 --> 00:34:17.239
And the fact that they like just clocked that silent
747
00:34:17.280 --> 00:34:19.340
Hill was the key to this, that if they got
748
00:34:19.480 --> 00:34:22.630
silent Hill, right, it would sort of just unlock. not
749
00:34:22.650 --> 00:34:26.929
a good vibes and a steady revenue stream of man,
750
00:34:26.949 --> 00:34:29.860
the silent Hill fans and kind of gamers as a
751
00:34:30.070 --> 00:34:32.320
large monolith will eat up.
752
00:34:32.639 --> 00:34:34.639
All the horror content you can provide.
753
00:34:34.820 --> 00:34:36.199
If you want to just put out one of these
754
00:34:36.239 --> 00:34:40.059
a year from different developers and from different studios, and
755
00:34:40.099 --> 00:34:41.800
as long as they are of a certain quality level,
756
00:34:42.429 --> 00:34:44.550
they will just every single one of these, they're not
757
00:34:44.570 --> 00:34:45.360
going to get tired of it.
758
00:34:45.789 --> 00:34:47.769
And now you've also considered.
759
00:34:47.389 --> 00:34:50.989
That possibility from the beginning here, It wasn't like, let's
760
00:34:51.030 --> 00:34:54.809
do five games back in Silent Hill, like always, and
761
00:34:54.849 --> 00:34:57.110
then maybe eventually we'll take a risk and try something else.
762
00:34:57.150 --> 00:34:59.030
No, they knew immediately, hey, this is what we want
763
00:34:59.050 --> 00:35:01.340
to do. We want to have a lot of these games.
764
00:35:01.800 --> 00:35:02.719
What would be a.
765
00:35:02.760 --> 00:35:05.019
Sort of blockade to making sure that people don't get
766
00:35:05.079 --> 00:35:08.260
exhausted or that they might get exhausted by this? And
767
00:35:08.280 --> 00:35:09.980
it's like, yeah, having the same setting over and over
768
00:35:10.000 --> 00:35:12.219
again probably is something that you should break pretty early on.
769
00:35:12.219 --> 00:35:15.579
They did. They succeeded. They succeeded. And I think most
770
00:35:15.659 --> 00:35:17.179
fans are welcoming this.
771
00:35:17.280 --> 00:35:20.510
Even the most skeptical and cynical Silent Hill fans seem
772
00:35:20.530 --> 00:35:22.210
to be like, hey, we're OK with this because we've
773
00:35:22.250 --> 00:35:24.909
seen they've been through the bleakest shit with this series.
774
00:35:25.849 --> 00:35:28.670
And so they know what that looks like. And this
775
00:35:28.809 --> 00:35:30.809
is maybe if they don't love every single one. I
776
00:35:30.849 --> 00:35:32.429
don't think most of them are like, well, this feels
777
00:35:32.469 --> 00:35:34.570
like what Silent Hill is going to be like forever.
778
00:35:35.489 --> 00:35:37.329
So I can expect if I don't like this one,
779
00:35:37.369 --> 00:35:39.329
if I don't enjoy this one, the next one could
780
00:35:39.369 --> 00:35:41.969
be my shit. And that has got to be a
781
00:35:42.030 --> 00:35:44.199
good feeling for people who have spent a lot of
782
00:35:44.239 --> 00:35:48.219
time loving these games. I hope that they're able to
783
00:35:48.280 --> 00:35:51.699
do the same thing for Castlevania and a bunch of others. Man,
784
00:35:51.719 --> 00:35:55.460
if they get this next Castlevania right and then try
785
00:35:55.480 --> 00:35:57.820
a 3D Castlevania and sort of bounce back and forth
786
00:35:57.860 --> 00:36:01.780
between Metroidvanias and 3D ones, I would be very excited.
787
00:36:01.820 --> 00:36:04.219
That'd be very, very great. Uh, all right.
788
00:36:04.239 --> 00:36:07.340
There was 18 minutes of fable gameplay out of games.
789
00:36:07.400 --> 00:36:09.780
Com the sort of big thing here is they really
790
00:36:09.800 --> 00:36:13.320
did hone in on, uh, the NPCs and how, uh,
791
00:36:13.400 --> 00:36:19.039
scripted and authored they all are. There's 400 individualized NPCs
792
00:36:19.079 --> 00:36:22.710
that are all voiced and interactable. They might have, they
793
00:36:22.730 --> 00:36:24.789
have their own homes, their own personalities, their own hobbies,
794
00:36:24.809 --> 00:36:28.210
their own traits, their own schedules. Um, you see this
795
00:36:28.250 --> 00:36:29.710
a little bit in the trailer, at least for one
796
00:36:29.750 --> 00:36:33.489
of them. And, uh, I think that's going to be
797
00:36:33.750 --> 00:36:35.590
the make or break for this game because they also
798
00:36:35.650 --> 00:36:38.699
showed combat and it looked very stock standard. It looked
799
00:36:38.739 --> 00:36:42.280
very off-the-shelf combat system. Obviously, there's going to be magic
800
00:36:42.300 --> 00:36:44.420
and stuff like that, but just swinging the sword, it
801
00:36:44.440 --> 00:36:48.360
didn't look inspired or anything like that. So it's going
802
00:36:48.380 --> 00:36:51.940
to come down to interacting with that world and what
803
00:36:51.980 --> 00:36:52.739
that feels like.
804
00:36:53.260 --> 00:36:54.949
And it does seem like that's where they put most
805
00:36:55.010 --> 00:36:55.670
of their effort.
806
00:36:55.989 --> 00:36:58.630
And based on this 18 minutes, what I watched of it,
807
00:36:58.630 --> 00:37:01.550
I was like, okay, there's something here. Obviously, I want
808
00:37:01.570 --> 00:37:04.409
to mess around with myself and see what that's like.
809
00:37:04.449 --> 00:37:05.750
Did you get a chance to watch any of this
810
00:37:05.789 --> 00:37:06.570
or see this for yourself?
811
00:37:07.489 --> 00:37:07.750
Yeah.
812
00:37:07.789 --> 00:37:11.750
So I've watched it like 35 minutes ago at like,
813
00:37:11.889 --> 00:37:14.300
or like 40 minutes ago at like three times speed. Um,
814
00:37:15.090 --> 00:37:17.539
I think Sim heads are going to really, really like this.
