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Tom is an ASCAP winning and MTV VMA-nominated composer who’s been in the biz for a long time and has an impressive list of both TV and game credits including PlayerUnknown’s Battlegrounds, Red Steel 1 and 2, Tom Clancy’s Ghost Recon, Prince of Persia, Wolfenstein Youngblood, and the Halo Anniversary Edition soundtracks.
In our conversation we discussed the importance of having an R&D period in your mind before you begin composing, what he calls the “sandbox” phase of composing, where he allows himself to just play, incidentally sort of tricking himself into composing (this is a huge pro-tip for composers, you don’t wanna miss this).
He also offers some really practical advice for building meaningful relationships in the game audio space.
As all my guests always do, Tom brought a ton of value to me personally and whether you’re just starting out making music for games, or you’re a seasoned pro, I guarantee you’ll find something helpful in this conversation.
Resources from Tom:
In our conversation we discussed the importance of having an R&D period in your mind before you begin composing, what he calls the “sandbox” phase of composing, where he allows himself to just play, incidentally sort of tricking himself into composing (this is a huge pro-tip for composers, you don’t wanna miss this).
He also offers some really practical advice for building meaningful relationships in the game audio space.
As all my guests always do, Tom brought a ton of value to me personally and whether you’re just starting out making music for games, or you’re a seasoned pro, I guarantee you’ll find something helpful in this conversation.
Resources from Tom:
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Steven Melin is no stranger to the podcast. He's a good friend and a great composer, and he's been quite busy for the past several months... writing a book!
In this episode, we chat about the "why" behind Steven's new book, Family-First Composer.
He shares some practical tips for building a caree…
Grant Kirkhope is a man who needs no introduction. He’s the talented composer behind some of the most beloved classics on the N64 like Banjo Kazooie, Banjo Tooie, Goldeneye 007, and Perfect Dark.
He’s also composed for several modern games including Kingdom of Amalur, Yooka-Laylee, and…
Darren Korb is a game composer working for Supergiant Games. He's composed the soundtracks to smash indie hits like Transistor, Bastion, Pyre, and Hades.
His upbringing as a singer/songwriter and bedroom producer laid a foundation for his work in game audio. He boldly challenges the mostly-instrum…
Cajsa Larsson is a composer based in Karlshamn, Sweden that’s got a refreshingly unique approach to scoring games.
Sometimes, it can feel like all of my peers in game audio are in one of two camps concerning their musical background or training: jazz or classical.
It’s also a pleasure…
Matthew Carl Earl is the talented composer for Hexany Audio, a one-stop video game audio shop in Los Angeles, California.
Matthew has worked on several AAA titles, including Kingdom Craft and Moonlight Blade (the largest MMORPG in China).
Check out this video where he and audio director Richard L…
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