TUNGKOL SA EPISODE NA ITO
This is part two of Powerful Nothings Cube Set Review for the Hobbit, where we cover all the cards we like in Red, Green, Multicoloured, Colourless and Lands.
Card Gallery: https://moxfield.com/decks/MO4UAWfX10SiksvZX45-yg
Timecodes:
0:46 - Red
27:36 - Green
45:44 - Multicoloured
58:29 - Colourless
1:03:26 - Lands
1:06:33 - Final Thoughts
Video Version: https://youtu.be/YAAZQystj94
Part One: https://youtu.be/gYickoXJspk
Cube Skeleton Episode: https://youtu.be/92aS4ZU_nd8
My Cube: https://cubecobra.com/cube/list/sweet
The Treat Yourself Cube: https://cubecobra.com/cube/overview/treatyourself
James Cube: https://cubecobra.com/cube/list/ba642a54-a6c7-4587-b97e-1d95429c59b5
MTGO Vintage Cube: https://cubecobra.com/cube/list/modovintage
Social Links: https://linktr.ee/toosweetmtg
Runaway by Diamond Ace | https://soundcloud.com/diamond-ace-music
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
IPAKITA ANG TANDAAN 🔗
KOPYA NG SALIN 🔗
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Hello everyone.
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Welcome back to Powerful Nothing and Magic The Gathering Cube podcast.
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I'm your host, Dan, and as always, I'm joined by James. James.
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How are you doing this week?
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I'm doing good. I'm doing good.
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We're fresh off of a Hobbit's prerelease, so we're therefore now experts on the sets, having played three rounds and I didn't have any drafts.
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So basically we know everything there is to know about it.
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Yeah, look at us.
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We've done research like actual playtesting.
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Aren't we good.
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And that's right. Yeah.
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Today we are back with part two of our cube set review for The Hobbit Magic The Gathering.
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Set a link to last week's episode.
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We're down in the show notes below, where we went over all the goodness from white, blue, and black.
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This week we're going to be covering everything else, right?
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We might as well kick off James, take it away with our first red card of the day.
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What do you think about Bothersome Noise Maker?
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Yes, a bothersome noise maker is one of read for a two creature goblin bard at uncommon.
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And it says whenever you cast a non creature spell a mass goblins one so a mass goblins in the similar way as we've amassed orcs and zombies in the past, we put a plus one plus one count for Nami we control.
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It's also Goblin.
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If you don't control an army, create A00 up army first.
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This card is fine.
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It's.
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We already have a bunch of versions of this effects, right?
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Things like third pass, iconoclast, the Vo pass prevail, trigger fight, different things, fail.
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Have some, some different quirks.
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But this one, the big difference is it's it's going tall.
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That's when going wide by, which is generally cannot be worse.
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And in the abstract, you trying you'd rather be making one ones than than growing the one that you have.
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The nice thing is, though, it's only one color.
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It triggers off any non creature spell.
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It's enough to be an artifact or, you know, some of them of some instance.
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Also I'll show you specific.
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There's just any non creature spell which is fairly nice.
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Listen I think in most cubes the homes for these cards have very, very want the long ones because that the benefiting from going wired in ways of fun and just attacking and blocking.
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Right.
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But I think peasant specifically, this can be very nice.
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And yeah, I think it will have some homes will, maybe you care about doing goblin stuff as well.
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Although very sexy, tend to be fairly creature heavy, so you're probably not getting as many triggers.
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There's not a lot wrong with a card, but I suspect that peasants is the only place we're actually going to see it.
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Yeah, I agree, I can see peasant or maybe like some lower powered level cube where actually, like, the power matters, if that makes sense.
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Like if you're doing things with, like, repeatable fling effects or something like that, then having that.
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Yeah, going taller, going beefier with one creature rather than going wide.
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That's kind of like one of the scenarios where you might actually want that.
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The other thing I think is like just this card as a creature, I think is one of the better bodies we've seen, like this being a two of two, two like they're normally two minus one ones or like two ones or like one threes or something like that.
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So just as a as a body for this type of effect.
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This one is quite good I think. But yeah.
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Yeah I think you could give an analogy like the traditional spells, something that is kind of wide rather than big.
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But yeah, there will be some cubes where this could be the card of choice.
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Let's keep going.
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We we're moving up to mythic next with another Gandalf.
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We have a red Gandalf.
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Gandalf. Goblins. Bane.
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It is two in a red for A23 legendary creature.
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Avatar. Wizard.
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It has an adventure called Flame Shape.
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Which is one red for a sorcery adventure.
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Look at the top two cards of your library.
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And I saw them face down for as long as they remain exiled.
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You may play them if you control a wizard.
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And then the creature part of Gandalf has.
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Whenever you cast a non-google spell, no questions.
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One was one until end of turn, and there was one damage to each opponent.
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Let's talk about the adventure side.
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First two mana to get access to two more cards is quite nice, but you have to follow up with the Gandalf to get anything because we have to have a wizard in play and I'm like, I know.
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In the last episode we touched on a little bit of yes, there are some wizards in cube in general, but realistically, if we're evaluating this card, we kind of native think about it in a vacuum.
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So realistically it's two mana.
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It's kind of like a two man investment that later when we cast our Gandalf, then we get access to the cards that we've dealt with it.
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The Gandalf itself.
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I think it's quite nice, like the the three mana creature part.
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Because it's the first part is kind of like a super prowess.
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It combines the two effects that we often see in, in these decks, kind of like with double dipping on, like spell slinging.
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Pay offs tend to tend to either be prowess or pinging our opponent for damage.
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With this one card, we get both of them, which is quite nice.
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Both of it's like like Gandalf.
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We're getting for more damage, like a prowess creature when we go spells, but also we are guaranteeing a ping each time we do something that is quite nice.
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And if I'm honest, that kind of makes up for it being three mana.
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The fact that we will get damage guaranteed whenever we cast spells off of it, it means that if if Gandalf comes down later, perhaps, and it's outclassed on the board, we can still cast spells to our damage that good damage.
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So that way I think it's quite nice.
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Like, my guess is that this isn't for high powered cubes, where because this specific spell slinger type decks haven't really worked there because everyone kind of draws your spells.
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But in a slightly more bad powered cube where spells.
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And so we support it.
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I think it's a a perfectly solid card.
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It kind of fits in that gap of it is a pay off for both, like like a monetary switch bit aggro style, establishing a deck or a more slower burn amount style attack.
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I think it's a solid card.
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What does what what do you think of Gandalf?
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James.
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Yeah, it's an interesting card for, The thing I quite like about it, compared to a lot of similar effects we get out of that for for cards for is for you're not on any sort of clock for when you have to use these cards.
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And you can how you play this card should be dictated by the information of what you exiled.
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Right. So, if you exile, say, a land and an expensive spell, it's you're probably not going to be able to set it up.
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So you play Gandalf plus the expensive spell in the same turn.
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But you still probably want to not cast Gandalf on three, so you want to cast it like, four.
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So you can go look Gandalf, get your landmarks right.
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But if you exile, say, a land and a cheaper spell, well, then maybe it's worth hanging on a couple of tens so that you have enough mana.
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Sancho.
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Gandalf, land up, spell all in the same turn and again and lock in all your value.
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And it sort of asks you to make a judgment call about how long you want to wait in order to guarantee getting more value out of this.
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Because I'll say no, it is.
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It is inherently a fairly mana intensive card. Right.
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It's it's 2 to 2 for adventure, three for fair value.
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Know five mana deep before you've cast any of the spells you exiled with that, but when it does all work, you're getting two cards and a very threatening creature for that mana.
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So it is a lot of value.
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If you have a wizards in your deck, I don't think that's essential, but it does.
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It means you can be a lot freer with when you play out.
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Gandalf. Right.
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Because, you're going to get, cast for the exiles cards later, even if they kill the Gandalf, which is is that makes a pretty meaningful difference, I think to have a card placed, it means you don't want to have to wait so long to cast Gandalf, but you're actually not getting that many triggers off.
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It might.
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Yeah.
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I don't think this is going in super high power level cubes, but, if you're doing wizards maths specifically, I think this is cool and blue red is normally the home for that.
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Yeah.
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If you're choosing just non creature spells matter then it's fine.
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But there's loads of payoffs for that.
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If you just like Gandalf, you can put that in for that reason, it's perfectly acceptable.
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Yeah, yeah, there's nothing wrong with a card like play, but it's it's.
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Yeah, it's not quite that up.
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I like how Q you know, I agree and like.
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Yeah, just, one thing with the adventure part, just having it on a creature that is quite nice is that it is just a way of getting an extra sorcery into your cube, kind of for free, because it comes on a creature that you kind of want in that deck. But yeah, kind of skipping Bane seems like a cool one.
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All right.
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The next one, James, I think we're both in agreement.
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Might not be a good card, but I think we both really like it.
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Talk to us about Getaway Barrel.
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Yeah.
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This concept you can't only make.
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We talk about gift cards.
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I like this card to.
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I guess my Bible is free to read for that fact.
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It says when this artifact is put into a graveyard from a battlefield in the field of a top 13 card.
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So if your library put a random creature card from among them onto a battlefield and put the vest on the bottom of your library at a random order.
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So the obvious thing about this card is that it doesn't really do anything.
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It does absolutely nothing, but I love it so much.
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If you're waiting for the bit where it has an activated ability, if it sacrifices it, then it is not fair. No.
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Which I'm all here for.
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I like it when you have to wait for a day for your cards.
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I think that makes cube more fun.
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Yeah.
00:09:54.279 --> 00:09:59.399
So obviously this card does nothing unless you can find a way to proactively sacrifice it.
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I think we can assume our opponent is not pointing chasseurs at this card.
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Unfortunately.
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If you can sacrifice it, it's okay, but it's still quite high variance, right?
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Because you're, you're looking at 13 cards and getting a creature at random.
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Sort of asking you to not have a ton of cheap creatures in your deck.
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I guess theoretically, the time I'm actually interested in this is when we're sacking it and having it.
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Yeah.
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So I'll say, like Goblin Wilder is kind of the the gold standard vibe of, as you know.
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But if you're doing like artifact sacrifice, see stuff in your cube, you'll have a bunch of ways to recover artifacts.
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And if you're getting multiple triggers off of this, it will be quite strong.
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You will want to make some consideration in tax bills, I think, to not have a bunch of super low impact creatures because you want, when you select that random you want to be be the, the creatures you care about.
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So a little bit more, yeah. Listen, you this is one for lower power level cubes for sure.
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Cubes where you need, you want to get some time to set up, and that's okay.
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And you need to work for your synergies because if this is competing against cards at a sort of self-contained value engine, then you should just play those cards, not this one.
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Because there's always work.
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But if it's a cube where you've got to work for your value a little bit more, I think this is kind of cool.
00:11:37.559 --> 00:11:39.279
And it's it's just pretty unique, right?
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Like we just don't see the sort of effects very often.
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Yeah. Exactly. Yeah.
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Like by the way, like I'm going to get down in my notes just like this.
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Like it's partly it's somewhere between a polymorph effect and a goblin welder effect.
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Like.
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And I think that's, that's a really it's a really unique space and like, yeah, the deck building constraint is it's definitely that like kind of like yeah.
00:11:58.399 --> 00:12:02.360
You want like your enablers like something like a goblin welder or an equivalent.
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And then effectively there's nothing until top end.
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The way to think about it is also it's similar to like a, a Re-Animator style deck, because you either want a way of getting it back so you can do it again, or you want to put like a 1010 into play or something like that.
00:12:17.639 --> 00:12:23.200
If you think of it in that vein, then like cars, like trash for treasure become really interesting with this kind of thing.
00:12:23.200 --> 00:12:30.600
Like, you can double, like, sock this to a trash or treasure, reanimate something back from your graveyard, and then also get your next big thing into play.
00:12:30.600 --> 00:12:31.799
Like that could be quite cool.
00:12:33.240 --> 00:12:36.679
Yeah, yeah, I got I think it is really cool.
00:12:36.720 --> 00:12:38.240
Like, like that.
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Like there is also like the, like not just the goblin.
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While the top takes there is like the arrest of scrap style of decks.
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It's like it's like aristocrats.
00:12:45.360 --> 00:12:47.480
But we're getting value from stacking artifacts.
00:12:47.480 --> 00:12:50.559
And this is a great artifact to sack. Yeah.
00:12:50.559 --> 00:12:50.960
For sure.
00:12:50.960 --> 00:13:04.320
There's so much interesting Naples Fest card V for manager C, I quite like as well, as even a five mana devotee creature of which, like, does trash refreshes after the attacks that attack that cards kind of cool.
00:13:06.200 --> 00:13:09.799
Also imagine we point an indomitable creativity at this.
00:13:09.960 --> 00:13:10.759
Let me try this.
00:13:10.759 --> 00:13:13.759
Yeah. So.