815
00:37:17.619 --> 00:37:20.659
Like I, I legitimately think it looks really, really good.
816
00:37:20.699 --> 00:37:24.099
I feel like the faces have been getting better and better. Um, I,
817
00:37:24.260 --> 00:37:26.699
as someone who has dabbled in all three fable games
818
00:37:26.780 --> 00:37:29.239
and kind of bounced off, this looks really, really cool.
819
00:37:29.280 --> 00:37:32.440
And I'm excited to see people who enjoy this, enjoy this. Um,
820
00:37:32.920 --> 00:37:36.210
but yeah, I mean, this is kind of doing what
821
00:37:36.269 --> 00:37:37.969
you would kind of want from this sort of game
822
00:37:38.030 --> 00:37:41.590
of making this tight knit community of like people and,
823
00:37:41.750 --> 00:37:46.989
and getting invested in there. Um, again, not super for me, uh,
824
00:37:47.130 --> 00:37:50.280
but I, I think what is there is going to
825
00:37:50.320 --> 00:37:55.860
be great SIM serviceable combat. Um, yeah, it, I think
826
00:37:56.000 --> 00:38:00.679
Xbox does have something good on their hands, which also, yeah,
827
00:38:00.699 --> 00:38:03.179
go ahead. Well, I was, I was also going to
828
00:38:03.199 --> 00:38:05.639
bring up the, the, the boycott cause they're, you.
829
00:38:05.599 --> 00:38:06.360
Know, no, please.
830
00:38:06.400 --> 00:38:06.619
Yeah.
831
00:38:06.639 --> 00:38:06.719
Yeah.
832
00:38:06.739 --> 00:38:10.659
They're under, yeah, they're invested in a, in a genocide.
833
00:38:10.679 --> 00:38:12.809
So that's, that's great. That's right. That's awesome.
834
00:38:12.869 --> 00:38:13.949
Yeah. Yep.
835
00:38:14.030 --> 00:38:16.150
It's kind of thing where it's like, yeah, I think
836
00:38:16.170 --> 00:38:17.809
about it every time, you know, but it's, I always
837
00:38:17.849 --> 00:38:19.829
follow these games. It's like, man, that's from that studio
838
00:38:19.869 --> 00:38:22.010
I like. And then it's always, oh yeah, it's Microsoft. And,
839
00:38:22.489 --> 00:38:24.170
but it's worth bringing up every time. This is a
840
00:38:24.730 --> 00:38:28.349
company that at a high level, Xbox is under BDS boycott.
841
00:38:29.710 --> 00:38:31.849
Yeah. Game looks nice. It does.
842
00:38:31.869 --> 00:38:36.989
I think especially the environments, it seems very detailed and does,
843
00:38:37.260 --> 00:38:38.860
it is kind of one of the, you know, the
844
00:38:38.880 --> 00:38:43.760
things I always like want from games instead of a vast,
845
00:38:43.900 --> 00:38:46.980
massive open world with tons of stuff, maybe just scale
846
00:38:47.000 --> 00:38:49.920
down a little bit and, and fill that with all
847
00:38:49.980 --> 00:38:53.579
kinds of cool things to interact with. and then really
848
00:38:55.079 --> 00:38:58.119
have a group of NPCs that are fully fleshed out.
849
00:38:58.550 --> 00:39:00.829
And 400's a huge number still.
850
00:39:01.070 --> 00:39:04.730
If you play this game for 100 hours, you probably
851
00:39:04.750 --> 00:39:07.090
still only interact with a fraction of those in any
852
00:39:07.170 --> 00:39:10.909
meaningful way. So that's going to feel like a world
853
00:39:10.949 --> 00:39:13.690
that has so much going on that it could feel
854
00:39:13.730 --> 00:39:15.269
alive if they're able to nail these things.
855
00:39:15.349 --> 00:39:19.829
But we'll see. I'm always rooting for Playground. I am.
856
00:39:20.110 --> 00:39:20.949
I like that studio.
857
00:39:21.409 --> 00:39:24.679
The fact that they are trying this new genre, this
858
00:39:24.739 --> 00:39:26.159
is one of those things where it's like you just
859
00:39:26.199 --> 00:39:27.969
want this to work out for them, because if it does,
860
00:39:28.469 --> 00:39:29.110
then they can.
861
00:39:29.369 --> 00:39:30.789
It feels like they can really do anything.
862
00:39:31.150 --> 00:39:32.889
And if it doesn't, then they got to go back
863
00:39:32.929 --> 00:39:35.510
and make 10 more Forza Horizons. Not that I would
864
00:39:35.550 --> 00:39:39.489
complain about that necessarily, but obviously they wanted to make
865
00:39:39.530 --> 00:39:40.360
this for a reason.
866
00:39:40.719 --> 00:39:42.820
And hopefully it works out for them. Can't help but
867
00:39:42.860 --> 00:39:43.719
root for that studio.
868
00:39:44.460 --> 00:39:44.639
Right.
869
00:39:45.059 --> 00:39:46.840
All right. Panic.
870
00:39:47.420 --> 00:39:50.199
The studio, the company, the ones that made the crank handheld,
871
00:39:50.659 --> 00:39:54.800
the Playdate, they're actually refunding people the tariffs that people
872
00:39:54.840 --> 00:39:57.719
paid on their Playdates. This is from Nicole Carpenter and
873
00:39:57.760 --> 00:40:03.110
Diego Arguello at Game Developer. Crank-driven handheld Playdate maker Panic
874
00:40:03.309 --> 00:40:06.010
emailed customers this week to spread some good news. The
875
00:40:06.050 --> 00:40:09.409
company received tariff refunds from the United States government and
876
00:40:09.449 --> 00:40:12.869
is passing that along to customers. People who purchased a
877
00:40:12.889 --> 00:40:15.329
Playdate from Panic during the period in which the tariffs
878
00:40:15.369 --> 00:40:17.599
were charged received We'll get the refunds.
879
00:40:18.199 --> 00:40:19.840
There was a specific window of time this.
