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In this episode I'm joined by Ben Mears who works for SideFX, a visual effects company for the gaming and film industry. The focus of this particular episode is around Houdini, a popular tool used within both industries. However, we're going to put a gaming spin on the episode.
Creating visual effects for games can be complicated and time consuming, but they don't have to be. With Houdini, you can use procedural, node-based workflows, for generating game assets and terrains. Ben Mears and I explore what exactly this means in this first ever gaming episode of the podcast featuring Houdini.
A brief writetup to this episode can be found via https://www.thepolyglotdeveloper.com/2019/04/tpdp-e26-game-development-houdini/
Creating visual effects for games can be complicated and time consuming, but they don't have to be. With Houdini, you can use procedural, node-based workflows, for generating game assets and terrains. Ben Mears and I explore what exactly this means in this first ever gaming episode of the podcast featuring Houdini.
A brief writetup to this episode can be found via https://www.thepolyglotdeveloper.com/2019/04/tpdp-e26-game-development-houdini/
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