WEBVTT
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Whenever you have a service online that can take a
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lot of people, when you have like an editor online, Uh,
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there's this new. It's not new, it's there's a system
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where the server would expand and shorten and it would
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it would accommodate for that. So it Yeah, once the
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guard is removed, it's not calculating those things anymore.
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So but maybe you know, this is maybe something we
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can maybe talk about with a you know, like a
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really legendary mission creator. Maybe he can tell us more,
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or maybe there will be comments in the forum listeners
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and telling us that that that's a very interesting point. Actually,
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that's amazing. Good job.
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I still think you should get a very experienced fan
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mission author on on here and someone who give it
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some time. That would be good because they would know
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we'll be able to go into great detail.
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Yeah. I already have like some guys who asked me
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for that, so uh yeah, we were on that, but
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I think, yeah, let's give it some time and we
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will come to that point. So but next you had
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another thing. You said you had two topics to talk about. Yes,
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this was the first positioning of guards.
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Yeah, and the last one is we were readables. But
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it's not always talked. We already talked about it, how
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it's guiding us in the in the correct way. But
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there's this fun fact about this mission. Actually they're there too.
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I'll start with the the the one that probably a
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lot of people notice is that we are given this whistle.
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Right it's a bird call now, and it's supposed to
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signal Basso. And I always found it very very silly
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that to actually get Basso to start his rescue, you
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had to be ridiculously close to him. Yeah, I tested
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it out. And if you're in the courtyard, whereas I
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think that's why the whistle was made so you can
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call it from there, you had to be ah. You know,
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the courtyard is one big grassy circle and within that
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circle is a marble road that goes around. So if
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we go towards the center, we first have a grass ring,
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then we have a marble marble ring, and then we
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have the grass in the middle. So if if we
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if we go from the mansion door and we try
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to whistle from the doors, it doesn't work, then you
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jump on the marble marble road, whistle, it doesn't work.
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You go to the center, whistle still doesn't work. You
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actually have to be I think on the last marble
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or actually off it, so you're pretty much close to
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the door to get it to work. Yeah. Defense, Yeah, defense,
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I always.
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Calls a soft call, isn't it. So you have to
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be close for me for him to be out of
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physically here it anyway.
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But you know he's right because like Garrett could be
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in that area and'll be.
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Like, yeah, you're You're so close to him you could
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pretty much just poke him.
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Yeah right, or throw a stone.
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Well get it's some say it's supposed to be like
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an introduction level. It gives you something to interact with
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to get him to do stuff. So that was probably
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a design idea, which is good enough. You know, it's
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a good enough again Yeah, narrative with gameplay and teaching
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newcomers how to do stuff.
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Yeah, I don't. I definitely don't hate it. I love it.
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Actually, it's just a little detailed, I think. But yeah,
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I always already thought that, Like when I bought the
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game with thirteen years, you know, that was I twelve.
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Wait next year, I get uh no I was thirteen. Yeah, yeah,
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but that's that's that's a very interesting uh thing. Yeah,
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But back to you sat to your ideas, like getting
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people on here to interview. Yeah, of course that that's
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like one of the major goals for us, like to
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to get people into that. But I personally think like
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maybe we should like introduce the podcast first, like with one, two,
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three episodes, like you know, people know what we're talking about,
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and then like a big legendary person if they are
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interested in doing this, you know, maybe they get more
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of a spotlight, you know.
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I think that's a good thing.
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So but but I love the idea, and and today
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I had like, like someone asked me, he he's like
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playing with speed run Thief. He's streaming. I won't say
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the name now, but I think we will come to
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him very soon. So I think that is very very
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interesting because then we have like three play styles here,
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like you you two are ghosters, I'm like the Caveman,
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and he's like speed Run, so he's like, I don't know,
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super Caveman, and.
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Most games like from back in the day are speed running,
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and even Doom has that.
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Yeah, it's been.
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Very interesting because like speed running is a totally new
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perspective on Thief that is totally not made for speed running,
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you know, Like I'm really that I think that that
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that might be the first person we should invite, because
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he was like telling me like he would take part
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occasionally in this, and he was giving me good reasons
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why and he's like and he's also into like he's
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known with drumat or drumed what is it called the
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drone to drom.
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D, I only ever had to pronounce it to myself
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and I would do it in Slovenian, So to me
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it would be drum ad.
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Yeah, because of the editor. And I say drumat because
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it's like drum editor.
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Unreal head, unreal ad. So I think the ad is
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Whenever you have a service online that can take a
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lot of people, when you have like an editor online, Uh,
3
00:00:05.839 --> 00:00:08.599
there's this new. It's not new, it's there's a system
4
00:00:08.640 --> 00:00:12.480
where the server would expand and shorten and it would
5
00:00:12.960 --> 00:00:18.600
it would accommodate for that. So it Yeah, once the
6
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guard is removed, it's not calculating those things anymore.
7
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So but maybe you know, this is maybe something we
8
00:00:24.079 --> 00:00:27.160
can maybe talk about with a you know, like a
9
00:00:27.440 --> 00:00:31.879
really legendary mission creator. Maybe he can tell us more,
10
00:00:32.119 --> 00:00:35.320
or maybe there will be comments in the forum listeners
11
00:00:35.600 --> 00:00:39.200
and telling us that that that's a very interesting point. Actually,
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that's amazing. Good job.
