# Bruno Cathala

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#103 Eric Martin Shouldn't Tell Me How to Put Games Away

Take this entire episode and just sweep into the box. Sweep it into the phone. You might die tomorrow. Who cares. Life is meaningless. Games we played: 3:22 - Taj Mahal (2000, Reiner Knizia, Z-Man) 7:45 - Age of Steam (2002, John Bohrer & Martin Wallace, Eagle-Gryphon) 12:27 - Canvas (2021, Jef…

#104 Game Elements We Trust With Our Lives

It's like a periodic table. Instead of the building blocks for all matter, you've got the building blocks for bad decisions (and sometimes good ones too!) I know this is the 500th deckbuilder you've tried this week, but maybe this will give you the high that Dominion once did way back in the day. …

Sandbox Objectives and Frosted Blooms

Episode 279- Sandbox Objectives and Frosted Blooms This week Brendan tries to convince his co-hosts that "sandbox objectives" and "point salad" are not not the same thing.  Jake isn't convinced.  Also the gang deep dives the new polyomino game Frosted Blooms, designed by Bruno Cathala and Ludovic …

Essen 2019 - The Art & Science of Playtesting

Panelists: Bruno Cathala, Antoine Bauza, Friedemann Friese, Rikki Tahta, Smoox Chen

GenCon 2016 - Designing Games with a Partner

Matt Leacock, Rob Daviau, Bruno Faidutti and Bruno Cathala explore the process of co-designing games. Why work together? How do they divide up the work? How do they playtest? How do they deal with conflict? How do they know when the game is done?

GenCon 2015 - Cathala and Bauza

Noted French designers Bruno Cathala and Antoine Bauza often work with partners on new designs. We chat about their latest collaboration, 7 Wonders: Duel, a two player stand-alone variant of the award winning civilization building card game.

Essen 2014 - Cathala & Maublanc

Noted French game designers Bruno Cathala and Ludovic Maublanc chat about their collaborative process and developing their latest game: Madame Ching.

GenCon 2014 - Bruno Cathala

This year GenCon is really Cathala-Con. Famed French designer Bruno Cathala has 7 new games debuting at the con! We decide to focus our discussion on one: Abyss - a game about undersea Lords competing to control a forgotten realm.

GenCon 2013 - Bruno Cathala

Noted French game designer Bruno Cathala talks about Phantom of the Opera, the latest game to explore the Mr. Jack system of rules. We also discuss playtesting methods, collaboration, and returning to previous design concepts.

The Spiel #159 - GenCon 2012 - Part 1

Unconventional conversations. We dive into GenCon with a dozen interviews with some industry giants (Richard Garfield, Bruno Cathala), some influential newcomers (TableTop, The Game Whisperer) and some great game publishers.