880
00:40:19.760 --> 00:40:24.019
Year where we did charge tariffs to customers. Panic co-founder
881
00:40:24.119 --> 00:40:27.820
Cable Sasser explained in an email to game developer confirming
882
00:40:27.840 --> 00:40:30.900
the news. We tried absorbing the cost for a while,
883
00:40:30.920 --> 00:40:33.579
but that was financially difficult for a small company like ours.
884
00:40:34.019 --> 00:40:36.800
We made the tariff a very obvious and clearly labeled
885
00:40:36.900 --> 00:40:40.539
line item on checkout for any customer affected. Panic also
886
00:40:40.579 --> 00:40:43.219
set up a website to explain the 19% tariff surcharge.
887
00:40:43.219 --> 00:40:46.739
19% is what it got up to. That's fucking stupid.
888
00:40:46.780 --> 00:40:49.239
The United States Supreme Court ruled that United States President
889
00:40:49.280 --> 00:40:52.409
Donald Trump's tariffs were not a legal use, surprise, of
890
00:40:52.449 --> 00:40:56.110
the International Emergency Economic Powers Act. Companies impacted by the
891
00:40:56.130 --> 00:40:58.230
tariffs had to apply for their share of the refund.
892
00:40:58.630 --> 00:41:01.829
Some companies, like Nintendo, are keeping the refund money. Most
893
00:41:01.849 --> 00:41:04.309
of these companies are, and they are massive. Now, it
894
00:41:04.369 --> 00:41:06.170
is worth pointing out the difference for a lot of
895
00:41:06.210 --> 00:41:09.710
these things is Nintendo just raised their prices.
896
00:41:10.190 --> 00:41:10.909
That's what they did.
897
00:41:12.659 --> 00:41:16.960
The companies that did charge a separate surcharge, a tariff fee,
898
00:41:17.119 --> 00:41:20.099
and made it a separate line item, they're the ones
899
00:41:20.280 --> 00:41:24.179
most susceptible to lawsuits or people saying, hey, give me
900
00:41:24.219 --> 00:41:28.480
that money back because it's very clearly marked and separated
901
00:41:28.539 --> 00:41:30.219
out from the cost of the product. That was sort
902
00:41:30.239 --> 00:41:32.360
of the legal theory from the beginning where the companies
903
00:41:32.380 --> 00:41:34.679
that just raised prices and they could say, we're allowed
904
00:41:34.699 --> 00:41:36.780
to set our prices and there's multiple reasons we raised
905
00:41:36.800 --> 00:41:38.929
the price, not just tariffs. So we can't just like
906
00:41:39.219 --> 00:41:43.239
unravel that. Now, we all know mostly bullshit, although there
907
00:41:43.300 --> 00:41:45.159
are a lot of reasons to raise prices. We know
908
00:41:45.179 --> 00:41:48.699
that at that time, tariffs were the main reason. But
909
00:41:49.139 --> 00:41:50.710
just legally, a lot of these companies were going to
910
00:41:50.730 --> 00:41:52.670
be protected because you are allowed to set the price
911
00:41:52.710 --> 00:41:55.150
for your own products. That's a freedom that is not
912
00:41:55.170 --> 00:41:57.329
going to be something that the United States of America
913
00:41:57.730 --> 00:41:59.530
is going to go after a lot of companies for
914
00:42:00.650 --> 00:42:05.210
in our capitalist system. Either way, though, no one was
915
00:42:05.250 --> 00:42:08.719
compelling panic to do this. They just did it. Very cool, right?
916
00:42:09.789 --> 00:42:13.730
It's insanely cool. And it's, it's, they're one of the
917
00:42:13.809 --> 00:42:16.670
only like video game manufacturers, I guess you call that,
918
00:42:16.710 --> 00:42:20.650
that are like doing these pro consumer moves. Um, it really,
919
00:42:20.750 --> 00:42:23.869
really just impassions like a smaller fan base like that
920
00:42:24.309 --> 00:42:28.869
makes people want to invest more in the community. And I, we,
921
00:42:29.050 --> 00:42:32.329
we very rarely see situations like this and, uh, just
922
00:42:32.369 --> 00:42:34.809
makes me, makes me happier, uh, knowing that these guys
923
00:42:34.849 --> 00:42:38.619
are around. Very cool device to like always, always new
924
00:42:38.659 --> 00:42:40.079
games are coming out that I'm like, oh, that looks
925
00:42:40.119 --> 00:42:41.010
really cool. I should get that.
926
00:42:42.210 --> 00:42:46.329
They're also just a really good publisher. Panic. They do.
927
00:42:46.349 --> 00:42:49.389
They do. Happier or happier here. Was that what it was?
928
00:42:49.409 --> 00:42:52.289
Let's see here. Panic Games. Oh, they just you know
929
00:42:52.309 --> 00:42:54.380
what they just did. Maybe game of the year. Big walk.
930
00:42:54.840 --> 00:42:55.360
They published.
931
00:42:55.500 --> 00:42:56.099
Oh, my God.
932
00:42:56.260 --> 00:42:58.079
OK, wow. Yeah. Yeah.
933
00:42:58.340 --> 00:42:58.440
Right.
934
00:42:58.460 --> 00:43:00.880
And they did a despilote and blip. Oh, plus. That's right.
935
00:43:00.900 --> 00:43:01.059
That.
936
00:43:01.360 --> 00:43:03.750
Yes. Thank goodness you're here. What it is. man, I
937
00:43:04.130 --> 00:43:07.050
like all this shit. All those games are awesome. Time flies.
938
00:43:07.070 --> 00:43:09.369
That was a good one. Uh, man. Okay.
939
00:43:09.389 --> 00:43:10.789
So yeah, they just, uh, they got a good eye
940
00:43:10.809 --> 00:43:13.239
for games as a publisher. And then I do, I
941
00:43:13.300 --> 00:43:17.860
really enjoy the play date. So just excellent, excellent company. Uh,
942
00:43:18.079 --> 00:43:22.940
Metal Gear Solid 4. It's Metal Gear Solid 4's liberation day, everybody.
943
00:43:23.079 --> 00:43:28.440
It has escaped the disgusting confines of the cell processor.
