WEBVTT
1
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I always find annoying and thrilling at the same time.
2
00:00:03.879 --> 00:00:08.439
Is like when you have a huge city mission and
3
00:00:08.560 --> 00:00:11.480
you in my kind of playing style, I not got
4
00:00:11.519 --> 00:00:13.880
everyone of course, because I want to like explore the
5
00:00:13.960 --> 00:00:18.000
area like without any stress. And then there's like a
6
00:00:18.079 --> 00:00:21.079
guard and I think they put them there on purpose.
7
00:00:21.480 --> 00:00:25.000
That has such a huge way to walk through the
8
00:00:25.079 --> 00:00:29.120
level that you that you didn't recognize him before and
9
00:00:29.160 --> 00:00:33.600
that suddenly comes his way, you know, like crossing your
10
00:00:33.679 --> 00:00:37.359
area that you thought is peaceful, and this is always
11
00:00:37.399 --> 00:00:40.679
like wait, he wasn't there for like twenty minutes. What
12
00:00:40.799 --> 00:00:45.240
are you doing here right now? But it's a good way,
13
00:00:45.439 --> 00:00:48.000
Like first of all, it puts like a narrative to it,
14
00:00:48.079 --> 00:00:52.159
like that's not just gods, like walking two hundred feet
15
00:00:52.520 --> 00:00:55.640
up and down like you would go crazy. I couldn't
16
00:00:55.640 --> 00:00:58.759
be a bus driver because like you know, like eight
17
00:00:58.799 --> 00:01:03.960
hours like going this same lane like no. But and
18
00:01:04.000 --> 00:01:07.760
then but that's that was his thought I had before,
19
00:01:07.840 --> 00:01:12.200
Like maybe you play like things like what is it
20
00:01:12.640 --> 00:01:18.560
the city game? Cities? Uh, it's like I think it's
21
00:01:18.599 --> 00:01:22.239
called cities blah blah blah. And you can make bus
22
00:01:22.920 --> 00:01:27.719
routes so you try to find the most logical way
23
00:01:28.280 --> 00:01:31.560
that most areas have like a bus stop, and that
24
00:01:31.640 --> 00:01:35.840
the lines go like logical. And I think many authors
25
00:01:35.840 --> 00:01:39.959
of fan missions create maybe their paths of the guards
26
00:01:39.959 --> 00:01:43.319
as well, like okay, every area should be guarded like
27
00:01:43.480 --> 00:01:44.519
in a you know.
28
00:01:45.200 --> 00:01:49.560
Yeah they should. Well, sometimes it has great implications because
29
00:01:49.560 --> 00:01:51.879
I would say that, like there's one there's this one
30
00:01:51.920 --> 00:01:56.799
mission by Villa Villa, I don't know, double double w
31
00:01:57.120 --> 00:02:01.920
I R L l E. And it's the series w
32
00:02:02.079 --> 00:02:03.079
I L L E.
33
00:02:04.439 --> 00:02:07.079
Willa that the Villa that sounds very German.
34
00:02:07.480 --> 00:02:13.199
Yeah, he made he made a series called Mystic Gems. Yes,
35
00:02:13.560 --> 00:02:16.759
the second installment is Mystic Gems too. Heart of Bond.
36
00:02:17.479 --> 00:02:20.000
What a good mission. But I have a problem with
37
00:02:20.000 --> 00:02:24.400
that mission. Of course, it's completely logical and realistic that
38
00:02:24.599 --> 00:02:29.240
the captain of the Guard would go randomly across the
39
00:02:29.280 --> 00:02:35.840
whole museum, right yeah, yeah, yeah, and uh, because he
40
00:02:35.879 --> 00:02:38.280
has to keep an eye on his guards. Right. But
41
00:02:39.000 --> 00:02:42.560
he had the key. He had one key that you
42
00:02:42.639 --> 00:02:45.120
had to get. Of course, it was his quarters. I'm
43
00:02:45.120 --> 00:02:47.039
not gonna spoil why you need it, and but you
44
00:02:47.120 --> 00:02:49.719
have to get it to complete the mission. And his
45
00:02:49.919 --> 00:02:54.319
path was random, and I think with him in particularly
46
00:02:54.919 --> 00:02:58.159
is where I started to think that my maybe thief
47
00:02:58.199 --> 00:03:02.560
two also has that uh restriction where if the guard
48
00:03:02.719 --> 00:03:05.560
is far away from you, it would start patrolling, because
49
00:03:05.680 --> 00:03:08.439
I would wait in a spot where I have seen
50
00:03:08.479 --> 00:03:13.080
him previously. And I waited half an hour, if not more.
