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Wright Bagwell

Wright Bagwell makes games. He also tinkers, mods, hacks, manifests, errs, shares, and designs. I met Wright at Zynga, where he spearheaded the Farmville 2 design, which went incredibly well (like, incredibly, well). Before that he led the Dead Space series, and before that he made Quake mods, whi…

Jeremy Cranford

Jeremy Cranford was the Art Director on Magic: the Gathering during my time as an R&D lead, and in my opinion, totally rocked the house. Mirrodin was incredibly stylish and like nothing we’d done before — which one could say about Kamigawa & Ravnica, too. Ravnica, in particular, feels like …

Teresa Johns

I met Teresa Johns at Serious Business, the first gaming startup either of us worked at, in 2009. Serious Business was an incredibly talented & well-curated team, and its members have gone on to become prominent VCs, CEOs, CTOs, COOs, technologists, artists, etc. Six months after we joined the …

Mark Schneider

Mark Schneider is a chess master who traveled the country to play in chess tournaments as a teen. He went on to parent three boys, all of whom played with him in the first Magic: the Gathering Pro Tour. The youngest, Jeremy, finished 20th in PT-Dallas Juniors. The middle child, Justin, finished 1st…

Chris Galvin

Chris Galvin ran the first Midwest Regionals for Magic: the Gathering in 1996, and supported 1,300 players so well that when the time came, Wizards believed he’d be a good fit for their organized play department. Over time, Chris helped to support building out important regional events (such as Pro…
Vastuuvapautusilmoitus: Tälle sivulle upotettu podcast ja kuvitus ovat peräisin Brian Schneider:ltä, joka on sen omistajan omaisuutta, eikä se ole sidoksissa Listen Notes, Inc:n tukemaan.