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In today's episode of When Does It Get Fun, SoBad and Nirvana talk to LanaLux, creator of Don't Notice Me, a reverse escape room puzzle game where you're the one breaking in.
She is currently working on an apocalyptic city survival game called STRAIN, which you can catch her live streaming the entire development of on Twitch.
We discuss logging your development process, transitioning from developing smaller games to a large-scale project, and the importance of learning the tools of your trade.
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قسمت های دیگر در این پادکست
On today's episode Nirvana and SoBad have MegaBlast in the studio to
discuss his game design journey. Mega talks about scaling back
expectations as development has continued, modding Warcraft, Starcraft
2, and Doom, and he ends the episode with an insightful quote.
Nirvana and SoBad discuss the many tropes of bad video game writing, Zero Escape: The Nonary Games, how Morpheus gets around being 'exposition man', and Dark Souls for the 50th time.
SoBad and Nirvana are joined this week by Hempuli, the creator of Baba is You, Environmental Station Alpha, and a whole host of other fun puzzle games. We talk about the dangers of receiving early feedback when developing a game, where inspiration comes from for creative pursuits, and losing intere…
SoBad and Nirvana discuss how annoying Atreus is in God of War, how
annoying the talking head is in God of War, and hentai games get brought up at one point (definitely SoBad's doing).
SoBad and Nirvana talk to the eloquent Doom wad review master, MtPain27 about how nostalgia affects our views of video games and film and SoBad tries to quantify art (he's crunchin' numbers again).
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