944
00:43:28.800 --> 00:43:32.019
The PlayStation 3 shall no longer hold back Metal Gear
945
00:43:32.059 --> 00:43:33.860
Solid 4.
946
00:43:33.860 --> 00:43:36.539
Let's go. You can play it everywhere today.
947
00:43:36.639 --> 00:43:41.039
Metal Gear Solid Master Collection Volume 2 releases today, which
948
00:43:41.079 --> 00:43:45.320
means Metal Gear Solid 4 is finally, officially playable on
949
00:43:45.400 --> 00:43:49.639
something besides a PS3. Metal Gear Solid 4 has effectively
950
00:43:49.659 --> 00:43:53.869
been trapped on Sony's 2006 hardware since its 2008 release.
951
00:43:54.530 --> 00:43:57.809
The collection is also reviewing reasonably well, and a lot
952
00:43:57.829 --> 00:44:00.409
of people who I consider to be Metal Gear Solid
953
00:44:00.429 --> 00:44:05.090
fans insanos, uh, you know, are your Tam Hussein's out there. Uh,
954
00:44:06.150 --> 00:44:08.690
he was saying, yeah, this thing is, he's very happy
955
00:44:08.909 --> 00:44:11.010
with this and he's playing it and it was, it
956
00:44:11.030 --> 00:44:13.789
was great to see. So there's a switch to version
957
00:44:14.010 --> 00:44:16.210
and that reportedly also targets 60 frames per second.
958
00:44:16.429 --> 00:44:18.309
So you can kind of play this thing anywhere now.
959
00:44:18.429 --> 00:44:19.269
It's kind of amazing, huh?
960
00:44:20.110 --> 00:44:24.119
Yeah, it's cool. And then that's 99% of the entire series.
961
00:44:24.159 --> 00:44:25.699
I feel like five just needs to come to switch,
962
00:44:25.780 --> 00:44:27.599
but like, yeah, no, everyone can play everything.
963
00:44:27.780 --> 00:44:28.059
Yeah.
964
00:44:28.139 --> 00:44:32.150
It's really, really cool. Um, makes me excited for the future.
965
00:44:31.820 --> 00:44:34.760
Of Metal Gear. A little weird. A little weird to say.
966
00:44:34.800 --> 00:44:36.980
I still don't know how to say it. Yeah, I
967
00:44:37.019 --> 00:44:40.780
definitely am because it's, again, we're talking about Konami, right?
968
00:44:40.940 --> 00:44:44.739
And I get that the, again, the insanos, Dan Reichertz,
969
00:44:44.800 --> 00:44:49.710
will be like, don't ever do it without Kojima. I
970
00:44:49.750 --> 00:44:52.349
just don't have that same feeling where it's like, I
971
00:44:52.369 --> 00:44:54.349
don't know if I feel like someone who truly loved
972
00:44:54.389 --> 00:44:57.690
those games was put in charge and tried to do
973
00:44:57.710 --> 00:44:59.809
it in that style and had a certain, like, as
974
00:44:59.829 --> 00:45:03.329
long as they got a blessing from Kojima, I, I
975
00:45:03.369 --> 00:45:05.050
would be fine with it. Uh, but I know that
976
00:45:05.110 --> 00:45:08.730
is absolutely sacrilegious to so many people. So it's one
977
00:45:08.750 --> 00:45:11.449
of those things that just is no way guaranteed to happen. Uh,
978
00:45:11.570 --> 00:45:12.889
but I think if they, you know, they go back
979
00:45:12.909 --> 00:45:15.639
and forth between remaking these games and then trying something
980
00:45:15.699 --> 00:45:17.400
new and maybe it would have to be quite different
981
00:45:17.440 --> 00:45:19.880
just to like separate itself from what Kojima would make.
982
00:45:20.519 --> 00:45:21.340
But I don't know.
983
00:45:21.559 --> 00:45:23.940
We'll, we'll see if that's even possible. There's a good chance.
984
00:45:24.000 --> 00:45:26.800
It just never happens. Cause it's a third rail of
985
00:45:26.820 --> 00:45:28.340
a sort. True.
986
00:45:28.679 --> 00:45:31.489
But, I mean, with four out now, like all you
987
00:45:31.510 --> 00:45:33.389
need is four in Revengeance. And then that's kind of
988
00:45:33.570 --> 00:45:37.070
a is a clean slate of source to make new
989
00:45:37.110 --> 00:45:39.769
stories in the future without having to, you know, have
990
00:45:39.789 --> 00:45:42.650
to deal with all the intricacies of like working with
991
00:45:42.949 --> 00:45:46.489
a Kojima level plot. So I really have no idea.
992
00:45:46.809 --> 00:45:50.789
It'll it's weird. I get I get a little nervous
993
00:45:50.849 --> 00:45:52.829
about it, but I'm excited to see what the future
994
00:45:52.869 --> 00:45:53.449
holds regardless.
995
00:45:54.929 --> 00:45:58.090
I like crafty NYC's Chad remake that sun game just
996
00:45:58.110 --> 00:45:58.750
to fuck with them.
997
00:45:59.250 --> 00:45:59.389
Yeah.
998
00:45:59.409 --> 00:46:00.769
Remake. Yeah.
999
00:46:00.789 --> 00:46:01.349
Yeah.
1000
00:46:01.590 --> 00:46:05.849
Hell yeah. Listen, if they put out some.
1001
00:46:05.690 --> 00:46:08.429
Peripheral that attached to the switch to that was a
1002
00:46:08.570 --> 00:46:11.860
sun dial or whatever, a sun of solar meter. i
1003
00:46:11.880 --> 00:46:13.960
would yeah i think i think it has one built
1004
00:46:14.019 --> 00:46:16.199
in right because it uses light in the car yeah
1005
00:46:16.260 --> 00:46:17.539
well i mean yeah but like i think the switch
1006
00:46:17.539 --> 00:46:20.300
2 has a sun or a light uh detector because
1007
00:46:20.320 --> 00:46:22.949
that's how it does the auto brightness level so could
1008
00:46:22.989 --> 00:46:25.429
a game tap into that on an api level and
1009
00:46:25.449 --> 00:46:28.489
they could just make a bock tie maybe i don't
1010
00:46:28.510 --> 00:46:30.469
know i don't know but maybe it can't tell the
1011
00:46:30.510 --> 00:46:32.400
difference maybe it probably can tell if it has to
1012
00:46:32.420 --> 00:46:34.800
be over a certain brightness level it's like clearly someone
1013
00:46:34.840 --> 00:46:39.219
is outside who the fuck knows All right. Kingdom Hearts
1014
00:46:39.219 --> 00:46:41.860
4 information will have to wait after a bit of
1015
00:46:41.940 --> 00:46:44.889
a gap. This is also from Dave Aubrey at VGC.
