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In this episode of the Indie Game Development Podcast, I sat down with BenBonk to chat about making Slimekeep, his five-year journey, and what it’s like developing a game from high school to Steam.
He shares about wishlists, hard work, and growing as a solo indie dev.
BenBonk started Slimekeep in grade 9. Five years later, it became one of the most wishlisted indie games on Steam.
This is his story about how Slimekeep came to life, from a game jam game to a hit indie title. No hype—just a real talk with BenBonk about making a game he believed in.
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In this episode of The Indie Game Development Podcast, we'll explore the crucial task of ensuring your game is fun, despite the challenges of subjectivity and dimini…
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Check us out on Youtube: https://www.youtube.com/@sasquatchbgames
In this episode of The Indie Game Development Podcast, we delve into the nuanced role of an indie game designer, exploring the delicate balance between challenge and…
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Check us out on Youtube: https://www.youtube.com/@sasquatchbgames
Game development can incredibly hard due to the need to master various technical and creative skills, alongside the demands of marketing and handling feedback.
Bala…
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Check us out on Youtube: https://www.youtube.com/@sasquatchbgames
In this episode of The Indie Game Development Podcast, I dive into one of the toughest questions in game development: "Why should players care about your game?"
Wit…
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Check us out on Youtube: https://www.youtube.com/@sasquatchbgames
If you've been plugging away at your game for a while now and you feel like it sucks or you can't even tell if it's fun anymore, you're not alone.
Trust me, it happ…
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