WEBVTT
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[SPEAKER_01]: Are you tired of games where the character heals just by standing still for five seconds?
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[SPEAKER_01]: Where you can carry 17 weapons at once, like some kind of pack mule with a death wish.
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[SPEAKER_01]: Then you need counterstrike the original.
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[SPEAKER_01]: Back when headshot meant something, and that's something with usually lag.
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[SPEAKER_01]: Here's how it works, two teams, terrorists, who, and I can not stress this enough, really want to plant a bomb, and counter terrorists, whose entire personality is, please don't, you get one life, you die, and you get a sit there, just sit there, watching, becoming one with a scoreboard, it's basically a meditation act, and the economy.
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[SPEAKER_01]: every round.
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[SPEAKER_01]: You buy guns.
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[SPEAKER_01]: With money, you earn from your last round, which means if you lose too much, you're running around with a pistol and a prayer.
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[SPEAKER_01]: While the other guys got Nikkei 47 and a bomb diffusel kit.
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[SPEAKER_01]: It's capitalism, it's brutal, it's beautiful.
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[SPEAKER_01]: You'll learn the maps, dust, dust too, also dust, or is that the one it has just called dust without the two?
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[SPEAKER_01]: Look, they're different, I promise.
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[SPEAKER_01]: One of them has a bridge, and I don't remember which one of them has the bridge, but you'll screen things like lush B strangers who will never listen to you.
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[SPEAKER_01]: And you killed by a man named XX sniper god XX through a wall.
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[SPEAKER_01]: a wall.
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[SPEAKER_01]: And you'll never know how.
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[SPEAKER_01]: Was it skill?
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[SPEAKER_01]: Was it a hack?
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[SPEAKER_01]: Nobody knows.
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[SPEAKER_01]: I mean we actually all do.
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[SPEAKER_01]: Counter-strike.
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[SPEAKER_01]: It came out before some of you were born, and still runs the computer for a museum.
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[SPEAKER_01]: 25 years later, people are still yelling at each other about economy rounds, so get out there and trust me by the Kepler.
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[SPEAKER_00]: Welcome back to Retro Recall, the show with more nostalgia than that feeling you got when you flank that AWP dude, enough times that he had to go do something else.
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[SPEAKER_01]: You know the moment it happened I do, yeah, so when we talk about it today, we're going to maybe the most popular online shooter of Tom and my, well, let's go with youth even though it technically isn't like we're going with you later later, going with second youth, yes, second youth, I get second that's your 20s, right?
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[SPEAKER_01]: I gained that is kind of almost an accident, and we'll talk about that quite a bit counterstrike what the game was our memories of it and why it's just so Astronomically important.
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[SPEAKER_01]: It's this is a big game.
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[SPEAKER_01]: This is probably this is a big game of all the ones we cover.
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[SPEAKER_01]: This is I think the most important candidly, but
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[SPEAKER_00]: Yeah, and John and I, when we were talking about it after the show last week, I was like, I think it's still like Counter Strike 2 is still I top ranked steam game and I looked it up in the moment and remember it was like number one current amount of players was over half a million currently It was the holy crap.
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[SPEAKER_00]: Counter strikes just a good game.
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[SPEAKER_01]: So yeah, yeah, but it's not really so eight.
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[SPEAKER_01]: This game is one of the more recent months we've done we're going to get more recent after this, but yeah November 9 of the year 2000
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[SPEAKER_01]: by Valve and you to find them, it comes out by Valve eventually sort of the number one song in America and I have no idea what this is, it's independent woman by Destiny's Child, no idea, my freshman year.
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[SPEAKER_01]: Well, in my defense it was my freshman year of college and I was in the Pacific Northwest, so radio there is different than the rest of the country and so.
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[SPEAKER_00]: Yeah, and I was already moved on.
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[SPEAKER_00]: I was listening to radio or anything like it's funny.
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[SPEAKER_00]: We go through these popular titles and you mentioned the 80s and 91s and I'm like, Oh, yeah, I totally remember that we get to 2000 and fast it and I'm like, I don't know.
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[SPEAKER_01]: Yeah, I will say the kind of said truth about this was one of the more darker areas of music.
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[SPEAKER_01]: And this is because Simply put record labels like making money.
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[SPEAKER_01]: And Napster and Brian Weier had been ripping them to shreds at this point.
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[SPEAKER_01]: Oh my god.
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[SPEAKER_01]: Yes, along with the rise of alternative music.
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[SPEAKER_01]: You had kind of back to back to back hitting them first off, they couldn't force music down people's throats as well as they used to because CDs and cassettes made it easier for independent music to be released.
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[SPEAKER_01]: It was becoming very much more successful.
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[SPEAKER_01]: So they weren't as easy to hit on major bands.
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[SPEAKER_01]: Then Napster comes out which turns music for free.
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[SPEAKER_01]: then they kill that line wire comes out and torments them come out afterwards.
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[SPEAKER_01]: So what this does is it just takes a lot of the wind out of the sales of them and they start changing the contracts.
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[SPEAKER_01]: We actually do know pretty well this era.
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[SPEAKER_01]: Music contracts used to pay artists for CD sales, they stop at this point.
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[SPEAKER_01]: And so yeah, what you saw was the motivation as a musician to release music dropped a lot.
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[SPEAKER_01]: Your money came from touring.
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[SPEAKER_01]: So the year 2000 was a really good year to go to the concert.
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[SPEAKER_01]: So I'm going to say the year 2000 was a bad year from music and a ton of people who are our age will be like, no, it wasn't.
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[SPEAKER_01]: It's one of the best years of concerts I've ever been to.
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[SPEAKER_01]: Yeah, probably was.
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[SPEAKER_01]: That was an amazing year of touring music.
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[SPEAKER_01]: terrible year of albums you had a couple good ones white pony by deftones LD50 by mudvane, glamour god, I think might have been their first album with North American gospel, flog and molly put their maybe a while mxpx but it's not a lot, there's not a lot of stuff that comes out this year even in the indie side and it's because everyone was touring right now they're basically being told yeah hey you listen album it's all going to go out for free online you'll make a few pennies off of it
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[SPEAKER_01]: just go tour.
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[SPEAKER_00]: So every one of them, you're preaching to the choir because this was me starting to get serious about playing music in a band and starting to tour out more and those kinds of things.
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[SPEAKER_00]: And in the indie scene, in the alternative underground kind of scene, you had to be playing shows.
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[SPEAKER_00]: The only way we ever made money, even though we would come across lots of people who would know our stuff.
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[SPEAKER_00]: was because we were playing shows and they were all just down the road.
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[SPEAKER_01]: This was weird era of music that we've not really come out of, it's just it's just different.
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[SPEAKER_01]: So just calling it out kind of cool area to think back on it, but I both say 2000, 2001, some really good concerts, very good festival concerts.
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[SPEAKER_01]: There was probably the last good work tour, but I mean I think 2000, you had bumbers shoot up in Seattle, yet some pretty good stuff going on all over the country.
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[SPEAKER_00]: And a lot of the bands from that time
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[SPEAKER_00]: the festivals today because it hasn't changed that much.
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[SPEAKER_00]: No, it has not.
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[SPEAKER_01]: Oh, man.
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[SPEAKER_01]: No, it has not.
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[SPEAKER_01]: All right.
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[SPEAKER_01]: But let's talk about movies.
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[SPEAKER_01]: So this is November, the year 2000, the number one movie in America is Charlie's Angels.
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[SPEAKER_01]: And then we'll be sucks.
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[SPEAKER_01]: like it just sucks.
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[SPEAKER_01]: I'm sorry, sometimes we have these and you're like never moving in America and it's like, oh yeah, Toy Story 2 or 7 private Ryan.
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[SPEAKER_01]: Yeah, that's a great film.
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[SPEAKER_01]: Yeah.
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[SPEAKER_01]: This will be sucks.
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[SPEAKER_01]: It's absolutely terrible.
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[SPEAKER_01]: Yeah, cash grab even put a bunch of hot ladies on a cover or a poster and people just go see the movie at least they used to work back then that doesn't even work to them because we saw enough of them that were just terrible we figured it out we were like oh well this is Yeah movies are terrible, but there were two kind of cool films I do want to mention for people who are more into my style.
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[SPEAKER_01]: First one was six days starting Arnold Schwarzenegger which is I film actually really do like a lot.
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[SPEAKER_01]: It's about cloning and the whole movie Arnold meets a clone of himself and he doesn't know where she which wants the clone.
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[SPEAKER_01]: Anyway, the whole idea is rich people are cloning themselves so they never die.
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[SPEAKER_01]: It's a really cool movie if you haven't seen it.
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[SPEAKER_01]: Go check out the six day.
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[SPEAKER_01]: It's got a really nice undercurrent in it.
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[SPEAKER_01]: Robert Duval, that's what he's in it.
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[SPEAKER_01]: Is there some really good acting in this?
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[SPEAKER_01]: This is one of the few movies where I'll
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[SPEAKER_00]: Yeah, this is it.
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[SPEAKER_00]: This is always interesting for me because I'm in that period of my time my life where I was still kind of in that college bubble.
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[SPEAKER_00]: Yeah, so I missed a lot of these films.
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[SPEAKER_00]: So I'm getting like you're giving me the up there.
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[SPEAKER_00]: I'm like, oh, maybe I should just want this one.
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[SPEAKER_01]: This one's good.
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[SPEAKER_01]: This is right when Arnold's are getting smaller and again, you got an older, so you couldn't just be this giant bulk of muscle anymore.
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[SPEAKER_01]: And I think he got acting lessons.
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[SPEAKER_01]: This is before he became the governor.
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[SPEAKER_01]: So it's like right in between the two and it was it's a good though.
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[SPEAKER_01]: And then another movie, which does have a 14% of rotten tomatoes, which makes me sad, but I do think it's still good, is red planet, which is a mediocre sci-fi film with Val Kilmer in it, about Mars.
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[SPEAKER_01]: It's pretty good, I think, but now that I see it as a 14% of rotten tomatoes, I'm going maybe my memories crap on this one.
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[SPEAKER_00]: Yeah.
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[SPEAKER_01]: Feel free to tell me.
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[SPEAKER_00]: The context.
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[SPEAKER_00]: Yeah.
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[SPEAKER_00]: Sometimes it's like I went in with a bunch of buddies and they shot a bunch of stuff and it was cool and they were also explosions.
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[SPEAKER_00]: It was cool at the time.
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[SPEAKER_00]: And then years later you look back at your legs.
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[SPEAKER_00]: Yeah.
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[SPEAKER_00]: It wasn't as cool as I thought it was.
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[SPEAKER_01]: Feel free to tell me I'm wrong in the comments.
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[SPEAKER_01]: I'm like, I stand by six day.
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[SPEAKER_01]: I know I'm right on that one.
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[SPEAKER_01]: Red planet.
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[SPEAKER_01]: I'm willing to admit I might be wrong on.
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[SPEAKER_01]: Bye.
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[SPEAKER_01]: Anyway, let's talk about a game that's really just a hack of another game that got so popular to the people who made the other game bought the hack.
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[SPEAKER_01]: Yeah, best hack ever.
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[SPEAKER_01]: Yeah, so 1999 counter strike comes up, like the counter strike comes out because half life comes out.
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[SPEAKER_01]: Now, Counter Strike is not a hack.
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[SPEAKER_01]: It's the best way to put it.
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[SPEAKER_01]: It's a mod.
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[SPEAKER_01]: Yeah, and it's a mod, a guy named Ninley goes by the gooseman.
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[SPEAKER_01]: He made a few of these Half-Life mods, and he made one called Navy Seals.
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[SPEAKER_01]: So there's a Quakey-style game.
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[SPEAKER_01]: He made one called Cops and Terrorists using Valve's Half-Life Engine.
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[SPEAKER_01]: and yet another guy named Jesse Cliff who actually was promoting these mods.
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[SPEAKER_01]: So, by the way, this is hacking software.
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[SPEAKER_01]: This is not, this is very much so IP violation.
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[SPEAKER_01]: And he's out there making it that he has a buddy promoting online that he's made it to get people to download it.
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[SPEAKER_01]: All of this is free by the way.
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[SPEAKER_01]: This is a wild world of programming.
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[SPEAKER_01]: This is the late 90s.
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[SPEAKER_01]: You didn't download this, then have to put your credit card into use it.
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[SPEAKER_01]: You just got it.
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[SPEAKER_00]: And it's just, yeah, this is the way the internet was.
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[SPEAKER_00]: It's still kind of like that around some circles, but a lot of the companies that make games where they know people are gonna mod, they'll release creation tools for the modding community that.
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[SPEAKER_00]: He just hacked the software in order to make it worse.
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[SPEAKER_01]: It was this massively popping everyone owned half-life.
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[SPEAKER_01]: I'm sorry, if you had a PC, you just owned a half-life because the game was just that good.
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[SPEAKER_01]: It was an amazing game we all played it.
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[SPEAKER_01]: And what Min Lee realized was it had a really good engine behind it.
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[SPEAKER_01]: He could do a lot of goofy stuff with it.
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[SPEAKER_01]: Yeah.
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[SPEAKER_00]: It was an updated quick engine that Valve tweaked in order to make the story bits and all the other physics and things they wanted to work in the game work.
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[SPEAKER_00]: So yeah, it was the perfect engine to be using for something like this.
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[SPEAKER_01]: But his ideas were really clever.
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[SPEAKER_01]: The original beta was rough and it was but it had the same thing.
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[SPEAKER_01]: You had one team plan so diffuses a bomb or a team rescues hostages.
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[SPEAKER_01]: You had
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[SPEAKER_01]: actual currency where you are buying weapons in between rounds.
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[SPEAKER_01]: If you had a death, you'd just set out the rest around no more respawning, the respawning was what you'd use you had in most of these games.
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[SPEAKER_01]: These little things that we really were like, hey, what's going on here?
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[SPEAKER_01]: And the half-life modding community just kind of starts finding out about it and they're like, hey, this is awesome.
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[SPEAKER_01]: Because team fortresses out there, we were all playing team fortresses point, but this is way better.
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[SPEAKER_00]: I remember the buzz on, there wasn't really social media back then, it was like forum and there was the, yeah, there was this this buzz going where people were like, hey, you really got to check this out, you really got to check this out.
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[SPEAKER_00]: It's amazing.
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[SPEAKER_00]: It's amazing.
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[SPEAKER_00]: And it very much was a grassroots thing where people just started playing it.
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[SPEAKER_01]: Yeah, and yeah, so around at some point during the year 2000, because again, this came out 99 his hack.
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[SPEAKER_01]: During the year 2000, Valve found out, and in April of that year, Valve contacted Lee and Cliff and just said, hey, we're going to buy this from you.
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[SPEAKER_01]: And they smartest decision that they acquired it from him.
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[SPEAKER_01]: They polished it up with their own internal team and released it as a stand-alone.
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[SPEAKER_01]: However, this is what's interesting.
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[SPEAKER_01]: It was released as a stand-alone, but was also released as a free version for anyone who had half-life.
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[SPEAKER_01]: and that combo is what makes this astronomically a big game because it wasn't this thing of, again, this was a free mod.
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[SPEAKER_01]: Valve could have done what everyone in modern day gaming would have done, bought the mod, killed the mod, blocked any access to it, and then put it behind day like $50 paywall.
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[SPEAKER_01]: Instead, they said, no, if you have half life, put it
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[SPEAKER_01]: If you don't have Half-Life, we'll actually just sell you a cheaper version of Half-Life so you can play this game.
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[SPEAKER_00]: Right.
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[SPEAKER_00]: Right.
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[SPEAKER_00]: Yeah.
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[SPEAKER_00]: This is one of the reasons why Valve still to this day has such a positive pro consumer perspective because it was foundational to the company way back then and it totally make it, but it's it's even the smarter business decision.
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[SPEAKER_00]: You lean into what the community wants.
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[SPEAKER_00]: They've one of the hardest things to do with business is to fully determine what the demand is for your product, who your target audiences and how to get it in front of them.
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[SPEAKER_00]: And that was already
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[SPEAKER_01]: with that, let's talk about playing the game.
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[SPEAKER_01]: And I can say, I played the hell out of this game.
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[SPEAKER_01]: I was younger.
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[SPEAKER_01]: This game was massive.
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[SPEAKER_01]: And I decided to try and jump back in this week.
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[SPEAKER_01]: It didn't go well.
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[SPEAKER_01]: It didn't go well.
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[SPEAKER_01]: I got massacred.
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[SPEAKER_01]: I jumped back in and I got wrecked.
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[SPEAKER_01]: It wasn't even competitive.
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[SPEAKER_01]: Like the point where I was like, oh, is my keyboard not plugged in like that.
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[SPEAKER_01]: That bad.
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[SPEAKER_00]: Whoa, yeah, yeah, yeah, these guys have been playing for 20, 60 years and he skills I had.
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[SPEAKER_01]: I mean, a 20 year break will do that for a 20 something year break.
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[SPEAKER_01]: I didn't go great.
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[SPEAKER_01]: Yeah, it was nice.
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[SPEAKER_01]: I'm seeing it again.
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[SPEAKER_00]: it seems nice to visit.
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[SPEAKER_00]: I don't want to live there.
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[SPEAKER_00]: Yeah, like I was this is one of those games that I played a ton of also.
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[SPEAKER_00]: And it's one of those games that I still jump back into every time there's been an update, a source, and go and Counter Strike 2 now.
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[SPEAKER_00]: This is like every few years I'll just get the original jump back in.
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[SPEAKER_00]: And I'm surprised that I still actually do pretty well, but we'll get into this.
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[SPEAKER_00]: There are reasons why this is probably the case because it hasn't really changed them at all.
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[SPEAKER_00]: over the years.
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[SPEAKER_00]: So back in the early 2000s, when I really got into Counter Strike for the first time, I used to, and I told John this store, so I'm going to share this with our listeners, John, but there was a local server that was very, very popular.
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[SPEAKER_00]: And it would have had these mods, but not mods that changed the game, mods that allowed you to track your status and compare yourself to the over 8,000 people who played the game.
15:19.987 --> 15:25.588
[SPEAKER_00]: And me and my, one of my closest friends, we just, we got into this thing where we just kept playing on that server.
15:26.148 --> 15:27.489
[SPEAKER_00]: as often as we possibly could.
15:27.869 --> 15:29.891
[SPEAKER_00]: I got up to fifth place on that server.
15:30.231 --> 15:32.753
[SPEAKER_00]: I was so proud of the fact that I got that high.
15:33.133 --> 15:38.797
[SPEAKER_00]: And when you looked at the stats, the most of the people at the top were the people who would just like hang out in the back and snipe everybody.
15:39.157 --> 15:42.500
[SPEAKER_00]: And that's how they had higher kill to death ratios and that kind of thing.
15:43.265 --> 15:44.285
[SPEAKER_00]: But I didn't go that route.
15:44.305 --> 15:52.168
[SPEAKER_00]: So I was really proud that I was like, legitimately getting good at this game and figuring it out, but definitely played a lot of it.
15:52.448 --> 15:53.228
[SPEAKER_00]: Definitely played a lot of it.
15:53.688 --> 15:56.889
[SPEAKER_01]: No, it's an exceptional game and it really was formative.
16:11.557 --> 16:14.280
[SPEAKER_01]: That's probably the biggest thing about this game.
16:14.440 --> 16:15.240
[SPEAKER_01]: It was free.
16:15.521 --> 16:23.728
[SPEAKER_01]: If you owned Half Life for, by the way, there wasn't really good protections back then, if you had to have ripped copy of Half Life, you could make this game work.