00:13:14.000 --> 00:13:14.960
Nice. Yeah.
00:13:14.960 --> 00:13:16.200
Yeah, I like this.
00:13:16.200 --> 00:13:19.399
This card kind of gets my, like, the brewer in me thing.
00:13:19.399 --> 00:13:20.639
And, yeah, I wanna do some cool stuff for this.
00:13:20.639 --> 00:13:22.399
Like, like, this seems like a slam dunk for that.
00:13:22.399 --> 00:13:25.320
Like, Yeah.
00:13:25.320 --> 00:13:27.679
I think weeks ago, we did an episode on a mono blue desert.
00:13:27.679 --> 00:13:29.399
The mono red desert is coming next.
00:13:29.399 --> 00:13:31.679
This seems like, like a really cool option there.
00:13:31.679 --> 00:13:33.639
That seems like a lot of fun.
00:13:31.679 --> 00:13:33.639
Oh, yeah. That sounds like.
00:13:34.879 --> 00:13:35.879
All right, but let's keep it going.
00:13:35.879 --> 00:13:36.960
We have.
00:13:36.960 --> 00:13:39.679
Next up we have Goblin Town flunkies.
00:13:39.679 --> 00:13:43.080
This is one and a red 311 creature, creature.
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Goblin soldier with haste.
00:13:44.639 --> 00:13:47.639
And when it enters, we are mass goblins. One.
00:13:48.120 --> 00:13:50.799
So this is our third mock war martial effect.
00:13:50.799 --> 00:13:53.480
Like after mock war martial and goblin instigator.
00:13:53.480 --> 00:13:56.480
Effectively, it's two mana for two goblin bodies.
00:13:56.720 --> 00:14:00.879
They've just proven to be really good and versatile and pauper cubes.
00:14:00.879 --> 00:14:02.279
And in, like, budget cubes.
00:14:02.279 --> 00:14:03.919
They're good in token decks, they're good.
00:14:03.919 --> 00:14:05.120
And aristocrat decks.
00:14:05.120 --> 00:14:11.639
The main body on this one having haste, I think, is, definitely an upside.
00:14:11.639 --> 00:14:14.159
Like, you get in for some damage early.
00:14:14.159 --> 00:14:15.080
That is quite nice.
00:14:15.080 --> 00:14:20.720
The token being a mass, being a mass goblin, I think is more interesting than a regular token.
00:14:20.720 --> 00:14:24.600
Like, it means that you like the base level is is just A11 goblin token.
00:14:24.600 --> 00:14:29.519
If there's no other mass in your cube, it is the same as the other as the other effects is just making you A11 goblin.
00:14:30.840 --> 00:14:33.840
I guess with the potential synergy of of of on counters.
00:14:33.840 --> 00:14:35.639
But that's not really something you see in red.
00:14:35.639 --> 00:14:48.320
But but where this gets a bit more interesting is like, if you have any other incidental goblin, a mass in your queue, because turning A11 into A22 will make it like a real creature that will trade with actual magic cards.
00:14:50.000 --> 00:14:53.039
My guys, you don't need all three of these in a cube.
00:14:53.399 --> 00:14:57.679
I think you run mock war martial for nostalgia.
00:14:58.080 --> 00:15:02.639
You run this one from a power level point of view, and then you probably leave the instigator at home.
00:15:02.639 --> 00:15:12.240
But if you have a large cube, if you have a 720 peasant cube, there's a world where just running all three of these is just going to fail the holes and so many decks in your cube that they'll just be solid.
00:15:13.399 --> 00:15:15.200
What do you think of this one, James?
00:15:15.200 --> 00:15:17.159
Yeah, guess which ones you're running.
00:15:17.159 --> 00:15:19.519
Sort of depends on what you're trying to do.
00:15:19.519 --> 00:15:20.159
If I'm right.
00:15:20.159 --> 00:15:26.480
If you're willing to just be Go Grove and you have a haste is nice.
00:15:26.679 --> 00:15:32.320
I think if you're sacrificing the original goblin walnut, multiple martial is certainly the best one.
00:15:32.320 --> 00:15:37.679
Be because it gives you three things to sacrifice rather than two, which is pretty big.
00:15:37.679 --> 00:15:40.360
Yeah.
00:15:40.360 --> 00:15:46.080
The thing of the mass token, I actually sort of see it as a downside.
00:15:46.080 --> 00:15:48.720
If you have a relative or a mass in your attack.
00:15:48.720 --> 00:15:52.639
I just think most of these decks would rather have 2117, two two.
00:15:52.679 --> 00:15:57.600
You know, like if you're putting multiple marshals in your deck, you want to go wide, right?
00:15:57.759 --> 00:16:03.159
In general, like you're going to have extra stuff to do with those bodies.
00:16:03.159 --> 00:16:09.360
So I suspect of why I saw, I think, why you putting these cards in, you know, I would agree.
00:16:09.360 --> 00:16:14.879
I just feel that there will be times where a board state where A22 will be quite helpful.
00:16:15.639 --> 00:16:16.039
Yeah.
00:16:16.039 --> 00:16:20.399
No, I'm not saying there won't be situations where it's better, but it's not like you have a choice. Right?
00:16:20.399 --> 00:16:21.759
But you know, it's.
00:16:21.759 --> 00:16:27.919
And I think probably more times than not you'd rather have two one ones than the two.
00:16:27.919 --> 00:16:30.600
You know, front of that makes sense.
00:16:30.600 --> 00:16:35.120
So you're the do you think this is the lowest of the mock fanatic.
00:16:35.120 --> 00:16:38.120
Oh that's sort of the mock war Marshall tier list.
00:16:38.360 --> 00:16:42.360
What's the other one between martial inverse of Goblin and stuff?
00:16:42.600 --> 00:16:44.600
It's just, one red for a one.
00:16:44.600 --> 00:16:46.799
One goblin that comes in and makes a goblin.
00:16:46.799 --> 00:16:49.159
I think maybe the haste makes this better than that.
00:16:49.159 --> 00:16:49.840
Casto.
00:16:49.840 --> 00:16:53.919
Because in reality, you probably don't have that much mass in your deck.
00:16:53.960 --> 00:17:05.119
And yeah, if you have zero of a mass cards, it doesn't matter if you have like 1 or 2, it really doesn't matter if you have like five, then it then this isn't one.
00:17:05.119 --> 00:17:06.839
One that comes with A11 right.
00:17:08.000 --> 00:17:08.480
But yeah.
00:17:08.480 --> 00:17:12.279
No, it's, it's it's a solid benefit, not the tendency for this effect.
00:17:12.960 --> 00:17:14.079
No. Makes sense.
00:17:14.079 --> 00:17:14.559
All right.
00:17:14.559 --> 00:17:16.920
We've talked about some Bilbo's.
00:17:16.920 --> 00:17:19.880
We've talked about some golems.
00:17:16.920 --> 00:17:19.880
Time to talk about the big bad.
00:17:19.880 --> 00:17:21.640
Let's talk about Smile the Magnificent.
00:17:21.640 --> 00:17:24.039
What do you think about this beefy dragon?
00:17:24.039 --> 00:17:25.079
Yes, magnificent.
00:17:25.079 --> 00:17:28.079
This may look so glorious. Yes.
00:17:28.400 --> 00:17:30.400
All right. Smoke from magnificent.
00:17:30.400 --> 00:17:35.680
Is two bad fat for a for three legendary creature Dragon.
00:17:35.680 --> 00:17:39.960
It's mythic fat has flying and haste.
00:17:39.960 --> 00:17:41.720
So for mana. For free flying.
00:17:41.720 --> 00:17:44.039
Haste already quiet. Beta.
00:17:44.039 --> 00:17:50.640
And whenever smoke attack deals damage equal to the number of treasures you control to any target.
00:17:51.000 --> 00:17:54.480
And at the beginning of your upkeep, create a treasure token.
00:17:55.039 --> 00:17:56.759
Yeah, this card is pretty nasty.
00:17:56.759 --> 00:17:59.279
For mana for free flying.
00:17:59.279 --> 00:18:03.079
Haste is already like very close to good enough to be honest.
00:18:03.079 --> 00:18:06.200
Yeah, it's very strong.
00:18:06.200 --> 00:18:08.839
Be set before you get to any of the rest of attacks.
00:18:08.839 --> 00:18:18.680
If you have no of a treasure generation in your deck, then the rest of the text is nice, but not a huge part of the card.
00:18:18.680 --> 00:18:19.440
I would say.
00:18:19.440 --> 00:18:24.559
Because you're getting no trigger for first attack for next one.
00:18:24.559 --> 00:18:26.440
Maybe you paying something down.
00:18:26.440 --> 00:18:28.920
Sure. You have a little bit of extra mana.
00:18:26.440 --> 00:18:28.920
That's nice.
00:18:28.920 --> 00:18:32.960
But on turn five and you're pretty aggressive.
00:18:32.960 --> 00:18:33.680
Leading deck.
00:18:33.680 --> 00:18:34.839
How much does it matter?
00:18:34.839 --> 00:18:37.480
And maybe you get soft pink.
00:18:37.480 --> 00:18:40.319
Pick off the next one on the second attack.
00:18:40.319 --> 00:18:49.319
But the thing is, if it's attacking sort of 3 or 4 times, the game's probably over so that the dispatch attacks didn't matter that much.
00:18:49.319 --> 00:19:01.680
But if you do have a very fast regeneration, this this gets fairly quite powerful because then it's, then it's potentially killing a creature on the first attack when it comes down.
00:19:01.680 --> 00:19:07.599
So even if they have a maple five next turn, you still got got a creature out of the way and kind some damage.
00:19:08.720 --> 00:19:11.519
You know, if you're really popping off with treasure, this is like.
00:19:11.519 --> 00:19:15.759
It's like a glowy thing that's one mana cheaper and doesn't have to exert.
00:19:15.759 --> 00:19:18.000
It's kind of absurd.
00:19:15.759 --> 00:19:18.000
It just goes again and again.
00:19:18.000 --> 00:19:18.680
Yeah.
00:19:18.680 --> 00:19:25.359
Also not something we generally talk about a ton in these set reviews, but this is like a ten out of ten for Topaz.
00:19:25.359 --> 00:19:28.880
I keep oh tight. Yeah that's a good point.
00:19:29.079 --> 00:19:30.960
Yeah yeah yeah because it's sick early right.
00:19:30.960 --> 00:19:33.960
Because it's getting you treasure generation but also late.
00:19:33.960 --> 00:19:36.960
Like if you're Max treasures this attacks for nine.
00:19:37.000 --> 00:19:42.039
And yeah, there's loads of ways to deal damage without having to invest management by cube.
00:19:42.039 --> 00:19:44.640
So and I like the fact that it's for mantis.
00:19:44.640 --> 00:19:49.079
You have to play a land in your hand or crack a treasure to get it. Not.
00:19:49.440 --> 00:19:55.680
It also does the thing right, where if we've all traded off cards and this is the only thing left, then it gets me back up to Max.
00:19:55.680 --> 00:19:56.039
Treasure.
00:19:57.480 --> 00:19:58.759
Yeah.
00:19:58.759 --> 00:20:01.640
But in invective that achieves also phenomenal.
00:20:01.640 --> 00:20:03.799
I would say.
00:20:03.799 --> 00:20:05.160
Yeah, this should be kind of renamed.
00:20:05.160 --> 00:20:07.079
That's a smug win prerelease.
00:20:07.079 --> 00:20:08.400
I'm pretty sure.
00:20:08.400 --> 00:20:12.920
Table one, prerelease was just two smiles smashing into each other.
00:20:13.799 --> 00:20:16.000
It was very good draw at first, but I.
00:20:16.000 --> 00:20:17.839
I quite like this guy. Like, I think I'm a little.
00:20:17.839 --> 00:20:21.839
So I think I'm a little higher on this all like on the pinging.
00:20:22.039 --> 00:20:22.680
The Newmar.
00:20:22.680 --> 00:20:27.559
Maybe because because I kind of see this as like effectively it's just growing in power every time.
00:20:28.359 --> 00:20:30.359
It's growing one by one in power.
00:20:28.359 --> 00:20:33.480
And and like, I like the flavor of this that effectively I like the flavor of this.
00:20:33.480 --> 00:20:35.720
It's kind of like it's wanting you to hoard your treasures.
00:20:35.720 --> 00:20:37.880
So it's a it deals more damage.
00:20:35.720 --> 00:20:37.880
That's really cool.
00:20:37.880 --> 00:20:48.960
I like I think you'll be like the way I'm saying the treasure is effectively, if it helps us cast, next dragon, if we can cast a six drop dragon on turn five, then we use the treasure.
00:20:49.079 --> 00:21:01.759
If not, we kind of keep it there and keep just going to face with it because it will attack before the first is down, then five, then six, then then and it will go up and that will kill your opponent very quickly.
00:21:01.759 --> 00:21:03.359
Yeah.
