# Tetsuya Mizuguchi

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'Humanity' was the most interesting game at Sony's State of Play, and you can play a demo today

You're forgiven if you've forgotten about Humanity, the game from Rez creator Tetsuya Mizuguchi's studio Enhance. However, it's finally close to launch — and it's receiving expanded platform support in the process. Enhance and THA have announced during Sony's State of Play event that the strange pu…

Tetsuya Mizuguchi, gamemaker (Rez, Lumines, Child of Eden).

My guest today is Tetsuya Mizucguchi, the Japanese designer of some of the most transcendent music-themed video games yet made. He graduated with a degree in media aesthetics from Nihon University, then, inspired by a photograph of a virtual reality headset made by NASA, joined Sega hoping to work …

GXM #5: Zelda Tears of the Kingdom X Ludomusicology (ft. Tim Summers)

What makes the music of The Legend of Zelda series so special? Why do we have melodies like “Zelda’s Lullaby” stuck in our head decades after first playing? And, with the music of Breath of the Wild and Tears of the Kingdom deviating from earlier Zelda games, what effect does this have on players? …

Inside Lumines Arise with Tetsuya Mizuguchi

Podcast Exclusive! 19 years in the making! In this episode, Danny Peña sits down with Tetsuya Mizuguchi, the visionary behind Lumines Arise. They delve into Mizuguchi's creative journey, exploring how he blends music, emotion, and gameplay to craft unique gaming experiences. Discover the inspiratio…

The 2025 Game of the Year Race Is Absolutely STACKED (Feat. Gamertag Radio’s Danny Peña & Parris Lilly)

This week on The Gaming Duo, we’re talking about what might be the most stacked Game of the Year lineup ever. From Clair Obscur: Expedition 33 to Hollow Knight: Silksong, 2025 is shaping up to be one of the most competitive years in gaming — but which title truly deserves the crown? We’re joined b…

167: The Tetris Effect

The Tetris Effect is the latest music/puzzle/synesthesia experience from legendary game designer Tetsuya Mizuguchi. Shane spends most of this episode mercilessly clowning on me for my Tetris skills while we discuss the benefits playing Tetris in veeeeee arrrrrr. Tetris effect – Wikipedia Tetsu…

Tetris Effect

Today Chris is bringing the wub wubs with 2018's release Tetris Effect. Developed by Monstars / Resonair / Stage Games, published by Enhance Games, directed by Tetsuya Mizuguchi, with compositions by Hydelic. Drop blocks, make lines, clear out the puzzle. We all know Tetris. Now add in some panache…

#209 -Jake Kazdal Interview On Nintendo, Eiji Aonuma, Zelda, SEGA, Hirokazu Tanaka, Awaysis

Jake Kazdal is a japanese game developer who has worked on games such as Galak-Z and Skulls Of The Shogun, he has worked for Nintendo, SEGA and Square Enix and is releasing his new game Awaysis very soon. This is a rare pullback of the curtain on Japanese design. #nintendo #zelda #botw WEBSITE…

Tetris Effect

[Episode 47] This month, barSILENCE is exploring the dynamic soundtrack of Tetris Effect by Hydelic. Tetsuya Mizuguchi's reimagining of one of gaming's most recognizable puzzle games transforms Tetris into a synesthetic fusion of music, visuals, and player interaction. It's time to clear a few li…

That EA-Scopely supergroup, Reform's mobile game, King strikes, Mattel, Roblox, Mizuguchi, more

The mobilegamer.biz podcast is a concise, banter-free digest of what’s driving the mobile games business. Every week, mobilegamer.biz founder and editor Neil Long goes on a walk and tells you what’s going on in under 20 minutes. In this episode: Some thoughts and speculation on that potential Saud…