# Richard Terrell

قسمت های برتر پادکست
به روز شده:

Podcast #12 - Meeting the Critical Gamer Richard Terrell

M. Joshua Cauller's conversation with Richard Terrell, a developer on indie game BaraBariBall and proprietor of the Critical Gaming Network/blog. Topics range the gamut from Terrell's life experiences to his approach in game design and the industry.

Chapel Hill: Communication With UNC, Town Employee of the Year, and More

Chapel Hill Mayor Pam Hemminger spoke with 97.9 The Hill’s Andrew Stuckey on Thursday, October 5. She discussed walk to school day in CHCCS, a meeting with the university chancellor’s team about communication with the town, and takeaways from a meeting with west end merchants on Franklin Street. Sh…

NAR Settlement Roundtable: Reshaping Real Estate Practices

 Don’t miss our roundtable discussion on the NAR Settlement and its implications on the real estate profession hosted by our very own, Joe Seagle!   Our experts panelists discuss the role of buyer's agents and the value they bring to the transaction. The conversation highlights the importance of ed…

Who Could Want Gameplay? with Alexander Clair Tseu Martin (a.k.a. droqen)

The one and only droqen puzzle-platforms on over to discuss his latest game The End of Gameplay, and how it responds to the stubbornly present, all-too-alive gameplay in his game Starseed Pilgrim. This requires a provisional definition of gameplay. Whether the conversation's other tributaries are r…

Co-Op Hath Four Furies, with Kenny Lee

Kenny Lee is the less-frequently-interviewed half of the two-brother team that founded Cellar Door Games, the studio behind (most famously) Rogue Legacy and (most recently) Full Metal Furies. He's also a fan of Ganbare Goemon and Mischief Makers and therefore a megaconnoisseur and the greatest game…

Criticizing Videogame Critique, Part 2, with Richard Terrell

Last week, Richard Terrell outlined his framework for taxonomizing and evaluating game criticism, and we spent some time using that framework to disagree vociferously about whether Arin Hanson is any damn good at talking about Zelda. This week we get into the weeds about the Zeldas themse…

Criticizing Videogame Critique, Part 1, with Richard Terrell

Richard Terrell returns to talk about Design Oriented, his attempt to categorize, catalog, and (here's where things get interesting) rate game critique. What's being measured there, and how is he measuring it, and to what end? Last time, we talked about what games are, what art is, and why…

Evaluating Transistor

Transistor is Supergiant Games' follow-up to Bastion—not a sequel, and definitely not a rehash, but just as definitely an iteration, a more refined approach to the same set of themes and gameplay ideas. This time, the the skill system is a dizzyingly intricate mutation of Materia, rather than a…

Defining Games (But Not Art) with Richard Terrell

Richard Terrell of Critical-Gaming stops by to discuss something I wrote in response to something he wrote in response to something Ed Key wrote about whether Proteus is a game. (Still with me?) Just how much work should we be doing to decide what is and isn't a game, and why? Where does an att…

The Education System Is Missing Black Boys — Here’s What Needs to Change

What happens when an educator spends 15 years working directly with students and realizes the education system is missing Black boys? In this episode of Founder 2 Founder, Felicia Wright sits down with educator, author, and future school founder Richard Terrell to discuss the urgent need for learni…