00:21:03.359 --> 00:21:04.680
Like like I think this is a very strong guard.
00:21:04.680 --> 00:21:13.319
Like like it will be undone by some annoying creatures, like, like any kind of, like 3 to 3 power fliers will get in this way quite easily.
00:21:13.319 --> 00:21:16.559
Like things like Flicker Wisp really ruin this today.
00:21:16.680 --> 00:21:22.119
But like, I can see this one being tested in like the highest power level cubes.
00:21:22.119 --> 00:21:30.400
Probably not sticking around too long, but like in any in any high powered cube that isn't like the most powerful, I think this would just be a solid card.
00:21:30.400 --> 00:21:34.720
And then in any, in any power level below that, probably very strong I think.
00:21:34.960 --> 00:21:36.160
Yeah. No, for sure.
00:21:36.160 --> 00:21:40.279
I think the issue it has is just it's four man and it's three toughness.
00:21:40.279 --> 00:21:43.240
It doesn't have an ATB, it doesn't have any sort of protection.
00:21:43.240 --> 00:21:52.079
So that that can be a little bit tough in those cubes. But You can still try.
00:21:52.079 --> 00:21:54.920
It is gonna, it's gonna kill.
00:21:52.079 --> 00:21:54.920
If your opponent doesn't kill it.
00:21:54.920 --> 00:21:56.559
It will kill them very quickly.
00:21:56.559 --> 00:21:58.640
Yeah. Smaug is definitely magnificent.
00:21:58.640 --> 00:22:00.839
All right, let's keep going.
00:21:58.640 --> 00:22:00.839
We have one more red card today.
00:22:00.839 --> 00:22:03.759
We have a saga, and it's called the Misty mountains.
00:22:03.759 --> 00:22:04.599
Cold.
00:22:04.599 --> 00:22:13.960
This is two and a red Grand champion saga with four, lore things with four steps.
00:22:14.160 --> 00:22:20.359
Thank you, James Foster with with four chapters that also create a treasure token.
00:22:20.359 --> 00:22:23.160
Then if you control four or more treasures, sacrifice this saga.
00:22:23.160 --> 00:22:26.440
If you do, create A66 red dragon creature token with flying.
00:22:26.839 --> 00:22:32.279
So I had this one a previous actually, and it's an interesting card like turn off to play it as intended.
00:22:32.279 --> 00:22:36.920
It's almost A66 flier with suspend for the three mana.
00:22:37.039 --> 00:22:40.440
It's kind of like it's like you, you play on three and then you do nothing.
00:22:40.599 --> 00:22:45.880
And then in 4 or 5 turns later, you get a creature that can attack.
00:22:46.079 --> 00:22:47.440
So so actually had five.
00:22:47.440 --> 00:22:50.839
So in so four times later you have a creature that can attack.
00:22:51.960 --> 00:22:56.880
The other way to think about this, which I think is quite nice, is that it's a monolith.
00:22:56.880 --> 00:23:01.319
So it's a three amount of rock that makes it manner of any color for a turn.
00:23:01.680 --> 00:23:04.839
And in games I played that previously kind of came out both ways.
00:23:04.960 --> 00:23:12.000
Like one game, my opponent wasn't pressuring me, so I just let it sit there, tick up, and then I killed my opponent with the six x dragon.
00:23:12.079 --> 00:23:15.200
The other games I played it on three and then use it to cast my other spells.
00:23:15.200 --> 00:23:18.759
I use it to ramp the other cards in my hand, and that utility is quite interesting.
00:23:18.759 --> 00:23:22.079
Like especially as Red can care about artifacts.
00:23:22.079 --> 00:23:37.680
And then going to the bin like we can do something with the treasure, but like the fact that with this I we have the choice of it's either a slow wind on or it's a monolith, or it's like a three minute rock that's more interesting than just a manner, a generic three mana rock.
00:23:38.400 --> 00:23:49.680
Like that choice is quite nice, does obviously get better if there's anything else with treasures, because like if we have four, if we have three treasures in play, when we play this, we will play this, make the fourth and then suck it straight away and make A66.
00:23:50.079 --> 00:23:54.960
We will have had to do work to get the other treasures, but like that is still an interesting payoff for that type of deck.
00:23:54.960 --> 00:23:57.880
So like I like this card.
00:23:57.880 --> 00:24:09.599
I think it's a cool build around, like, I don't think like power level wise is going to get anywhere near super high power level cuz like it's going to go in a cube that I think it's already fine running a three Manor Manor rock, and it's just looking for something more interesting.
00:24:10.079 --> 00:24:17.839
And in those cubes, I think this is more interesting than just like whatever the monolith variant from this set is, because we, we, we kind of get one every set now.
00:24:17.839 --> 00:24:19.920
But yeah, interesting card. Anyway.
00:24:19.920 --> 00:24:22.599
What do you think, James, for using it as a monolith.
00:24:22.599 --> 00:24:23.440
It isn't monolithic.
00:24:23.440 --> 00:24:29.359
Goes away after for sensei and like thanks for want to include left for not very quick in general.
00:24:29.359 --> 00:24:30.720
Yeah I would agree. But then this could.
00:24:30.720 --> 00:24:34.960
But then they don't become creatures that are that can win you the game though.
00:24:35.160 --> 00:24:36.359
That's kind of the trade off for getting.
00:24:36.359 --> 00:24:40.200
It's either a monolith for four turns or, win.
00:24:40.200 --> 00:24:40.880
Cool. Sure.
00:24:40.880 --> 00:24:43.599
But it's not life, right? Is the thing correct?
00:24:43.599 --> 00:24:45.200
It is either. Yes.
00:24:45.200 --> 00:24:46.680
You're kind of all in with either, basically.
00:24:46.680 --> 00:24:57.880
I mean, the nice thing is, if you do, you know, hold your treasures and wait for the dragon, the socket goes away when you get the dragon, but the treasures do not.
00:24:58.200 --> 00:25:11.599
So you do get a big injection of mana at that point, it's almost like after four tens, create A66 dragon and four treasures, because you have suddenly unlocked these four treasures that you had.
00:25:11.880 --> 00:25:12.480
Yeah.
00:25:12.480 --> 00:25:15.440
Had not cracked previously, so that's quite nice.
00:25:15.440 --> 00:25:30.240
If you have good like, catch up mechanisms that that could be okay, because I'm sort of assuming you're quite far behind at this point, because the thing is, you have essentially played three mana, do nothing, and on on turn three, if you if that's the plan.
00:25:30.240 --> 00:25:31.160
Right.
00:25:31.160 --> 00:25:37.759
Mostly I think I'm only interested if I have a ways to make treasure and speed this up a bit.
00:25:37.920 --> 00:25:39.920
So that just feels too slow to me.
00:25:39.920 --> 00:25:45.359
I think we have too many monoliths that are better at that job.
00:25:45.559 --> 00:25:55.799
So I would be interested if we had a sort of treasure focused package in the cubes and some specific treasure synergies.
00:25:55.799 --> 00:25:58.799
Then I could get on board.
00:25:59.160 --> 00:26:09.079
Outside of that, this feels very slow to me because it's just like, imagine you, you know, you pivot sometimes we don't do anything with your treasures.
00:26:09.079 --> 00:26:17.880
You're waiting for an if that puts you so far behind, just playing, playing three mana straight up do nothing on turn free.
00:26:18.720 --> 00:26:23.680
You cling on, you wait until ten seven when you finally get your dragon.
00:26:24.000 --> 00:26:27.000
I mean, if it's just like bounce for dragon, they'll kill for Dracula.
00:26:27.079 --> 00:26:27.519
Have.
00:26:27.519 --> 00:26:34.960
Yeah, as that's so bad for you know, you do have to make a choice to do either, but you can break that choice at some point.
00:26:34.960 --> 00:26:37.599
You don't have to like, like if you all.
00:26:37.599 --> 00:26:39.839
My assumption is you are still playing magic around this.
00:26:39.839 --> 00:26:42.839
You're still playing a one drop, a two drop, a four drop.
00:26:42.920 --> 00:26:46.759
Effectively, you have the choice of am I am I losing now?
00:26:46.759 --> 00:26:49.680
Okay, I will ramp to a bigger thing in my hand and that will catch me up.
00:26:49.680 --> 00:26:57.240
Or if I'm not being pressured, then I can win because I can I, I guess maybe the difference is I sort of see the monolith version.
00:26:57.240 --> 00:26:59.839
This is pretty bad light.
00:26:59.839 --> 00:27:01.880
I understand. It's like it's a backup.
00:27:01.880 --> 00:27:09.359
Will use sometimes, but like if we have interested in monoliths though, a bunch of very rarely powerful man left variants.
00:27:09.359 --> 00:27:09.720
Right?
00:27:09.720 --> 00:27:14.759
Like, something like the tablet from from district seven. Right.
00:27:14.759 --> 00:27:16.799
Tablet of discovery.
00:27:16.799 --> 00:27:19.799
We don't need to play this as a monolith.
00:27:20.359 --> 00:27:21.079
Now, I would agree.
00:27:21.079 --> 00:27:24.880
Like is what, like if you have other treasure, then I think it gets more interesting. But.
00:27:24.880 --> 00:27:26.839
Yeah.
00:27:26.839 --> 00:27:28.680
Yeah. No friend of, Yeah.
00:27:28.680 --> 00:27:32.799
Unlike some of the magnificent that kind of get in and gets better with treasure.
00:27:32.799 --> 00:27:34.799
This. You probably need it.
00:27:34.799 --> 00:27:36.000
Yeah. I'll go along with that.
00:27:36.000 --> 00:27:37.640
All right. Well, moving on to Green James.
00:27:37.640 --> 00:27:39.559
We have some cool little beasties to talk about.
00:27:39.559 --> 00:27:42.480
Talk to us about Bejeweled Warg.
00:27:42.480 --> 00:27:45.000
Yeah, but Jeweled Warg is a pretty good one.
00:27:45.000 --> 00:27:45.599
I think.
00:27:45.599 --> 00:27:53.039
So this is one a green for a three to creature wolf at where it has temple.
00:27:53.039 --> 00:27:57.279
And it says whenever this creature deals combat damage to a player, choose one.
00:27:58.119 --> 00:28:00.279
You can put a plus one plus one counter on target.
00:28:00.279 --> 00:28:03.160
Wolf. You control so most commonly itself.
00:28:03.160 --> 00:28:05.279
Or you can create a treasure token.
00:28:06.960 --> 00:28:09.960
This is just a pretty nice little pizza.
00:28:10.400 --> 00:28:13.039
Two out of three true fan plays already.
00:28:13.039 --> 00:28:14.759
Nice. That's nice.
00:28:14.759 --> 00:28:21.680
That is going to get in some damage in a lot of games, especially on the play.
00:28:23.079 --> 00:28:29.039
If you connect once, getting to over to a for free for just two mana is is is pretty powerful.
00:28:29.119 --> 00:28:30.880
And it's very nice as well.
00:28:30.880 --> 00:28:35.000
If I do have a blocker and you can't get the blocks out of the way, you could.
00:28:35.000 --> 00:28:36.960
You're still totally fine just sending this in.
00:28:36.960 --> 00:28:41.119
You trade to trample over, and you get a treasure out of it, and then you get to cast your fall prop.
00:28:41.119 --> 00:28:44.119
Also very nice.
00:28:45.240 --> 00:28:50.559
Listen, it's easy to kill, and it has to toughness, but it's fine on your two top.
00:28:51.359 --> 00:28:57.519
This isn't, The issue this card runs into, right?
00:28:57.519 --> 00:28:58.680
It's not.
00:28:58.680 --> 00:29:00.839
Is it a good enough way?
00:29:00.839 --> 00:29:03.119
It is. It? Plan for what?
00:29:03.119 --> 00:29:04.839
You know, Green Decks are trying to do.
00:29:04.839 --> 00:29:06.279
Yeah, exactly.
00:29:06.279 --> 00:29:12.799
Often green is trying to go a little bit bigger, and it's to talk some more about accelerating into more expensive stuff.
00:29:13.240 --> 00:29:18.079
And sure, this has the potential to accelerate, but it does not reliably accelerate.
00:29:18.079 --> 00:29:27.319
You, But if you're if you're supporting a more beat down the green deck and I quite like this.
00:29:28.599 --> 00:29:28.920
Yeah.
00:29:28.920 --> 00:29:35.839
You're going to make it a little bit like, like traditionally what Green Decks are looking for is like that they don't really care about two drops as much.
00:29:35.839 --> 00:29:44.319
It's more you play a rap like a line Earl style effect on one, and then on turn two you play a three drop, something like that. That's more where it's after.
00:29:44.319 --> 00:29:50.480
Like there is a world where we might like green is just be getting so many good, efficient betas.