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I still think you should get a very experienced fan
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mission author on on here and someone who give it
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some time. That would be good because they would know
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we'll be able to go into great detail.
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Yeah. I already have like some guys who asked me
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for that, so uh yeah, we were on that, but
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I think, yeah, let's give it some time and we
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will come to that point. So but next you had
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another thing. You said you had two topics to talk about. Yes,
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this was the first positioning of guards.
23
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Yeah, and the last one is we were readables. But
24
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it's not always talked. We already talked about it, how
25
00:01:27.560 --> 00:01:30.959
it's guiding us in the in the correct way. But
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there's this fun fact about this mission. Actually they're there too.
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I'll start with the the the one that probably a
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lot of people notice is that we are given this whistle.
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Right it's a bird call now, and it's supposed to
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00:01:49.280 --> 00:01:54.640
signal Basso. And I always found it very very silly
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that to actually get Basso to start his rescue, you
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had to be ridiculously close to him. Yeah, I tested
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it out. And if you're in the courtyard, whereas I
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think that's why the whistle was made so you can
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call it from there, you had to be ah. You know,
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the courtyard is one big grassy circle and within that
37
00:02:24.360 --> 00:02:27.759
circle is a marble road that goes around. So if
38
00:02:27.800 --> 00:02:30.879
we go towards the center, we first have a grass ring,
39
00:02:31.400 --> 00:02:33.599
then we have a marble marble ring, and then we
40
00:02:33.639 --> 00:02:36.960
have the grass in the middle. So if if we
41
00:02:37.360 --> 00:02:40.759
if we go from the mansion door and we try
42
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to whistle from the doors, it doesn't work, then you
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jump on the marble marble road, whistle, it doesn't work.
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You go to the center, whistle still doesn't work. You
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actually have to be I think on the last marble
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or actually off it, so you're pretty much close to
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the door to get it to work. Yeah. Defense, Yeah, defense,
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I always.
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Calls a soft call, isn't it. So you have to
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be close for me for him to be out of
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physically here it anyway.
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But you know he's right because like Garrett could be
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in that area and'll be.
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Like, yeah, you're You're so close to him you could
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pretty much just poke him.
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Yeah right, or throw a stone.
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Well get it's some say it's supposed to be like
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an introduction level. It gives you something to interact with
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to get him to do stuff. So that was probably
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a design idea, which is good enough. You know, it's
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a good enough again Yeah, narrative with gameplay and teaching
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newcomers how to do stuff.
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Yeah, I don't. I definitely don't hate it. I love it.
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Actually, it's just a little detailed, I think. But yeah,
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I always already thought that, Like when I bought the
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game with thirteen years, you know, that was I twelve.
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Wait next year, I get uh no I was thirteen. Yeah, yeah,
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but that's that's that's a very interesting uh thing. Yeah,
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But back to you sat to your ideas, like getting
70
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people on here to interview. Yeah, of course that that's
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like one of the major goals for us, like to
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to get people into that. But I personally think like
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maybe we should like introduce the podcast first, like with one, two,
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00:04:37.720 --> 00:04:41.000
three episodes, like you know, people know what we're talking about,
75
00:04:41.040 --> 00:04:45.079
and then like a big legendary person if they are
76
00:04:45.120 --> 00:04:48.360
interested in doing this, you know, maybe they get more
77
00:04:48.360 --> 00:04:49.319
of a spotlight, you know.
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00:04:50.439 --> 00:04:51.399
I think that's a good thing.
79
00:04:52.199 --> 00:04:54.839
So but but I love the idea, and and today
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00:04:54.879 --> 00:05:00.439
I had like, like someone asked me, he he's like
81
00:05:01.439 --> 00:05:06.839
playing with speed run Thief. He's streaming. I won't say
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the name now, but I think we will come to
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him very soon. So I think that is very very
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interesting because then we have like three play styles here,
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like you you two are ghosters, I'm like the Caveman,
86
00:05:19.759 --> 00:05:22.519
and he's like speed Run, so he's like, I don't know,
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super Caveman, and.
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Most games like from back in the day are speed running,
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and even Doom has that.
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Yeah, it's been.
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Very interesting because like speed running is a totally new
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perspective on Thief that is totally not made for speed running,
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you know, Like I'm really that I think that that
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00:05:48.399 --> 00:05:50.879
that might be the first person we should invite, because
95
00:05:50.879 --> 00:05:53.600
he was like telling me like he would take part
96
00:05:53.639 --> 00:05:57.079
occasionally in this, and he was giving me good reasons
97
00:05:57.199 --> 00:06:04.160
why and he's like and he's also into like he's
98
00:06:05.000 --> 00:06:08.480
known with drumat or drumed what is it called the
99
00:06:08.560 --> 00:06:09.720
drone to drom.
100
00:06:09.560 --> 00:06:14.279
D, I only ever had to pronounce it to myself
101
00:06:14.800 --> 00:06:17.839
and I would do it in Slovenian, So to me
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it would be drum ad.
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Yeah, because of the editor. And I say drumat because
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it's like drum editor.
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Unreal head, unreal ad. So I think the ad is