16:23.788 --> 16:28.392
[SPEAKER_01]: This was a game that if you wanted to play,
16:29.313 --> 16:34.815
[SPEAKER_01]: You could play you just had to own a PC not a Mac because no one don't a Mac and 2,000.
16:34.875 --> 16:35.155
[SPEAKER_01]: Sorry.
16:35.515 --> 16:36.896
[SPEAKER_01]: Just call it up.
16:36.936 --> 16:38.396
[SPEAKER_00]: If you did you weren't using it for games.
16:38.436 --> 16:39.236
[SPEAKER_01]: Yeah, I wouldn't.
16:39.276 --> 16:40.917
[SPEAKER_01]: They were not meant for it back then.
16:41.237 --> 16:46.599
[SPEAKER_01]: But if you had a PC in the year 2000 and you wanted to play Counter Strike, you could play Counter Strike.
16:46.959 --> 16:48.579
[SPEAKER_01]: There was really no limitation to it.
16:48.999 --> 16:50.920
[SPEAKER_01]: And so that access point was insane.
16:52.422 --> 16:57.847
[SPEAKER_01]: At the same time, it also was a better version of all the FPS as we've seen so far.
16:57.887 --> 17:05.575
[SPEAKER_01]: We've talked about this a lot in the last few weeks about the different games and we have things like quake, you know, just the objective-based thing.
17:05.595 --> 17:08.217
[SPEAKER_01]: So quake and a lot of the game, they're all that match.
17:08.237 --> 17:08.998
[SPEAKER_00]: That's my threat.
17:09.058 --> 17:12.081
[SPEAKER_01]: Who's the last person to stand even the ones that were
17:13.002 --> 17:24.612
[SPEAKER_01]: air quotes here, team based still were rewarding the last person to stand like a rainbow six had that where it was like always a team but really just the last the team with the last person standing one.
17:25.252 --> 17:34.500
[SPEAKER_01]: That's like, yeah, right counter strike actually forced you to work as a team and that part is because the way the reward structure worked.
17:35.020 --> 17:36.641
[SPEAKER_01]: So you would communicate,
17:41.622 --> 17:45.463
[SPEAKER_01]: because it introduced true rewards for money.
17:45.623 --> 17:51.025
[SPEAKER_01]: It wasn't just about the Tom's point earlier where, you know, you can get a ranked in the server.
17:51.065 --> 17:51.705
[SPEAKER_01]: That's great.
17:51.745 --> 17:55.707
[SPEAKER_01]: But being top ranked in the server is cute, right?
17:55.727 --> 17:56.047
[SPEAKER_00]: Yeah.
17:56.087 --> 17:56.727
[SPEAKER_00]: Yeah.
17:56.887 --> 17:58.287
[SPEAKER_00]: And there were time limits.
17:58.307 --> 17:59.928
[SPEAKER_00]: So there were time limits and objectives.
18:00.248 --> 18:02.169
[SPEAKER_00]: If you didn't diffuse the bomb, you lost.
18:02.189 --> 18:06.430
[SPEAKER_00]: It didn't matter if everyone else on the other side was dead, who planted the bomb, you lost.
18:06.870 --> 18:09.752
[SPEAKER_00]: If you didn't save the hostages, you lost exactly.
18:09.772 --> 18:12.374
[SPEAKER_00]: Get as much money, which means the next round was going to be harder.
18:12.855 --> 18:20.240
[SPEAKER_00]: So the guy who just sat in the back with ZWP, just shooting people in the head, but not actually doing the objective, got made fun of.
18:20.780 --> 18:24.063
[SPEAKER_00]: It was like, hey man, stop camping and actually do the objective.
18:24.343 --> 18:35.608
[SPEAKER_01]: Go do because we need to, I mean, the round ends, depending on whether we did the objective enough to determine the amount of money that we have and that might determines how much week equipment we can buy going to the next round.
18:36.188 --> 18:45.593
[SPEAKER_01]: And this is what really made the game cool because one of two things would happen either you get to a later round and you're like just geared up to the nines.
18:46.433 --> 18:54.443
[SPEAKER_01]: which was going to be or you were the team I was using on where all we have our pistols and we're going to find a way to win this thing.
18:54.963 --> 19:00.170
[SPEAKER_01]: And if we do read, when everyone's running around with pistols and you took them out, God, you were so mad.
19:00.931 --> 19:05.636
[SPEAKER_01]: Oh, there was so mad, but it was great because it felt like you were taking out the rich kids.
19:06.197 --> 19:06.998
[SPEAKER_01]: That's how I always felt.
19:07.058 --> 19:08.219
[SPEAKER_01]: Oh, yeah.
19:08.239 --> 19:08.940
[SPEAKER_01]: He was the underdog.
19:09.060 --> 19:09.700
[SPEAKER_01]: Oh, yeah.
19:09.740 --> 19:10.081
[SPEAKER_01]: Yeah.
19:10.401 --> 19:11.502
[SPEAKER_01]: Even the other team, they were mad.
19:11.522 --> 19:13.083
[SPEAKER_01]: But at the time, they were like, yeah.
19:13.243 --> 19:13.564
[SPEAKER_01]: Yeah.
19:13.644 --> 19:14.264
[SPEAKER_01]: That was pretty good.
19:14.505 --> 19:15.125
[SPEAKER_01]: Yeah.
19:15.165 --> 19:16.687
[SPEAKER_00]: You guys did it.
19:17.007 --> 19:22.372
[SPEAKER_01]: And on that note, too, the pistols and weapons, the weapons did have a bit more natural feel.
19:22.392 --> 19:28.017
[SPEAKER_01]: We talked about this in Rainbow Six, where in Rainbow Six, like when you would move the radical, we'd explode up on and massively.
19:28.477 --> 19:38.539
[SPEAKER_01]: This game felt a lot more that you had a lot more recoil, the way the guns would reload, all these things really affected the game, and you had to really learn your weapons.
19:38.659 --> 19:42.580
[SPEAKER_01]: This was not a game that you could pick up and just spray and pray.
19:43.220 --> 19:47.981
[SPEAKER_01]: You did learn the game over time and get a lot better at it.
19:48.421 --> 19:55.863
[SPEAKER_01]: You know, headshots are obviously really critical in this game because your shotgun distances, all those things, when to fire, when to do these things.
19:58.643 --> 20:24.917
[SPEAKER_00]: Much like rainbow six almost a one shot one kill game if you knew what you were doing right if you had the right weapons and named in the right spots And many times it was only two or three or four shots depending on if you had the really good gear and yeah, and all of that or in the other thing that To kind of tack this on on top of that this game felt a lot more dialed in than rainbow six to me like the bloom wasn't as extreme I don't know the best what's the best way to say it it just
20:25.537 --> 20:35.462
[SPEAKER_00]: It everything flowed more naturally, but also made a lot of sense realistically with the it felt the way the way the way the way I've never attacked Harris with an assault rifle.
20:35.482 --> 20:43.066
[SPEAKER_01]: So I can't say how realistic actually is, but it felt more what I want the reality to be.
20:43.266 --> 20:44.507
[SPEAKER_01]: Is I think the best way?
20:44.587 --> 20:45.107
[SPEAKER_01]: Yeah.
20:45.267 --> 20:47.268
[SPEAKER_00]: Yeah, it tickles the part of your brain that makes you go.
20:47.388 --> 20:50.790
[SPEAKER_00]: This might be what this actually is like, even though it's still a video feel.
20:50.830 --> 20:51.991
[SPEAKER_01]: Yeah, because some of the other ones,
20:55.172 --> 21:13.875
[SPEAKER_01]: Some of the way it would react to you where you're like, hey, I actually just can't use this right now Right, yeah, this leaned a little bit more video gamey than realistic, but in a good way in a way where it was like that nice balance between the two And I think though what I will say is the biggest piece of this game though from spin-candid they got lucky on timing
21:14.720 --> 21:15.261
[SPEAKER_01]: really lucky.
21:15.301 --> 21:15.481
[SPEAKER_01]: Yeah.
21:15.762 --> 21:20.207
[SPEAKER_01]: This was a time when personal computers had come down massively in price comparatively.
21:20.989 --> 21:24.233
[SPEAKER_01]: Broadbed internet is everywhere, just everywhere.
21:24.293 --> 21:24.473
[SPEAKER_01]: Right.
21:24.894 --> 21:31.482
[SPEAKER_01]: And so this is a game that can now be played by anyone anywhere easily.
21:32.707 --> 21:38.908
[SPEAKER_01]: And at the same time, I think quick and unreal tournament in the like were starting to get stale.
21:39.448 --> 21:51.811
[SPEAKER_01]: People were sick of just getting their butts booked in those games over and over and over and because it was just an individual contributor thing, you really had to want to be alone wolfed to play those games constantly.
21:52.611 --> 21:56.112
[SPEAKER_01]: Counter strike comes out and it's like, man, this just feels better.
21:56.772 --> 21:56.932
[SPEAKER_00]: Yeah.
21:57.393 --> 22:13.864
[SPEAKER_00]: Well two or three, two or three people really communicating can turn the tides of the game if they're absolutely making a point to track what the other team is doing, what their team's doing, and then alter the plan in order to length the enemy or, oh, the pattern is they keep going to the A site.
22:13.884 --> 22:17.787
[SPEAKER_00]: So we're going to push B, but then we're going to flank them across A in order to get behind them.
22:18.267 --> 22:22.910
[SPEAKER_00]: And this game really came down to positioning and planning just as much as it did
22:24.191 --> 22:40.996
[SPEAKER_01]: I will say, it's going to end up in the bad, obviously, but the ability to talk into the game was probably a good thing for the first, let's go with week of the game, yeah, yeah.
22:41.236 --> 22:47.058
[SPEAKER_01]: But it did make the game feel better on the few occasions where it was used for positive.
22:48.433 --> 22:48.693
[SPEAKER_00]: right.
22:49.053 --> 22:51.634
[SPEAKER_00]: Yeah, like in a team environment, that's great.
22:51.654 --> 22:54.815
[SPEAKER_00]: Oh, and a random environment.
22:54.855 --> 22:56.396
[SPEAKER_00]: Yeah, you quickly find.
22:56.516 --> 22:58.717
[SPEAKER_00]: But yeah, you quickly find people's beliefs, actually.
22:58.937 --> 22:59.837
[SPEAKER_01]: There's some more good.
22:59.897 --> 23:04.198
[SPEAKER_01]: I don't want to let's let Tom talk about his go before I get to rip into some of the bads here.
23:04.579 --> 23:05.039
[SPEAKER_01]: Continue.
23:05.319 --> 23:05.599
[SPEAKER_01]: Sure.
23:05.659 --> 23:05.879
[SPEAKER_01]: Sure.
23:06.159 --> 23:25.302
[SPEAKER_00]: Yeah, and I think the timing with the PCs and the broadband, like I think I had DSL pretty soon after this came out and that kind of yeah, but there was also the fact that this was a game about fighting counter, you were a counterterrorist fighting terrorists and they came out very shortly before 9-11 happened and there's something about the, I mean,
23:26.223 --> 23:26.803
[SPEAKER_00]: What's the phrase?
23:26.903 --> 23:29.544
[SPEAKER_00]: No publicity is bad publicity, right?
23:29.624 --> 23:33.885
[SPEAKER_00]: It's keeping people's attention on that idea and here you have a game kind of playing that out.
23:34.165 --> 23:36.966
[SPEAKER_00]: That probably helped with the marketing and some stuff.
23:36.986 --> 23:37.806
[SPEAKER_00]: Oh, very much so.
23:38.226 --> 23:41.127
[SPEAKER_00]: It only got more and more popular even after 2000.
23:41.547 --> 23:41.767
[SPEAKER_00]: Right.
23:42.227 --> 23:48.049
[SPEAKER_00]: The other things that I really like about the map balance maps like dust to or office.
23:48.409 --> 23:52.150
[SPEAKER_00]: These are classic maps and they nailed the balance so early on.
23:52.650 --> 23:56.353
[SPEAKER_00]: they just feel so good to play, and they've stayed in the rotation ever since then.
23:56.893 --> 23:58.815
[SPEAKER_00]: These are still mass people, like 26 years later.
24:00.356 --> 24:02.998
[SPEAKER_00]: I'm like, like, it's, I don't know what I'll say about it.
24:03.018 --> 24:04.559
[SPEAKER_01]: It's just kind of perfect, yeah.
24:04.959 --> 24:08.242
[SPEAKER_00]: Yeah, it's just kind of, how often do you just design a perfect map?
24:08.422 --> 24:09.843
[SPEAKER_00]: And then it's just like everyone agrees.
24:09.903 --> 24:10.483
[SPEAKER_00]: No, this is great.
24:10.503 --> 24:11.304
[SPEAKER_00]: It's perfectly tuned.
24:11.484 --> 24:15.207
[SPEAKER_00]: It's asymmetrical, but yeah, it's equally possible for either side to win.
24:15.727 --> 24:17.629
[SPEAKER_00]: That's just kind of phenomenal to me.
24:18.289 --> 24:34.484
[SPEAKER_00]: this game also it had the realistic weapons but there was a nice variety of them you had everything from the different pistols to buy to some machine guns and rifles and then sniper rifles and everything else and then all the other gear too is pretty cool smoke grenades you smoke an area in order to smoke an area in order to smoke an area in order to hilarious
24:35.124 --> 24:51.252
[SPEAKER_00]: Yeah, yeah, you can do all sorts of creative stuff with smoke grenades in order to like flank the enemy or obscure the sniper area from where they were kind of shooting down a path or whatever that stuff was great also I think this is one of the smartest things they did is that when you killed somebody you could pick up their gun
24:52.032 --> 25:03.175
[SPEAKER_00]: So even if you were on that team that all had pistols at the beginning and the other team had all the good gear, you got a few of those kills, you pick up their better gear and all of a sudden you have a better shot at winning the match.
25:03.595 --> 25:10.857
[SPEAKER_00]: And one of the tactics I would use regularly, especially when being new on a server that was already going, was to not spend any money the first round.
25:10.877 --> 25:17.339
[SPEAKER_00]: Yeah, stay behind my squad, wait for somebody to die, pick up their stuff, and then contribute to the fight.
25:17.679 --> 25:18.499
[SPEAKER_01]: Oh, Tom.
25:19.279 --> 25:22.020
[SPEAKER_00]: Oh no, it totally works.
25:22.201 --> 25:24.442
[SPEAKER_01]: It totally works.
25:24.462 --> 25:25.002
[SPEAKER_01]: Totally works.
25:25.162 --> 25:28.343
[SPEAKER_00]: And it's not like you can line up like a bunch of people in the revolutionary war.
25:28.383 --> 25:30.264
[SPEAKER_00]: And I'll shoot your rifles at the same time, right?
25:30.384 --> 25:31.305
[SPEAKER_00]: So it really didn't matter.
25:31.745 --> 25:32.525
[SPEAKER_00]: So that was cool.
25:32.886 --> 25:35.327
[SPEAKER_00]: The other stuff actually made a difference.
25:35.367 --> 25:39.869
[SPEAKER_00]: So you would want to save up enough money to spend on things like grenades or smoke bombs.
25:40.429 --> 25:42.310
[SPEAKER_00]: and those decisions actually mattered.
25:42.710 --> 25:50.652
[SPEAKER_00]: Also, while banging is a phrase, which always makes me get a little bit, but bullet penetration on wooden objects like doors or crates.
25:51.392 --> 26:00.075
[SPEAKER_00]: If a dude went behind a door, you could just keep shooting at the door and if he was low enough on health, you'd get the kill because it would do less damage, but you could still take a guy out.
26:00.455 --> 26:01.616
[SPEAKER_00]: That was mind blowing at the time.
26:01.636 --> 26:03.476
[SPEAKER_00]: I was like, that's crazy.
26:03.496 --> 26:05.157
[SPEAKER_00]: I'm shooting through the geometry on the map.
26:05.297 --> 26:05.537
[SPEAKER_00]: What?
26:05.657 --> 26:06.277
[SPEAKER_00]: How does that work?
26:07.819 --> 26:10.482
[SPEAKER_00]: Totally a cool thing, but hey, fun facts, sneak attack.
26:10.502 --> 26:11.463
[SPEAKER_00]: I haven't done one these in a while.
26:11.483 --> 26:12.845
[SPEAKER_00]: I pulled up some other fun facts about this.
26:13.245 --> 26:19.232
[SPEAKER_00]: Did you know that in 2005, there was a Japanese arcade version of this game that was released.
26:19.312 --> 26:25.921
[SPEAKER_00]: Oh, named Counter Strike Neo and it had anime characters instead of the regular models.
26:27.222 --> 26:28.062
[SPEAKER_00]: Paris and Countries.
26:28.603 --> 26:29.683
[SPEAKER_00]: Yeah, pretty hilarious.
26:29.763 --> 26:30.443
[SPEAKER_00]: Sure.
26:30.543 --> 26:37.226
[SPEAKER_00]: Also, everybody knows that when you want to run faster, especially at the beginning of the match, you'd switch to your knife in order to run faster.
26:37.266 --> 26:38.006
[SPEAKER_00]: Everyone did that, right?
26:38.507 --> 26:40.608
[SPEAKER_00]: Technically, that's not the fastest you can run.
26:41.168 --> 26:44.269
[SPEAKER_00]: If you equip the scout rifle, you actually run faster.
26:45.049 --> 26:47.590
[SPEAKER_00]: It's 250 units per second compared to 260.
26:48.971 --> 26:50.932
[SPEAKER_00]: I never knew this until I just looked at this up.
26:51.765 --> 26:52.305
[SPEAKER_00]: weird things.
26:52.946 --> 26:53.266
[SPEAKER_00]: Okay.
26:53.506 --> 26:53.906
[SPEAKER_00]: That's right.
26:53.926 --> 26:54.146
[SPEAKER_00]: Yeah.
26:54.386 --> 26:55.747
[SPEAKER_00]: But like, why is a program like that?
26:55.787 --> 26:56.487
[SPEAKER_00]: That's totally a thing.
26:57.007 --> 26:59.368
[SPEAKER_00]: Also early on, the bots were given names.
26:59.649 --> 27:05.251
[SPEAKER_00]: So when you would play a match with bots and then, of course, they would have to have a way to designate which bot was which.
27:05.991 --> 27:11.974
[SPEAKER_00]: And so the name with named after specific people, you mentioned min and kind of cliff some of the original developers.
27:12.174 --> 27:13.355
[SPEAKER_00]: They were bot's name min and cliff.
27:13.375 --> 27:15.596
[SPEAKER_00]: There was one named Dave who designed dust,
27:18.857 --> 27:25.859
[SPEAKER_00]: Yeah, and then also a bot named Gabe after Gabe Newell from Valve, the CEO's.
27:25.899 --> 27:27.499
[SPEAKER_01]: Yeah, so I heard that before.
27:27.519 --> 27:29.239
[SPEAKER_01]: Yeah, they got you with their faces in there too.
27:29.779 --> 27:33.160
[SPEAKER_01]: If I'm not mistaken, maybe there was definitely, I know there was a game.
27:33.180 --> 27:34.420
[SPEAKER_01]: This is a memory thing.
27:34.781 --> 27:40.722
[SPEAKER_01]: There was a game where they put the CEO in some people's faces actually in the game on bots.
27:41.122 --> 27:45.303
[SPEAKER_01]: It may not have been counter-strike, but I do know this has happened in the past.
27:46.243 --> 27:48.765
[SPEAKER_00]: Yeah, it feels like a trend or like, oh, what are we going to name the bots?