1016
00:46:45.989 --> 00:46:48.489
The next Kingdom Hearts 4 trailer will be released after
1017
00:46:48.929 --> 00:46:51.070
a bit of a gap. That's according to Kingdom Hearts
1018
00:46:51.070 --> 00:46:55.780
4 game director Tetsuya Nomura and Tai Yasue. The duo
1019
00:46:56.050 --> 00:47:00.300
spoke with Famitsu about Yeah, about Kingdom Hearts 4, but
1020
00:47:00.320 --> 00:47:03.460
the next trailer might be some time away. The release
1021
00:47:03.519 --> 00:47:06.019
is still scheduled for late next year, and the development
1022
00:47:06.039 --> 00:47:08.079
team is in the final stages, so we'll be focusing
1023
00:47:08.119 --> 00:47:11.510
on that for a while, Nomura told Famitsu. We're currently
1024
00:47:11.530 --> 00:47:13.849
considering when to release the next information, so there will
1025
00:47:14.269 --> 00:47:16.650
likely be a bit of a gap. This sounds like
1026
00:47:16.809 --> 00:47:20.849
the normal thing, John, of creating assets, creating trailers, whether
1027
00:47:20.889 --> 00:47:24.269
that's the studio itself doing it or handing it off
1028
00:47:24.309 --> 00:47:28.079
to a third party to create a CGI trailer. regardless
1029
00:47:28.119 --> 00:47:29.860
of any of that, it takes a lot of time
1030
00:47:29.880 --> 00:47:31.840
and a lot of resources away from the people making
1031
00:47:31.900 --> 00:47:33.980
the game. And so that's why we get those things
1032
00:47:34.019 --> 00:47:36.760
less frequently these days. And they're like, Hey, we did one.
1033
00:47:37.380 --> 00:47:39.239
We're good for a while. We're going to go back
1034
00:47:39.260 --> 00:47:41.659
to work on the game. And that's, that's always the
1035
00:47:41.719 --> 00:47:44.199
right choice these days. It seems like we, you know,
1036
00:47:44.239 --> 00:47:45.909
come back to us when the thing is much closer
1037
00:47:46.119 --> 00:47:47.789
and you can do the, the, the run up in
1038
00:47:47.809 --> 00:47:49.750
the final two to three months. And then we can
1039
00:47:49.769 --> 00:47:52.269
start talking about the game again. Once you've mostly finished
1040
00:47:52.329 --> 00:47:53.090
that work, right?
1041
00:47:54.050 --> 00:47:56.590
Yeah. I, and that does make the most sense. Um,
1042
00:47:57.179 --> 00:47:59.510
I as someone who really likes Kingdom Hearts, I think
1043
00:47:59.530 --> 00:48:02.190
this makes a lot of sense because sometimes less is
1044
00:48:02.230 --> 00:48:05.110
more in those trailers. You kind of get to piece
1045
00:48:05.150 --> 00:48:06.750
it out a little bit more, get people a little
1046
00:48:06.769 --> 00:48:09.969
bit more excited as opposed to just like showing you're
1047
00:48:10.090 --> 00:48:13.539
like revealing your hand like right or right away, especially
1048
00:48:13.559 --> 00:48:15.519
for something that takes as long to develop as Kingdom Hearts.
1049
00:48:15.539 --> 00:48:17.780
Like I'm assuming this is going to be like December
1050
00:48:17.800 --> 00:48:19.739
or November of next year. And there's going to be
1051
00:48:19.800 --> 00:48:22.849
so many state of play, so many game awards and
1052
00:48:23.170 --> 00:48:26.230
summer games fest to show this off. Square seems more
1053
00:48:26.309 --> 00:48:29.289
now than ever, just willing to show stuff off everywhere,
1054
00:48:29.630 --> 00:48:34.349
especially as it's coming to everything. But yeah, it's also
1055
00:48:34.389 --> 00:48:37.949
a weird thing because Tetsuya Nomura loves to hide his
1056
00:48:38.150 --> 00:48:40.590
like meta textual stuff in all these trailers and it
1057
00:48:40.610 --> 00:48:43.179
gives him more time to like mess with your heads
1058
00:48:43.300 --> 00:48:49.440
and all this crazy Illuminati nonsense. It's a, I don't know.
1059
00:48:49.780 --> 00:48:52.199
It's very weird to, but like, it's very weird to
1060
00:48:52.239 --> 00:48:54.420
read this man. He is one of a kind in
1061
00:48:54.440 --> 00:48:55.099
the industry.
1062
00:48:56.099 --> 00:48:58.320
Uh, they did say that there, uh, let's see before
1063
00:48:58.340 --> 00:49:00.579
signing off, he teases plans for the series is 25th
1064
00:49:00.599 --> 00:49:03.880
anniversary without promising a new trailer. Also, there will be
1065
00:49:03.900 --> 00:49:06.409
something planned for next year's 25th anniversary. So please look
1066
00:49:06.429 --> 00:49:09.369
forward to the, to the announcement. Uh, let's see here
1067
00:49:09.429 --> 00:49:12.050
as anniversary exhibition is confirmed to be taking place in
1068
00:49:12.449 --> 00:49:16.829
Roppongi starting February 5th, 2027. So this may be more,
1069
00:49:17.079 --> 00:49:20.260
when more Kingdom Hearts 4 information is revealed, speculates Dave.
1070
00:49:21.340 --> 00:49:24.280
And then they mentioned Kingdom Hearts 4 English voiceover recording
1071
00:49:24.440 --> 00:49:27.610
is 60 to 70% complete, 6-7.
1072
00:49:27.739 --> 00:49:29.989
So Kingdom Hearts 4 is still set for a late
1073
00:49:29.989 --> 00:49:33.150
2027 release. Yeah.