51
00:03:13.520 --> 00:03:14.800
I'm certain that it was half an hour.
52
00:03:14.960 --> 00:03:18.240
Only know that I can't recall like how the mission looked,
53
00:03:18.319 --> 00:03:22.039
but I know this issue totally. I had the same
54
00:03:22.199 --> 00:03:26.439
thing and not do you reconsidered that.
55
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You talk about these broken pass but I've never ever
56
00:03:31.199 --> 00:03:33.840
encountered that. The any time I've encountered broken pass is
57
00:03:33.879 --> 00:03:36.400
when the AI gets stuck on something and can't move,
58
00:03:36.719 --> 00:03:40.280
But sometimes it's usually able to correct itself and carry
59
00:03:40.319 --> 00:03:45.319
on pretty start. But did the path notes which you
60
00:03:45.400 --> 00:03:49.400
put down in fan missions inside the editor, is it
61
00:03:49.520 --> 00:03:52.280
tend to be pretty good distance from it stopping it
62
00:03:52.280 --> 00:03:55.400
from working. It seems weird because your distance from them,
63
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here's the thing should should know no affect them as
64
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it were.
65
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I have a theory like maybe if he has like
66
00:04:00.879 --> 00:04:04.800
a random way to walk, Yeah, maybe.
67
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That's completely maybe that's mathematically proven.
68
00:04:07.000 --> 00:04:09.719
Yeah, maybe maybe he got stuck somewhere.
69
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No, Well, if it's random, he doesn't have to come
70
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to that area. It could be three hours before he
71
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actually comes. If it's random, yeah, that's definitely, or he
72
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got struck.
73
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You know, and he didn't, and so he was like
74
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walking into a door for half an hour and you
75
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were waiting for him half an hour.
76
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No, I actually, I actually after half an hour, I
77
00:04:30.240 --> 00:04:33.399
started to do the following. I would. I would start
78
00:04:33.519 --> 00:04:36.160
running through the whole through the museum and try to
79
00:04:36.199 --> 00:04:38.480
find him, to see where he is. I would.
80
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I did as well.
81
00:04:39.519 --> 00:04:42.040
When I would find him, I would then reload, and
82
00:04:42.079 --> 00:04:45.439
then I would wait again. And then after another let's
83
00:04:45.439 --> 00:04:47.639
say ten minutes, he was still wouldn't come. I would
84
00:04:47.920 --> 00:04:48.519
go again, and.
85
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I always found him.
86
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Right, I did the same.
87
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But but here's the thing that why maybe not everybody
88
00:04:54.959 --> 00:04:59.439
body uh felt this. The thing is, if you knock
89
00:04:59.480 --> 00:05:06.800
out guard right, you would in certain certain states you
90
00:05:06.839 --> 00:05:08.920
would have a couple of guards knocked out right. You
91
00:05:08.959 --> 00:05:11.959
would have much more freedom of going around the museum.
92
00:05:12.360 --> 00:05:14.920
The museum is so vast, and I could there's a
93
00:05:14.959 --> 00:05:17.879
lot of guards inside at night, which is fascinating to me.