27:48.805 --> 27:49.645
[SPEAKER_00]: Yes, name one game.
27:49.705 --> 27:50.586
[SPEAKER_00]: Ha ha, yeah.
27:50.726 --> 27:53.788
[SPEAKER_00]: That goes way back to then one of the early builds of the game.
27:54.149 --> 28:00.893
[SPEAKER_00]: Beta 7.0, they tried to add drive of wolf vehicles because Half life could have drive of the vehicles.
28:01.233 --> 28:02.334
[SPEAKER_00]: Yeah, didn't work.
28:02.394 --> 28:03.295
[SPEAKER_00]: They didn't keep it in.
28:03.475 --> 28:03.715
[SPEAKER_00]: Good.
28:04.015 --> 28:05.836
[SPEAKER_00]: We almost got a version of Counter-Strike with drive of.
28:05.917 --> 28:06.937
[SPEAKER_01]: Yeah, it was weird.
28:07.037 --> 28:07.998
[SPEAKER_01]: It would have been terrible.
28:08.018 --> 28:08.999
[SPEAKER_01]: I'll feel what I hated it.
28:09.159 --> 28:09.319
[SPEAKER_01]: Yep.
28:10.507 --> 28:28.384
[SPEAKER_00]: yeah glad they made that decision and then last one you know the logo there's a character of looks like a counter terrorist and he's standing there with his gun like aiming the weapon in that let's say it's like just a black design it's like a silhouette that weapon is a scar l or a scar 17 but
28:29.865 --> 28:38.150
[SPEAKER_00]: That does not show up in the game at all, it was one of the, yeah, it was one of the guns that they were like, maybe we'll put this in the game, they never decided to, but they never changed the logo.
28:38.290 --> 28:40.171
[SPEAKER_00]: So the logo doesn't actually match anything.
28:40.191 --> 28:40.912
[SPEAKER_00]: That's in the game.
28:41.152 --> 28:44.334
[SPEAKER_01]: Yeah, that's what I actually do know, because I know the scar.
28:44.494 --> 28:46.335
[SPEAKER_01]: It's a very cool, it's a very cool rifle.
28:46.515 --> 28:50.277
[SPEAKER_01]: That's always, it's, right, once once you have, you go, oh yeah, but very cool rifle.
28:50.597 --> 28:52.098
[SPEAKER_00]: So yeah, yeah, that's yeah.
28:52.258 --> 28:56.921
[SPEAKER_00]: So there you go, some fun facts, but we got to talk about the bad stuff because not everything's perfect.
28:57.101 --> 28:57.762
[SPEAKER_00]: It is a great game,
29:04.210 --> 29:09.356
[SPEAKER_01]: So here's the fun thing with the bad, at least all of that for me are really fascinating because to me they're all legacy.
29:09.977 --> 29:17.626
[SPEAKER_01]: All the things that are bad about Counter Strike are actually bad about every online first person shooter that has come after this.
29:18.688 --> 29:22.031
[SPEAKER_01]: And it's not necessarily the fault of Counter Strike.
29:22.071 --> 29:23.592
[SPEAKER_01]: It's just the fault of who knows.
29:23.792 --> 29:26.635
[SPEAKER_01]: They have become the fault of online first person shooters.
29:27.015 --> 29:29.658
[SPEAKER_01]: And the very first one is, people are A holes.
29:31.459 --> 29:32.420
[SPEAKER_01]: That's just a thing.
29:33.100 --> 29:36.323
[SPEAKER_01]: Counter Strike was amazingly abusive.
29:36.824 --> 29:39.946
[SPEAKER_01]: It had text and voice, and that was at the light quickly.
29:40.447 --> 29:42.469
[SPEAKER_01]: I learned all new ethnic slurs.
29:42.949 --> 29:46.032
[SPEAKER_01]: Didn't know them before, but I learned new ones thanks to this game.
29:46.772 --> 29:49.614
[SPEAKER_01]: It was, well, I guess we should put at least educational on the good side.
29:49.634 --> 29:50.154
[SPEAKER_01]: Yeah, there we go.
29:50.194 --> 29:51.535
[SPEAKER_01]: It was amazing.
29:51.915 --> 29:54.656
[SPEAKER_01]: This was because remember, this was a free game.
29:55.177 --> 29:57.298
[SPEAKER_01]: Therefore, there was no real moderation.
29:57.358 --> 29:59.859
[SPEAKER_01]: The moderation was done by the brand the servers.
30:00.280 --> 30:03.962
[SPEAKER_01]: There was not run by a company trying to protect their IP.
30:04.902 --> 30:10.784
[SPEAKER_01]: these places got rough, really rough, and it was brutal.
30:11.565 --> 30:27.851
[SPEAKER_01]: And I'll just tell you from experience playing in them, you would hear things in there of like wow guys, like wow people also would they would change their icons, they would make all this stuff, it became almost a competition to see how offensive you could be.
30:28.671 --> 30:45.368
[SPEAKER_01]: in the side of this and that's something that I bring this up because anyone who plays modern first-person shooter games knows this is a common challenge of those games is to try and stamp this stuff out hell divers went through a really rough period with this one because of the way hell divers the game is written
30:46.801 --> 30:57.850
[SPEAKER_01]: Trying to clean itself up because they kind of forgot to moderate for period of time and when right Right, and the whole theme of hell divers is that you are part of the fascist.
30:57.990 --> 31:11.300
[SPEAKER_01]: Yeah, but yeah, so this that was but that bet in addition Another problem they ran into was the servers themselves became very corrupt this is another one that people may not remember as well.
31:11.580 --> 31:11.800
[SPEAKER_01]: I do
31:12.621 --> 31:17.484
[SPEAKER_01]: So, the way you ran a server, you couldn't charge for your server.
31:18.625 --> 31:19.245
[SPEAKER_01]: Technically.
31:20.025 --> 31:30.191
[SPEAKER_01]: But, right, you could transfer money to the person running a server, and that person could perk you, give you a better ranking, you and your friends.
31:30.832 --> 31:35.754
[SPEAKER_00]: Or you could become a favorite player who would kick somebody who wasn't a favorite player if the server was full.
31:35.814 --> 31:36.435
[SPEAKER_00]: Exactly.
31:36.775 --> 31:39.797
[SPEAKER_01]: And this became a pretty common.
31:40.455 --> 32:04.033
[SPEAKER_01]: Like maybe a common, there's a wrong word, but it became a challenge because these servers started to find themselves kind of ugly and new players became the victims, you're a new player, you pick the game up and you would have to get a lot of find good servers to play on because they were light years corrupt in some situations because that's why I stuck with the one that I found that I mentioned.
32:04.093 --> 32:06.675
[SPEAKER_00]: It was really nice paying for us because of the location.
32:06.695 --> 32:06.855
[SPEAKER_00]: Yep.
32:07.255 --> 32:12.538
[SPEAKER_00]: But it wasn't being run by a bunch of corrupt people, we were very, very, very common problem.
32:13.219 --> 32:17.201
[SPEAKER_01]: Another problem is when the people will love to hear about weapon balance.
32:17.722 --> 32:19.263
[SPEAKER_01]: Imagine that being a problem.
32:19.663 --> 32:21.984
[SPEAKER_01]: Yeah, sniper rifles were an issue.
32:22.705 --> 32:23.085
[SPEAKER_01]: Weird.
32:23.225 --> 32:24.046
[SPEAKER_01]: Are they still in issue?
32:24.126 --> 32:24.906
[SPEAKER_01]: Yeah, they still are.
32:25.467 --> 32:27.008
[SPEAKER_01]: Shotguns could be exploited.
32:27.088 --> 32:32.531
[SPEAKER_01]: The game struggled to balance the weapon well because had to do with part of the way the levels were made.
32:33.031 --> 32:34.953
[SPEAKER_01]: But it's an issue again to this day.
32:35.673 --> 32:49.660
[SPEAKER_01]: and once again, free game that developers were not invested in releasing patches every month or a couple of months to clean this up, it was just like, yeah, I wrote a game guys figure it out.
32:50.683 --> 32:51.784
[SPEAKER_00]: Yeah, oh, it's been a few months.
32:51.804 --> 32:52.605
[SPEAKER_00]: I made an update.
32:53.185 --> 32:54.106
[SPEAKER_00]: I think this one's better.
32:54.146 --> 32:57.169
[SPEAKER_00]: Yeah, but it's not like they have a QA team.
32:57.189 --> 33:00.032
[SPEAKER_00]: Yeah, it's not like they have like 50 people working in their basement.
33:00.132 --> 33:00.512
[SPEAKER_00]: Check out.
33:00.552 --> 33:02.534
[SPEAKER_01]: Well, there's no recurring revenue here.
33:02.714 --> 33:03.896
[SPEAKER_01]: It's when I see right here.
33:03.916 --> 33:06.878
[SPEAKER_01]: I don't mean this obviously these developers really did love their game.
33:06.959 --> 33:08.340
[SPEAKER_01]: Please don't take that the wrong way.
33:08.720 --> 33:13.124
[SPEAKER_01]: But the fact to matter is it's just one of those things of were the number one game in the world.
33:13.865 --> 33:16.746
[SPEAKER_01]: And we're not really raking it that much money off of it.
33:17.306 --> 33:22.428
[SPEAKER_01]: I'm not that invested to be consistently changing lines of code to balance out this.
33:22.508 --> 33:23.708
[SPEAKER_00]: It still has my day job.
33:23.728 --> 33:24.308
[SPEAKER_00]: Exactly.
33:24.328 --> 33:24.468
[SPEAKER_00]: Yeah.
33:24.788 --> 33:25.849
[SPEAKER_01]: That's what this is.
33:26.709 --> 33:29.070
[SPEAKER_01]: But let's talk about the biggest one.
33:30.270 --> 33:30.590
[SPEAKER_01]: Cheating.
33:32.100 --> 33:32.740
[SPEAKER_01]: Oh my god.
33:33.481 --> 33:34.161
[SPEAKER_01]: Still in issue.
33:34.181 --> 33:34.362
[SPEAKER_01]: Yeah.
33:34.382 --> 33:37.604
[SPEAKER_01]: I mean, this was probably we had cheating and quick.
33:37.884 --> 33:39.585
[SPEAKER_01]: We had cheating in unreal.
33:40.406 --> 33:41.867
[SPEAKER_01]: But this was a different level.
33:42.107 --> 33:44.529
[SPEAKER_01]: The aim bots came out the gate right away.
33:45.589 --> 33:52.294
[SPEAKER_01]: Then you got wall hacks ESP speed hacks recoil hacks everything these things started just rocking and rolling.
33:53.763 --> 34:07.627
[SPEAKER_01]: And it got really ugly real fast, valve to their credit, try to fix it, but the way that these games were written, it's a full install because today you go, you ping into a server, it's able to track things are up there.
34:16.490 --> 34:24.033
[SPEAKER_01]: And that the new update might kill every aim bot that exists and then the people made the aim bot We'll just make a couple lines of code change and the aim bot works again, right?
34:24.854 --> 34:26.734
[SPEAKER_00]: Because some of them were making money off the table.
34:27.075 --> 34:27.775
[SPEAKER_01]: That was the worst thing.
34:27.795 --> 34:28.335
[SPEAKER_01]: That was the worst thing.
34:28.615 --> 34:33.377
[SPEAKER_00]: Unlike the people modding the games, they were selling those and making a profit.
34:33.417 --> 34:38.259
[SPEAKER_00]: So they it made sense for them to fix it within a few hours of it being broken And because people come back to them.
34:38.279 --> 34:39.620
[SPEAKER_01]: Hey, my mod doesn't work anymore.
34:39.780 --> 34:44.182
[SPEAKER_01]: All right, and they weren't so much these aim bots were like five ten bucks guys They worked that expensive
34:45.282 --> 34:52.569
[SPEAKER_01]: And interesting story, I was telling time before the cast, this game was the end, around around 2002.
34:53.049 --> 34:54.751
[SPEAKER_01]: That was the end of me playing games online.
34:55.631 --> 34:57.913
[SPEAKER_01]: Yeah, I stopped this game.
34:58.094 --> 34:59.375
[SPEAKER_01]: I got into it in 2000.
34:59.415 --> 35:03.919
[SPEAKER_01]: I spent two years playing pretty aggressively games online.
35:04.099 --> 35:04.880
[SPEAKER_01]: And by 2002, I was done.
35:07.703 --> 35:08.924
[SPEAKER_01]: and I have not returned.
35:09.024 --> 35:10.946
[SPEAKER_01]: I've played occasional things online.
35:10.986 --> 35:12.627
[SPEAKER_01]: I've tested up my toe in the water.
35:12.768 --> 35:14.029
[SPEAKER_01]: I never played Roll the Workraft.
35:14.729 --> 35:24.198
[SPEAKER_01]: And because the appeal and this game, the experience of the bads here was so much for me, I walked away and did not want to return.
35:24.778 --> 35:25.439
[SPEAKER_00]: That's interesting.
35:25.499 --> 35:30.624
[SPEAKER_00]: We all have that same experience, but it wasn't enough to make me not play online games anymore.
35:30.704 --> 35:36.590
[SPEAKER_00]: But I definitely have learned what the red flags were and avoided it when I saw it in other games.
35:36.630 --> 35:44.618
[SPEAKER_01]: I was probably sure caveat that with also, if you guys understand what video games started coming out in 2002, you'd realize that the single player games started getting really good.
35:44.658 --> 35:45.379
[SPEAKER_01]: So it wasn't like,
35:45.939 --> 35:47.200
[SPEAKER_00]: Yeah, yeah, you had plenty of fun.
35:47.280 --> 35:48.240
[SPEAKER_00]: I had a lot of options.
35:48.260 --> 35:49.981
[SPEAKER_01]: I was like, I just want play online.
35:50.001 --> 35:50.881
[SPEAKER_01]: So what are you going to do?
35:51.121 --> 35:52.001
[SPEAKER_01]: I'll play Fable.
35:52.202 --> 35:53.682
[SPEAKER_01]: I'll play Knights of the Old Republic.
35:53.742 --> 35:58.204
[SPEAKER_01]: I mean, there was a massive host of games that came out in this period of time.
35:58.244 --> 36:00.005
[SPEAKER_01]: Or like, yeah, I was good.
36:00.445 --> 36:01.865
[SPEAKER_01]: It wasn't, this wasn't a struggle.
36:02.286 --> 36:02.426
[SPEAKER_01]: Yeah.
36:02.826 --> 36:04.186
[SPEAKER_01]: So how about your time?
36:04.586 --> 36:05.307
[SPEAKER_00]: What did you not like?
36:06.422 --> 36:07.463
[SPEAKER_00]: Yeah, you bring up the cheating thing.
36:07.763 --> 36:09.104
[SPEAKER_00]: Like it's clearly still an issue.
36:09.344 --> 36:10.425
[SPEAKER_00]: They're still cheating online.
36:10.685 --> 36:16.009
[SPEAKER_00]: But one of the things I enjoyed about the cheaters was that oftentimes it was easy to figure out who was cheating.
36:16.369 --> 36:16.869
[SPEAKER_00]: Oh, yeah.
36:17.049 --> 36:20.532
[SPEAKER_00]: Some of who was cheating because you would spectate somebody when you died.
36:21.072 --> 36:23.994
[SPEAKER_00]: And then you would watch them just like a metal wall for a while.
36:24.614 --> 36:28.357
[SPEAKER_00]: And then all of a sudden when you came from around the wall, they just boom, catch up.
36:28.757 --> 36:31.518
[SPEAKER_00]: It was like, well, clearly you're looking at me through the wall.
36:31.558 --> 36:32.058
[SPEAKER_00]: Oh, yeah.
36:32.558 --> 36:35.158
[SPEAKER_01]: That was not my all the years would get caught pretty quickly.
36:35.178 --> 36:37.299
[SPEAKER_01]: And there'll be all these people making comments.
36:37.339 --> 36:42.460
[SPEAKER_01]: Like, user flag, blah, blah, blah, blah is cheating.
36:42.600 --> 36:45.161
[SPEAKER_00]: And the, and the, right, get an admin, get an admin.
36:45.181 --> 36:47.841
[SPEAKER_01]: Yeah, the problem is this was again, what burned me out.
36:48.261 --> 36:50.802
[SPEAKER_01]: Some of the surfers, the admin would jump in and boot him.
36:51.922 --> 36:54.202
[SPEAKER_01]: Some of the surfers, the admin just stayed silent.
36:54.703 --> 36:56.283
[SPEAKER_01]: And it was up to you to leave the server.
36:57.385 --> 37:01.350
[SPEAKER_00]: Yeah, but it became kind of that personal goal of mine to mess with the cheaters.
37:01.671 --> 37:10.602
[SPEAKER_00]: I would I would hunt them down and even though I wouldn't necessarily get more kills than they would or whatever, it was just that became I found ways to turn that around to make it more fun.
37:10.622 --> 37:10.743
[SPEAKER_00]: Yeah.
37:11.183 --> 37:14.347
[SPEAKER_00]: And like I guess it was I didn't it didn't hit me as hard as it.
37:14.968 --> 37:22.032
[SPEAKER_00]: I guess I hit you, but it's clearly still an issue and it's one of the things that I don't know is ever going to be fixed, but maybe one day we'll see.
37:22.432 --> 37:30.336
[SPEAKER_00]: The other big thing for me is that, like you, I played this game a ton, and eventually every game starts to feel repetitive.
37:30.736 --> 37:33.757
[SPEAKER_00]: You start to play through it with the same maps, it's the same weapons.
37:34.458 --> 37:40.001
[SPEAKER_00]: Even the maps, the way that each match plays out, is only one of so many different variations
37:40.861 --> 37:43.263
[SPEAKER_00]: Well, they went this way this time, so what are our options?
37:43.283 --> 37:44.043
[SPEAKER_00]: It's like playing chess.
37:44.083 --> 37:45.264
[SPEAKER_00]: There's only so many openers.
37:45.384 --> 37:48.186
[SPEAKER_00]: There's a million things you can do towards the end of a game of chess.
37:48.466 --> 37:51.848
[SPEAKER_00]: But at the beginning, there's only so many openers that are actually legitimately viable, right?
37:52.008 --> 37:52.409
[SPEAKER_00]: Exactly.
37:52.629 --> 37:53.409
[SPEAKER_00]: That sort of whole degree.
37:53.589 --> 37:53.930
[SPEAKER_00]: Yes, that is.
37:53.950 --> 37:55.130
[SPEAKER_00]: It's kind of a struggle for all games.
37:55.591 --> 38:00.334
[SPEAKER_00]: The idea would have been solved with more of like a meta progression, but I'm not sure how you would have made that work.
38:00.474 --> 38:04.837
[SPEAKER_00]: What they did was they added loot boxes and later versions of the game with gunskins and that sort of thing.
38:05.737 --> 38:10.079
[SPEAKER_00]: That's not super appealing to me either, so eventually I just kind of fell away from it.
38:10.099 --> 38:12.320
[SPEAKER_01]: I guess I'm the most people in the game eventually.
38:12.340 --> 38:23.645
[SPEAKER_01]: This is one of those games where I think that the player base is always going to be there because as people leave, knew he will discover it, and the game is still very good, very, very good.
38:24.445 --> 38:28.087
[SPEAKER_01]: And it is, if you discover it, like I mean, why would anyone ever play this?
38:28.307 --> 38:29.047
[SPEAKER_01]: Oh, this game is awesome.
38:30.008 --> 38:32.709
[SPEAKER_01]: It's just that once you're done, you're done.