00:29:50.480 --> 00:30:22.359
Like we got frenzied bail often from each of eternities, like last year, on top of just like many years of just having a great having having a lot of good power and toughness that kind of like, is there a world where like, like we've really kind of moved away from, like mono green, which is like all ram spells, like there's a world where like green aggro might just be getting enough bits to, put up numbers, like, like there's a world to kind of like, if this was a Boris card, this would be like in the top, like five most winning cards in all of cube or something like that, because it just goes in that deck.
00:30:22.559 --> 00:30:24.960
But like, green is getting more of these effects.
00:30:24.960 --> 00:30:27.880
Like, I think this card is bright.
00:30:27.880 --> 00:30:30.720
White is phenomenal.
00:30:27.880 --> 00:30:30.720
Like two mana for all that.
00:30:32.200 --> 00:30:36.640
Like there's a world where like, like I don't want all my cube decks to just be aggro.
00:30:36.640 --> 00:30:54.920
I do like the fact that green ramp is is different, but like, if you're playing around with it, like there's enough green aggressive cards now to do something like maybe there's a world where if you're looking to do something different, maybe you kind of maybe you make like maybe red green, you'll like aggro colors rather than Boris or something like that.
00:30:54.920 --> 00:30:56.519
Like, like there's definitely a way of doing it.
00:30:56.519 --> 00:31:01.200
Like, like I don't want a queue where every color is super aggressive because that's a different style of queue.
00:31:01.200 --> 00:31:04.599
But like, I think doing something with green is something that we should be looking at in the future.
00:31:05.759 --> 00:31:06.119
Yeah.
00:31:06.119 --> 00:31:14.119
So I think how green is tended to play out more recently and in the very high power level cubes is it is leaning aggressive.
00:31:15.839 --> 00:31:22.079
But the aggression is is still not really about virtues.
00:31:22.119 --> 00:31:25.640
It's like, yeah, it's more elements compared to, you know.
00:31:26.039 --> 00:31:27.359
Yeah, exactly.
00:31:27.359 --> 00:31:36.160
Because if you're about the twos, it is just a worse version of, of why, you know, it doesn't have the thing.
00:31:36.160 --> 00:31:37.400
Green doesn't have fights.
00:31:37.400 --> 00:31:39.680
It doesn't have the removals to play those.
00:31:39.680 --> 00:31:42.680
It's slightly grind tier games.
00:31:43.839 --> 00:31:49.680
Like a lot of what makes those white decks so strong is that.
00:31:50.759 --> 00:31:53.640
They can answer your opponents ways of stabilizing.
00:31:53.640 --> 00:31:55.519
You know, they have really strong interaction.
00:31:55.519 --> 00:31:56.720
And green doesn't cat fat.
00:31:56.720 --> 00:31:59.839
So green just means bigger and better rats.
00:32:00.839 --> 00:32:03.000
And there was way more disruption.
00:32:03.000 --> 00:32:03.680
Exactly.
00:32:03.680 --> 00:32:10.000
And this card is good, but it doesn't go over the top of what they're doing.
00:32:10.000 --> 00:32:17.640
And it doesn't, it doesn't necessarily progress you towards the big things you're trying to do.
00:32:17.640 --> 00:32:21.960
Like, I wouldn't be I would probably try it in a powered cube.
00:32:22.000 --> 00:32:29.119
So I think it is sort of one of the more powerful versions of what we've, what we've seen for this effect.
00:32:29.119 --> 00:32:36.359
But the cubes I would have more hope for is if you have a cube with some spells and it's very nice.
00:32:36.359 --> 00:32:38.440
Right. Like the tramples huge back.
00:32:38.440 --> 00:32:43.000
And once you get for once, it's, it's been very big.
00:32:43.000 --> 00:32:46.319
I'm standing right like that third point of toughness makes such a big deal.
00:32:46.319 --> 00:32:47.519
If you can get the first counter.
00:32:49.480 --> 00:32:50.279
Yeah, I think it's a good one.
00:32:50.279 --> 00:32:53.519
I think it's one people will definitely play with because it is just a strong card.
00:32:53.519 --> 00:32:57.720
But yeah, I think that yeah, we got finding the right home for it I think is going to be interesting.
00:32:57.759 --> 00:32:58.799
All right. Let's keep going with grain.
00:32:58.799 --> 00:33:03.519
We have beefy big green lad next with Bjorn the Fierce.
00:33:03.880 --> 00:33:07.160
It is three green green three, six six legendary creature.
00:33:07.160 --> 00:33:11.440
Best shapeshifter warrior with trample other bears.
00:33:11.440 --> 00:33:13.240
You control group is two plus two.
00:33:13.240 --> 00:33:17.680
And at the beginning of combat on your turn, put a triple counter on up to one target creature. You can draw.
00:33:17.680 --> 00:33:20.039
It becomes a bear addition to its other types.
00:33:20.039 --> 00:33:24.119
Then if you control three or more bears, draw two cards.
00:33:24.720 --> 00:33:27.200
So Jesus, this is a very big lad.
00:33:27.200 --> 00:33:32.519
We do generally see big green beef in every set.
00:33:32.519 --> 00:33:39.519
Now, effectively it's a card that if it comes down and isn't answered, you will just win the game.
00:33:40.680 --> 00:33:49.319
It in that kind of slot, we're kind of comparing it to cards like Elder Gaga, wrath, which is a similar sort of creature, but it makes you A33 every time it attacks.
00:33:49.640 --> 00:33:52.680
And like it's a thing of, like in a vacuum by itself.
00:33:52.680 --> 00:33:58.920
I think Elder Gaga was is stronger because you don't need any other cards to make it work.
00:33:58.920 --> 00:34:19.079
But where this is stronger is if you're going to reliably have a board state, you're going to reliably have other creatures, because this effectively turning your land or else turning any dorky little thing you have into a real creature, like turning a matador into A33 that can attack that turn like the turn Bjorn comes down is quite nice.
00:34:19.280 --> 00:34:20.880
And the other part as well.
00:34:20.880 --> 00:34:23.880
Yeah, yeah, you have that board state. When?
00:34:23.960 --> 00:34:29.280
When this is attacking, we are drawing that card because this is a bear.
00:34:29.519 --> 00:34:31.400
The creature we made last turn is a bear.
00:34:31.400 --> 00:34:37.599
The creature we made this turn is a bear drawing two cards and attacking for ten plus damage.
00:34:38.360 --> 00:34:39.880
He's very tempting. Like. Like.
00:34:41.320 --> 00:34:41.679
Yeah.
00:34:41.679 --> 00:34:48.599
The reason why I said, I think, I think autograph is technically stronger is because it works better in a vacuum.
00:34:48.599 --> 00:34:51.159
It's it's consistent.
00:34:48.599 --> 00:34:51.159
It's always going to do its thing.
00:34:51.159 --> 00:34:53.400
This will have the like this.
00:34:53.400 --> 00:34:57.000
This has the very high upside of potentially utterly blowing up your opponent.
00:34:57.000 --> 00:35:03.719
There will be games where you after board wipe you draw this and it's just A66 trample the five.
00:35:03.719 --> 00:35:07.920
The floor is not that low with this, but like the ceiling is incredibly high.
00:35:07.920 --> 00:35:09.199
And that's where it for me.
00:35:09.199 --> 00:35:14.000
It's quite tempting like it's worth mentioning, but I don't think we're forcing in a bunch of bears.
00:35:14.000 --> 00:35:19.159
As much as I would love to like, say, where bear is back on the menu, like, I don't think we're cramming in a lot of bears.
00:35:19.159 --> 00:35:23.920
I did look at the bears I have in my coop right now, and it's ursine monstrosity and vast and scavengers.
00:35:24.599 --> 00:35:30.000
They're both quite good three drop bears, but like, we're not building a bear type or matters deck within this.
00:35:30.000 --> 00:35:32.159
But like, if there's if it's incidentals, energy will come up.
00:35:32.159 --> 00:35:42.320
But like, yeah, this is another card that I think if you, if I saw it in a cube because the cube is on a like The Hobbit, I kind of any power level, I think this would be a decent card.
00:35:43.360 --> 00:35:45.360
And what do you think, James?
00:35:45.360 --> 00:35:49.000
Yeah, this is very strong as as five drops go.
00:35:49.000 --> 00:35:54.119
But as you say, we green was not hurting for five mana powerful creatures.
00:35:54.119 --> 00:35:55.760
But when the game if left under.
00:35:55.760 --> 00:35:58.760
Describe that.
00:35:59.039 --> 00:36:02.400
It's nice that it gives you the stats buff right away.
00:36:02.559 --> 00:36:05.599
It's just one thing to be wary of.
00:36:05.719 --> 00:36:13.079
It's not quite the same as, like two plus one plus one counters because of its potential to get blown out right.
00:36:13.079 --> 00:36:24.280
If I kill Bill and then comp and in combat, and then you have a creature strengths and and all of a sudden they have good blocks there.
00:36:24.280 --> 00:36:24.559
Yeah.
00:36:24.559 --> 00:36:29.280
There's some really annoying stuff with First Strike coming against this card that could utterly ruin you as well.
00:36:29.360 --> 00:36:30.000
That's true.
00:36:30.000 --> 00:36:32.400
I do need six first strike damage face.
00:36:32.400 --> 00:36:34.639
That might be a bit tricky. It could be.
00:36:34.639 --> 00:36:39.400
It's 2026. I'm sure that exists. Yeah, I a possum legion now.
00:36:39.400 --> 00:36:43.280
And if I, you know, Now, this is powerful.
00:36:43.280 --> 00:36:48.000
I don't see it as, like, meaningfully better than the other five drops.
00:36:48.000 --> 00:36:48.639
Greenhouse.
00:36:48.639 --> 00:36:51.639
But it's not worse either.
00:36:51.760 --> 00:36:52.599
You can put it in.
00:36:52.599 --> 00:36:55.599
If I don't kill it, it'll tell you when you've game.
00:36:56.039 --> 00:36:56.519
Yeah.
00:36:56.519 --> 00:37:03.039
I reckon if we went back through every set review we have done, there is a card in this slot.
00:37:03.199 --> 00:37:05.039
They're all within a percentile of each other.
00:37:05.039 --> 00:37:06.960
It's kind of run the like, I think.
00:37:06.960 --> 00:37:10.639
Like like there is like a technically best but it's not run.
00:37:10.639 --> 00:37:15.679
What you want is what is going to go in the go vintage cube for one iteration.
00:37:15.679 --> 00:37:19.679
And then the next big thing will come out of some battle going, as is tradition. Yes.
00:37:19.679 --> 00:37:21.559
As a tradition. Yes, exactly. That's fine.
00:37:22.639 --> 00:37:22.880
Nice.
00:37:22.880 --> 00:37:24.920
But from a big bear to a little bear.
00:37:24.920 --> 00:37:27.679
James, talk to us about Little Bear.
00:37:27.679 --> 00:37:28.000
Yeah.
00:37:28.000 --> 00:37:31.280
They've got this whole naming thing with a bear.
00:37:31.280 --> 00:37:37.719
This is in this set where they I think there's like 6 or 7 cards which are just various size of bears.
00:37:37.840 --> 00:37:45.239
I found it slightly offensive for ordinary bear with a 4 or 5, and ultimately it's a two.
00:37:45.239 --> 00:37:46.800
You know, this is stupid.
00:37:46.800 --> 00:37:49.320
Yeah, yeah.
00:37:49.320 --> 00:37:52.280
Then in middle earth, bears a bigger, I guess is the gist, I guess.
00:37:52.280 --> 00:37:56.559
So this little bear is A32, so I must be, Yeah.
00:37:56.559 --> 00:37:59.840
Little bear is three, two and a green.
00:37:59.840 --> 00:38:02.800
So female, a total for three to flash.
00:38:02.800 --> 00:38:07.880
It says when this creature enters, untap another target creature, you control.
00:38:07.880 --> 00:38:11.079
If that creature's a bear, put a plus one plus one count on that.
00:38:11.679 --> 00:38:15.280
So I think mostly why this is here is the.
00:38:15.400 --> 00:38:18.960
It's a piece to go infinite with sprint win.
00:38:20.199 --> 00:38:23.199
I don't think we were missing that.
00:38:23.679 --> 00:38:31.159
There's already some redundancy for that on top of the classic sea effects off and pasta might we have for the unruly crisis?
00:38:31.159 --> 00:38:37.920
I think it's called, two, three, three slash untap something.
00:38:38.880 --> 00:38:46.760
There's also but I think the bigger issue is why does your twin deck want to be green?
00:38:47.159 --> 00:38:51.760
So if there was a twin deck that was not blue, then this would be interesting, right?
00:38:51.760 --> 00:38:54.719
But I don't know if that really exists.
00:38:54.719 --> 00:38:58.039
And this isn't better in terms of stats.
00:38:58.039 --> 00:39:00.840
Right. Only having two toughness is is kind of tough.
00:39:00.840 --> 00:39:02.880
There's no evasion.
