# Sebastian Bae

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Episode 200 - Thoughts on the State of Historical Gaming

We've made it all the way to Episode 200! To celebrate the milestone, this is a mega episode filled with shorter interviews about the state of historical games and of "serious" games criticism. Thanks to all of you for coming along for the ride. 1:30 Volko Ruhnke28:35 Efka Bladukas46:40 Candice Ha‮…

Sea Control 584: Wargaming in the Pacific with Chris Denzel and Sebastian Bae

By Brian Kerg Major Chris Denzel of the United States Marine Corps and Mr. Sebastian Bae of the Center for Naval Analyses to discuss their experience supporting wargaming in the Pacific, specifically in support of bilateral wargames involving the U.S. and Japan. Chris Denzel is an intelligence off‮…

#239 Ian Brown on Snowmobiles and Grand Ideals

The Cognitive Crucible is a forum that presents different perspectives and emerging thought leadership related to the information environment. The opinions expressed by guests are their own, and do not necessarily reflect the views of or endorsement by the Information Professionals Association. J‮…

118. Sinews of War: A gaming Approach to Sustaining the Force

[Editor’s Note:  Regular readers of the Mad Scientist Laboratory blog site know that wargaming is a vital cognitive tool for understanding the complexities of the evolving Operational Environment (OE). Wargaming helps facilitate “cognitive warfighting proficiencies” among its practitioners.  Unlik‮…

Mentioned In Dispatches S16 E8 – The Wargamer’s Bookshelf

20 March 2026 ~ Brant is joined by Dr James Sterrett and Jan Heinemann to revisit & update our earlier discussion way back in season 2 on The Essential Wargaming Library. In the past 5-6 years2 there’s been a veritable explosion of full-length, serious books about wargaming and those interested i‮…

Sebastian Bae on Littoral Commander

Sebastian Bae on Littoral Commander This episode of Experience Points features Sebastian Bae, a senior game designer at the Center for Naval Analyses and designer of Littoral Commander: Indo-Pacific, an educational wargame exploring future tactical conflict in the Indo-Pacific. Sebastian shares hi‮…

Reality Realisation - how board games represent reality (Topic Discussion)

Board games that represent real historical events face a problem that fiction can largely avoid. The designer can't start with a blank page. Players are going to expect that the game somehow mirrors what actually happened in the past. Yet, a board game can't faithfully reproduce an entire historic‮…

Episode #140: Dr. Sebastian Bae- Author, Game Designer, and Analyst

Folks- Let's celebrate the start of October with a series of great interviews! First up- Dr. Sebastian Bae. He is the designer behind the "Commander" series, a professor who teaches game design, and an analyst that helps the military better understand conflict through the use of wargaming. He is a‮…

Rehearsing For Your Worst Day With Sebastian Bae

Wargaming has gone from a niche practice to something turning up in think tank headlines, service mandates, and hobby shops. This week's guest, Sebastian Bae, has been at the centre of that surge. Sebastian is a senior game designer and research scientist at CNA, a former US Marine Corps infantry ‮…