# Tokuro Fujiwara

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Ep. 81: Ghosts ‘N Goblins… ’N Ghouls… ’N Demons

Chris Baines shares his recently published documentary, The History of Ghosts 'n Goblins (and Makaimura 魔界村) - Full Series Retrospective | ChrisB Crisps, covering the extensive (if confusingly titled) franchise and its creator Tokuro Fujiwara. In this episode: cringing from ‘go,’ clout is expensive…

Ep.97 – I Have To Do This Twice: A Legacy of Pain With Ghosts ’n Goblins

In 1985, Ghosts ’n Goblins hit arcades with medieval horror, timers, and a two-hit knight who loses his armor. We look back at Tokuro Fujiwara’s path from Konami to Capcom’s Commando, then to this project, originally titled Makai Mura (“Demon World Village”). The episode digs into Arthur’s jump arc…

A Retrospective of the Resident Evil Franchise - Ministry Of Horror - Resident Evil Netflix Series

A Retrospective of the Resident Evil Franchise - Ministry Of Horror - Resident Evil Netflix Series This week Tezz brings the latest in Horror news, has reviews including Moloch (2022), before taking a look at the Resident Evil! With a new Netflix series now live, it's time to go back to the Spen…

A Retrospective of the Resident Evil Franchise - Ministry Of Horror - Resident Evil Netflix Series

A Retrospective of the Resident Evil Franchise - Ministry Of Horror - Resident Evil Netflix Series This week Tezz brings the latest in Horror news, has reviews including Moloch (2022), before taking a look at the Resident Evil! With a new Netflix series now live, it's time to go back to the Spen…

Diary Of An Arcade Employee Podcast Ep. 035 – Bionic Commando

For this latest episode of the Diary podcast I answered a fan request as the arcade does not currently have Bionic Commando in it’s collection. I’m not sure when you might have come across Capcom’s 1987 arcade platformer – for myself it was thanks not to playing the arcade game at my local Showbiz …

PLAY RETRO 84: Ghouls 'n Ghosts 'n Goblins and Gargoyles

Created by Tokuro Fujiwara, the game was unforgiving yet addictive. Players controlled Arthur, a knight on a mission. Goal? Rescue the princess Prin Prin from the gargoyles/demons/devil/satan. Gameplay was brutal. One hit, lose your armor. Another hit, lose a life. Armed with lances, daggers and ot…

[Game Club] Resident Evil (1996)

Sean and Alon bite hard and dig deep into the seminal survival horror classic. How does the game render reality? What’s at the core of the franchise? Why is your health never “good”? You have once again entered the world of survival horror. Good luck! Tune in next week for a conversation w…

The Inheritance of Fear: Fujiwara, Mikami, and the Birth of Survival Horror

Before Resident Evil defined survival horror in 1996, there was Sweet Home an obscure 1989 Famicom title directed by Tokuro Fujiwara that quietly planted the seeds of structured fear. In this Checkpoint Thursday episode of Average Joe Nerdcast, Nate dives into the creative lineage behind Resident E…

George A. Romero’s Lost Resident Evil & The Video Games’ Lore | Part 1

For this episode, Diana and Audrey break down the origins of Resident Evil. They begin with Kiyoshi Kurosawa's Sweet Home, both the 1989 film and the Famicom game, which paved the way for the Shinji Mikami & Tokuro Fujiwara's development of the original Resident Evil. Next we take Diana’s 101 Resi…

Resident Evil (2026) Zach Cregger's "Katamari Damacy"

With all the tentacles coming from body parts that Zach Cregger uses in his ""Resident Evil"" (Notice the double quotes.), CatBusRuss would rather Neill Blomkamp take on this video game franchise. We know he would actually recognize the source material with his "Alien V" concept art. As a "zombie" …