00:39:02.880 --> 00:39:10.960
So it's not particularly useful if you don't have the twin, Yeah. Like it does work.
00:39:10.960 --> 00:39:15.119
I just don't know that it's, But it's something that that was missing, I guess.
00:39:15.480 --> 00:39:15.719
Yeah.
00:39:15.719 --> 00:39:18.519
Traditionally split the twin is.
00:39:18.519 --> 00:39:20.400
Yeah. Blue. Red.
00:39:20.400 --> 00:39:27.360
Because, yeah, blue gives us protection for our combo and counter magic and then also gives us card selection to go find the combo.
00:39:27.639 --> 00:39:30.719
Like, I don't think green is as bad, like, okay.
00:39:31.119 --> 00:39:38.400
Firstly I let's caveat caveat this by saying that between combos is not strong enough to hype out for power cubes anyway nowadays.
00:39:38.400 --> 00:39:40.800
So we are playing it in a lower power level cubes.
00:39:40.800 --> 00:39:47.639
And in those environments, like, I don't think green is as bad as you might think it is like because green gives us creature tutors.
00:39:48.239 --> 00:39:54.639
Like if we combine creature tutors to get like, yes, it doesn't get spent it to em, but it does get Kiki jiggy that will work with this.
00:39:55.079 --> 00:39:58.079
So so we can get both parts of our combos with a creature tutor.
00:39:58.119 --> 00:40:00.880
And green does have more protection now than it used to.
00:40:00.880 --> 00:40:01.679
Like there is a lot more.
00:40:01.679 --> 00:40:13.159
Kind of like one mana instant speed creature gains hex proof or something like that, but that like, I'm not saying like, I don't think it's as good as blue because blue just has has way more powerful and more history with this type of stuff.
00:40:13.159 --> 00:40:16.679
But like, I don't think it's as terrible, if that makes sense.
00:40:17.320 --> 00:40:20.320
Yeah, I get where you're coming from.
00:40:20.320 --> 00:40:27.920
I guess the one place I could kind of see it is if where like a survival of the fittest stack, then this means.
00:40:28.880 --> 00:40:31.880
But without getting into blue, we can.
00:40:32.440 --> 00:40:33.599
It's two cards combo.
00:40:33.599 --> 00:40:35.440
We can we can go get alive.
00:40:35.440 --> 00:40:35.840
All right.
00:40:35.840 --> 00:40:38.840
With the Kiki canvas.
00:40:41.000 --> 00:40:44.800
Yeah, I sort of have some doubts that it could be worth trying.
00:40:46.079 --> 00:41:02.559
Yeah, I think I think the there is the one other application of this card is this is a common and in peasant like we talked about last year when I last I was a when we talked about head of the hunt like base level, kind of like the flash on this card does mean that it's kind of like a green doom blade.
00:41:02.559 --> 00:41:14.679
It's not as good as the snake with Death Touch, but like as intended with this card, you can flash it and then untap a big creature your opponent thought it was fine to attack into an and two for one.
00:41:14.719 --> 00:41:15.480
Them.
00:41:15.480 --> 00:41:19.440
Like that's kind of like the as intended, potentially.
00:41:19.480 --> 00:41:26.480
Probably not in proper, because Modern Horizons three has plenty of cards to go and pull up. But but like that isn't terrible.
00:41:26.480 --> 00:41:28.960
Like there is like a nice two for one aspect of this card that you could get.
00:41:28.960 --> 00:41:32.599
But yeah, the reason people are talking about it is for the Keystone Argus.
00:41:33.559 --> 00:41:35.320
Yeah, I think yeah. Poke for cubes.
00:41:35.320 --> 00:41:37.079
It's very powerful these days. Honestly.
00:41:37.079 --> 00:41:38.440
I'm not sure.
00:41:38.440 --> 00:41:39.719
What's that initiative in them.
00:41:39.719 --> 00:41:42.840
Yeah, I show so they.
00:41:42.920 --> 00:41:43.119
Yeah.
00:41:43.119 --> 00:41:46.239
You can flash in a lot better take initiative by teaching.
00:41:48.760 --> 00:41:49.000
Right.
00:41:49.000 --> 00:41:50.039
But maybe not to multicolored.
00:41:50.039 --> 00:41:52.920
Next up, have bard hair of green.
00:41:52.920 --> 00:41:55.800
It is two white and a blue for A44 legendary creature.
00:41:55.800 --> 00:41:57.039
Human archer.
00:41:57.039 --> 00:41:58.920
It has reach vigilance.
00:41:58.920 --> 00:42:01.159
And other creatures you control get plus one plus one.
00:42:01.159 --> 00:42:04.159
Whenever you attack, draw a card.
00:42:04.320 --> 00:42:08.280
So I think this is a solid top end for a creature base deck.
00:42:08.280 --> 00:42:14.840
Like it's a very decent standard body reach and vision is quite nice, and the anthem to our team is also going to be good.
00:42:15.199 --> 00:42:22.079
The car drawing attack we will always like I think so like I have no actual complaints about this card.
00:42:22.079 --> 00:42:27.480
I think in a mid powered cube this is a solid top end for your creature deck.
00:42:27.719 --> 00:42:31.559
The issue is more what is the right deck for this?
00:42:31.559 --> 00:42:37.239
And finding where it goes like a zombies beat down isn't the most common archetype that we hear in cube.
00:42:37.599 --> 00:42:41.519
I would say it is quite splash about, which is nice, and that's maybe where I could see it.
00:42:41.519 --> 00:42:58.159
Maybe seeing some play like it, just like tokens deck going wide with like token makers when the casting spells or just creatures that make tokens like, Adelene and Brahmas and like a bunch of, rabble monster effects and like, yeah, like at just like, go wide deck.
00:42:58.280 --> 00:43:01.639
And then this is effectively like a full manor top end, if that makes sense.
00:43:02.519 --> 00:43:04.079
I think it could be solid that.
00:43:04.079 --> 00:43:14.400
But like that is definitely one for more lower powered or mid powered cubes where like like like say my treat yourself cube where it's like all three color archetypes, that kind of stuff.
00:43:14.400 --> 00:43:19.800
Like, like I think specifically in Osiris is the worst place for this.
00:43:19.800 --> 00:43:26.039
I think I want to be splashing like green for some tokens, or red for some tokens of that kind of stuff, and then I'm a bit more into this card.
00:43:26.039 --> 00:43:29.039
But, what do you think of, Bard Gems?
00:43:29.079 --> 00:43:30.519
Yeah, I think honestly agree.
00:43:30.519 --> 00:43:32.960
Like, power level wise, this card is quite strong.
00:43:32.960 --> 00:43:35.760
Like, it has good stats.
00:43:35.760 --> 00:43:38.039
It has an impact on the board right away.
00:43:38.039 --> 00:43:41.039
It's often going to replace itself the same set that you play.
00:43:41.039 --> 00:43:44.119
There's not a lot to complain about really.
00:43:44.159 --> 00:43:46.800
As long as they don't have instant speed removal, they.
00:43:46.800 --> 00:43:47.440
Okay.
00:43:47.440 --> 00:43:51.119
You kind of get a decent amount out of this card.
00:43:52.280 --> 00:43:53.519
But yeah, the issue is fine.
00:43:53.519 --> 00:43:56.639
Blue light gold card gold spots are quite competitive.
00:43:58.159 --> 00:44:20.599
I think it's at a power level where you could put it in a lot of cubes and it would see play and be good, but it's not a that power level where it's really demanding to be putting those cubes and so when you're more looking at like the mid power level cubes, and often they want more synergistic stuff out of their gold slots.
00:44:20.599 --> 00:44:23.400
And as you say, it's a bit of a weird fit for that in blue.
00:44:23.400 --> 00:44:27.480
Like not really tend to be doing a blue, go wide thing.
00:44:27.480 --> 00:44:37.639
Like even when blue white is aggressive, which it normally isn't, it tends to be more like temporary with and you, you have a couple of facts.
00:44:37.639 --> 00:44:40.639
You don't have a super white board fight.
00:44:42.360 --> 00:44:56.599
So yeah, maybe like a band token stack or something, you could just kind of see it, but, if you just solve like for token stuff and want to get more of the cards in, like, you can totally just put this content and people will play.
00:44:56.599 --> 00:44:59.440
It's a good card.
00:44:59.440 --> 00:45:03.239
But yeah, it doesn't have, I'd say like a ton of fairly natural homes.
00:45:03.800 --> 00:45:17.920
I know it's odd because this creature doesn't have flying, but this creature in a is aureus fly deck is quite nice because buffing up like all your flies are, in theory, going to be slightly lower power level because the trade off is they have flying.
00:45:18.360 --> 00:45:20.199
They're going to repeatedly get through the damage.
00:45:20.199 --> 00:45:21.880
So that could be quite fun actually.
00:45:21.880 --> 00:45:23.679
Like it's a pay off for that deck.
00:45:23.679 --> 00:45:33.480
This isn't just a generic other flying creatures get plus one, but one thing where this will buff up your board and you're going to be attacking because your opponent can't block them.
00:45:33.480 --> 00:45:37.639
That could be nice, but sand ten fish kills per cent for this floor.
00:45:38.159 --> 00:45:42.119
Oh James, I'll have to love to hear.
00:45:42.119 --> 00:45:44.400
All right, James, you're up next.
00:45:44.400 --> 00:45:47.400
Talk to us about Chief Wargs company.
00:45:47.840 --> 00:45:48.599
Yeah for sure.
00:45:48.599 --> 00:45:54.679
Chief works Company is one a green up black for so many stats.
00:45:54.679 --> 00:45:59.039
It's A53 creature wolf at there.
00:45:59.519 --> 00:46:00.719
It has trample.
00:46:00.719 --> 00:46:05.000
It says it can't attack unless you control two or more of a wolves.
00:46:05.000 --> 00:46:11.159
But at the beginning of your upkeep, create a two to green wolf token.
00:46:11.159 --> 00:46:13.199
Yeah. Left left handed up.
00:46:13.199 --> 00:46:16.880
This is going to put a lot of power and a lot of toughness onto the battlefield.
00:46:16.920 --> 00:46:19.079
For just three manner it did.
00:46:19.079 --> 00:46:22.079
It is doing a lot.
00:46:23.039 --> 00:46:31.840
Instead of assuming you cast this on turn three and you don't have any other wolves and you probably don't have any other wolves, you're not you're not going to attack with this until turn five, right?
00:46:31.840 --> 00:46:40.320
So it's not the most aggressive card, but in just a grinding mid-range attack, this is going to do a lot for you.
00:46:40.320 --> 00:46:46.559
And it's nice, but it's not sort of asking you to have any kind of a anything else Thunderbolt. Right.
00:46:46.559 --> 00:46:53.280
It's it is just doing VAT on me and it can on its own and off the invaders tax.
00:46:53.280 --> 00:46:58.199
You don't want to devote a ton of slots to killing your opponent, right?
00:46:58.199 --> 00:47:00.000
Because you want.
00:46:58.199 --> 00:47:00.000
But this got you on for me.
00:47:00.000 --> 00:47:02.000
Follow you on all the other mid-range stuff.
00:47:02.000 --> 00:47:08.000
So having this not just powerful standalone fat, it's often what you want.
00:47:08.159 --> 00:47:10.960
Like, I quite like it for that, sort of that.
00:47:12.599 --> 00:47:18.840
I think, yeah, we have some strong options of this and pick out godly golds.
00:47:18.840 --> 00:47:19.760
Cosby sighs.
00:47:19.760 --> 00:47:21.840
But I think this is pretty good.
00:47:21.840 --> 00:47:24.000
I would be tempted to try it.
00:47:24.000 --> 00:47:25.440
And it's it's also very nice.
00:47:25.440 --> 00:47:28.559
But yeah, it can't attack unless you fearful wolves they can block.
00:47:28.679 --> 00:47:39.119
And you know, it's all trade for basically everything at five power and it, I think this is just going to be a pretty good fight creature.
00:47:39.119 --> 00:47:39.920
Like, sure.
00:47:39.920 --> 00:47:45.360
It does have the issue for it dies to a bolt and you not getting the wolf.
00:47:45.360 --> 00:47:49.119
So your next upkeep. But it's free mana.
00:47:49.119 --> 00:47:49.400
Yeah.
00:47:49.400 --> 00:47:52.760
Yeah, I think that's that's just about okay.
00:47:52.760 --> 00:47:54.719
Yeah, yeah, yeah.
00:47:54.719 --> 00:47:56.920
Whatever else you were paying it, three would have died.
00:47:56.920 --> 00:47:58.320
Yeah, yeah.
00:47:58.320 --> 00:48:00.199
Like when I first saw this card, I was.
00:48:00.199 --> 00:48:02.400
I meant, I thought was like, oh, it's really slow.
00:48:02.400 --> 00:48:03.360
Why are people hyped on it?