1074
00:49:33.309 --> 00:49:35.809
They also, you know, just as a reminder, that date,
1075
00:49:35.869 --> 00:49:38.210
that release date, they were very firm about that.
1076
00:49:38.989 --> 00:49:39.170
Yeah.
1077
00:49:39.190 --> 00:49:41.909
Morris said no chance that slips. So, uh, all of
1078
00:49:41.929 --> 00:49:44.599
these things are going to have to be very pretty solid. Um,
1079
00:49:45.099 --> 00:49:48.739
although talk is cheap, they could still easily delay the thing.
1080
00:49:49.139 --> 00:49:51.320
Uh, we'll see. Right. Yeah.
1081
00:49:51.420 --> 00:49:53.500
It's interesting. Cause I feel like now more than ever,
1082
00:49:53.559 --> 00:49:56.449
Disney is like so into kingdom hearts. Like they were
1083
00:49:56.489 --> 00:49:59.269
saying it's an, a billion dollar property. They're making an
1084
00:49:59.349 --> 00:50:01.590
anime show. So that even could be what they're showing
1085
00:50:01.670 --> 00:50:03.289
off later this year. Cause we have no idea what
1086
00:50:03.309 --> 00:50:03.989
that's going to cover.
1087
00:50:04.730 --> 00:50:05.989
Um, yeah.
1088
00:50:06.199 --> 00:50:09.929
Like, it's very, it's very cool to like actually have
1089
00:50:09.969 --> 00:50:12.690
a hard date for, it took like 13 years in
1090
00:50:12.710 --> 00:50:14.550
between two and three. So the fact that it's going
1091
00:50:14.570 --> 00:50:18.769
to be like, uh, 2019, 20, 27, eight years around
1092
00:50:18.789 --> 00:50:22.409
eight years is kind of crazy. I'm, I'm very excited
1093
00:50:22.429 --> 00:50:27.139
for this. It looks so gorgeous. I'm, I'm here. I'm,
1094
00:50:27.320 --> 00:50:29.420
I'm so deep in the Duffy of kingdom arts. It's
1095
00:50:29.440 --> 00:50:32.780
kind of bad. Like it's, I I'm very, very, very
1096
00:50:32.840 --> 00:50:33.599
excited for this game.
1097
00:50:33.760 --> 00:50:37.099
I did definitely get the urge to, um, to play
1098
00:50:37.119 --> 00:50:40.559
Kingdom Hearts 2. You know, I didn't enjoy playing Kingdom
1099
00:50:40.579 --> 00:50:42.920
Hearts 1, but I like everything else about it. I
1100
00:50:42.960 --> 00:50:45.260
like the Disney and the Final Fantasy and all that
1101
00:50:45.280 --> 00:50:48.449
stuff mashing together. And I do not, I'm not one
1102
00:50:48.489 --> 00:50:50.250
of these people like, the story's confusing.
1103
00:50:50.349 --> 00:50:53.429
So fuck it, man. What a bad game. Whatever, lots
1104
00:50:53.469 --> 00:50:56.769
of stories are confusing or I don't care about that. Yeah,
1105
00:50:56.809 --> 00:50:57.429
and bad, yes.
1106
00:50:57.449 --> 00:51:00.219
A lot of stories are bad and that just actually
1107
00:51:00.260 --> 00:51:02.059
doesn't matter to me most of the time.
1108
00:51:02.380 --> 00:51:04.039
And it does that. It's nothing to do with my
1109
00:51:04.079 --> 00:51:05.730
dislike for Kingdom Hearts 1.
1110
00:51:05.730 --> 00:51:08.190
So I'm like, I should see through this series and play,
1111
00:51:08.349 --> 00:51:10.780
not gonna play all of them, but I'll play the
1112
00:51:10.820 --> 00:51:12.219
main lines of maybe one or two others.
1113
00:51:12.840 --> 00:51:13.300
It's time.
1114
00:51:13.980 --> 00:51:17.019
Two legitimately has some of my favorite combat in any
1115
00:51:17.179 --> 00:51:20.980
action RPG I've like ever played. It's, it's so good.
1116
00:51:21.400 --> 00:51:23.280
But it requires a time investment, and there's only a
1117
00:51:23.679 --> 00:51:25.690
lot of people have a certain threshold they're willing to
1118
00:51:25.710 --> 00:51:25.969
put up with.
1119
00:51:25.989 --> 00:51:28.090
Yeah, this is happening before the end of 2026. That's
1120
00:51:28.309 --> 00:51:30.710
for sure. Yeah, no way. That's valid. Yeah.
1121
00:51:31.050 --> 00:51:31.530
All right.
1122
00:51:31.630 --> 00:51:33.010
Let's see. I think that does it for all the
1123
00:51:33.110 --> 00:51:34.010
big headlines.
1124
00:51:34.050 --> 00:51:36.639
Let's talk about this week, and that's mostly what is
1125
00:51:36.679 --> 00:51:39.719
happening today. As we've done this show, Xbox had its
1126
00:51:40.159 --> 00:51:42.820
second Gamescom broadcast. I think that was a big focus
1127
00:51:42.880 --> 00:51:43.440
on Call of Duty.
1128
00:51:43.480 --> 00:51:45.059
There was some other stuff there as well.
1129
00:51:45.739 --> 00:51:48.329
Not sure if any new headlines have come out since then.
1130
00:51:49.070 --> 00:51:51.030
But, you know, if they did... We'll talk about them
1131
00:51:51.070 --> 00:51:51.909
on tomorrow's show.
1132
00:51:51.929 --> 00:51:55.269
Uh, 3.00 PM today, as a reminder, GTA six and
1133
00:51:55.309 --> 00:51:58.989
extended look debuts on Netflix. We will have some sort
1134
00:51:59.030 --> 00:52:01.489
of talk over happening right then. It's not going to
1135
00:52:01.510 --> 00:52:02.969
be a straight talk over. We're going to kind of
1136
00:52:03.010 --> 00:52:06.119
scrub through the video, you know, break it down. Uh,
1137
00:52:06.170 --> 00:52:08.409
cause that's what's required to actually do that. But we
1138
00:52:08.429 --> 00:52:10.389
did get the green light from rockstar to do that.