38:33.853 --> 38:35.974
[SPEAKER_00]: Right, but I feel like that's most things, right?
38:36.114 --> 38:39.156
[SPEAKER_00]: I don't know, most of the times when I have conversations about things, people are like, hey, are you still into this?
38:39.196 --> 38:41.036
[SPEAKER_00]: And I'm like, not so much anymore.
38:41.257 --> 38:42.157
[SPEAKER_00]: I kind of, I did it.
38:42.437 --> 38:43.077
[SPEAKER_00]: I got my fill.
38:43.237 --> 38:44.218
[SPEAKER_00]: I moved on to something else.
38:44.518 --> 38:45.599
[SPEAKER_00]: It's kind of how it works, you know?
38:45.659 --> 38:46.139
[SPEAKER_00]: Hey.
38:46.639 --> 38:49.440
[SPEAKER_00]: I mean, sometimes I may be, maybe it's just me.
38:49.580 --> 38:50.841
[SPEAKER_00]: I'm always looking for novelty.
38:50.921 --> 38:52.362
[SPEAKER_00]: I have a hard time sticking with you.
38:52.382 --> 38:52.842
[SPEAKER_01]: I agree.
38:52.922 --> 38:58.723
[SPEAKER_00]: I guess, I say this now, having podcasts about multiple other topics that we've done for so many years.
38:59.343 --> 39:01.024
[SPEAKER_01]: But John, my five has the tactics.
39:01.184 --> 39:02.884
[SPEAKER_01]: You mean the game I play every other year?
39:03.184 --> 39:05.085
[SPEAKER_00]: You go back to these things, yeah, but yeah.
39:05.425 --> 39:10.846
[SPEAKER_00]: But maybe this is a myth because I'm like, I go through these phases where I'm just like, I fill up on a thing and then I'm like, look, and give me some of the new.
39:11.066 --> 39:12.486
[SPEAKER_00]: Fair enough, so.
39:12.546 --> 39:13.766
[SPEAKER_00]: But again, it's not the game's fault.
39:13.806 --> 39:17.307
[SPEAKER_00]: It's really hard to fault the game for very much because so much was done well.
39:17.927 --> 39:19.708
[SPEAKER_01]: But yeah, I think with that, let's actually talk about that.
39:21.342 --> 39:23.203
[SPEAKER_01]: the main is what's the legacy of counter strike?
39:24.344 --> 39:27.487
[SPEAKER_01]: And yeah, I think what do you think?
39:28.187 --> 39:35.212
[SPEAKER_01]: Let's finish off all of this series we're doing but I do think when we're done we're going to agree counter strikes the best of them.
39:36.113 --> 39:38.014
[SPEAKER_01]: I think it's the best one that was ever made.
39:38.535 --> 39:40.016
[SPEAKER_01]: I think it's the most influential.
39:40.176 --> 39:47.742
[SPEAKER_01]: I do think it is the origin point of all of these modern games because it's the closest to them.
39:48.575 --> 39:52.036
[SPEAKER_01]: Yeah, despite being 26 years old now.
39:52.797 --> 39:53.917
[SPEAKER_00]: It is the closest to them.
39:54.617 --> 39:57.138
[SPEAKER_01]: I also think of all the ones we've covered.
39:57.198 --> 40:04.061
[SPEAKER_01]: It's the only one that I actually did go back and try and play, because I did like this one.
40:04.381 --> 40:06.182
[SPEAKER_01]: We'll see next week if I jump into the one next week.
40:06.202 --> 40:09.843
[SPEAKER_01]: But I think that it's an exceptional game from an exceptional time.
40:10.903 --> 40:11.644
[SPEAKER_00]: So here's a theory.
40:11.944 --> 40:23.651
[SPEAKER_00]: I think this game benefited from starting out as a mod because it meant that the developers had to keep it small enough to be manageable and to attempt to actually keep it balanced and tuned.
40:24.331 --> 40:28.834
[SPEAKER_00]: And when you start with a game that's really big and really massive, it's harder to tune it.
40:29.294 --> 40:34.097
[SPEAKER_00]: And if there's anything that Counter Strike has done well over the years, it's the maps are great.
40:34.437 --> 40:39.220
[SPEAKER_00]: They continue to tweak the balance of the guns and things like that, but they tend to be more balanced than a lot of other games out there.
40:40.228 --> 40:43.432
[SPEAKER_00]: The objectives all create the right amount of pressure.
40:43.892 --> 40:48.277
[SPEAKER_00]: There's enough options for how you choose for the game to stay interesting for a long period of time.
40:48.738 --> 40:53.763
[SPEAKER_00]: They're checking off a lot of the things that these other games inevitably fall to.
40:53.803 --> 40:55.585
[SPEAKER_00]: Yeah, you know, quick and unreal.
40:55.605 --> 40:57.367
[SPEAKER_00]: Like the games we've talked about, Rainbow Six.
40:58.008 --> 40:58.768
[SPEAKER_00]: So, yeah.
40:59.049 --> 41:01.810
[SPEAKER_00]: But anyway, if you haven't played, go try counter strike.
41:01.830 --> 41:03.191
[SPEAKER_00]: You can still play counter strike for sure.
41:03.631 --> 41:05.212
[SPEAKER_00]: The newest version is very similar.
41:05.232 --> 41:13.256
[SPEAKER_00]: I think it would be interesting if you've only played the newer versions to go back to like 1.6 and see how similar and how different was, there's mostly the graphics.
41:13.656 --> 41:14.437
[SPEAKER_01]: Yeah, it's all of this.
41:14.597 --> 41:16.118
[SPEAKER_01]: No, it's endless for all of this.
41:16.518 --> 41:21.941
[SPEAKER_00]: Well, tell you what, we're going to take a quick break and then we will be back with your comments and some other stuff so don't go anywhere.
41:21.961 --> 41:22.481
[SPEAKER_00]: We'll be right back.
41:29.839 --> 41:34.961
[SPEAKER_00]: All right, we are back and if you've enjoyed this show and you want to check out some of our other stuff, please do.
41:35.041 --> 41:37.101
[SPEAKER_00]: John does the 40K Lord cast in the history of 40K.
41:37.201 --> 41:42.423
[SPEAKER_00]: I do the fall, Lord cast the Elder Scrolls Lord cast and the Lord of the Rings Lord cast where we talk about all sorts of lore stuff.
41:42.443 --> 41:44.684
[SPEAKER_00]: Plus, if you like lore, check out our stuff.
41:44.764 --> 41:45.584
[SPEAKER_00]: You guys know where that is.
41:46.004 --> 41:50.146
[SPEAKER_00]: Also, if you want to help us out to continue growing this show, we would love the help.
41:50.706 --> 42:02.671
[SPEAKER_00]: All you have to do is just share it with a friend, find somebody who is as nostalgic as we are as you are about these old games and just be like, hey man, I listen to this podcast, they talked about this game, I haven't thought about 20 something years, check it out.
42:02.971 --> 42:03.571
[SPEAKER_00]: I think you'll like it.
42:03.931 --> 42:04.872
[SPEAKER_00]: That would be huge.
42:05.652 --> 42:06.873
[SPEAKER_00]: But here, let's get to the comments.
42:06.913 --> 42:10.894
[SPEAKER_00]: We have, oh, man, we got some fun ones this week on the twisted metal episode.
42:10.974 --> 42:11.975
[SPEAKER_00]: Peter says.
42:13.055 --> 42:22.578
[SPEAKER_00]: with four lines of text, wow, an in-orque voice, and translated the bottom, Gork and Mork want to listen to an Oregon trail.
42:22.798 --> 42:26.279
[SPEAKER_01]: Oh god, Oregon trail in the Oregon trail.
42:26.319 --> 42:29.060
[SPEAKER_01]: We'll do it at some point, but God, that game is just awful.
42:31.281 --> 42:40.146
[SPEAKER_00]: We're a trail in Mario Sunshine still keep showing up in the comments and I haven't included all of them, but they're Yeah, and everyone's just like, hey play those please play those.
42:40.847 --> 42:41.367
[SPEAKER_00]: Thanks Peter.
42:41.387 --> 42:46.751
[SPEAKER_00]: Naughty D says on the quick episode, John your 90s music taste is gold.
42:46.911 --> 42:47.651
[SPEAKER_01]: Yeah, it is.
42:48.592 --> 42:50.133
[SPEAKER_01]: It's like yes, of course it is.
42:51.954 --> 42:52.454
[SPEAKER_01]: I'm a winner.
42:52.494 --> 42:52.854
[SPEAKER_01]: I'm a winner.
42:52.934 --> 42:53.435
[SPEAKER_01]: I'm a winner.
42:55.662 --> 42:56.163
[SPEAKER_00]: Thanks, Nadie.
42:56.663 --> 43:01.047
[SPEAKER_00]: Sega on the quick upset says, wow, I remember playing this game while listening to prodigies.
43:01.367 --> 43:02.788
[SPEAKER_00]: Fat of the land.
43:02.929 --> 43:03.869
[SPEAKER_00]: Wow.
43:03.929 --> 43:04.490
[SPEAKER_00]: Prodigy.
43:04.510 --> 43:05.371
[SPEAKER_00]: Yeah, man.
43:05.891 --> 43:08.653
[SPEAKER_00]: Gotta have the good songs playing to maintain that groove.
43:09.557 --> 43:27.988
[SPEAKER_01]: Yeah, but they've got to let it so if I'm not mistaken, I think that music video, the main, the leads here had been in the band for some of them like three weeks when that really, the guy with the crazy clown look at some wild stories on them of like the of the origin of that band.
43:28.028 --> 43:31.710
[SPEAKER_01]: It's really, if you look, if you guys want some fun stories, look them up, it's pretty cool.
43:31.870 --> 43:32.631
[SPEAKER_01]: It's like, oh wow.
43:32.731 --> 43:34.612
[SPEAKER_01]: Whoa, yeah, they're fun.
43:35.142 --> 43:36.183
[SPEAKER_00]: Yeah, cool cool.
43:36.583 --> 43:43.486
[SPEAKER_00]: Dark Riot 88 on twisted metal says so first off love the show and the 40 K Lord cast has been my favorite podcast of all time for a while now.
43:43.906 --> 43:54.831
[SPEAKER_00]: I just wanted to say to John that if he wants to see ridiculous traffic go through Toronto before the one that is 18 lanes of traffic and does like 500 K cars a day.
43:55.031 --> 43:55.932
[SPEAKER_00]: It sucks.
43:55.952 --> 43:59.173
[SPEAKER_00]: Yeah, I mean, German life and driven home from my other cast.
43:59.193 --> 44:00.194
[SPEAKER_01]: We talk about traffic.
44:00.214 --> 44:02.815
[SPEAKER_01]: I was making a comment about, I've been the 40 five a bunch of times.
44:04.936 --> 44:14.680
[SPEAKER_01]: from like not busy areas and like shut up if you need to until you've done L.A. rush hour New York rush hour London.
44:14.720 --> 44:18.142
[SPEAKER_01]: They're certain, but you've got to see to be like, oh my god.
44:18.462 --> 44:18.962
[SPEAKER_01]: Why?
44:18.982 --> 44:19.062
[SPEAKER_01]: Wow.
44:20.243 --> 44:21.043
[SPEAKER_01]: Well, I forgot.
44:21.083 --> 44:23.204
[SPEAKER_01]: Yeah, I forgot about Toronto.
44:23.344 --> 44:25.165
[SPEAKER_01]: Toronto for how they pronounce it.
44:25.205 --> 44:25.825
[SPEAKER_01]: It's one of those two.
44:26.185 --> 44:31.489
[SPEAKER_01]: Toronto Toronto Toronto Toronto is the way you say it my best friends from there So I want to annoy him.
44:31.509 --> 44:39.435
[SPEAKER_01]: I might say Toronto because he just drives it actually he will grind his teeth It's that American thing where we turn teeth into teeth and actually But we don't drink water.
44:39.475 --> 44:40.316
[SPEAKER_00]: We drink water.
44:40.416 --> 44:40.936
[SPEAKER_01]: I say water.
44:40.956 --> 44:43.018
[SPEAKER_01]: It's a good photo of it But yeah, he oh, you say water.
44:43.078 --> 44:49.123
[SPEAKER_01]: Yeah, I'll do what are I yeah, I'll watch like what but it's still more of a deal than the teeth What are I it's just the woo yeah, what are yeah?
44:49.143 --> 44:51.164
[SPEAKER_01]: Yeah, yeah, yeah, yeah, yeah, yeah, yeah Glass of water.
44:51.444 --> 44:52.525
[SPEAKER_01]: Huh water.
44:52.925 --> 44:53.266
[SPEAKER_01]: There we go
44:54.667 --> 44:57.569
[SPEAKER_00]: Right, dark, there's the end here.
44:57.589 --> 45:02.332
[SPEAKER_00]: He says, anyway, love the show, keep up the good work and my recommendation is black and white.
45:02.953 --> 45:05.094
[SPEAKER_00]: Was this just a fever dream for me or didn't anyone's play?
45:05.134 --> 45:10.278
[SPEAKER_00]: Yeah, man, but when you have a little buddy that you grew up and you got real big in the village and you were the god-hand.
45:10.458 --> 45:11.218
[SPEAKER_01]: Yeah, I remember that.
45:11.378 --> 45:14.000
[SPEAKER_01]: The only point, it's really kind of unnerving.
45:14.020 --> 45:20.025
[SPEAKER_01]: That wasn't that weird section of graphics were games like, ah.
45:20.961 --> 45:22.521
[SPEAKER_01]: they looked odd man.
45:22.722 --> 45:30.484
[SPEAKER_00]: It was just they looked really odd that early to mid 2000s thing where the polygons weren't quite high enough in the texture.
45:30.584 --> 45:32.844
[SPEAKER_00]: And they were slowly stopping there.
45:32.864 --> 45:34.485
[SPEAKER_01]: Yeah, and some of the fast look.
45:34.505 --> 45:35.525
[SPEAKER_01]: And I was Peter Molinou.
45:35.545 --> 45:36.205
[SPEAKER_01]: Yeah.
45:36.225 --> 45:36.565
[SPEAKER_00]: Yeah.
45:36.625 --> 45:37.606
[SPEAKER_01]: He just looked really weird.
45:38.866 --> 45:39.106
[SPEAKER_00]: Yeah.
45:39.466 --> 45:39.646
[SPEAKER_00]: Yeah.
45:39.726 --> 45:44.467
[SPEAKER_00]: I remember enjoying those for a little bit and then eventually kind of just did everything I needed to do and moved on.
45:44.647 --> 45:45.788
[SPEAKER_00]: But they were cool ideas.
45:47.435 --> 46:06.053
[SPEAKER_00]: Under Fooke is back on the quick episode and he says I'm assuming it's a he I guess it could be she it's so interesting to see the wild differences is some sorts being that John is a few years older just shows how fast technology was changing because I was a quick three arena and starcraft guy so I think he's saying you're a few older than him.
46:06.253 --> 46:18.842
[SPEAKER_00]: Yeah, and it's also interesting just even in the two years difference between you and I, right, the way that those different being just early college is supposed to late high school and that affected which games and what music we listen to or whatever, it is kind of interesting.
46:18.902 --> 46:19.483
[SPEAKER_00]: Yeah, all of that.
46:19.523 --> 46:19.743
[SPEAKER_01]: It is.
46:19.783 --> 46:20.704
[SPEAKER_01]: It's a fascinating.
46:20.724 --> 46:21.644
[SPEAKER_01]: It doesn't take much.
46:21.925 --> 46:22.065
[SPEAKER_01]: Yeah.
46:22.910 --> 46:30.974
[SPEAKER_00]: Yeah, everyone has a slightly different perspectives on these things, but yet they're all just as viable because it meant something to us, which is part of the fun of the nostalgia.
46:31.754 --> 46:34.355
[SPEAKER_00]: Dark Knight also says on the quick episode, absolutely great.
46:34.395 --> 46:37.197
[SPEAKER_00]: My intro into FPS was Star Siege Tribes.
46:37.777 --> 46:39.138
[SPEAKER_00]: That was amazing.
46:39.258 --> 46:41.379
[SPEAKER_00]: Did you guys play that one or even heard of it?
46:41.639 --> 46:47.141
[SPEAKER_00]: We talked about Tribes recently, and maybe it was off the show, but it's a shooter game with vast large maps,
46:50.983 --> 46:59.275
[SPEAKER_00]: And so, if thing for a while, it had really rabid fan base, and then they tried to make it like a, there were some sequels that they tried to make take off and they never really went anywhere.
46:59.295 --> 47:01.297
[SPEAKER_01]: Yeah, it was just too complicated.
47:01.978 --> 47:02.820
[SPEAKER_01]: That was the problem.
47:02.920 --> 47:06.344
[SPEAKER_01]: It was a good idea, but it was just too complicated.
47:07.038 --> 47:11.779
[SPEAKER_00]: Yeah, really fast moving across really big expanses and you come and go past people real quick.
47:12.019 --> 47:16.540
[SPEAKER_00]: It was an interesting take on the quick formula, but never quite went anywhere.
47:17.020 --> 47:18.100
[SPEAKER_00]: Thanks for that memory, Dark.
47:18.220 --> 47:22.901
[SPEAKER_00]: Protocol on the Aladdin episode says, me coming back to these old hard games thinking I can beat them.
47:23.202 --> 47:25.182
[SPEAKER_00]: When young Ultra Instinct me couldn't.
47:25.242 --> 47:25.422
[SPEAKER_00]: Yeah.
47:25.982 --> 47:28.683
[SPEAKER_01]: No, like these games always from Markable.
47:28.783 --> 47:29.783
[SPEAKER_01]: I'll hard these games were.
47:30.203 --> 47:31.984
[SPEAKER_00]: It's kind of funny, you're like, yeah, they're mugged.
47:32.024 --> 47:34.906
[SPEAKER_00]: Yeah, I've got to be a better at this by now.
47:35.407 --> 47:37.488
[SPEAKER_00]: You're not, you're not the game's still hard.
47:37.508 --> 47:37.628
[SPEAKER_00]: Yeah.
47:38.529 --> 47:51.278
[SPEAKER_00]: And then one more from Waffle Marine, who says on the quick episode, the Newtonian physics code they put in is probably one why on online games, people would disconnect, but you see their character endlessly move in the same direction.
47:51.338 --> 47:53.359
[SPEAKER_00]: Yeah, like people who disconnect, but you still see the character move.
47:53.579 --> 47:55.721
[SPEAKER_00]: Yes, pretty sure that was the case with that.
47:55.741 --> 47:56.001
[SPEAKER_00]: Okay.
47:56.181 --> 47:56.581
[SPEAKER_01]: Interesting.
47:57.022 --> 47:57.202
[SPEAKER_01]: Yeah.
47:58.004 --> 48:10.691
[SPEAKER_00]: Yeah, there was a whole bunch of glitchiness around the way that the server was trying to predict what was happening versus what the ping was telling it because there was like a quarter of a second delay between what was showing up or more, but yeah, absolutely thing.
48:10.771 --> 48:12.291
[SPEAKER_00]: But hey, that's going to do it for our comments.
48:12.312 --> 48:13.272
[SPEAKER_00]: Thank you for commenting.
48:13.332 --> 48:16.834
[SPEAKER_00]: Please leave some comments with some other thoughts and feelings about your perspectives.
48:16.874 --> 48:22.077
[SPEAKER_00]: And if you are a different age than us for some of these games, give us your perspectives on this because that experience is cool.