00:48:03.360 --> 00:48:12.360
But then kind of the more I thought about was like, it's kind of just like one more mana for like a bitter blossom that spits out two to wolves.
00:48:12.360 --> 00:48:15.360
That's not like like, I think I like this.
00:48:15.360 --> 00:48:17.679
It's. Yeah, I'm definitely higher on this card the more I think about it.
00:48:17.679 --> 00:48:19.280
But like, I think I am like.
00:48:19.280 --> 00:48:30.400
And in terms of getting into a cube, I think I would still want like a bit of synergy, like I think I would want like maybe aristocrats touching green a little bit because then it does like it.
00:48:30.400 --> 00:48:34.760
The it's a token maker that is also a creature itself.
00:48:35.000 --> 00:48:43.519
So like it's all it's kind of like giving you stuff to if you want to sack you can or you can just go in on it and attack with it like I think I would like.
00:48:43.519 --> 00:48:49.440
I think I want a bit more synergy for it to come in, rather than just being a solid card by itself.
00:48:49.440 --> 00:48:53.320
Yeah, but phase two seconds are almost a bit good to sacrifice, you know.
00:48:53.320 --> 00:48:55.559
Yeah, I like that. Two twos and they're unlocking.
00:48:55.559 --> 00:48:58.480
This is a giant stuff.
00:48:55.559 --> 00:48:58.480
Yeah. No. Yeah. No. Yeah.
00:48:58.480 --> 00:48:59.079
Maybe it is.
00:48:59.079 --> 00:49:01.639
It is more the incidental aristocrat deck I should be saying.
00:49:01.639 --> 00:49:04.360
So like there's a blood artist in there, if that makes sense.
00:49:04.360 --> 00:49:05.400
Yeah. No. Cool card.
00:49:05.400 --> 00:49:08.280
Yeah, I think Chief Walker's company pretty solid. All right.
00:49:08.280 --> 00:49:12.760
We have a a sim card next with three drill.
00:49:13.000 --> 00:49:14.400
Sindarin Liege.
00:49:14.400 --> 00:49:16.239
This is two hybrid SIM hybrid.
00:49:16.239 --> 00:49:18.719
Simic for A23 legendary creature. Elf noble.
00:49:20.000 --> 00:49:23.320
It has other elves you can troll get plus one plus one and landfall.
00:49:23.320 --> 00:49:24.599
Whenever land you control enters.
00:49:24.599 --> 00:49:28.440
Create A11 green elf creature token, but it also has an adventure.
00:49:28.679 --> 00:49:31.639
It has Sylvan Rally, which is one hybrid is hybrid.
00:49:31.639 --> 00:49:37.880
Scimitar hybrid Simic for a sorcery adventure with mill for cards, then put up the two Lancaster among them into your hand.
00:49:38.840 --> 00:49:55.280
So I think this is a cool card if you're trying to support peasant as like if you if you don't support the lands deck in a peasant or lower power cube, I think it's it's quite solid there because it kind of does everything in one card that that deck once, like the first half is like a but the adventure part is like a more expensive, like mulch kind of effect.
00:49:55.679 --> 00:49:58.679
But we Milsom we mill some cards, we get some lands back.
00:49:58.800 --> 00:50:01.800
Normally there two mana, but we only get one land back.
00:50:01.880 --> 00:50:07.239
This being three mana is more expensive, but we do get two lands back, potentially from the four.
00:50:07.239 --> 00:50:09.119
Which I think is quite nice.
00:50:09.119 --> 00:50:11.360
It's just helping us keeping those lands in our hand.
00:50:11.360 --> 00:50:15.840
And then the creature side is effectively what a lot of those decks want to do.
00:50:15.840 --> 00:50:18.480
They want to be like, they want to be.
00:50:18.480 --> 00:50:21.519
They want to be rewarded when they play lands and to.
00:50:21.679 --> 00:50:23.719
This is spitting out tutus.
00:50:23.719 --> 00:50:28.639
Like to get our money back on this card, like to get our money back on the four mana we've invested.
00:50:28.639 --> 00:50:31.639
Realistically we need to play one land afterwards.
00:50:31.719 --> 00:50:33.800
And if that's an evolving wells, then we double dip.
00:50:33.800 --> 00:50:35.840
We do all the cool stuff with landfall.
00:50:35.840 --> 00:50:45.400
I think that's quite solid, like, like it has the thing of like with most common, like uncommon adventures, like neither side is individually the best of what it does.
00:50:45.400 --> 00:50:48.599
Like the I think a mulch is more efficient because it's cheaper.
00:50:48.880 --> 00:50:57.719
There's probably a three mana version of the creature effect, but the fact that we get both halves stapled to one card means that I think it's pretty good.
00:50:57.719 --> 00:51:16.320
And we'll definitely, I think, should see play if we're trying to support a land stack in those lower power level cubes, I'll quickly mention that, like, this isn't an elf matters card, but it does get better if you incidentally have like like the land of the elves, the cheap elves, you all you normally see in a cube naturally in your deck.
00:51:16.559 --> 00:51:21.639
They will get better with this card, but I wouldn't like put this in my cube thinking I need to.
00:51:21.840 --> 00:51:27.639
I need to then for like 100 elves in because it is a self-contained engine like it's a card from 2026.
00:51:27.639 --> 00:51:31.519
It's a self and it's it makes the elves that are powered up by the card.
00:51:31.519 --> 00:51:32.480
It's a self-contained thing.
00:51:32.480 --> 00:51:36.599
So I yeah, I think they're going to be pretty solid in in peasant games.
00:51:38.480 --> 00:51:38.760
Yeah.
00:51:38.760 --> 00:51:45.239
I think if you showed me this card even a couple of years ago, I there's no way I this was an uncommon guy.
00:51:45.239 --> 00:51:47.719
It's it's quite a recent thing.
00:51:47.719 --> 00:51:51.440
They started finishing these off self-contained value engines.
00:51:51.440 --> 00:51:54.440
So uncommon, with so much text. Yeah.
00:51:54.480 --> 00:52:00.360
This is a very strong one. Like, have it, like it would be a strong card even without the adventure.
00:52:00.360 --> 00:52:03.639
But the adventure, like, provides so much fuel for it.
00:52:03.639 --> 00:52:07.559
And it's just you're already a two for one before you've cast a creature.
00:52:07.559 --> 00:52:13.599
It's it's kind of nuts how much you get fun, from the start.
00:52:14.239 --> 00:52:14.440
Yeah.
00:52:14.440 --> 00:52:19.400
Like, if the adventure is going to find you want to land very reliably.
00:52:19.400 --> 00:52:23.159
You'll start fueling this, creating two twos, like.
00:52:23.159 --> 00:52:23.639
Yeah, sure.
00:52:23.639 --> 00:52:30.199
It's man of intensive, but in a peasant cube, this is giving you so much from one card.
00:52:30.199 --> 00:52:35.880
Even a they move this right away.
00:52:36.599 --> 00:52:38.400
You got a token out of that.
00:52:38.400 --> 00:52:42.320
You got two lands out of that, I don't know, I want more.
00:52:42.320 --> 00:52:44.159
You want your fall chops? Really?
00:52:44.159 --> 00:52:47.519
This isn't an elf specific card.
00:52:47.519 --> 00:52:48.360
It's just strong.
00:52:48.360 --> 00:52:50.880
I wouldn't even consider, like, oh, this a landfall card?
00:52:50.880 --> 00:52:52.079
I think it's just a good card.
00:52:52.079 --> 00:52:55.519
It's not even limited to blue green.
00:52:55.679 --> 00:53:01.239
I would put this in a lot of the white decks of you.
00:53:01.320 --> 00:53:08.119
I think this is just just going to be powerful and nice cubes in nice, pleasant cubes.
00:53:09.360 --> 00:53:15.519
Outside of pleasant, it's, you know, you have a lot more choice of things.
00:53:15.519 --> 00:53:18.239
Things have a similar effect when you start including there's fights.
00:53:18.239 --> 00:53:25.400
And then maybe you would just limit this to like, maybe if you're doing an elves thing or a landfall thing, then then you start considering it.
00:53:25.440 --> 00:53:30.480
But yeah, in Peasant cubes specifically, I think this is very, very strong.
00:53:30.800 --> 00:53:31.679
Yeah, going to be a good one.
00:53:31.679 --> 00:53:35.199
I did maybe when I was talking about, oh, this is what cards do it anyway.
00:53:35.199 --> 00:53:39.719
Anyway, so I did have a horrible realization that like at some point we're going to get this, but it's also a flip card.
00:53:39.719 --> 00:53:48.079
We had, I was reading in the future that the adventure flip is.
00:53:48.079 --> 00:53:48.480
Yeah.
00:53:48.480 --> 00:53:51.480
And not one I'm looking forward to.
00:53:52.079 --> 00:53:54.000
I flipped into a planeswalker. Oh my God.
00:53:54.000 --> 00:53:54.840
All right.
00:53:54.840 --> 00:53:55.840
That's not talk about that.
00:53:55.840 --> 00:53:57.280
We have some cool guys to finish up with.
00:53:57.280 --> 00:53:59.880
James, I, I like this one.
00:53:59.880 --> 00:54:02.679
Talk to us about Tom, Bert and William.
00:54:02.679 --> 00:54:03.239
Yeah.
00:54:03.239 --> 00:54:09.360
These are some good lads versus a fruitful old that, they get turned into stone, which I say cool.
00:54:09.559 --> 00:54:12.559
So Thomas and William, three.
00:54:12.559 --> 00:54:14.079
A black and a green for five.
00:54:14.079 --> 00:54:17.639
Five legendary creatures, full set in.
00:54:17.639 --> 00:54:23.679
Pay one and sacrifice another creature to draw cards equal to the sacrifice creatures power.
00:54:23.679 --> 00:54:31.280
Then discard a card and when Tom, Bert, and William die, a fairer creature return them for battlefield and fair.
00:54:31.280 --> 00:54:32.280
An artifact.
00:54:34.079 --> 00:54:36.280
I feel like the flavor is kind of missing here for me.
00:54:36.280 --> 00:54:39.199
Life isn't really dying.
00:54:36.280 --> 00:54:39.199
That's fine, you know.
00:54:39.199 --> 00:54:42.760
Yeah, I will, I think this was the time.
00:54:42.760 --> 00:54:46.559
They should have fought back day night, so I should have done that.
00:54:46.559 --> 00:54:50.159
Just one day night card in this, flavorful.
00:54:50.159 --> 00:54:52.320
Yes, but know.
00:54:52.320 --> 00:54:55.079
Yes, it's non optional flavor wise.
00:54:55.079 --> 00:54:58.679
And then when it becomes day, they become an artifact that would have been sick.
00:54:59.679 --> 00:55:02.679
Well, it could be if it ever becomes day, they become a.
00:55:02.679 --> 00:55:03.320
Not exactly.
00:55:03.320 --> 00:55:06.320
You've just got to keep it as knights for the whole game.
00:55:06.599 --> 00:55:07.719
That's fine, because it never has.
00:55:07.719 --> 00:55:09.719
Yeah, you don't have to worry about back and forth.
00:55:09.719 --> 00:55:11.719
It's only okay. Yeah, yeah, yeah, that would have been cool.
00:55:11.719 --> 00:55:12.960
That's not terrible. That's not terrible.
00:55:12.960 --> 00:55:14.400
Okay, okay.
00:55:14.400 --> 00:55:15.599
That isn't the card we have.
00:55:15.599 --> 00:55:17.440
So we have this one.
00:55:18.400 --> 00:55:23.519
It's it's not bad. It's that the issue is right.
00:55:23.519 --> 00:55:26.519
It's five mana.
00:55:27.840 --> 00:55:32.280
So it's hard to have, extra one up right away.
00:55:32.400 --> 00:55:34.920
And, sure, if they die, you keep the ability.
00:55:34.920 --> 00:55:37.920
But if they get exiled or dealt with in some other way, then you don't.
00:55:40.159 --> 00:55:57.360
That being said, it's it's decent stats and the it is nice that if they just point like black removal at this, you probably going to keep viability is is pretty good.
00:55:58.000 --> 00:56:10.559
Listen it's not one for like super high power level cuz it's like it's too expensive for thing which is been asking you to sacrifice more on board material and all this get your advantage.
00:56:10.559 --> 00:56:10.920
Right.
00:56:10.920 --> 00:56:14.039
You're just not going to have time for that in a lot of cubes.
00:56:14.039 --> 00:56:17.199
But for metal, a bit. Power level cube.
00:56:17.199 --> 00:56:18.599
I think this is quite nice.
00:56:18.599 --> 00:56:23.760
And green. Black does tend to be quite good at recursion.
00:56:23.760 --> 00:56:28.239
So stacking your big stuff thing, that could be pretty good.
00:56:28.239 --> 00:56:33.719
Like, maybe you have a recurring nightmare or something going to get your big creature back again.