1139
00:52:10.469 --> 00:52:13.900
So 3.00 PM we'll make it happen. And then 9.00
1140
00:52:13.900 --> 00:52:16.900
PM Eastern, that will be on the rockstar YouTube channels
1141
00:52:16.960 --> 00:52:18.920
and stuff. So, uh, If you don't want to get
1142
00:52:18.980 --> 00:52:20.440
Netflix or you want to, or you do want to
1143
00:52:20.460 --> 00:52:23.199
watch it uninterrupted, uh, which we won't be able to do. Uh,
1144
00:52:23.800 --> 00:52:25.599
you could do that later at 9 PM. If you
1145
00:52:25.679 --> 00:52:28.590
aren't going to sign up for Netflix, uh, and then tomorrow, no,
1146
00:52:28.730 --> 00:52:30.789
nothing really happened in the games industry. So we will
1147
00:52:30.829 --> 00:52:33.750
make something happen. Once again, the giant bomb video weekend
1148
00:52:33.809 --> 00:52:34.409
rental club.
1149
00:52:34.429 --> 00:52:36.170
Uh, we've got some cool artwork.
1150
00:52:36.190 --> 00:52:40.760
We'll debut from Jerem, uh, that really just absolutely slams.
1151
00:52:41.039 --> 00:52:43.019
Uh, And we'll kind of show off some of that stuff.
1152
00:52:43.559 --> 00:52:46.079
And then we'll hang out and have a fun game
1153
00:52:46.139 --> 00:52:48.480
rental night with our friends, just like we used to
1154
00:52:48.539 --> 00:52:49.119
for the N64.
1155
00:52:50.420 --> 00:52:50.980
All right.
1156
00:52:51.239 --> 00:52:53.500
Let's see a poll question from yesterday. Let's get caught
1157
00:52:53.679 --> 00:52:57.400
up on that. I'm going to refresh and get the
1158
00:52:57.440 --> 00:53:00.760
most recent results. Are you going to watch the GTA
1159
00:53:00.760 --> 00:53:03.480
6 and extended look on Netflix this week?
1160
00:53:03.480 --> 00:53:07.469
4,000 votes. Yes or no. We are options. I obviously am.
1161
00:53:07.670 --> 00:53:11.409
So are 31%. 60, 69% said no. Nice. Yeah, I.
1162
00:53:13.210 --> 00:53:15.489
Mean, I think that's where it is at with this audience.
1163
00:53:15.510 --> 00:53:20.300
I think people are done hearing about this game. I
1164
00:53:20.599 --> 00:53:22.800
don't think that means they won't play it. This is
1165
00:53:22.840 --> 00:53:24.420
not the same thing as people being like, I'm not
1166
00:53:24.440 --> 00:53:26.380
even going to touch that game. Although for many people,
1167
00:53:26.420 --> 00:53:28.980
it probably is, John. But I think mostly this is
1168
00:53:30.250 --> 00:53:32.150
Wake me up when I can actually play this game.
1169
00:53:32.289 --> 00:53:35.230
It's been so long. It's kind of, I've gotten into
1170
00:53:35.269 --> 00:53:37.889
so many other games. This doesn't really matter to me
1171
00:53:37.949 --> 00:53:39.650
until I can actually play it as a video game.
1172
00:53:39.670 --> 00:53:41.610
Cause that's what I like doing, playing the video games.
1173
00:53:42.039 --> 00:53:43.000
We've been stuck in this.
1174
00:53:43.320 --> 00:53:45.719
Let's talk about the video game coming out one day
1175
00:53:46.139 --> 00:53:48.599
for so long with this horse shit that I think
1176
00:53:48.639 --> 00:53:49.889
a lot of people are just done with it.
1177
00:53:49.920 --> 00:53:52.199
That's definitely what I read here, at least for this audience, John.
1178
00:53:53.000 --> 00:53:55.340
Yeah. I mean, I'm a hundred percent behind them. I'm
1179
00:53:55.400 --> 00:53:57.769
excited to finally get to try the game rather than
1180
00:53:57.929 --> 00:54:00.800
actually just worry about it and it being headlines and
1181
00:54:00.840 --> 00:54:04.960
absorbing literally every other aspect of the conversation around video
1182
00:54:04.980 --> 00:54:05.920
games for so long.
1183
00:54:06.380 --> 00:54:06.719
Um, yep.
1184
00:54:07.019 --> 00:54:08.639
Going to be cool. We'll be able to focus on
1185
00:54:09.000 --> 00:54:10.840
a lot of more diverse and cool games.
1186
00:54:11.480 --> 00:54:11.579
Yep.
1187
00:54:12.579 --> 00:54:13.019
All right.
1188
00:54:13.079 --> 00:54:15.000
A new poll question. We'll get to it here in
1189
00:54:15.039 --> 00:54:17.360
a second. Before we do that though, John, tell people
1190
00:54:17.380 --> 00:54:19.099
where they can find you on the internet, what you
1191
00:54:19.139 --> 00:54:20.760
have going on, all that good stuff.
1192
00:54:21.739 --> 00:54:21.960
Yeah.
1193
00:54:22.239 --> 00:54:24.340
Um, you can find me on blue sky. That's primarily
1194
00:54:24.380 --> 00:54:26.639
where I'm at right now. John Martin dot blue sky
1195
00:54:26.659 --> 00:54:32.719
dot social. Um, Yeah, kind of. It's been crazy over here.
1196
00:54:32.820 --> 00:54:34.429
I've been like away every weekend, so I haven't been
1197
00:54:34.449 --> 00:54:38.070
able to stream or anything really for a minute. But yeah,
1198
00:54:38.269 --> 00:54:40.570
you can follow me there. I post about everything. Love
1199
00:54:40.590 --> 00:54:44.230
talking about video games. Yeah, I'm just always excited to
1200
00:54:44.269 --> 00:54:47.849
be a part of this community. Everyone is absolutely fantastic. Oh,
1201
00:54:48.510 --> 00:54:51.139
if so, I'm trying to get and I know I
1202
00:54:51.179 --> 00:54:53.900
know you were trying to spray people with Final Fantasy 14.