48:22.117 --> 48:23.357
[SPEAKER_00]: We'd love to hear about that.
48:23.537 --> 48:24.498
[SPEAKER_01]: But very, very much so.
48:24.818 --> 48:26.619
[SPEAKER_00]: But where are we going next week John next week?
48:26.639 --> 48:29.600
[SPEAKER_01]: We're shifting the FPS is a little bit too realism.
48:29.660 --> 48:31.821
[SPEAKER_01]: This is going to be battlefield in 1942.
48:32.262 --> 48:41.246
[SPEAKER_01]: This was a game that moved it must back towards the military style because counter strike while being military really wasn't it was still kind of a pretend world.
48:42.066 --> 48:48.770
[SPEAKER_01]: And that also in 1942 was the one to go, okay, what if we made it actual like historic setting?
48:49.590 --> 49:10.752
[SPEAKER_00]: And that's yeah, let's try to actually do like armies versus armies with vehicles and things like that exactly also yeah now or you could you can hop in text you can hop in right airplanes it was not easy you could hop in a bunch of stuff you could learn that the physics was worked and you could stand on top of an airplane while somebody was flying and that's somehow still worked on.
49:11.052 --> 49:22.403
[SPEAKER_01]: Yeah, so 19, battle field 1942 is a, it gets a very formative game and it's going to have a massive impact on those and the later ones, so be a cool coverage of that.
49:22.763 --> 49:29.869
[SPEAKER_00]: Yeah, I've loved the battlefield games, so I was big fan of these ones too, so very cool excited to get into that, but thanks for hanging out everybody, we will see you next time.
49:29.889 --> 49:30.370
[SPEAKER_00]: See you next week.
49:38.059 --> 49:45.680
[SPEAKER_00]: Robots radio, games, lore, stories, community, just press play.
00:03.017 --> 00:07.201
[SPEAKER_01]: Are you tired of games where the character heals just by standing still for five seconds?
00:08.082 --> 00:13.127
[SPEAKER_01]: Where you can carry 17 weapons at once, like some kind of pack mule with a death wish.
00:13.808 --> 00:16.570
[SPEAKER_01]: Then you need counterstrike the original.
00:17.331 --> 00:21.155
[SPEAKER_01]: Back when headshot meant something, and that's something with usually lag.
00:22.990 --> 00:50.351
[SPEAKER_01]: Here's how it works, two teams, terrorists, who, and I can not stress this enough, really want to plant a bomb, and counter terrorists, whose entire personality is, please don't, you get one life, you die, and you get a sit there, just sit there, watching, becoming one with a scoreboard, it's basically a meditation act, and the economy.
00:51.410 --> 00:52.151
[SPEAKER_01]: every round.
00:52.612 --> 00:53.373
[SPEAKER_01]: You buy guns.
00:53.913 --> 01:00.461
[SPEAKER_01]: With money, you earn from your last round, which means if you lose too much, you're running around with a pistol and a prayer.
01:01.162 --> 01:05.107
[SPEAKER_01]: While the other guys got Nikkei 47 and a bomb diffusel kit.
01:05.908 --> 01:09.232
[SPEAKER_01]: It's capitalism, it's brutal, it's beautiful.
01:10.033 --> 01:19.122
[SPEAKER_01]: You'll learn the maps, dust, dust too, also dust, or is that the one it has just called dust without the two?
01:19.202 --> 01:20.443
[SPEAKER_01]: Look, they're different, I promise.
01:21.244 --> 01:29.452
[SPEAKER_01]: One of them has a bridge, and I don't remember which one of them has the bridge, but you'll screen things like lush B strangers who will never listen to you.
01:30.012 --> 01:34.237
[SPEAKER_01]: And you killed by a man named XX sniper god XX through a wall.
01:35.346 --> 01:35.766
[SPEAKER_01]: a wall.
01:36.487 --> 01:37.528
[SPEAKER_01]: And you'll never know how.
01:38.148 --> 01:38.889
[SPEAKER_01]: Was it skill?
01:39.770 --> 01:40.590
[SPEAKER_01]: Was it a hack?
01:41.611 --> 01:42.452
[SPEAKER_01]: Nobody knows.
01:42.472 --> 01:44.193
[SPEAKER_01]: I mean we actually all do.
01:45.174 --> 01:45.855
[SPEAKER_01]: Counter-strike.
01:46.575 --> 01:51.840
[SPEAKER_01]: It came out before some of you were born, and still runs the computer for a museum.
01:51.880 --> 02:00.547
[SPEAKER_01]: 25 years later, people are still yelling at each other about economy rounds, so get out there and trust me by the Kepler.
02:10.369 --> 02:18.333
[SPEAKER_00]: Welcome back to Retro Recall, the show with more nostalgia than that feeling you got when you flank that AWP dude, enough times that he had to go do something else.
02:22.155 --> 02:39.023
[SPEAKER_01]: You know the moment it happened I do, yeah, so when we talk about it today, we're going to maybe the most popular online shooter of Tom and my, well, let's go with youth even though it technically isn't like we're going with you later later, going with second youth, yes, second youth, I get second that's your 20s, right?
02:40.323 --> 02:51.569
[SPEAKER_01]: I gained that is kind of almost an accident, and we'll talk about that quite a bit counterstrike what the game was our memories of it and why it's just so Astronomically important.
02:52.089 --> 02:53.089
[SPEAKER_01]: It's this is a big game.
02:53.190 --> 02:55.551
[SPEAKER_01]: This is probably this is a big game of all the ones we cover.
02:55.571 --> 02:58.172
[SPEAKER_01]: This is I think the most important candidly, but
02:58.572 --> 03:13.938
[SPEAKER_00]: Yeah, and John and I, when we were talking about it after the show last week, I was like, I think it's still like Counter Strike 2 is still I top ranked steam game and I looked it up in the moment and remember it was like number one current amount of players was over half a million currently It was the holy crap.
03:13.958 --> 03:15.198
[SPEAKER_00]: Counter strikes just a good game.
03:15.438 --> 03:17.459
[SPEAKER_01]: So yeah, yeah, but it's not really so eight.
03:17.499 --> 03:23.582
[SPEAKER_01]: This game is one of the more recent months we've done we're going to get more recent after this, but yeah November 9 of the year 2000
03:24.882 --> 03:40.029
[SPEAKER_01]: by Valve and you to find them, it comes out by Valve eventually sort of the number one song in America and I have no idea what this is, it's independent woman by Destiny's Child, no idea, my freshman year.
03:40.189 --> 03:49.813
[SPEAKER_01]: Well, in my defense it was my freshman year of college and I was in the Pacific Northwest, so radio there is different than the rest of the country and so.
03:49.973 --> 03:51.134
[SPEAKER_00]: Yeah, and I was already moved on.
03:51.154 --> 03:53.615
[SPEAKER_00]: I was listening to radio or anything like it's funny.
03:53.655 --> 04:00.718
[SPEAKER_00]: We go through these popular titles and you mentioned the 80s and 91s and I'm like, Oh, yeah, I totally remember that we get to 2000 and fast it and I'm like, I don't know.
04:00.738 --> 04:07.621
[SPEAKER_01]: Yeah, I will say the kind of said truth about this was one of the more darker areas of music.
04:08.021 --> 04:12.183
[SPEAKER_01]: And this is because Simply put record labels like making money.
04:13.183 --> 04:17.304
[SPEAKER_01]: And Napster and Brian Weier had been ripping them to shreds at this point.
04:17.404 --> 04:17.904
[SPEAKER_01]: Oh my god.
04:18.084 --> 04:20.684
[SPEAKER_01]: Yes, along with the rise of alternative music.
04:20.704 --> 04:32.226
[SPEAKER_01]: You had kind of back to back to back hitting them first off, they couldn't force music down people's throats as well as they used to because CDs and cassettes made it easier for independent music to be released.
04:32.647 --> 04:34.187
[SPEAKER_01]: It was becoming very much more successful.
04:34.207 --> 04:36.967
[SPEAKER_01]: So they weren't as easy to hit on major bands.
04:37.487 --> 04:40.388
[SPEAKER_01]: Then Napster comes out which turns music for free.
04:41.048 --> 04:45.113
[SPEAKER_01]: then they kill that line wire comes out and torments them come out afterwards.
04:45.594 --> 04:51.241
[SPEAKER_01]: So what this does is it just takes a lot of the wind out of the sales of them and they start changing the contracts.
04:51.381 --> 04:53.323
[SPEAKER_01]: We actually do know pretty well this era.
04:54.224 --> 04:58.550
[SPEAKER_01]: Music contracts used to pay artists for CD sales, they stop at this point.
04:59.070 --> 05:05.012
[SPEAKER_01]: And so yeah, what you saw was the motivation as a musician to release music dropped a lot.
05:05.492 --> 05:06.853
[SPEAKER_01]: Your money came from touring.
05:07.233 --> 05:11.515
[SPEAKER_01]: So the year 2000 was a really good year to go to the concert.
05:11.535 --> 05:16.876
[SPEAKER_01]: So I'm going to say the year 2000 was a bad year from music and a ton of people who are our age will be like, no, it wasn't.
05:17.097 --> 05:19.417
[SPEAKER_01]: It's one of the best years of concerts I've ever been to.
05:19.577 --> 05:20.418
[SPEAKER_01]: Yeah, probably was.
05:20.478 --> 05:23.419
[SPEAKER_01]: That was an amazing year of touring music.
05:23.939 --> 05:52.310
[SPEAKER_01]: terrible year of albums you had a couple good ones white pony by deftones LD50 by mudvane, glamour god, I think might have been their first album with North American gospel, flog and molly put their maybe a while mxpx but it's not a lot, there's not a lot of stuff that comes out this year even in the indie side and it's because everyone was touring right now they're basically being told yeah hey you listen album it's all going to go out for free online you'll make a few pennies off of it
05:52.970 --> 05:53.630
[SPEAKER_01]: just go tour.
05:54.171 --> 06:03.736
[SPEAKER_00]: So every one of them, you're preaching to the choir because this was me starting to get serious about playing music in a band and starting to tour out more and those kinds of things.
06:03.936 --> 06:09.960
[SPEAKER_00]: And in the indie scene, in the alternative underground kind of scene, you had to be playing shows.
06:09.980 --> 06:15.103
[SPEAKER_00]: The only way we ever made money, even though we would come across lots of people who would know our stuff.
06:15.723 --> 06:18.225
[SPEAKER_00]: was because we were playing shows and they were all just down the road.
06:18.505 --> 06:22.848
[SPEAKER_01]: This was weird era of music that we've not really come out of, it's just it's just different.
06:23.389 --> 06:32.115
[SPEAKER_01]: So just calling it out kind of cool area to think back on it, but I both say 2000, 2001, some really good concerts, very good festival concerts.
06:32.295 --> 06:40.361
[SPEAKER_01]: There was probably the last good work tour, but I mean I think 2000, you had bumbers shoot up in Seattle, yet some pretty good stuff going on all over the country.
06:41.882 --> 06:43.443
[SPEAKER_00]: And a lot of the bands from that time
06:45.364 --> 06:48.648
[SPEAKER_00]: the festivals today because it hasn't changed that much.
06:48.668 --> 06:49.289
[SPEAKER_00]: No, it has not.
06:49.309 --> 06:49.709
[SPEAKER_01]: Oh, man.
06:49.750 --> 06:50.591
[SPEAKER_01]: No, it has not.
06:50.691 --> 06:51.151
[SPEAKER_01]: All right.
06:51.452 --> 06:52.833
[SPEAKER_01]: But let's talk about movies.
06:53.414 --> 06:59.662
[SPEAKER_01]: So this is November, the year 2000, the number one movie in America is Charlie's Angels.
06:59.982 --> 07:00.983
[SPEAKER_01]: And then we'll be sucks.
07:02.017 --> 07:02.999
[SPEAKER_01]: like it just sucks.
07:03.440 --> 07:11.354
[SPEAKER_01]: I'm sorry, sometimes we have these and you're like never moving in America and it's like, oh yeah, Toy Story 2 or 7 private Ryan.
07:11.594 --> 07:12.415
[SPEAKER_01]: Yeah, that's a great film.
07:12.436 --> 07:12.696
[SPEAKER_01]: Yeah.
07:12.716 --> 07:13.517
[SPEAKER_01]: This will be sucks.
07:13.978 --> 07:15.180
[SPEAKER_01]: It's absolutely terrible.
07:16.000 --> 07:34.365
[SPEAKER_01]: Yeah, cash grab even put a bunch of hot ladies on a cover or a poster and people just go see the movie at least they used to work back then that doesn't even work to them because we saw enough of them that were just terrible we figured it out we were like oh well this is Yeah movies are terrible, but there were two kind of cool films I do want to mention for people who are more into my style.
07:34.685 --> 07:39.926
[SPEAKER_01]: First one was six days starting Arnold Schwarzenegger which is I film actually really do like a lot.
07:40.446 --> 07:46.030
[SPEAKER_01]: It's about cloning and the whole movie Arnold meets a clone of himself and he doesn't know where she which wants the clone.
07:46.430 --> 07:50.252
[SPEAKER_01]: Anyway, the whole idea is rich people are cloning themselves so they never die.
07:51.273 --> 07:53.094
[SPEAKER_01]: It's a really cool movie if you haven't seen it.
07:53.575 --> 07:54.975
[SPEAKER_01]: Go check out the six day.
07:55.075 --> 07:57.177
[SPEAKER_01]: It's got a really nice undercurrent in it.
07:57.717 --> 07:58.898
[SPEAKER_01]: Robert Duval, that's what he's in it.
07:59.398 --> 08:01.179
[SPEAKER_01]: Is there some really good acting in this?
08:01.199 --> 08:02.960
[SPEAKER_01]: This is one of the few movies where I'll
08:08.564 --> 08:09.185
[SPEAKER_00]: Yeah, this is it.
08:09.285 --> 08:14.069
[SPEAKER_00]: This is always interesting for me because I'm in that period of my time my life where I was still kind of in that college bubble.
08:14.089 --> 08:16.030
[SPEAKER_00]: Yeah, so I missed a lot of these films.
08:16.210 --> 08:18.532
[SPEAKER_00]: So I'm getting like you're giving me the up there.
08:18.552 --> 08:20.114
[SPEAKER_00]: I'm like, oh, maybe I should just want this one.
08:20.354 --> 08:21.174
[SPEAKER_01]: This one's good.
08:21.214 --> 08:26.959
[SPEAKER_01]: This is right when Arnold's are getting smaller and again, you got an older, so you couldn't just be this giant bulk of muscle anymore.
08:27.359 --> 08:28.881
[SPEAKER_01]: And I think he got acting lessons.
08:28.921 --> 08:30.322
[SPEAKER_01]: This is before he became the governor.
08:30.702 --> 08:33.985
[SPEAKER_01]: So it's like right in between the two and it was it's a good though.
08:34.465 --> 08:46.893
[SPEAKER_01]: And then another movie, which does have a 14% of rotten tomatoes, which makes me sad, but I do think it's still good, is red planet, which is a mediocre sci-fi film with Val Kilmer in it, about Mars.
08:47.634 --> 08:54.138
[SPEAKER_01]: It's pretty good, I think, but now that I see it as a 14% of rotten tomatoes, I'm going maybe my memories crap on this one.
08:54.638 --> 08:55.238
[SPEAKER_00]: Yeah.
08:55.298 --> 08:56.639
[SPEAKER_01]: Feel free to tell me.
08:56.699 --> 08:57.400
[SPEAKER_00]: The context.
08:57.520 --> 08:58.100
[SPEAKER_00]: Yeah.
08:58.120 --> 09:02.122
[SPEAKER_00]: Sometimes it's like I went in with a bunch of buddies and they shot a bunch of stuff and it was cool and they were also explosions.
09:02.162 --> 09:02.923
[SPEAKER_00]: It was cool at the time.
09:03.363 --> 09:04.824
[SPEAKER_00]: And then years later you look back at your legs.
09:04.844 --> 09:05.284
[SPEAKER_00]: Yeah.
09:05.584 --> 09:06.685
[SPEAKER_00]: It wasn't as cool as I thought it was.
09:06.705 --> 09:08.306
[SPEAKER_01]: Feel free to tell me I'm wrong in the comments.
09:08.346 --> 09:09.786
[SPEAKER_01]: I'm like, I stand by six day.
09:09.806 --> 09:11.127
[SPEAKER_01]: I know I'm right on that one.
09:11.787 --> 09:12.388
[SPEAKER_01]: Red planet.
09:12.448 --> 09:14.149
[SPEAKER_01]: I'm willing to admit I might be wrong on.
09:14.409 --> 09:14.549
[SPEAKER_01]: Bye.
09:15.269 --> 09:25.616
[SPEAKER_01]: Anyway, let's talk about a game that's really just a hack of another game that got so popular to the people who made the other game bought the hack.
09:26.736 --> 09:27.837
[SPEAKER_01]: Yeah, best hack ever.
09:27.897 --> 09:35.322
[SPEAKER_01]: Yeah, so 1999 counter strike comes up, like the counter strike comes out because half life comes out.
09:36.271 --> 09:39.193
[SPEAKER_01]: Now, Counter Strike is not a hack.
09:39.674 --> 09:40.574
[SPEAKER_01]: It's the best way to put it.
09:40.654 --> 09:41.155
[SPEAKER_01]: It's a mod.
09:41.655 --> 09:46.419
[SPEAKER_01]: Yeah, and it's a mod, a guy named Ninley goes by the gooseman.
09:47.079 --> 09:51.143
[SPEAKER_01]: He made a few of these Half-Life mods, and he made one called Navy Seals.
09:51.163 --> 09:52.844
[SPEAKER_01]: So there's a Quakey-style game.
09:53.284 --> 09:57.568
[SPEAKER_01]: He made one called Cops and Terrorists using Valve's Half-Life Engine.
09:58.208 --> 10:01.610
[SPEAKER_01]: and yet another guy named Jesse Cliff who actually was promoting these mods.
10:01.971 --> 10:04.993
[SPEAKER_01]: So, by the way, this is hacking software.
10:05.193 --> 10:10.517
[SPEAKER_01]: This is not, this is very much so IP violation.
10:10.757 --> 10:17.982
[SPEAKER_01]: And he's out there making it that he has a buddy promoting online that he's made it to get people to download it.
10:19.324 --> 10:21.265
[SPEAKER_01]: All of this is free by the way.
10:21.305 --> 10:24.266
[SPEAKER_01]: This is a wild world of programming.
10:24.306 --> 10:25.606
[SPEAKER_01]: This is the late 90s.
10:25.886 --> 10:28.987
[SPEAKER_01]: You didn't download this, then have to put your credit card into use it.
10:30.148 --> 10:31.008
[SPEAKER_01]: You just got it.
10:31.868 --> 10:33.709
[SPEAKER_00]: And it's just, yeah, this is the way the internet was.
10:33.869 --> 10:44.492
[SPEAKER_00]: It's still kind of like that around some circles, but a lot of the companies that make games where they know people are gonna mod, they'll release creation tools for the modding community that.
10:46.213 --> 10:49.614
[SPEAKER_00]: He just hacked the software in order to make it worse.
10:49.634 --> 10:52.975
[SPEAKER_01]: It was this massively popping everyone owned half-life.
10:53.295 --> 10:57.176
[SPEAKER_01]: I'm sorry, if you had a PC, you just owned a half-life because the game was just that good.
10:57.796 --> 10:59.877
[SPEAKER_01]: It was an amazing game we all played it.
11:00.457 --> 11:04.418
[SPEAKER_01]: And what Min Lee realized was it had a really good engine behind it.