00:56:33.719 --> 00:56:36.719
But there's some stuff you can do here for sure.
00:56:38.519 --> 00:56:41.920
Yeah, but pretty reasonable include, I think for a mid mid power level cube.
00:56:43.000 --> 00:56:43.239
Yeah.
00:56:43.239 --> 00:56:49.679
So like the reason why I added this one to the list, is for me, I, I yeah, I agree with everything James said.
00:56:49.679 --> 00:56:54.360
And does it just being a decent light like it's a decent value card.
00:56:54.480 --> 00:56:58.599
And the fact that it's A55 is like means that a worst case scenario.
00:56:58.719 --> 00:57:01.920
Doyle being able to attack with a troll for five minor.
00:57:02.000 --> 00:57:04.159
We love that. Like, yeah.
00:57:04.159 --> 00:57:06.920
Like I talked about this archetype a couple of times.
00:57:06.920 --> 00:57:07.960
Only set of using this.
00:57:07.960 --> 00:57:20.480
The, power matters archetype, because this is actually kind of the perfect card for that, because the ability to suck creatures and draw cards equal to that power is exactly what that archetype is after.
00:57:20.679 --> 00:57:22.800
After basically what we wanna do is play cheat.
00:57:22.800 --> 00:57:24.320
Like play.
00:57:25.519 --> 00:57:26.880
Juggle or something like that.
00:57:26.880 --> 00:57:31.360
Play a cheap big idiot sacrifice like get for some damage.
00:57:31.360 --> 00:57:38.360
As soon as I change, our opponent can block it, sacrifice it, draw a bunch of cards and then go again.
00:57:38.360 --> 00:57:39.480
Refill our hand.
00:57:39.480 --> 00:57:45.920
This is kind of perfect there, and especially the fact that it's an engine that if they remove, we still have the engine.
00:57:46.639 --> 00:58:06.360
Like, I also like the fact that like like it's also just the perfect signpost gold card for that archetype existing like if you see this and like juggling multiple and he like, you know what the deck is doing I play this, I play this, I attack when I can't attack, I socket, I draw 18 cards or whatever that stack.
00:58:06.360 --> 00:58:07.400
Yeah I'll go, I'm sorry.
00:58:07.400 --> 00:58:09.400
Draw 17, lose the game. Yeah, yeah.
00:58:09.400 --> 00:58:11.639
Cool. Yeah. I'm gonna.
00:58:11.639 --> 00:58:12.000
Yeah.
00:58:12.000 --> 00:58:20.400
That's like that's where I see this card potentially like having potential I think it's it's one where like I talked about like similar to red white off equipment.
00:58:20.400 --> 00:58:22.440
We've talked about this archetype a couple times. Might be one.
00:58:22.440 --> 00:58:25.320
We're actually need to kind of work out a cube for it to go into.
00:58:25.320 --> 00:58:26.880
But yeah, it does seem fun.
00:58:26.880 --> 00:58:28.679
I do want to give it a go.
00:58:28.679 --> 00:58:32.079
All right, we're moving on to a colorless sort of.
00:58:32.079 --> 00:58:35.039
Maybe we haven't organized the the best, James.
00:58:35.039 --> 00:58:40.719
Because I've only optimized what today is the Archon stone, which is definitely white.
00:58:38.760 --> 00:58:40.719
Don't worry about it.
00:58:40.719 --> 00:58:48.480
The Archon stone is five generic mana for a legendary artifact with creatures you control get plus one, plus one, and the beginning of your end step draw a card.
00:58:48.480 --> 00:58:50.480
But it also has an adventure.
00:58:50.480 --> 00:58:53.800
It has Seek the heart, which is two and a white for sorcery adventure.
00:58:54.039 --> 00:58:55.199
Search your library for legendary.
00:58:55.199 --> 00:58:57.440
Put your card, reveal it and put it in your into your hand.
00:58:57.440 --> 00:58:59.199
Then shuffle.
00:58:59.199 --> 00:59:02.199
So I think with this card both halves are solid.
00:59:02.480 --> 00:59:13.119
Like we wouldn't really run the legendary creature it by itself, but as it's half a card tacked onto something else that is a decent buff effect, I think it's solid.
00:59:13.119 --> 00:59:17.000
Like, specifically, it's specifically on the tutor part.
00:59:18.000 --> 00:59:24.880
If it said any legendary, I would really like this card, because then we could go and get a big planeswalker with it.
00:59:24.880 --> 00:59:26.760
I think that would be really good.
00:59:26.760 --> 00:59:30.159
But like, I think three manage to go and get a legendary out.
00:59:30.159 --> 00:59:35.519
My deck is a bit niche, like if we're not combo ING with it, what are we doing?
00:59:35.519 --> 00:59:38.639
We're just kind of getting like the best value creature.
00:59:39.199 --> 00:59:43.559
But then there's the question of what would be, what would we want this or just another value creature?
00:59:43.880 --> 00:59:50.039
The artifact half, I think again, almost one for five manor is fine.
00:59:50.039 --> 00:59:51.880
It's not the most broken.
00:59:51.880 --> 01:00:05.119
It obviously gets better if we're in an aggressive deck where we want to be attacking and buffing up the greatest, or if we're in tokens where there's a big difference between turning A44 into A55, or turning a bunch of one ones into two twos with doubling up the damage.
01:00:05.119 --> 01:00:06.440
We like that a lot more.
01:00:06.440 --> 01:00:14.559
The bottom part of the arc of the artifact we know is broken because effectively it gives us the monarchy, and that is quite good.
01:00:14.559 --> 01:00:17.519
It's the monarchy our opponent kind of can't ever take from us.
01:00:17.519 --> 01:00:18.559
We like that.
01:00:18.559 --> 01:00:22.039
My concern with this card is just five mana.
01:00:24.119 --> 01:00:29.559
I think both halves are slightly too expensive to see that much play.
01:00:29.760 --> 01:00:33.400
Like, I'm trying to think like what is the line with this card?
01:00:33.480 --> 01:00:35.760
Like, is it just cards in my deck or in my cube?
01:00:35.760 --> 01:00:37.199
What am I trying to do with it?
01:00:37.199 --> 01:00:44.679
And like best things I can come up with is like three mana go two to up like Adelene, or like something that make I legendary.
01:00:44.679 --> 01:00:48.280
That makes tokens because I'm I'm getting the most off of the five man apart because effect.
01:00:48.280 --> 01:00:51.719
I'm going three mana tutor for token maker for mana.
01:00:51.719 --> 01:00:56.719
Play that five mana play this I think we can do better.
01:00:56.719 --> 01:00:59.599
Like like if there was a like I did.
01:00:59.599 --> 01:01:02.079
Look at this. And currently there isn't a like sorcery.
01:01:02.079 --> 01:01:06.280
Like there isn't a legendary creature that's like a good board wipe.
01:01:06.480 --> 01:01:07.800
There's some like bad board wipes.
01:01:07.800 --> 01:01:14.400
But if if I could three mana, two draw up a board wipe, play my creature that wipes the board.
01:01:14.519 --> 01:01:16.559
Then I have the monarchy for the rest of the game.
01:01:16.559 --> 01:01:17.880
With this.
01:01:17.880 --> 01:01:19.199
I like that more.
01:01:19.199 --> 01:01:23.320
I don't know what Master Girl has done to to deserve this level of shade.
01:01:23.360 --> 01:01:25.000
Oh. That's all. Yeah, yeah.
01:01:25.000 --> 01:01:27.039
Okay. That one that's not made that scry for.
01:01:27.039 --> 01:01:32.519
If you type tag board white Masango does not come up but yeah like yeah girl.
01:01:32.599 --> 01:01:35.440
Yeah okay. That that that is a play pattern that I quite like.
01:01:35.440 --> 01:01:38.119
Like if we can do something like that I think that's solid.
01:01:38.119 --> 01:01:46.679
But like well I think I get across like that play button isn't going to come up as often as I want it to to make this card good as far.
01:01:46.679 --> 01:01:46.800
Yeah.
01:01:46.800 --> 01:01:50.360
I think it depends what sort of cube you're talking about.
01:01:50.440 --> 01:02:02.320
I think if you talk, this card is very man intensive and sure gives you an anthem, but it doesn't necessarily go in the decks for traditionally one time funds.
01:02:02.320 --> 01:02:07.559
But if we're in a cube where you have a bit more time, I think the cards quite strong.
01:02:07.559 --> 01:02:15.599
Like if you put this in your treat yourself cube, for example, which I'm not saying you should, but this would be a very strong card, not cube like fang.
01:02:16.079 --> 01:02:16.440
Yeah.
01:02:16.440 --> 01:02:20.760
And I guess in that cube I do have some of my combo pieces are legendary.
01:02:20.960 --> 01:02:25.039
Exactly like I think some of the food Matters combos, like a couple of them are legendary.
01:02:25.039 --> 01:02:28.039
So that's a, that's a that is is a plus.
01:02:28.199 --> 01:02:30.519
Like it is just giving you a lot of value.
01:02:30.519 --> 01:02:34.360
And the yeah Ivy artifact side is good.
01:02:34.360 --> 01:02:37.800
I think that'd be a decent chunk of a games where you don't have to be adventure.
01:02:36.119 --> 01:02:37.800
Right?
01:02:37.800 --> 01:02:41.800
Because you just have five men, and then you want to get your cards all going right away.
01:02:41.800 --> 01:02:43.920
Yeah. Yeah. Yeah, yeah, exactly.
01:02:44.880 --> 01:02:45.119
Yeah.
01:02:45.119 --> 01:02:47.039
I think there's there's not a lot wrong with the card.
01:02:47.039 --> 01:02:52.719
I think it's one of those things where it's, it's slow, so it's not going into powerful cubes.
01:02:52.719 --> 01:03:01.480
And then unless you're doing some legends Matter stuff, it's kind of not powerful in a super interesting way to me.
01:03:01.480 --> 01:03:06.320
Like it is kind of just like five managers, loads of stuff.
01:03:06.320 --> 01:03:08.159
Like you.
01:03:08.159 --> 01:03:13.480
It's kind of more like generic, like, yeah, just have the monarchy for the rest of the game, basically.
01:03:14.880 --> 01:03:15.639
This is because fine.
01:03:15.639 --> 01:03:22.079
I think if you're doing like a slow Legends mastery thing, then I could see it being quite cool otherwise.
01:03:22.079 --> 01:03:25.079
Like it's fine, but I think, of options.
01:03:26.719 --> 01:03:26.960
Yeah.
01:03:26.960 --> 01:03:28.920
No, I go along with that.
01:03:28.920 --> 01:03:31.039
James, we have one last card for today.
01:03:31.039 --> 01:03:33.519
Talk to us about Hobbit Hole.
01:03:34.880 --> 01:03:35.840
For sure.
01:03:35.840 --> 01:03:38.840
Hobbit hole is a land that common.
01:03:39.280 --> 01:03:43.360
It can tap in sacrifice for land to search for basic land.
01:03:43.360 --> 01:03:45.719
Can't put it up for battlefield taps and then shuffle.
01:03:45.719 --> 01:03:50.159
So it's an evolving wilds, but it also has halflings cycling for four mana.
01:03:50.679 --> 01:03:54.480
You can discard it and search a library for a halfling and put it into your hand.
01:03:55.039 --> 01:03:56.280
This is cool.
01:03:56.280 --> 01:04:05.199
I think there are some halflings that are generically good, like we talked about Bilbo had in the first part of his review for blue on my cards.
01:04:05.199 --> 01:04:05.760
Good.
01:04:05.760 --> 01:04:09.239
Gollum is quite good from this.
01:04:09.480 --> 01:04:13.119
There were a couple of decent halflings we got from Lord of the rings.
01:04:14.519 --> 01:04:17.079
Listen, it is like a strictly battle evolving wilds.
01:04:17.079 --> 01:04:24.800
Even if your cube has something like nameless inversion in it and the, shapeshifter removal spell VI cuts fine.
01:04:26.480 --> 01:04:30.480
I think I wouldn't put it in my cube either.
01:04:30.480 --> 01:04:43.000
Evolving wilds if I had just like, won the halfling because I think it's kind of annoying for players to like, have to think about the halflings aren't actually very many halflings in the cube.
01:04:43.039 --> 01:04:50.800
But I think if you have like 4 or 5 and then I would put this in because it's, it's the kind of cool little bit of upside to get you.
01:04:50.840 --> 01:04:53.280
If I think it's.
01:04:53.280 --> 01:04:53.480
Yeah.
01:04:53.480 --> 01:05:05.000
So like I think in like mid and high power level cubes, like all cubes where we have access to like rare lands, like there's, there's a combination of how many evolving worlds effects do we need?
01:05:05.639 --> 01:05:08.599
Like I like in my cube, I'm not cutting my evolving worlds.