94
00:05:17.920 --> 00:05:21.959
I didn't like that, but I enjoyed sneaking around and
95
00:05:22.199 --> 00:05:25.680
I could move from place to place very slowly. So
96
00:05:26.319 --> 00:05:29.199
the best solution for me was to wait at a
97
00:05:29.240 --> 00:05:31.920
place where I where at least I could see a
98
00:05:31.920 --> 00:05:34.680
lot of area, and then try to get him. But
99
00:05:34.800 --> 00:05:38.439
I couldn't and there wasn't really I mean, I couldn't
100
00:05:38.439 --> 00:05:41.800
go running around free up a lot of space. Actually,
101
00:05:41.879 --> 00:05:45.040
there were a few places that I couldn't reach with
102
00:05:45.319 --> 00:05:49.120
my style, so that kind of made it. It's a
103
00:05:49.199 --> 00:05:52.639
perfect mission I'm trying to solve that. I'm actually considering
104
00:05:53.680 --> 00:05:56.920
using minds to blow down his door, just not just
105
00:05:57.480 --> 00:06:00.160
for not waiting him, you know, but.
106
00:06:00.720 --> 00:06:04.000
Maybe because like maybe if you knock out many guards,
107
00:06:04.319 --> 00:06:09.079
maybe there are more resources for the engine. Oh you know,
108
00:06:09.160 --> 00:06:12.639
that's maybe another theory that I don't know, but from
109
00:06:12.839 --> 00:06:15.759
from a technical point of view, it might be, like
110
00:06:15.959 --> 00:06:16.920
it makes sense.
111
00:06:16.959 --> 00:06:20.120
I'm pretty sure things are maybe not in this game,
112
00:06:20.199 --> 00:06:23.120
but it's done in other games. It's it's done with
113
00:06:24.040 --> 00:06:24.079
with
1
00:00:00.080 --> 00:00:03.720
I always find annoying and thrilling at the same time.
2
00:00:03.879 --> 00:00:08.439
Is like when you have a huge city mission and
3
00:00:08.560 --> 00:00:11.480
you in my kind of playing style, I not got
4
00:00:11.519 --> 00:00:13.880
everyone of course, because I want to like explore the
5
00:00:13.960 --> 00:00:18.000
area like without any stress. And then there's like a
6
00:00:18.079 --> 00:00:21.079
guard and I think they put them there on purpose.
7
00:00:21.480 --> 00:00:25.000
That has such a huge way to walk through the
8
00:00:25.079 --> 00:00:29.120
level that you that you didn't recognize him before and
9
00:00:29.160 --> 00:00:33.600
that suddenly comes his way, you know, like crossing your
10
00:00:33.679 --> 00:00:37.359
area that you thought is peaceful, and this is always
11
00:00:37.399 --> 00:00:40.679
like wait, he wasn't there for like twenty minutes. What
12
00:00:40.799 --> 00:00:45.240
are you doing here right now? But it's a good way,
13
00:00:45.439 --> 00:00:48.000
Like first of all, it puts like a narrative to it,
14
00:00:48.079 --> 00:00:52.159
like that's not just gods, like walking two hundred feet
15
00:00:52.520 --> 00:00:55.640
up and down like you would go crazy. I couldn't
16
00:00:55.640 --> 00:00:58.759
be a bus driver because like you know, like eight
17
00:00:58.799 --> 00:01:03.960
hours like going this same lane like no. But and
18
00:01:04.000 --> 00:01:07.760
then but that's that was his thought I had before,
19
00:01:07.840 --> 00:01:12.200
Like maybe you play like things like what is it
20
00:01:12.640 --> 00:01:18.560
the city game? Cities? Uh, it's like I think it's
21
00:01:18.599 --> 00:01:22.239
called cities blah blah blah. And you can make bus
22
00:01:22.920 --> 00:01:27.719
routes so you try to find the most logical way
23
00:01:28.280 --> 00:01:31.560
that most areas have like a bus stop, and that
24
00:01:31.640 --> 00:01:35.840
the lines go like logical. And I think many authors
25
00:01:35.840 --> 00:01:39.959
of fan missions create maybe their paths of the guards
26
00:01:39.959 --> 00:01:43.319
as well, like okay, every area should be guarded like
27
00:01:43.480 --> 00:01:44.519
in a you know.