11:04.538 --> 11:06.179
[SPEAKER_01]: He could do a lot of goofy stuff with it.
11:06.959 --> 11:07.079
[SPEAKER_01]: Yeah.
11:07.179 --> 11:15.307
[SPEAKER_00]: It was an updated quick engine that Valve tweaked in order to make the story bits and all the other physics and things they wanted to work in the game work.
11:15.687 --> 11:19.290
[SPEAKER_00]: So yeah, it was the perfect engine to be using for something like this.
11:19.470 --> 11:21.652
[SPEAKER_01]: But his ideas were really clever.
11:21.712 --> 11:24.655
[SPEAKER_01]: The original beta was rough and it was but it had the same thing.
11:24.675 --> 11:29.419
[SPEAKER_01]: You had one team plan so diffuses a bomb or a team rescues hostages.
11:29.960 --> 11:30.240
[SPEAKER_01]: You had
11:30.820 --> 11:35.241
[SPEAKER_01]: actual currency where you are buying weapons in between rounds.
11:35.661 --> 11:41.563
[SPEAKER_01]: If you had a death, you'd just set out the rest around no more respawning, the respawning was what you'd use you had in most of these games.
11:42.683 --> 11:45.924
[SPEAKER_01]: These little things that we really were like, hey, what's going on here?
11:46.704 --> 11:52.466
[SPEAKER_01]: And the half-life modding community just kind of starts finding out about it and they're like, hey, this is awesome.
11:52.826 --> 11:57.227
[SPEAKER_01]: Because team fortresses out there, we were all playing team fortresses point, but this is way better.
11:58.035 --> 12:09.500
[SPEAKER_00]: I remember the buzz on, there wasn't really social media back then, it was like forum and there was the, yeah, there was this this buzz going where people were like, hey, you really got to check this out, you really got to check this out.
12:09.580 --> 12:10.080
[SPEAKER_00]: It's amazing.
12:10.120 --> 12:10.601
[SPEAKER_00]: It's amazing.
12:11.061 --> 12:14.362
[SPEAKER_00]: And it very much was a grassroots thing where people just started playing it.
12:14.582 --> 12:18.864
[SPEAKER_01]: Yeah, and yeah, so around at some point during the year 2000, because again, this came out 99 his hack.
12:20.836 --> 12:29.091
[SPEAKER_01]: During the year 2000, Valve found out, and in April of that year, Valve contacted Lee and Cliff and just said, hey, we're going to buy this from you.
12:29.892 --> 12:32.737
[SPEAKER_01]: And they smartest decision that they acquired it from him.
12:33.357 --> 12:38.541
[SPEAKER_01]: They polished it up with their own internal team and released it as a stand-alone.
12:39.361 --> 12:42.364
[SPEAKER_01]: However, this is what's interesting.
12:43.004 --> 12:50.669
[SPEAKER_01]: It was released as a stand-alone, but was also released as a free version for anyone who had half-life.
12:51.530 --> 13:01.513
[SPEAKER_01]: and that combo is what makes this astronomically a big game because it wasn't this thing of, again, this was a free mod.
13:02.073 --> 13:14.677
[SPEAKER_01]: Valve could have done what everyone in modern day gaming would have done, bought the mod, killed the mod, blocked any access to it, and then put it behind day like $50 paywall.
13:15.517 --> 13:19.038
[SPEAKER_01]: Instead, they said, no, if you have half life, put it
13:20.337 --> 13:24.717
[SPEAKER_01]: If you don't have Half-Life, we'll actually just sell you a cheaper version of Half-Life so you can play this game.
13:25.855 --> 13:26.055
[SPEAKER_00]: Right.
13:26.095 --> 13:26.255
[SPEAKER_00]: Right.
13:26.475 --> 13:26.615
[SPEAKER_00]: Yeah.
13:26.635 --> 13:39.661
[SPEAKER_00]: This is one of the reasons why Valve still to this day has such a positive pro consumer perspective because it was foundational to the company way back then and it totally make it, but it's it's even the smarter business decision.
13:40.041 --> 13:41.622
[SPEAKER_00]: You lean into what the community wants.
13:41.862 --> 13:49.985
[SPEAKER_00]: They've one of the hardest things to do with business is to fully determine what the demand is for your product, who your target audiences and how to get it in front of them.
13:50.366 --> 13:51.266
[SPEAKER_00]: And that was already
13:55.888 --> 13:58.151
[SPEAKER_01]: with that, let's talk about playing the game.
13:58.891 --> 14:03.356
[SPEAKER_01]: And I can say, I played the hell out of this game.
14:03.376 --> 14:03.817
[SPEAKER_01]: I was younger.
14:03.857 --> 14:05.238
[SPEAKER_01]: This game was massive.
14:05.719 --> 14:07.681
[SPEAKER_01]: And I decided to try and jump back in this week.
14:08.081 --> 14:08.702
[SPEAKER_01]: It didn't go well.
14:10.027 --> 14:10.628
[SPEAKER_01]: It didn't go well.
14:10.708 --> 14:11.548
[SPEAKER_01]: I got massacred.
14:11.749 --> 14:13.590
[SPEAKER_01]: I jumped back in and I got wrecked.
14:14.011 --> 14:15.312
[SPEAKER_01]: It wasn't even competitive.
14:15.332 --> 14:20.076
[SPEAKER_01]: Like the point where I was like, oh, is my keyboard not plugged in like that.
14:20.376 --> 14:21.157
[SPEAKER_01]: That bad.
14:21.197 --> 14:27.002
[SPEAKER_00]: Whoa, yeah, yeah, yeah, these guys have been playing for 20, 60 years and he skills I had.
14:27.182 --> 14:29.885
[SPEAKER_01]: I mean, a 20 year break will do that for a 20 something year break.
14:30.005 --> 14:30.665
[SPEAKER_01]: I didn't go great.
14:31.206 --> 14:32.747
[SPEAKER_01]: Yeah, it was nice.
14:32.787 --> 14:33.468
[SPEAKER_01]: I'm seeing it again.
14:35.246 --> 14:36.267
[SPEAKER_00]: it seems nice to visit.
14:36.287 --> 14:37.328
[SPEAKER_00]: I don't want to live there.
14:37.828 --> 14:41.230
[SPEAKER_00]: Yeah, like I was this is one of those games that I played a ton of also.
14:41.650 --> 14:48.495
[SPEAKER_00]: And it's one of those games that I still jump back into every time there's been an update, a source, and go and Counter Strike 2 now.
14:48.955 --> 14:51.397
[SPEAKER_00]: This is like every few years I'll just get the original jump back in.
14:51.917 --> 14:55.340
[SPEAKER_00]: And I'm surprised that I still actually do pretty well, but we'll get into this.
14:55.420 --> 14:58.782
[SPEAKER_00]: There are reasons why this is probably the case because it hasn't really changed them at all.
14:59.142 --> 14:59.562
[SPEAKER_00]: over the years.
14:59.822 --> 15:10.605
[SPEAKER_00]: So back in the early 2000s, when I really got into Counter Strike for the first time, I used to, and I told John this store, so I'm going to share this with our listeners, John, but there was a local server that was very, very popular.
15:10.625 --> 15:19.527
[SPEAKER_00]: And it would have had these mods, but not mods that changed the game, mods that allowed you to track your status and compare yourself to the over 8,000 people who played the game.
15:19.987 --> 15:25.588
[SPEAKER_00]: And me and my, one of my closest friends, we just, we got into this thing where we just kept playing on that server.
15:26.148 --> 15:27.489
[SPEAKER_00]: as often as we possibly could.
15:27.869 --> 15:29.891
[SPEAKER_00]: I got up to fifth place on that server.
15:30.231 --> 15:32.753
[SPEAKER_00]: I was so proud of the fact that I got that high.
15:33.133 --> 15:38.797
[SPEAKER_00]: And when you looked at the stats, the most of the people at the top were the people who would just like hang out in the back and snipe everybody.
15:39.157 --> 15:42.500
[SPEAKER_00]: And that's how they had higher kill to death ratios and that kind of thing.
15:43.265 --> 15:44.285
[SPEAKER_00]: But I didn't go that route.
15:44.305 --> 15:52.168
[SPEAKER_00]: So I was really proud that I was like, legitimately getting good at this game and figuring it out, but definitely played a lot of it.
15:52.448 --> 15:53.228
[SPEAKER_00]: Definitely played a lot of it.
15:53.688 --> 15:56.889
[SPEAKER_01]: No, it's an exceptional game and it really was formative.
16:11.557 --> 16:14.280
[SPEAKER_01]: That's probably the biggest thing about this game.
16:14.440 --> 16:15.240
[SPEAKER_01]: It was free.
16:15.521 --> 16:23.728
[SPEAKER_01]: If you owned Half Life for, by the way, there wasn't really good protections back then, if you had to have ripped copy of Half Life, you could make this game work.
16:23.788 --> 16:28.392
[SPEAKER_01]: This was a game that if you wanted to play,
16:29.313 --> 16:34.815
[SPEAKER_01]: You could play you just had to own a PC not a Mac because no one don't a Mac and 2,000.
16:34.875 --> 16:35.155
[SPEAKER_01]: Sorry.
16:35.515 --> 16:36.896
[SPEAKER_01]: Just call it up.
16:36.936 --> 16:38.396
[SPEAKER_00]: If you did you weren't using it for games.
16:38.436 --> 16:39.236
[SPEAKER_01]: Yeah, I wouldn't.
16:39.276 --> 16:40.917
[SPEAKER_01]: They were not meant for it back then.
16:41.237 --> 16:46.599
[SPEAKER_01]: But if you had a PC in the year 2000 and you wanted to play Counter Strike, you could play Counter Strike.
16:46.959 --> 16:48.579
[SPEAKER_01]: There was really no limitation to it.
16:48.999 --> 16:50.920
[SPEAKER_01]: And so that access point was insane.
16:52.422 --> 16:57.847
[SPEAKER_01]: At the same time, it also was a better version of all the FPS as we've seen so far.
16:57.887 --> 17:05.575
[SPEAKER_01]: We've talked about this a lot in the last few weeks about the different games and we have things like quake, you know, just the objective-based thing.
17:05.595 --> 17:08.217
[SPEAKER_01]: So quake and a lot of the game, they're all that match.
17:08.237 --> 17:08.998
[SPEAKER_00]: That's my threat.
17:09.058 --> 17:12.081
[SPEAKER_01]: Who's the last person to stand even the ones that were
17:13.002 --> 17:24.612
[SPEAKER_01]: air quotes here, team based still were rewarding the last person to stand like a rainbow six had that where it was like always a team but really just the last the team with the last person standing one.
17:25.252 --> 17:34.500
[SPEAKER_01]: That's like, yeah, right counter strike actually forced you to work as a team and that part is because the way the reward structure worked.
17:35.020 --> 17:36.641
[SPEAKER_01]: So you would communicate,
17:41.622 --> 17:45.463
[SPEAKER_01]: because it introduced true rewards for money.
17:45.623 --> 17:51.025
[SPEAKER_01]: It wasn't just about the Tom's point earlier where, you know, you can get a ranked in the server.
17:51.065 --> 17:51.705
[SPEAKER_01]: That's great.
17:51.745 --> 17:55.707
[SPEAKER_01]: But being top ranked in the server is cute, right?
17:55.727 --> 17:56.047
[SPEAKER_00]: Yeah.
17:56.087 --> 17:56.727
[SPEAKER_00]: Yeah.
17:56.887 --> 17:58.287
[SPEAKER_00]: And there were time limits.
17:58.307 --> 17:59.928
[SPEAKER_00]: So there were time limits and objectives.
18:00.248 --> 18:02.169
[SPEAKER_00]: If you didn't diffuse the bomb, you lost.
18:02.189 --> 18:06.430
[SPEAKER_00]: It didn't matter if everyone else on the other side was dead, who planted the bomb, you lost.
18:06.870 --> 18:09.752
[SPEAKER_00]: If you didn't save the hostages, you lost exactly.
18:09.772 --> 18:12.374
[SPEAKER_00]: Get as much money, which means the next round was going to be harder.
18:12.855 --> 18:20.240
[SPEAKER_00]: So the guy who just sat in the back with ZWP, just shooting people in the head, but not actually doing the objective, got made fun of.
18:20.780 --> 18:24.063
[SPEAKER_00]: It was like, hey man, stop camping and actually do the objective.
18:24.343 --> 18:35.608
[SPEAKER_01]: Go do because we need to, I mean, the round ends, depending on whether we did the objective enough to determine the amount of money that we have and that might determines how much week equipment we can buy going to the next round.
18:36.188 --> 18:45.593
[SPEAKER_01]: And this is what really made the game cool because one of two things would happen either you get to a later round and you're like just geared up to the nines.
18:46.433 --> 18:54.443
[SPEAKER_01]: which was going to be or you were the team I was using on where all we have our pistols and we're going to find a way to win this thing.
18:54.963 --> 19:00.170
[SPEAKER_01]: And if we do read, when everyone's running around with pistols and you took them out, God, you were so mad.
19:00.931 --> 19:05.636
[SPEAKER_01]: Oh, there was so mad, but it was great because it felt like you were taking out the rich kids.
19:06.197 --> 19:06.998
[SPEAKER_01]: That's how I always felt.
19:07.058 --> 19:08.219
[SPEAKER_01]: Oh, yeah.
19:08.239 --> 19:08.940
[SPEAKER_01]: He was the underdog.
19:09.060 --> 19:09.700
[SPEAKER_01]: Oh, yeah.
19:09.740 --> 19:10.081
[SPEAKER_01]: Yeah.
19:10.401 --> 19:11.502
[SPEAKER_01]: Even the other team, they were mad.
19:11.522 --> 19:13.083
[SPEAKER_01]: But at the time, they were like, yeah.
19:13.243 --> 19:13.564
[SPEAKER_01]: Yeah.
19:13.644 --> 19:14.264
[SPEAKER_01]: That was pretty good.
19:14.505 --> 19:15.125
[SPEAKER_01]: Yeah.
19:15.165 --> 19:16.687
[SPEAKER_00]: You guys did it.
19:17.007 --> 19:22.372
[SPEAKER_01]: And on that note, too, the pistols and weapons, the weapons did have a bit more natural feel.
19:22.392 --> 19:28.017
[SPEAKER_01]: We talked about this in Rainbow Six, where in Rainbow Six, like when you would move the radical, we'd explode up on and massively.
19:28.477 --> 19:38.539
[SPEAKER_01]: This game felt a lot more that you had a lot more recoil, the way the guns would reload, all these things really affected the game, and you had to really learn your weapons.
19:38.659 --> 19:42.580
[SPEAKER_01]: This was not a game that you could pick up and just spray and pray.
19:43.220 --> 19:47.981
[SPEAKER_01]: You did learn the game over time and get a lot better at it.
19:48.421 --> 19:55.863
[SPEAKER_01]: You know, headshots are obviously really critical in this game because your shotgun distances, all those things, when to fire, when to do these things.
19:58.643 --> 20:24.917
[SPEAKER_00]: Much like rainbow six almost a one shot one kill game if you knew what you were doing right if you had the right weapons and named in the right spots And many times it was only two or three or four shots depending on if you had the really good gear and yeah, and all of that or in the other thing that To kind of tack this on on top of that this game felt a lot more dialed in than rainbow six to me like the bloom wasn't as extreme I don't know the best what's the best way to say it it just
20:25.537 --> 20:35.462
[SPEAKER_00]: It everything flowed more naturally, but also made a lot of sense realistically with the it felt the way the way the way the way I've never attacked Harris with an assault rifle.
20:35.482 --> 20:43.066
[SPEAKER_01]: So I can't say how realistic actually is, but it felt more what I want the reality to be.
20:43.266 --> 20:44.507
[SPEAKER_01]: Is I think the best way?
20:44.587 --> 20:45.107
[SPEAKER_01]: Yeah.
20:45.267 --> 20:47.268
[SPEAKER_00]: Yeah, it tickles the part of your brain that makes you go.
20:47.388 --> 20:50.790
[SPEAKER_00]: This might be what this actually is like, even though it's still a video feel.
20:50.830 --> 20:51.991
[SPEAKER_01]: Yeah, because some of the other ones,
20:55.172 --> 21:13.875
[SPEAKER_01]: Some of the way it would react to you where you're like, hey, I actually just can't use this right now Right, yeah, this leaned a little bit more video gamey than realistic, but in a good way in a way where it was like that nice balance between the two And I think though what I will say is the biggest piece of this game though from spin-candid they got lucky on timing
21:14.720 --> 21:15.261
[SPEAKER_01]: really lucky.
21:15.301 --> 21:15.481
[SPEAKER_01]: Yeah.
21:15.762 --> 21:20.207
[SPEAKER_01]: This was a time when personal computers had come down massively in price comparatively.
21:20.989 --> 21:24.233
[SPEAKER_01]: Broadbed internet is everywhere, just everywhere.
21:24.293 --> 21:24.473
[SPEAKER_01]: Right.
21:24.894 --> 21:31.482
[SPEAKER_01]: And so this is a game that can now be played by anyone anywhere easily.
21:32.707 --> 21:38.908
[SPEAKER_01]: And at the same time, I think quick and unreal tournament in the like were starting to get stale.
21:39.448 --> 21:51.811
[SPEAKER_01]: People were sick of just getting their butts booked in those games over and over and over and because it was just an individual contributor thing, you really had to want to be alone wolfed to play those games constantly.
21:52.611 --> 21:56.112
[SPEAKER_01]: Counter strike comes out and it's like, man, this just feels better.
21:56.772 --> 21:56.932
[SPEAKER_00]: Yeah.
21:57.393 --> 22:13.864
[SPEAKER_00]: Well two or three, two or three people really communicating can turn the tides of the game if they're absolutely making a point to track what the other team is doing, what their team's doing, and then alter the plan in order to length the enemy or, oh, the pattern is they keep going to the A site.
22:13.884 --> 22:17.787
[SPEAKER_00]: So we're going to push B, but then we're going to flank them across A in order to get behind them.
22:18.267 --> 22:22.910
[SPEAKER_00]: And this game really came down to positioning and planning just as much as it did
22:24.191 --> 22:40.996
[SPEAKER_01]: I will say, it's going to end up in the bad, obviously, but the ability to talk into the game was probably a good thing for the first, let's go with week of the game, yeah, yeah.
22:41.236 --> 22:47.058
[SPEAKER_01]: But it did make the game feel better on the few occasions where it was used for positive.
22:48.433 --> 22:48.693
[SPEAKER_00]: right.
22:49.053 --> 22:51.634
[SPEAKER_00]: Yeah, like in a team environment, that's great.
22:51.654 --> 22:54.815
[SPEAKER_00]: Oh, and a random environment.
22:54.855 --> 22:56.396
[SPEAKER_00]: Yeah, you quickly find.
22:56.516 --> 22:58.717
[SPEAKER_00]: But yeah, you quickly find people's beliefs, actually.
22:58.937 --> 22:59.837
[SPEAKER_01]: There's some more good.
22:59.897 --> 23:04.198
[SPEAKER_01]: I don't want to let's let Tom talk about his go before I get to rip into some of the bads here.
23:04.579 --> 23:05.039
[SPEAKER_01]: Continue.
23:05.319 --> 23:05.599
[SPEAKER_01]: Sure.
23:05.659 --> 23:05.879
[SPEAKER_01]: Sure.