01:05:08.599 --> 01:05:13.679
So even if even though this one is slightly better because like, I like the artwork on my Bob Ross Evolving wild.
01:05:14.280 --> 01:05:23.960
But like with this, this one like like like, in lower power level cubes, like I think Evolving Worlds is the most played cube card because of pauper and peasant like.
01:05:23.960 --> 01:05:25.679
It's just one of the best lands.
01:05:25.679 --> 01:05:32.039
If you're sticking to rarity and like in those cubes, you effectively you want every version of this effect available to you.
01:05:32.559 --> 01:05:40.679
So in lower bound level cubes and budget and pauper games, I think you slam hobbit hole along with evolving wilds terrain, morphic expanse, the.
01:05:42.239 --> 01:05:46.480
There's been like 3 or 4 versions of this since then and like like like yeah.
01:05:46.559 --> 01:05:52.239
And in those cubes as well, like the halfling cycling can be a bit nicer because like rosy cotton is a combo card.
01:05:52.480 --> 01:05:55.320
You can get that with this prosperous innkeeper, innkeepers, a combo card.
01:05:55.320 --> 01:05:57.119
You can get that with this.
01:05:55.320 --> 01:05:57.119
I think it is interesting.
01:05:57.119 --> 01:06:01.199
And yeah, I mean, and you mentioned that the changelings as well, like I think it's.
01:06:01.199 --> 01:06:05.679
Yeah, it's basically from like peasant down or of coop down.
01:06:05.920 --> 01:06:08.159
I think you slam all of them high up out of the cubes.
01:06:08.159 --> 01:06:13.119
You kind of pick the ones you want and like, yeah, if they print more halflings, then maybe they will get better.
01:06:13.119 --> 01:06:20.360
But, like, I think we need to kind of be in like, either back to middle earth or like Dungeons and Dragons to see any more.
01:06:20.880 --> 01:06:21.920
Yeah for sure.
01:06:21.920 --> 01:06:30.239
And we're kind of past the time where we can just put evolving Wilds in the high power level cubes anyway, like there's too many untapped versions of that effect.
01:06:30.239 --> 01:06:33.119
Snap.
01:06:30.239 --> 01:06:33.119
Yeah. No. That's it exactly. All right.
01:06:33.119 --> 01:06:34.360
That's going to do it for our set of you.
01:06:34.360 --> 01:06:42.159
But before we get out of here, main game is just going to have a quick chat about, the set itself because obviously we did previews and the cards we liked from the cube.
01:06:42.360 --> 01:06:46.199
So James, what was your thoughts?
01:06:46.199 --> 01:06:47.639
So prerelease, how does that play for you?
01:06:48.920 --> 01:06:52.880
I mean, prerelease was fun because prerelease is always fun.
01:06:53.079 --> 01:06:56.079
In case five new cards is great.
01:06:57.239 --> 01:06:58.840
In terms of have a set is play day.
01:06:58.840 --> 01:07:02.199
So I've done prerelease and I did like two arena drafts.
01:07:03.679 --> 01:07:05.920
I think I'm done.
01:07:05.920 --> 01:07:10.800
Yeah, I so I really liked the I really like prerelease.
01:07:11.320 --> 01:07:18.599
But at the time of figures, I think I said that like I feel that this is not the deepest format because like there's only five draft archetypes.
01:07:18.599 --> 01:07:21.599
It's effectively like.
01:07:22.000 --> 01:07:27.880
Pickpocket because this is a I think this is the last of the small sets that they're doing, like from next year.
01:07:27.880 --> 01:07:32.239
They've said that every set is going to be at least a video.
01:07:32.239 --> 01:07:38.199
And so this was like the last one where I think there's there's only like 200 cards, including like special printings and stuff.
01:07:38.199 --> 01:07:46.320
So like, it's not the deepest draft environment basically, but like, like in my prerelease, like saw a lot of the same cards.
01:07:47.119 --> 01:07:47.519
Yeah.
01:07:47.519 --> 01:07:51.280
I think small sets inherently pretty problematic for draft.
01:07:51.320 --> 01:07:54.880
This is a very, very this feels very, very basic.
01:07:54.880 --> 01:07:59.559
Like it's I think all the tactics are just pretty fast.
01:07:59.559 --> 01:08:02.000
Pretty. That's not a lot else going on.
01:08:02.000 --> 01:08:07.360
Like try and save juveniles in this draft so that like good luck to you.
01:08:07.360 --> 01:08:08.679
It is not happening.
01:08:08.679 --> 01:08:12.280
You can't put many expensive symbols in your deck.
01:08:12.280 --> 01:08:14.280
You kind of just need to build effects.
01:08:14.280 --> 01:08:17.079
Make sure you affecting the board every single game on turn two.
01:08:17.079 --> 01:08:20.079
And that's just the placement tree.
01:08:20.520 --> 01:08:22.079
And listen, I that's fine.
01:08:22.079 --> 01:08:25.079
But we've, we've just had a lot of those stats and.
01:08:27.239 --> 01:08:30.720
It's not like there's a bunch of interesting stuff going on.
01:08:30.720 --> 01:08:38.479
Once you've stabilized, it just feels like Corsetti, but not even in, like, really a good way, you know?
01:08:38.520 --> 01:08:56.359
And honestly, like the and sort of talking about the broader design of the set, like for a couple of cool cards that we talked about, but, I can get the same thing as, like from the first Lord of the rings that was like, oh, this is really cool.
01:08:57.760 --> 01:09:01.279
A lot of the designs felt very formulaic to me.
01:09:01.279 --> 01:09:10.479
And it has kind of felt to me like especially with a lot of these small sets, they don't get the same amount of effort put into them.
01:09:11.520 --> 01:09:12.000
Yeah.
01:09:12.000 --> 01:09:25.680
It's not like it's not like, oh, sure, there are fewer cards for the cards made for and of all like very original and fanatic like, but it feels like there's a lot of very cookie cutter designs in here like that.
01:09:25.680 --> 01:09:27.880
Aren't any new mechanics essentially. Right.
01:09:27.880 --> 01:09:34.000
Like we've got a mass goblins, which is just we've had a mass a bunch of times before.
01:09:34.000 --> 01:09:43.520
We've got the chroot, which is just connive, but you get a counter instead of like a token instead of a counter, like that's, say, basically, right.
01:09:43.520 --> 01:09:49.640
Equipment matters, you know, I mean, there's no, there's there's nothing new in here.
01:09:50.520 --> 01:10:17.640
And it feels like, feels almost feels like when they've gone to sell universes beyond two different franchises, it's like you get the premium option when you get a big set with cool designs like, Final Fantasy, or you can have a basic option where we get it, like give it to a couple of dudes to work on for a couple of months, and vel Val scraps something together for you.
01:10:18.000 --> 01:10:20.239
It's it's not gonna be bad investing.
01:10:20.239 --> 01:10:24.720
And it kind of feels like that's the that we've got, like, not to say that there aren't cool cards.
01:10:24.720 --> 01:10:28.680
I think, a few cards we've talked about, which are interesting for cube.
01:10:28.680 --> 01:10:31.000
I like for Bilbo, I like for Gollum.
01:10:31.000 --> 01:10:34.840
The there's a couple of good things to pass in.
01:10:35.800 --> 01:10:42.239
But as a set, there's a whole not an exciting one for me.
01:10:42.239 --> 01:10:43.640
Yeah, I do agree to an extent.
01:10:43.640 --> 01:10:54.560
Like I think they, The Hobbit is obviously not as rich as Lord of the rings, but there's still an I thought that was still more ground to be dug, if that makes sense.
01:10:54.560 --> 01:10:57.640
Although they could have delved a bit more greedily, let's put it that way.
01:10:58.800 --> 01:10:59.079
Yeah.
01:10:59.079 --> 01:11:05.680
Like when I was when I saw the kind of like the go gory archetype was like, it's it was about bears and wolves and like, I kind of.
01:11:05.680 --> 01:11:08.720
I get that a bit, but, like, I feel there's just more.
01:11:09.600 --> 01:11:16.560
I thought there was more stuff you could do, like, like, like, like a lot of the stuff from this set, like like, felt like it could just be from any set, if that makes sense.
01:11:16.560 --> 01:11:18.840
Like, like.
01:11:18.840 --> 01:11:19.199
Yeah.
01:11:19.199 --> 01:11:23.880
Like like like I like the card Chief Wilkes company, but like, that could be from any set.
01:11:23.880 --> 01:11:26.880
I think it was. I didn't feel this tied.
01:11:27.000 --> 01:11:28.119
I didn't get the flavors right.
01:11:28.119 --> 01:11:31.119
I think in terms of cause, like like there are some cosmos.
01:11:31.319 --> 01:11:37.399
I think we're both hyped by, like, oddly, I think we're both most hyped for Getaway Barrel just because I think it's just silly.
01:11:38.239 --> 01:11:40.159
And I'm kind of I don't really want to brew with it.
01:11:40.159 --> 01:11:44.279
I think the made like Bilbo thief in the night seems like a solid slam dunk.
01:11:44.279 --> 01:11:46.039
Like, I'm very glad I opened one that prerelease.
01:11:47.720 --> 01:11:49.800
Because that's going to be a slam dunk test for me.
01:11:49.800 --> 01:11:56.760
Were there any other cards that I you're thinking of of testing or playing and you'll keep James.
01:11:57.319 --> 01:12:02.640
I think, plunder of, troll shows a sort of big think twice.
01:12:02.640 --> 01:12:08.119
I quite like, I'm like, card cause decent in a slower cube.
01:12:08.159 --> 01:12:09.640
Bilbo for sure.
01:12:09.640 --> 01:12:13.439
I think my cards are pretty strong, and I can do some interesting stuff.
01:12:14.039 --> 01:12:17.439
Smaug for auto battler?
01:12:18.039 --> 01:12:18.960
Yeah, that seems tight.
01:12:18.960 --> 01:12:21.279
Yeah.
01:12:21.279 --> 01:12:22.760
Probably about it.
01:12:22.760 --> 01:12:30.680
I think for me, if I build a cube where I can justify, I guess, for a barrel, it will be at that.
01:12:31.560 --> 01:12:34.079
I've got Yu-Gi-Oh! Also, probably for Power Cube.
01:12:34.079 --> 01:12:35.920
I will put in, the Queen of tales.
01:12:35.920 --> 01:12:37.399
To be fair, I think that cost quite. Yeah.
01:12:37.399 --> 01:12:37.720
That was.
01:12:37.720 --> 01:12:43.119
Yeah, that was the other one that, like, has fortunately halved in price since our last recording session.
01:12:43.119 --> 01:12:46.079
James is now only $20 rather than 47 nominees.
01:12:46.079 --> 01:12:47.560
Yeah.
01:12:47.560 --> 01:12:51.479
That was yeah, that was one where I, I don't think I was high on it, but I'm also open to being wrong.
01:12:51.479 --> 01:12:56.720
And like, I think recruit did play quite well, for my testings with that.
01:12:56.720 --> 01:12:58.960
But yeah. Yeah, I think we did though. Could be a solid one.
01:12:58.960 --> 01:13:02.880
I think great Gilded Boat I thought actually played quite well as well.
01:13:02.880 --> 01:13:05.800
But again, one for like about cubes.
01:13:02.880 --> 01:13:05.800
Yeah. Yeah.
01:13:05.800 --> 01:13:08.000
I think that there are some cool cards in this.
01:13:08.000 --> 01:13:19.920
I think just it's kind of like, is it fair to say that maybe similarly to the films, they didn't hit as hot like The Hobbit didn't hit as hard as the Lord of the rings?
01:13:20.880 --> 01:13:23.880
Yeah, I think that's reasonable to say.
01:13:24.439 --> 01:13:31.279
But I guess at a minimum, actually, if you had a Lord of the rings token cube, you now get a bunch of stuff to expand it to, so that's at least art.
01:13:31.439 --> 01:13:34.439
There's a bunch more cool cards for that, which is nice.
01:13:34.640 --> 01:13:35.039
All right.
01:13:35.039 --> 01:13:37.920
But with that, James, I think we're going to leave Middle-Earth for the time being.
01:13:37.920 --> 01:13:39.239
Thank you very much. My pleasure.
01:13:39.239 --> 01:13:40.960
Yeah, always a pleasure.
01:13:40.960 --> 01:13:41.239
All right.
01:13:41.239 --> 01:13:43.359
Just to thank you all very much for listening.
01:13:43.359 --> 01:13:47.600
You have been listening to powerful nothing to make sure you subscribe to the podcast.
01:13:45.000 --> 01:13:47.600
Give us a five star review.
01:13:47.600 --> 01:13:48.960
Greatly helps us out.
01:13:48.960 --> 01:13:50.800
Until next week, it's goodbye from me.
01:13:50.800 --> 01:13:53.319
That's goodbye from James and we'll see you all soon.
01:13:53.319 --> 01:13:53.840
Goodbye.