28
00:01:45.200 --> 00:01:49.560
Yeah they should. Well, sometimes it has great implications because
29
00:01:49.560 --> 00:01:51.879
I would say that, like there's one there's this one
30
00:01:51.920 --> 00:01:56.799
mission by Villa Villa, I don't know, double double w
31
00:01:57.120 --> 00:02:01.920
I R L l E. And it's the series w
32
00:02:02.079 --> 00:02:03.079
I L L E.
33
00:02:04.439 --> 00:02:07.079
Willa that the Villa that sounds very German.
34
00:02:07.480 --> 00:02:13.199
Yeah, he made he made a series called Mystic Gems. Yes,
35
00:02:13.560 --> 00:02:16.759
the second installment is Mystic Gems too. Heart of Bond.
36
00:02:17.479 --> 00:02:20.000
What a good mission. But I have a problem with
37
00:02:20.000 --> 00:02:24.400
that mission. Of course, it's completely logical and realistic that
38
00:02:24.599 --> 00:02:29.240
the captain of the Guard would go randomly across the
39
00:02:29.280 --> 00:02:35.840
whole museum, right yeah, yeah, yeah, and uh, because he
40
00:02:35.879 --> 00:02:38.280
has to keep an eye on his guards. Right. But
41
00:02:39.000 --> 00:02:42.560
he had the key. He had one key that you
42
00:02:42.639 --> 00:02:45.120
had to get. Of course, it was his quarters. I'm
43
00:02:45.120 --> 00:02:47.039
not gonna spoil why you need it, and but you
44
00:02:47.120 --> 00:02:49.719
have to get it to complete the mission. And his
45
00:02:49.919 --> 00:02:54.319
path was random, and I think with him in particularly
46
00:02:54.919 --> 00:02:58.159
is where I started to think that my maybe thief
47
00:02:58.199 --> 00:03:02.560
two also has that uh restriction where if the guard
48
00:03:02.719 --> 00:03:05.560
is far away from you, it would start patrolling, because
49
00:03:05.680 --> 00:03:08.439
I would wait in a spot where I have seen
50
00:03:08.479 --> 00:03:13.080
him previously. And I waited half an hour, if not more.
51
00:03:13.520 --> 00:03:14.800
I'm certain that it was half an hour.
52
00:03:14.960 --> 00:03:18.240
Only know that I can't recall like how the mission looked,
53
00:03:18.319 --> 00:03:22.039
but I know this issue totally. I had the same
54
00:03:22.199 --> 00:03:26.439
thing and not do you reconsidered that.
55
00:03:28.280 --> 00:03:31.080
You talk about these broken pass but I've never ever
56
00:03:31.199 --> 00:03:33.840
encountered that. The any time I've encountered broken pass is
57
00:03:33.879 --> 00:03:36.400
when the AI gets stuck on something and can't move,
58
00:03:36.719 --> 00:03:40.280
But sometimes it's usually able to correct itself and carry
59
00:03:40.319 --> 00:03:45.319
on pretty start. But did the path notes which you
60
00:03:45.400 --> 00:03:49.400
put down in fan missions inside the editor, is it
61
00:03:49.520 --> 00:03:52.280
tend to be pretty good distance from it stopping it
62
00:03:52.280 --> 00:03:55.400
from working. It seems weird because your distance from them,
63
00:03:55.879 --> 00:03:58.199
here's the thing should should know no affect them as
64
00:03:58.199 --> 00:03:58.520
it were.
65
00:03:58.800 --> 00:04:00.840
I have a theory like maybe if he has like
66
00:04:00.879 --> 00:04:04.800
a random way to walk, Yeah, maybe.
67
00:04:04.639 --> 00:04:06.919
That's completely maybe that's mathematically proven.
68
00:04:07.000 --> 00:04:09.719
Yeah, maybe maybe he got stuck somewhere.