23:06.159 --> 23:25.302
[SPEAKER_00]: Yeah, and I think the timing with the PCs and the broadband, like I think I had DSL pretty soon after this came out and that kind of yeah, but there was also the fact that this was a game about fighting counter, you were a counterterrorist fighting terrorists and they came out very shortly before 9-11 happened and there's something about the, I mean,
23:26.223 --> 23:26.803
[SPEAKER_00]: What's the phrase?
23:26.903 --> 23:29.544
[SPEAKER_00]: No publicity is bad publicity, right?
23:29.624 --> 23:33.885
[SPEAKER_00]: It's keeping people's attention on that idea and here you have a game kind of playing that out.
23:34.165 --> 23:36.966
[SPEAKER_00]: That probably helped with the marketing and some stuff.
23:36.986 --> 23:37.806
[SPEAKER_00]: Oh, very much so.
23:38.226 --> 23:41.127
[SPEAKER_00]: It only got more and more popular even after 2000.
23:41.547 --> 23:41.767
[SPEAKER_00]: Right.
23:42.227 --> 23:48.049
[SPEAKER_00]: The other things that I really like about the map balance maps like dust to or office.
23:48.409 --> 23:52.150
[SPEAKER_00]: These are classic maps and they nailed the balance so early on.
23:52.650 --> 23:56.353
[SPEAKER_00]: they just feel so good to play, and they've stayed in the rotation ever since then.
23:56.893 --> 23:58.815
[SPEAKER_00]: These are still mass people, like 26 years later.
24:00.356 --> 24:02.998
[SPEAKER_00]: I'm like, like, it's, I don't know what I'll say about it.
24:03.018 --> 24:04.559
[SPEAKER_01]: It's just kind of perfect, yeah.
24:04.959 --> 24:08.242
[SPEAKER_00]: Yeah, it's just kind of, how often do you just design a perfect map?
24:08.422 --> 24:09.843
[SPEAKER_00]: And then it's just like everyone agrees.
24:09.903 --> 24:10.483
[SPEAKER_00]: No, this is great.
24:10.503 --> 24:11.304
[SPEAKER_00]: It's perfectly tuned.
24:11.484 --> 24:15.207
[SPEAKER_00]: It's asymmetrical, but yeah, it's equally possible for either side to win.
24:15.727 --> 24:17.629
[SPEAKER_00]: That's just kind of phenomenal to me.
24:18.289 --> 24:34.484
[SPEAKER_00]: this game also it had the realistic weapons but there was a nice variety of them you had everything from the different pistols to buy to some machine guns and rifles and then sniper rifles and everything else and then all the other gear too is pretty cool smoke grenades you smoke an area in order to smoke an area in order to smoke an area in order to hilarious
24:35.124 --> 24:51.252
[SPEAKER_00]: Yeah, yeah, you can do all sorts of creative stuff with smoke grenades in order to like flank the enemy or obscure the sniper area from where they were kind of shooting down a path or whatever that stuff was great also I think this is one of the smartest things they did is that when you killed somebody you could pick up their gun
24:52.032 --> 25:03.175
[SPEAKER_00]: So even if you were on that team that all had pistols at the beginning and the other team had all the good gear, you got a few of those kills, you pick up their better gear and all of a sudden you have a better shot at winning the match.
25:03.595 --> 25:10.857
[SPEAKER_00]: And one of the tactics I would use regularly, especially when being new on a server that was already going, was to not spend any money the first round.
25:10.877 --> 25:17.339
[SPEAKER_00]: Yeah, stay behind my squad, wait for somebody to die, pick up their stuff, and then contribute to the fight.
25:17.679 --> 25:18.499
[SPEAKER_01]: Oh, Tom.
25:19.279 --> 25:22.020
[SPEAKER_00]: Oh no, it totally works.
25:22.201 --> 25:24.442
[SPEAKER_01]: It totally works.
25:24.462 --> 25:25.002
[SPEAKER_01]: Totally works.
25:25.162 --> 25:28.343
[SPEAKER_00]: And it's not like you can line up like a bunch of people in the revolutionary war.
25:28.383 --> 25:30.264
[SPEAKER_00]: And I'll shoot your rifles at the same time, right?
25:30.384 --> 25:31.305
[SPEAKER_00]: So it really didn't matter.
25:31.745 --> 25:32.525
[SPEAKER_00]: So that was cool.
25:32.886 --> 25:35.327
[SPEAKER_00]: The other stuff actually made a difference.
25:35.367 --> 25:39.869
[SPEAKER_00]: So you would want to save up enough money to spend on things like grenades or smoke bombs.
25:40.429 --> 25:42.310
[SPEAKER_00]: and those decisions actually mattered.
25:42.710 --> 25:50.652
[SPEAKER_00]: Also, while banging is a phrase, which always makes me get a little bit, but bullet penetration on wooden objects like doors or crates.
25:51.392 --> 26:00.075
[SPEAKER_00]: If a dude went behind a door, you could just keep shooting at the door and if he was low enough on health, you'd get the kill because it would do less damage, but you could still take a guy out.
26:00.455 --> 26:01.616
[SPEAKER_00]: That was mind blowing at the time.
26:01.636 --> 26:03.476
[SPEAKER_00]: I was like, that's crazy.
26:03.496 --> 26:05.157
[SPEAKER_00]: I'm shooting through the geometry on the map.
26:05.297 --> 26:05.537
[SPEAKER_00]: What?
26:05.657 --> 26:06.277
[SPEAKER_00]: How does that work?
26:07.819 --> 26:10.482
[SPEAKER_00]: Totally a cool thing, but hey, fun facts, sneak attack.
26:10.502 --> 26:11.463
[SPEAKER_00]: I haven't done one these in a while.
26:11.483 --> 26:12.845
[SPEAKER_00]: I pulled up some other fun facts about this.
26:13.245 --> 26:19.232
[SPEAKER_00]: Did you know that in 2005, there was a Japanese arcade version of this game that was released.
26:19.312 --> 26:25.921
[SPEAKER_00]: Oh, named Counter Strike Neo and it had anime characters instead of the regular models.
26:27.222 --> 26:28.062
[SPEAKER_00]: Paris and Countries.
26:28.603 --> 26:29.683
[SPEAKER_00]: Yeah, pretty hilarious.
26:29.763 --> 26:30.443
[SPEAKER_00]: Sure.
26:30.543 --> 26:37.226
[SPEAKER_00]: Also, everybody knows that when you want to run faster, especially at the beginning of the match, you'd switch to your knife in order to run faster.
26:37.266 --> 26:38.006
[SPEAKER_00]: Everyone did that, right?
26:38.507 --> 26:40.608
[SPEAKER_00]: Technically, that's not the fastest you can run.
26:41.168 --> 26:44.269
[SPEAKER_00]: If you equip the scout rifle, you actually run faster.
26:45.049 --> 26:47.590
[SPEAKER_00]: It's 250 units per second compared to 260.
26:48.971 --> 26:50.932
[SPEAKER_00]: I never knew this until I just looked at this up.
26:51.765 --> 26:52.305
[SPEAKER_00]: weird things.
26:52.946 --> 26:53.266
[SPEAKER_00]: Okay.
26:53.506 --> 26:53.906
[SPEAKER_00]: That's right.
26:53.926 --> 26:54.146
[SPEAKER_00]: Yeah.
26:54.386 --> 26:55.747
[SPEAKER_00]: But like, why is a program like that?
26:55.787 --> 26:56.487
[SPEAKER_00]: That's totally a thing.
26:57.007 --> 26:59.368
[SPEAKER_00]: Also early on, the bots were given names.
26:59.649 --> 27:05.251
[SPEAKER_00]: So when you would play a match with bots and then, of course, they would have to have a way to designate which bot was which.
27:05.991 --> 27:11.974
[SPEAKER_00]: And so the name with named after specific people, you mentioned min and kind of cliff some of the original developers.
27:12.174 --> 27:13.355
[SPEAKER_00]: They were bot's name min and cliff.
27:13.375 --> 27:15.596
[SPEAKER_00]: There was one named Dave who designed dust,
27:18.857 --> 27:25.859
[SPEAKER_00]: Yeah, and then also a bot named Gabe after Gabe Newell from Valve, the CEO's.
27:25.899 --> 27:27.499
[SPEAKER_01]: Yeah, so I heard that before.
27:27.519 --> 27:29.239
[SPEAKER_01]: Yeah, they got you with their faces in there too.
27:29.779 --> 27:33.160
[SPEAKER_01]: If I'm not mistaken, maybe there was definitely, I know there was a game.
27:33.180 --> 27:34.420
[SPEAKER_01]: This is a memory thing.
27:34.781 --> 27:40.722
[SPEAKER_01]: There was a game where they put the CEO in some people's faces actually in the game on bots.
27:41.122 --> 27:45.303
[SPEAKER_01]: It may not have been counter-strike, but I do know this has happened in the past.
27:46.243 --> 27:48.765
[SPEAKER_00]: Yeah, it feels like a trend or like, oh, what are we going to name the bots?
27:48.805 --> 27:49.645
[SPEAKER_00]: Yes, name one game.
27:49.705 --> 27:50.586
[SPEAKER_00]: Ha ha, yeah.
27:50.726 --> 27:53.788
[SPEAKER_00]: That goes way back to then one of the early builds of the game.
27:54.149 --> 28:00.893
[SPEAKER_00]: Beta 7.0, they tried to add drive of wolf vehicles because Half life could have drive of the vehicles.
28:01.233 --> 28:02.334
[SPEAKER_00]: Yeah, didn't work.
28:02.394 --> 28:03.295
[SPEAKER_00]: They didn't keep it in.
28:03.475 --> 28:03.715
[SPEAKER_00]: Good.
28:04.015 --> 28:05.836
[SPEAKER_00]: We almost got a version of Counter-Strike with drive of.
28:05.917 --> 28:06.937
[SPEAKER_01]: Yeah, it was weird.
28:07.037 --> 28:07.998
[SPEAKER_01]: It would have been terrible.
28:08.018 --> 28:08.999
[SPEAKER_01]: I'll feel what I hated it.
28:09.159 --> 28:09.319
[SPEAKER_01]: Yep.
28:10.507 --> 28:28.384
[SPEAKER_00]: yeah glad they made that decision and then last one you know the logo there's a character of looks like a counter terrorist and he's standing there with his gun like aiming the weapon in that let's say it's like just a black design it's like a silhouette that weapon is a scar l or a scar 17 but
28:29.865 --> 28:38.150
[SPEAKER_00]: That does not show up in the game at all, it was one of the, yeah, it was one of the guns that they were like, maybe we'll put this in the game, they never decided to, but they never changed the logo.
28:38.290 --> 28:40.171
[SPEAKER_00]: So the logo doesn't actually match anything.
28:40.191 --> 28:40.912
[SPEAKER_00]: That's in the game.
28:41.152 --> 28:44.334
[SPEAKER_01]: Yeah, that's what I actually do know, because I know the scar.
28:44.494 --> 28:46.335
[SPEAKER_01]: It's a very cool, it's a very cool rifle.
28:46.515 --> 28:50.277
[SPEAKER_01]: That's always, it's, right, once once you have, you go, oh yeah, but very cool rifle.
28:50.597 --> 28:52.098
[SPEAKER_00]: So yeah, yeah, that's yeah.
28:52.258 --> 28:56.921
[SPEAKER_00]: So there you go, some fun facts, but we got to talk about the bad stuff because not everything's perfect.
28:57.101 --> 28:57.762
[SPEAKER_00]: It is a great game,
29:04.210 --> 29:09.356
[SPEAKER_01]: So here's the fun thing with the bad, at least all of that for me are really fascinating because to me they're all legacy.
29:09.977 --> 29:17.626
[SPEAKER_01]: All the things that are bad about Counter Strike are actually bad about every online first person shooter that has come after this.
29:18.688 --> 29:22.031
[SPEAKER_01]: And it's not necessarily the fault of Counter Strike.
29:22.071 --> 29:23.592
[SPEAKER_01]: It's just the fault of who knows.
29:23.792 --> 29:26.635
[SPEAKER_01]: They have become the fault of online first person shooters.
29:27.015 --> 29:29.658
[SPEAKER_01]: And the very first one is, people are A holes.
29:31.459 --> 29:32.420
[SPEAKER_01]: That's just a thing.
29:33.100 --> 29:36.323
[SPEAKER_01]: Counter Strike was amazingly abusive.
29:36.824 --> 29:39.946
[SPEAKER_01]: It had text and voice, and that was at the light quickly.
29:40.447 --> 29:42.469
[SPEAKER_01]: I learned all new ethnic slurs.
29:42.949 --> 29:46.032
[SPEAKER_01]: Didn't know them before, but I learned new ones thanks to this game.
29:46.772 --> 29:49.614
[SPEAKER_01]: It was, well, I guess we should put at least educational on the good side.
29:49.634 --> 29:50.154
[SPEAKER_01]: Yeah, there we go.
29:50.194 --> 29:51.535
[SPEAKER_01]: It was amazing.
29:51.915 --> 29:54.656
[SPEAKER_01]: This was because remember, this was a free game.
29:55.177 --> 29:57.298
[SPEAKER_01]: Therefore, there was no real moderation.
29:57.358 --> 29:59.859
[SPEAKER_01]: The moderation was done by the brand the servers.
30:00.280 --> 30:03.962
[SPEAKER_01]: There was not run by a company trying to protect their IP.
30:04.902 --> 30:10.784
[SPEAKER_01]: these places got rough, really rough, and it was brutal.
30:11.565 --> 30:27.851
[SPEAKER_01]: And I'll just tell you from experience playing in them, you would hear things in there of like wow guys, like wow people also would they would change their icons, they would make all this stuff, it became almost a competition to see how offensive you could be.
30:28.671 --> 30:45.368
[SPEAKER_01]: in the side of this and that's something that I bring this up because anyone who plays modern first-person shooter games knows this is a common challenge of those games is to try and stamp this stuff out hell divers went through a really rough period with this one because of the way hell divers the game is written
30:46.801 --> 30:57.850
[SPEAKER_01]: Trying to clean itself up because they kind of forgot to moderate for period of time and when right Right, and the whole theme of hell divers is that you are part of the fascist.
30:57.990 --> 31:11.300
[SPEAKER_01]: Yeah, but yeah, so this that was but that bet in addition Another problem they ran into was the servers themselves became very corrupt this is another one that people may not remember as well.
31:11.580 --> 31:11.800
[SPEAKER_01]: I do
31:12.621 --> 31:17.484
[SPEAKER_01]: So, the way you ran a server, you couldn't charge for your server.
31:18.625 --> 31:19.245
[SPEAKER_01]: Technically.
31:20.025 --> 31:30.191
[SPEAKER_01]: But, right, you could transfer money to the person running a server, and that person could perk you, give you a better ranking, you and your friends.
31:30.832 --> 31:35.754
[SPEAKER_00]: Or you could become a favorite player who would kick somebody who wasn't a favorite player if the server was full.
31:35.814 --> 31:36.435
[SPEAKER_00]: Exactly.
31:36.775 --> 31:39.797
[SPEAKER_01]: And this became a pretty common.
31:40.455 --> 32:04.033
[SPEAKER_01]: Like maybe a common, there's a wrong word, but it became a challenge because these servers started to find themselves kind of ugly and new players became the victims, you're a new player, you pick the game up and you would have to get a lot of find good servers to play on because they were light years corrupt in some situations because that's why I stuck with the one that I found that I mentioned.
32:04.093 --> 32:06.675
[SPEAKER_00]: It was really nice paying for us because of the location.
32:06.695 --> 32:06.855
[SPEAKER_00]: Yep.
32:07.255 --> 32:12.538
[SPEAKER_00]: But it wasn't being run by a bunch of corrupt people, we were very, very, very common problem.
32:13.219 --> 32:17.201
[SPEAKER_01]: Another problem is when the people will love to hear about weapon balance.
32:17.722 --> 32:19.263
[SPEAKER_01]: Imagine that being a problem.
32:19.663 --> 32:21.984
[SPEAKER_01]: Yeah, sniper rifles were an issue.
32:22.705 --> 32:23.085
[SPEAKER_01]: Weird.
32:23.225 --> 32:24.046
[SPEAKER_01]: Are they still in issue?
32:24.126 --> 32:24.906
[SPEAKER_01]: Yeah, they still are.
32:25.467 --> 32:27.008
[SPEAKER_01]: Shotguns could be exploited.
32:27.088 --> 32:32.531
[SPEAKER_01]: The game struggled to balance the weapon well because had to do with part of the way the levels were made.
32:33.031 --> 32:34.953
[SPEAKER_01]: But it's an issue again to this day.
32:35.673 --> 32:49.660
[SPEAKER_01]: and once again, free game that developers were not invested in releasing patches every month or a couple of months to clean this up, it was just like, yeah, I wrote a game guys figure it out.
32:50.683 --> 32:51.784
[SPEAKER_00]: Yeah, oh, it's been a few months.
32:51.804 --> 32:52.605
[SPEAKER_00]: I made an update.
32:53.185 --> 32:54.106
[SPEAKER_00]: I think this one's better.
32:54.146 --> 32:57.169
[SPEAKER_00]: Yeah, but it's not like they have a QA team.
32:57.189 --> 33:00.032
[SPEAKER_00]: Yeah, it's not like they have like 50 people working in their basement.
33:00.132 --> 33:00.512
[SPEAKER_00]: Check out.
33:00.552 --> 33:02.534
[SPEAKER_01]: Well, there's no recurring revenue here.
33:02.714 --> 33:03.896
[SPEAKER_01]: It's when I see right here.
33:03.916 --> 33:06.878
[SPEAKER_01]: I don't mean this obviously these developers really did love their game.
33:06.959 --> 33:08.340
[SPEAKER_01]: Please don't take that the wrong way.
33:08.720 --> 33:13.124
[SPEAKER_01]: But the fact to matter is it's just one of those things of were the number one game in the world.
33:13.865 --> 33:16.746
[SPEAKER_01]: And we're not really raking it that much money off of it.
33:17.306 --> 33:22.428
[SPEAKER_01]: I'm not that invested to be consistently changing lines of code to balance out this.
33:22.508 --> 33:23.708
[SPEAKER_00]: It still has my day job.
33:23.728 --> 33:24.308
[SPEAKER_00]: Exactly.
33:24.328 --> 33:24.468
[SPEAKER_00]: Yeah.
33:24.788 --> 33:25.849
[SPEAKER_01]: That's what this is.
33:26.709 --> 33:29.070
[SPEAKER_01]: But let's talk about the biggest one.
33:30.270 --> 33:30.590
[SPEAKER_01]: Cheating.
33:32.100 --> 33:32.740
[SPEAKER_01]: Oh my god.
33:33.481 --> 33:34.161
[SPEAKER_01]: Still in issue.
33:34.181 --> 33:34.362
[SPEAKER_01]: Yeah.
33:34.382 --> 33:37.604
[SPEAKER_01]: I mean, this was probably we had cheating and quick.
33:37.884 --> 33:39.585
[SPEAKER_01]: We had cheating in unreal.
33:40.406 --> 33:41.867
[SPEAKER_01]: But this was a different level.
33:42.107 --> 33:44.529
[SPEAKER_01]: The aim bots came out the gate right away.
33:45.589 --> 33:52.294
[SPEAKER_01]: Then you got wall hacks ESP speed hacks recoil hacks everything these things started just rocking and rolling.
33:53.763 --> 34:07.627
[SPEAKER_01]: And it got really ugly real fast, valve to their credit, try to fix it, but the way that these games were written, it's a full install because today you go, you ping into a server, it's able to track things are up there.