1203
00:54:53.900 --> 00:54:55.900
I do need some help. I, I have a friend
1204
00:54:55.940 --> 00:54:58.099
who's also on the free trial. I need someone to
1205
00:54:58.139 --> 00:55:01.050
help us party up. It's really important that we get
1206
00:55:01.110 --> 00:55:05.489
him into there. So it's not time lost. Um, yeah, I, yeah,
1207
00:55:05.690 --> 00:55:08.349
I don't know. You could spray me too, to be honest.
1208
00:55:08.389 --> 00:55:11.130
Oh yeah. Absolutely. Going to get, get the rubber bullets
1209
00:55:11.250 --> 00:55:12.550
out and just put you guys all back in your
1210
00:55:12.590 --> 00:55:15.039
place for sure. Um, no, you, you do what you
1211
00:55:15.059 --> 00:55:16.280
got to do. You get that.
1212
00:55:16.360 --> 00:55:18.800
Listen, if you put a, a bat signal out like
1213
00:55:18.840 --> 00:55:20.960
that for final fantasy 14 in this community, it's going
1214
00:55:20.980 --> 00:55:21.619
to get answered.
1215
00:55:21.679 --> 00:55:23.320
So, uh, I need some sickos.
1216
00:55:23.360 --> 00:55:23.539
Yeah.
1217
00:55:23.920 --> 00:55:27.360
Yes, absolutely. That's going to happen now. All right. New
1218
00:55:27.409 --> 00:55:30.269
poll question. Have you ever played Metal Gear Solid 4?
1219
00:55:30.269 --> 00:55:30.789
Yes or no?
1220
00:55:30.969 --> 00:55:34.289
We'll get the results of that question on tomorrow's Game
1221
00:55:34.309 --> 00:55:37.349
Mess Morning. Speaking of Game Mess Mornings on Giant Bomb.
1222
00:55:38.110 --> 00:55:40.809
Later today on Giant Bomb, it's the voicemail dump truck.
1223
00:55:41.250 --> 00:55:43.940
We will then talk over this Grand Theft Auto, an
1224
00:55:44.559 --> 00:55:46.880
extended book. At least I'll be doing that. And then
1225
00:55:46.900 --> 00:55:50.400
we'll see who hops in there with me. And then, yeah,
1226
00:55:50.820 --> 00:55:53.239
it's going to be on to tomorrow where we're going
1227
00:55:53.260 --> 00:55:55.199
to have another Game Mess Mornings.
1228
00:55:55.570 --> 00:55:56.929
We are going to have UPF.
1229
00:55:57.329 --> 00:56:00.630
And then there is that Giant Bomb video, Weekend Rental Club,
1230
00:56:00.630 --> 00:56:01.389
6 p.m.
1231
00:56:01.429 --> 00:56:01.750
Eastern.
1232
00:56:01.989 --> 00:56:04.230
Come hang out with us, everybody. That's premium only, that
1233
00:56:04.250 --> 00:56:08.050
specific stream. So go sign up for, for giant bomb, uh,
1234
00:56:08.309 --> 00:56:11.409
premium giant bomb.com slash join. We might have a couple
1235
00:56:11.429 --> 00:56:13.929
of codes left for, uh, if you do sign up
1236
00:56:14.230 --> 00:56:16.789
to get blood dungeon, probably not that many left actually
1237
00:56:16.809 --> 00:56:17.289
at this point.
1238
00:56:17.309 --> 00:56:18.769
So I better be careful with that, but there might
1239
00:56:18.809 --> 00:56:19.329
be a couple.
1240
00:56:19.349 --> 00:56:21.449
If you sign up now, you'll both get, you'll get
1241
00:56:21.489 --> 00:56:24.139
that and you'll be able to watch a giant bomb
1242
00:56:24.159 --> 00:56:27.519
video weekend rental club. So make that happen, everybody. And
1243
00:56:27.559 --> 00:56:29.800
thanks again, everybody who signed up and just kind of
1244
00:56:29.820 --> 00:56:32.519
hangs out and watches with us. And also thank you
1245
00:56:32.559 --> 00:56:34.079
to John for hanging out with us and talk about
1246
00:56:34.099 --> 00:56:34.639
video games, man.
1247
00:56:34.659 --> 00:56:35.360
I really appreciate it.
1248
00:56:36.039 --> 00:56:36.889
It's always a pleasure, Jeff.
1249
00:56:36.929 --> 00:56:40.320
Anytime. thank you everybody for watching and listening.
1250
00:56:40.360 --> 00:56:42.280
Go, yeah, go check out the star Wars zero company
1251
00:56:42.320 --> 00:56:45.389
quick look, which just went up for us today. Uh, yeah,
1252
00:56:45.429 --> 00:56:47.329
I think if you want to hear the sort of
1253
00:56:47.469 --> 00:56:51.030
dissenting opinion, like Chuck doesn't hate it or something like that,
1254
00:56:51.369 --> 00:56:52.710
but he will give you a.
1255
00:56:52.429 --> 00:56:53.010
Lot of perspective.
1256
00:56:53.050 --> 00:56:54.989
Like, Hey, I'm coming at this from a different angle.
1257
00:56:55.380 --> 00:56:57.070
This is the quick look for you. Go watch it.
1258
00:56:57.099 --> 00:56:57.420
Everyone.
1259
00:56:57.460 --> 00:56:59.860
Cause I think it's going to be very illuminating. It's
1260
00:56:59.920 --> 00:57:01.300
not just a love fest. Like a lot of the
1261
00:57:01.360 --> 00:57:03.260
other reviews have been, and I think that could be
1262
00:57:03.340 --> 00:57:05.280
very helpful, even if you're probably going to end up
1263
00:57:05.320 --> 00:57:05.670
loving it.
1264
00:57:05.780 --> 00:57:07.320
Like I have. All right.
1265
00:57:07.469 --> 00:57:09.570
Uh, Catch you next time, everybody. You're the best audience
1266
00:57:09.590 --> 00:57:11.139
in gaming. Until then, have a good one. Take care
1267
00:57:11.159 --> 00:57:12.519
of yourself and goodbye.
1268
00:57:14.139 --> 00:57:14.809
Bye-bye, YouTube.