69
00:04:10.199 --> 00:04:12.680
No, Well, if it's random, he doesn't have to come
70
00:04:12.719 --> 00:04:15.199
to that area. It could be three hours before he
71
00:04:15.240 --> 00:04:18.199
actually comes. If it's random, yeah, that's definitely, or he
72
00:04:18.240 --> 00:04:19.040
got struck.
73
00:04:19.560 --> 00:04:21.800
You know, and he didn't, and so he was like
74
00:04:22.000 --> 00:04:24.120
walking into a door for half an hour and you
75
00:04:24.160 --> 00:04:25.600
were waiting for him half an hour.
76
00:04:27.000 --> 00:04:30.120
No, I actually, I actually after half an hour, I
77
00:04:30.240 --> 00:04:33.399
started to do the following. I would. I would start
78
00:04:33.519 --> 00:04:36.160
running through the whole through the museum and try to
79
00:04:36.199 --> 00:04:38.480
find him, to see where he is. I would.
80
00:04:38.480 --> 00:04:39.279
I did as well.
81
00:04:39.519 --> 00:04:42.040
When I would find him, I would then reload, and
82
00:04:42.079 --> 00:04:45.439
then I would wait again. And then after another let's
83
00:04:45.439 --> 00:04:47.639
say ten minutes, he was still wouldn't come. I would
84
00:04:47.920 --> 00:04:48.519
go again, and.
85
00:04:48.480 --> 00:04:49.600
I always found him.
86
00:04:50.040 --> 00:04:51.000
Right, I did the same.
87
00:04:51.720 --> 00:04:54.879
But but here's the thing that why maybe not everybody
88
00:04:54.959 --> 00:04:59.439
body uh felt this. The thing is, if you knock
89
00:04:59.480 --> 00:05:06.800
out guard right, you would in certain certain states you
90
00:05:06.839 --> 00:05:08.920
would have a couple of guards knocked out right. You
91
00:05:08.959 --> 00:05:11.959
would have much more freedom of going around the museum.
92
00:05:12.360 --> 00:05:14.920
The museum is so vast, and I could there's a
93
00:05:14.959 --> 00:05:17.879
lot of guards inside at night, which is fascinating to me.
94
00:05:17.920 --> 00:05:21.959
I didn't like that, but I enjoyed sneaking around and
95
00:05:22.199 --> 00:05:25.680
I could move from place to place very slowly. So
96
00:05:26.319 --> 00:05:29.199
the best solution for me was to wait at a
97
00:05:29.240 --> 00:05:31.920
place where I where at least I could see a
98
00:05:31.920 --> 00:05:34.680
lot of area, and then try to get him. But
99
00:05:34.800 --> 00:05:38.439
I couldn't and there wasn't really I mean, I couldn't
100
00:05:38.439 --> 00:05:41.800
go running around free up a lot of space. Actually,
101
00:05:41.879 --> 00:05:45.040
there were a few places that I couldn't reach with
102
00:05:45.319 --> 00:05:49.120
my style, so that kind of made it. It's a
103
00:05:49.199 --> 00:05:52.639
perfect mission I'm trying to solve that. I'm actually considering
104
00:05:53.680 --> 00:05:56.920
using minds to blow down his door, just not just
105
00:05:57.480 --> 00:06:00.160
for not waiting him, you know, but.
106
00:06:00.720 --> 00:06:04.000
Maybe because like maybe if you knock out many guards,
107
00:06:04.319 --> 00:06:09.079
maybe there are more resources for the engine. Oh you know,
108
00:06:09.160 --> 00:06:12.639
that's maybe another theory that I don't know, but from
109
00:06:12.839 --> 00:06:15.759
from a technical point of view, it might be, like
110
00:06:15.959 --> 00:06:16.920
it makes sense.
111
00:06:16.959 --> 00:06:20.120
I'm pretty sure things are maybe not in this game,
112
00:06:20.199 --> 00:06:23.120
but it's done in other games. It's it's done with
113
00:06:24.040 --> 00:06:24.079
with