TIETOJA TÄSTÄ JAKSOSTA
The plan for the show is to have a show.
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HAE EDELLISIÄ EPISODEJA
Hae kanavan Computer Game Evolution vanhoja jaksoja.
MUITA jaksoja TÄSSÄ PODCASTISSA
Are we really allowed to have a year without numbered sequels, and full of games doing something few had done before or since? What's the catch? Do they all fail horribly?
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An off-script rambling on modern games about… convincing people?
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Three years of no Wizardry are met by a shrug, as Ultima IV attempts to introduce role-playing into RPGs, SSI keeps making tactical wargames by accident, while Ghostbusters and Might and Magic bring sex back on the menu. Watching this, the French can't help but join the fun with the strangest …
Ubiquitous ninjas, millions of XP, and a famous licence help CRPGs sell hundreds of thousands of copies. Following his own path, as always, Richard Garriott argues in favour of child murder, and wins.
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"It's not that kind of dungeon," say people inspired by Dungeons & Dragons to make games where you get picked up by wenches, or mate with your spouse for the glory of mankind.
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Vastuuvapautusilmoitus: Tälle sivulle upotettu podcast ja kuvitus ovat peräisin Tim:ltä, joka on sen omistajan omaisuutta, eikä se ole sidoksissa Listen Notes, Inc:n tukemaan.
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