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Scott Brady has designed and co-designed several of the most compelling games of the last few years and shares with us some behind-the-scenes info on how they got made and his design process in general. Learn how even the Covid pandemic couldn't keep Hues & Cues from becoming a smash hit! Hear the origins of the thinky cat game boop. and it's many spin-offs. Marvel at Scott's wall of components!
#boop #gamedesign #huesandcues
0:00 - Intro & Welcome Scott Brady
2:00 - The Prototype Piece Wall: Scott's Game Design Workshop
5:00 - How Scott Got Into Game Design: From Mom Blog to Tabletop
10:00 - Pantone the Game & Why IP Matters in Design
15:00 - Hues & Cues Origin: Publishing During COVID
20:00 - Mass Market Success: Target, Walmart & 13 Languages
24:00 - Designing for the Social Experience, Not Just Mechanics
26:30 - Failed Prototypes: Pacifier Mouthpieces & COVID's Impact
29:00 - Collaboration in Game Design: Caution Signs & Out of Words
32:00 - Boop Origin: The Shockwave Mechanic No One Had Done
37:00 - Gekitai to Boop: Naming, Theming & Smirk & Dagger
42:00 - National Boop Tournaments & Hearing "Boop" Across the Hall
45:00 - Boop Shuffle: Shared Deck Design & Board Visualization
51:00 - Scott's Boop Shuffle + Mike's Boop Variant (Boop Shuffle Boop)
54:00 - Star Wars vs. Star Trek: Scott's Top 3
58:00 - Deep Space Nine, Farscape & the Monetization of Meanness
1:03:00 - Kevin Sussman, Big Bang Theory & Why Nerds Are Now Cool
1:08:00 - Outro & Where to Find Scott at Gen Con
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