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Welcome to Thinking Through the Darkness, a LoreBySpec podcast with me, your host, Spec.
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This is a podcast where we talk through all of the pre-production that goes into making the theories that you see on the LoreBySpec channel and its associated channels.
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Something that came up for me when I was watching the new KH4 trailer is that we're no longer apartment-based.
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A lot of the first trailer was very much about Sora waking up in this new world — and, birthed by sleep, not being able to distinguish, at least for the viewer, what visions we were seeing of the outside world that could have simply been a dream, versus what this flavour of reality actually has within it.
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And I talked a lot, in my What I Want to See in KH4 video on the podcast, about how much I want things to slow down. For there to be a sense of deliberateness about the new phase that we're walking into.
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And really hinging on the fact that I want this to go somewhat Persona-y — where there's routine to his work, where he has to go and pay taxes, to get a job, before he's swept up again in all of the Kingdom Hearts-iness.
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And that's something that, the more I sat with it, the more I wondered — why?
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Because if you think about it, throughout the Dark Seeker saga — how many times have we had a home, or even a bedroom?
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The last bedroom that Sora has is in Kingdom Hearts 1. And then Roxas has one in 2 — at least, data-Roxas does.
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And that got me to thinking: why are we spending a lot of time, in the trailers — and in the stills that we got when Missing Link was cancelled — on objects? Like a phone. We see a lot of insides of what look like very corporate buildings in the trailers.
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It's all very sterile. Even his apartment that he wakes up in — that we assume is his apartment — is very minimalistic. It's very sterile.
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It's a design choice, for sure. But it's also not what we would normally see in terms of Japanese depictions of home.
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Now, admittedly, I'm coming from a very biased skew of the vlogs I watch on YouTube — you know, Abroad in Japan and those sorts of content creators — about, you know, real estate in Japan. And none of them look like Sora's building.
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It's very manicured. It's very polished. It's very stylised. It's very clinical.
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But it's also very cold. There's no real indicator, in any of those trailers, that much life happens in that apartment.
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If this was Strelitzia's apartment — and she's been there for some time, we would assume since the events of Union Cross — admittedly, we don't know how time works, per se, across two different planes of existence.
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How the time would map linearly, then — because, let's face it, it's not going to. And we should probably abandon the concept of trying to map from millennia ago to where we are now in Quadratum.
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The only thing we do know is Strelitzia saying that, from the events of the end of Three to when Sora kind of comes to in Quadratum — it's been seven days in their world; it's been several years in Reality.
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If Strelitzia has been living in that apartment — it's still very sterile, and devoid of her personality. Or of any personality.
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I have been hinting, in a few of my podcasts, at, you know — Quadratum being prison-based, or this being some sort of facsimile of containment. I wonder if we're getting hints of that through the design choices.
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Because it is very sterile. And you would expect that, if you've moved into a place, you would be wanting to decorate it and make it your own. And certainly Strelitzia has a personality.
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We saw it in Union Cross. We even see glimpses of her tendencies in the trailers — like, she's clearly there, and wants to check in, and maybe take care of Sora.
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That would sort of imply that she has, in some way or another, a caring, nurturing personality. It would imply that she has elements to her personality.
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If this was her apartment, you would expect there to be some sort of personality in that. But there's not.
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Equally, with Sora — I mean, anybody who's ever moved would know this: it takes time to move into a new place, to hang up paintings, to make the place your own.
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So it would make sense that, if it's Sora's place, it wouldn't be decorated, and maybe a little devoid of personality — and the things that make Sora him.
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But the other side of that coin is: sometimes people don't decorate, or invest in things, because they have a fear of moving. Of things being swept up again. So, like — what's the point of buying XYZ, if something's going to happen, and then XYZ is gone?
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There's also the clinical nature of how it's being depicted — how it is very minimal. How that feels like it's by design. That, in many ways, they're meant to be another cog in the machine, in this plan.
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It doesn't necessarily matter that it's Sora, per se. It just has to be whatever abilities, or thing, that makes Sora useful in this particular situation.
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I bring up The Matrix parallel quite a bit — but it does feel like it is very much Employee 2666. You know, it's giving Stanley Parable. It's giving — you are an employee at the office. You do not have any personality, or defining features, about you.
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And I'm wondering how deliberate of a choice that is — that this is not an adventure about what we previously know.
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It's also, if you think about it — despite it being a different art style, which you would expect if this was meant to be more forward-facing, more based in our reality, or a Final Fantasy-esque reality — it would look a certain way that we would expect it to, coming from the reality that us, ourselves, the player, would be able to relate and establish to.
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But I want to deviate from art style, in this specific nuance, to thinking purely about the colour palettes that we've seen so far.
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And Kingdom Hearts 4 is currently very devoid of colour.
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If you look at Strelitzia — her hair is the adorning feature, but she's in black and white.
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Sora himself — his predominant colour palette is red and black.
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Anyone else who we have seen — if that is actually Vali, he's in black. If you look at Luxord, he's also in black.
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Sigurd is the only person who has a bit of colour — but he is also wearing purple and black.
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We look at anybody who's in the Organization coats — hopefully we get a name for what those coats are actually meant to be called — and they're black, too.
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The overall suburban colour palette of, I don't know, Quadratum — outside of banners and advertisements — is predominantly greys and blacks and whites, and very minimal-ish colours.
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Even if we look at the Heartless, in terms of their constructs — while it's true that Pureblood Heartless, Shadows and Neoshadows, have always been darker blacks and navies — our enemies have always had colour.
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If you think of the Nobodies — our Dusks, our Dancers — are all very colourful.
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Even our — the name escapes me, but they're the enemies from Kingdom Hearts 1 that are elemental-based, that fly around, the little sprites. They are coloured. Their colours represent their elements.
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The worlds we go to are also predominantly colourful.
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I'm thinking of even our more stoic, more structured places — our San Fransokyos and stuff like that. Yes, there was a predominant, kind of darker colour palette — but there was still personality.
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There was still — it wasn't so clean, San Fransokyo. There were still lights. There was still colour. There were still buildings, and trash cans.
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And Twilight Town, similarly, in Three, was very, you know, red brick and roads. And with the adjacent wood near the old mansion — it was still always very bright, and very colourful.
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Even if you think of Arendelle itself — in the town, you know: thatched houses, wood buildings, busy markets, cobbled roads for the dancing minigame in the plaza. All very bright and colourful.
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We don't see any of that in Quadratum.
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The only things that we have seen that have been colour, have been outside of Quadratum — specifically in those shots from the first trailer, where we don't really have a confirmation of what those worlds are.
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But there is a juxtaposition that kind of needs to be dug into. That when Sora awakes, he moves from this sort of rich, luscious wood density — you know, flora, fauna — to this very sterile, stylised, contained world that he is now in.
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Even thinking of the NPCs that we see in the trailer — none of them, themselves, are very colourful.
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It's like somebody turned down the saturation in Quadratum. That's the only way I can really feel like I can describe it, with any sense of confidence.
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Everybody is also stylised, and dressed very similarly. Everybody's very business casual. There's nobody walking around in funky hoodies — or, it doesn't look like they're off to some sort of meeting.
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There's also, interestingly — there's no kids. There's no animals. There's no indicator of the other bits of life that are meant to exist within a city.
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You would expect that Quadratum would have the same structures, if you're trying to depict a world that us, the players, would relate to — where there would be hospitals, schools, parks, that kind of thing. Roads.
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But there's nothing like that that we've seen so far within the trailers. It just seems to all be this very narrow depiction of what a modern capitalist metropolis is meant to look like.
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And obviously, there's only so much you can get out of what is essentially, what — five, six minutes total of source material? So obviously, I don't know.
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But it's been pinging around in my head long enough that I feel like there's stuff worth digging into, about just how clinical and cold Quadratum feels — and whether that is intentional.
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Right now, I'm leaning to: very intentional.
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This has been Thinking Through the Darkness, a LoreBySpec production, with me, Spec. Thank you so much for listening.
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I really appreciate you taking the time to hang out with me today.
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Once again, thank you all so very much for listening, and I will see you all next time.