34:16.490 --> 34:24.033
[SPEAKER_01]: And that the new update might kill every aim bot that exists and then the people made the aim bot We'll just make a couple lines of code change and the aim bot works again, right?
34:24.854 --> 34:26.734
[SPEAKER_00]: Because some of them were making money off the table.
34:27.075 --> 34:27.775
[SPEAKER_01]: That was the worst thing.
34:27.795 --> 34:28.335
[SPEAKER_01]: That was the worst thing.
34:28.615 --> 34:33.377
[SPEAKER_00]: Unlike the people modding the games, they were selling those and making a profit.
34:33.417 --> 34:38.259
[SPEAKER_00]: So they it made sense for them to fix it within a few hours of it being broken And because people come back to them.
34:38.279 --> 34:39.620
[SPEAKER_01]: Hey, my mod doesn't work anymore.
34:39.780 --> 34:44.182
[SPEAKER_01]: All right, and they weren't so much these aim bots were like five ten bucks guys They worked that expensive
34:45.282 --> 34:52.569
[SPEAKER_01]: And interesting story, I was telling time before the cast, this game was the end, around around 2002.
34:53.049 --> 34:54.751
[SPEAKER_01]: That was the end of me playing games online.
34:55.631 --> 34:57.913
[SPEAKER_01]: Yeah, I stopped this game.
34:58.094 --> 34:59.375
[SPEAKER_01]: I got into it in 2000.
34:59.415 --> 35:03.919
[SPEAKER_01]: I spent two years playing pretty aggressively games online.
35:04.099 --> 35:04.880
[SPEAKER_01]: And by 2002, I was done.
35:07.703 --> 35:08.924
[SPEAKER_01]: and I have not returned.
35:09.024 --> 35:10.946
[SPEAKER_01]: I've played occasional things online.
35:10.986 --> 35:12.627
[SPEAKER_01]: I've tested up my toe in the water.
35:12.768 --> 35:14.029
[SPEAKER_01]: I never played Roll the Workraft.
35:14.729 --> 35:24.198
[SPEAKER_01]: And because the appeal and this game, the experience of the bads here was so much for me, I walked away and did not want to return.
35:24.778 --> 35:25.439
[SPEAKER_00]: That's interesting.
35:25.499 --> 35:30.624
[SPEAKER_00]: We all have that same experience, but it wasn't enough to make me not play online games anymore.
35:30.704 --> 35:36.590
[SPEAKER_00]: But I definitely have learned what the red flags were and avoided it when I saw it in other games.
35:36.630 --> 35:44.618
[SPEAKER_01]: I was probably sure caveat that with also, if you guys understand what video games started coming out in 2002, you'd realize that the single player games started getting really good.
35:44.658 --> 35:45.379
[SPEAKER_01]: So it wasn't like,
35:45.939 --> 35:47.200
[SPEAKER_00]: Yeah, yeah, you had plenty of fun.
35:47.280 --> 35:48.240
[SPEAKER_00]: I had a lot of options.
35:48.260 --> 35:49.981
[SPEAKER_01]: I was like, I just want play online.
35:50.001 --> 35:50.881
[SPEAKER_01]: So what are you going to do?
35:51.121 --> 35:52.001
[SPEAKER_01]: I'll play Fable.
35:52.202 --> 35:53.682
[SPEAKER_01]: I'll play Knights of the Old Republic.
35:53.742 --> 35:58.204
[SPEAKER_01]: I mean, there was a massive host of games that came out in this period of time.
35:58.244 --> 36:00.005
[SPEAKER_01]: Or like, yeah, I was good.
36:00.445 --> 36:01.865
[SPEAKER_01]: It wasn't, this wasn't a struggle.
36:02.286 --> 36:02.426
[SPEAKER_01]: Yeah.
36:02.826 --> 36:04.186
[SPEAKER_01]: So how about your time?
36:04.586 --> 36:05.307
[SPEAKER_00]: What did you not like?
36:06.422 --> 36:07.463
[SPEAKER_00]: Yeah, you bring up the cheating thing.
36:07.763 --> 36:09.104
[SPEAKER_00]: Like it's clearly still an issue.
36:09.344 --> 36:10.425
[SPEAKER_00]: They're still cheating online.
36:10.685 --> 36:16.009
[SPEAKER_00]: But one of the things I enjoyed about the cheaters was that oftentimes it was easy to figure out who was cheating.
36:16.369 --> 36:16.869
[SPEAKER_00]: Oh, yeah.
36:17.049 --> 36:20.532
[SPEAKER_00]: Some of who was cheating because you would spectate somebody when you died.
36:21.072 --> 36:23.994
[SPEAKER_00]: And then you would watch them just like a metal wall for a while.
36:24.614 --> 36:28.357
[SPEAKER_00]: And then all of a sudden when you came from around the wall, they just boom, catch up.
36:28.757 --> 36:31.518
[SPEAKER_00]: It was like, well, clearly you're looking at me through the wall.
36:31.558 --> 36:32.058
[SPEAKER_00]: Oh, yeah.
36:32.558 --> 36:35.158
[SPEAKER_01]: That was not my all the years would get caught pretty quickly.
36:35.178 --> 36:37.299
[SPEAKER_01]: And there'll be all these people making comments.
36:37.339 --> 36:42.460
[SPEAKER_01]: Like, user flag, blah, blah, blah, blah is cheating.
36:42.600 --> 36:45.161
[SPEAKER_00]: And the, and the, right, get an admin, get an admin.
36:45.181 --> 36:47.841
[SPEAKER_01]: Yeah, the problem is this was again, what burned me out.
36:48.261 --> 36:50.802
[SPEAKER_01]: Some of the surfers, the admin would jump in and boot him.
36:51.922 --> 36:54.202
[SPEAKER_01]: Some of the surfers, the admin just stayed silent.
36:54.703 --> 36:56.283
[SPEAKER_01]: And it was up to you to leave the server.
36:57.385 --> 37:01.350
[SPEAKER_00]: Yeah, but it became kind of that personal goal of mine to mess with the cheaters.
37:01.671 --> 37:10.602
[SPEAKER_00]: I would I would hunt them down and even though I wouldn't necessarily get more kills than they would or whatever, it was just that became I found ways to turn that around to make it more fun.
37:10.622 --> 37:10.743
[SPEAKER_00]: Yeah.
37:11.183 --> 37:14.347
[SPEAKER_00]: And like I guess it was I didn't it didn't hit me as hard as it.
37:14.968 --> 37:22.032
[SPEAKER_00]: I guess I hit you, but it's clearly still an issue and it's one of the things that I don't know is ever going to be fixed, but maybe one day we'll see.
37:22.432 --> 37:30.336
[SPEAKER_00]: The other big thing for me is that, like you, I played this game a ton, and eventually every game starts to feel repetitive.
37:30.736 --> 37:33.757
[SPEAKER_00]: You start to play through it with the same maps, it's the same weapons.
37:34.458 --> 37:40.001
[SPEAKER_00]: Even the maps, the way that each match plays out, is only one of so many different variations
37:40.861 --> 37:43.263
[SPEAKER_00]: Well, they went this way this time, so what are our options?
37:43.283 --> 37:44.043
[SPEAKER_00]: It's like playing chess.
37:44.083 --> 37:45.264
[SPEAKER_00]: There's only so many openers.
37:45.384 --> 37:48.186
[SPEAKER_00]: There's a million things you can do towards the end of a game of chess.
37:48.466 --> 37:51.848
[SPEAKER_00]: But at the beginning, there's only so many openers that are actually legitimately viable, right?
37:52.008 --> 37:52.409
[SPEAKER_00]: Exactly.
37:52.629 --> 37:53.409
[SPEAKER_00]: That sort of whole degree.
37:53.589 --> 37:53.930
[SPEAKER_00]: Yes, that is.
37:53.950 --> 37:55.130
[SPEAKER_00]: It's kind of a struggle for all games.
37:55.591 --> 38:00.334
[SPEAKER_00]: The idea would have been solved with more of like a meta progression, but I'm not sure how you would have made that work.
38:00.474 --> 38:04.837
[SPEAKER_00]: What they did was they added loot boxes and later versions of the game with gunskins and that sort of thing.
38:05.737 --> 38:10.079
[SPEAKER_00]: That's not super appealing to me either, so eventually I just kind of fell away from it.
38:10.099 --> 38:12.320
[SPEAKER_01]: I guess I'm the most people in the game eventually.
38:12.340 --> 38:23.645
[SPEAKER_01]: This is one of those games where I think that the player base is always going to be there because as people leave, knew he will discover it, and the game is still very good, very, very good.
38:24.445 --> 38:28.087
[SPEAKER_01]: And it is, if you discover it, like I mean, why would anyone ever play this?
38:28.307 --> 38:29.047
[SPEAKER_01]: Oh, this game is awesome.
38:30.008 --> 38:32.709
[SPEAKER_01]: It's just that once you're done, you're done.
38:33.853 --> 38:35.974
[SPEAKER_00]: Right, but I feel like that's most things, right?
38:36.114 --> 38:39.156
[SPEAKER_00]: I don't know, most of the times when I have conversations about things, people are like, hey, are you still into this?
38:39.196 --> 38:41.036
[SPEAKER_00]: And I'm like, not so much anymore.
38:41.257 --> 38:42.157
[SPEAKER_00]: I kind of, I did it.
38:42.437 --> 38:43.077
[SPEAKER_00]: I got my fill.
38:43.237 --> 38:44.218
[SPEAKER_00]: I moved on to something else.
38:44.518 --> 38:45.599
[SPEAKER_00]: It's kind of how it works, you know?
38:45.659 --> 38:46.139
[SPEAKER_00]: Hey.
38:46.639 --> 38:49.440
[SPEAKER_00]: I mean, sometimes I may be, maybe it's just me.
38:49.580 --> 38:50.841
[SPEAKER_00]: I'm always looking for novelty.
38:50.921 --> 38:52.362
[SPEAKER_00]: I have a hard time sticking with you.
38:52.382 --> 38:52.842
[SPEAKER_01]: I agree.
38:52.922 --> 38:58.723
[SPEAKER_00]: I guess, I say this now, having podcasts about multiple other topics that we've done for so many years.
38:59.343 --> 39:01.024
[SPEAKER_01]: But John, my five has the tactics.
39:01.184 --> 39:02.884
[SPEAKER_01]: You mean the game I play every other year?
39:03.184 --> 39:05.085
[SPEAKER_00]: You go back to these things, yeah, but yeah.
39:05.425 --> 39:10.846
[SPEAKER_00]: But maybe this is a myth because I'm like, I go through these phases where I'm just like, I fill up on a thing and then I'm like, look, and give me some of the new.
39:11.066 --> 39:12.486
[SPEAKER_00]: Fair enough, so.
39:12.546 --> 39:13.766
[SPEAKER_00]: But again, it's not the game's fault.
39:13.806 --> 39:17.307
[SPEAKER_00]: It's really hard to fault the game for very much because so much was done well.
39:17.927 --> 39:19.708
[SPEAKER_01]: But yeah, I think with that, let's actually talk about that.
39:21.342 --> 39:23.203
[SPEAKER_01]: the main is what's the legacy of counter strike?
39:24.344 --> 39:27.487
[SPEAKER_01]: And yeah, I think what do you think?
39:28.187 --> 39:35.212
[SPEAKER_01]: Let's finish off all of this series we're doing but I do think when we're done we're going to agree counter strikes the best of them.
39:36.113 --> 39:38.014
[SPEAKER_01]: I think it's the best one that was ever made.
39:38.535 --> 39:40.016
[SPEAKER_01]: I think it's the most influential.
39:40.176 --> 39:47.742
[SPEAKER_01]: I do think it is the origin point of all of these modern games because it's the closest to them.
39:48.575 --> 39:52.036
[SPEAKER_01]: Yeah, despite being 26 years old now.
39:52.797 --> 39:53.917
[SPEAKER_00]: It is the closest to them.
39:54.617 --> 39:57.138
[SPEAKER_01]: I also think of all the ones we've covered.
39:57.198 --> 40:04.061
[SPEAKER_01]: It's the only one that I actually did go back and try and play, because I did like this one.
40:04.381 --> 40:06.182
[SPEAKER_01]: We'll see next week if I jump into the one next week.
40:06.202 --> 40:09.843
[SPEAKER_01]: But I think that it's an exceptional game from an exceptional time.
40:10.903 --> 40:11.644
[SPEAKER_00]: So here's a theory.
40:11.944 --> 40:23.651
[SPEAKER_00]: I think this game benefited from starting out as a mod because it meant that the developers had to keep it small enough to be manageable and to attempt to actually keep it balanced and tuned.
40:24.331 --> 40:28.834
[SPEAKER_00]: And when you start with a game that's really big and really massive, it's harder to tune it.
40:29.294 --> 40:34.097
[SPEAKER_00]: And if there's anything that Counter Strike has done well over the years, it's the maps are great.
40:34.437 --> 40:39.220
[SPEAKER_00]: They continue to tweak the balance of the guns and things like that, but they tend to be more balanced than a lot of other games out there.
40:40.228 --> 40:43.432
[SPEAKER_00]: The objectives all create the right amount of pressure.
40:43.892 --> 40:48.277
[SPEAKER_00]: There's enough options for how you choose for the game to stay interesting for a long period of time.
40:48.738 --> 40:53.763
[SPEAKER_00]: They're checking off a lot of the things that these other games inevitably fall to.
40:53.803 --> 40:55.585
[SPEAKER_00]: Yeah, you know, quick and unreal.
40:55.605 --> 40:57.367
[SPEAKER_00]: Like the games we've talked about, Rainbow Six.
40:58.008 --> 40:58.768
[SPEAKER_00]: So, yeah.
40:59.049 --> 41:01.810
[SPEAKER_00]: But anyway, if you haven't played, go try counter strike.
41:01.830 --> 41:03.191
[SPEAKER_00]: You can still play counter strike for sure.
41:03.631 --> 41:05.212
[SPEAKER_00]: The newest version is very similar.
41:05.232 --> 41:13.256
[SPEAKER_00]: I think it would be interesting if you've only played the newer versions to go back to like 1.6 and see how similar and how different was, there's mostly the graphics.
41:13.656 --> 41:14.437
[SPEAKER_01]: Yeah, it's all of this.
41:14.597 --> 41:16.118
[SPEAKER_01]: No, it's endless for all of this.
41:16.518 --> 41:21.941
[SPEAKER_00]: Well, tell you what, we're going to take a quick break and then we will be back with your comments and some other stuff so don't go anywhere.
41:21.961 --> 41:22.481
[SPEAKER_00]: We'll be right back.
41:29.839 --> 41:34.961
[SPEAKER_00]: All right, we are back and if you've enjoyed this show and you want to check out some of our other stuff, please do.
41:35.041 --> 41:37.101
[SPEAKER_00]: John does the 40K Lord cast in the history of 40K.
41:37.201 --> 41:42.423
[SPEAKER_00]: I do the fall, Lord cast the Elder Scrolls Lord cast and the Lord of the Rings Lord cast where we talk about all sorts of lore stuff.
41:42.443 --> 41:44.684
[SPEAKER_00]: Plus, if you like lore, check out our stuff.
41:44.764 --> 41:45.584
[SPEAKER_00]: You guys know where that is.
41:46.004 --> 41:50.146
[SPEAKER_00]: Also, if you want to help us out to continue growing this show, we would love the help.
41:50.706 --> 42:02.671
[SPEAKER_00]: All you have to do is just share it with a friend, find somebody who is as nostalgic as we are as you are about these old games and just be like, hey man, I listen to this podcast, they talked about this game, I haven't thought about 20 something years, check it out.
42:02.971 --> 42:03.571
[SPEAKER_00]: I think you'll like it.
42:03.931 --> 42:04.872
[SPEAKER_00]: That would be huge.
42:05.652 --> 42:06.873
[SPEAKER_00]: But here, let's get to the comments.
42:06.913 --> 42:10.894
[SPEAKER_00]: We have, oh, man, we got some fun ones this week on the twisted metal episode.
42:10.974 --> 42:11.975
[SPEAKER_00]: Peter says.
42:13.055 --> 42:22.578
[SPEAKER_00]: with four lines of text, wow, an in-orque voice, and translated the bottom, Gork and Mork want to listen to an Oregon trail.
42:22.798 --> 42:26.279
[SPEAKER_01]: Oh god, Oregon trail in the Oregon trail.
42:26.319 --> 42:29.060
[SPEAKER_01]: We'll do it at some point, but God, that game is just awful.
42:31.281 --> 42:40.146
[SPEAKER_00]: We're a trail in Mario Sunshine still keep showing up in the comments and I haven't included all of them, but they're Yeah, and everyone's just like, hey play those please play those.
42:40.847 --> 42:41.367
[SPEAKER_00]: Thanks Peter.
42:41.387 --> 42:46.751
[SPEAKER_00]: Naughty D says on the quick episode, John your 90s music taste is gold.
42:46.911 --> 42:47.651
[SPEAKER_01]: Yeah, it is.
42:48.592 --> 42:50.133
[SPEAKER_01]: It's like yes, of course it is.
42:51.954 --> 42:52.454
[SPEAKER_01]: I'm a winner.
42:52.494 --> 42:52.854
[SPEAKER_01]: I'm a winner.
42:52.934 --> 42:53.435
[SPEAKER_01]: I'm a winner.
42:55.662 --> 42:56.163
[SPEAKER_00]: Thanks, Nadie.
42:56.663 --> 43:01.047
[SPEAKER_00]: Sega on the quick upset says, wow, I remember playing this game while listening to prodigies.
43:01.367 --> 43:02.788
[SPEAKER_00]: Fat of the land.
43:02.929 --> 43:03.869
[SPEAKER_00]: Wow.
43:03.929 --> 43:04.490
[SPEAKER_00]: Prodigy.
43:04.510 --> 43:05.371
[SPEAKER_00]: Yeah, man.
43:05.891 --> 43:08.653
[SPEAKER_00]: Gotta have the good songs playing to maintain that groove.
43:09.557 --> 43:27.988
[SPEAKER_01]: Yeah, but they've got to let it so if I'm not mistaken, I think that music video, the main, the leads here had been in the band for some of them like three weeks when that really, the guy with the crazy clown look at some wild stories on them of like the of the origin of that band.
43:28.028 --> 43:31.710
[SPEAKER_01]: It's really, if you look, if you guys want some fun stories, look them up, it's pretty cool.
43:31.870 --> 43:32.631
[SPEAKER_01]: It's like, oh wow.
43:32.731 --> 43:34.612
[SPEAKER_01]: Whoa, yeah, they're fun.
43:35.142 --> 43:36.183
[SPEAKER_00]: Yeah, cool cool.
43:36.583 --> 43:43.486
[SPEAKER_00]: Dark Riot 88 on twisted metal says so first off love the show and the 40 K Lord cast has been my favorite podcast of all time for a while now.
43:43.906 --> 43:54.831
[SPEAKER_00]: I just wanted to say to John that if he wants to see ridiculous traffic go through Toronto before the one that is 18 lanes of traffic and does like 500 K cars a day.
43:55.031 --> 43:55.932
[SPEAKER_00]: It sucks.
43:55.952 --> 43:59.173
[SPEAKER_00]: Yeah, I mean, German life and driven home from my other cast.
43:59.193 --> 44:00.194
[SPEAKER_01]: We talk about traffic.
44:00.214 --> 44:02.815
[SPEAKER_01]: I was making a comment about, I've been the 40 five a bunch of times.
44:04.936 --> 44:14.680
[SPEAKER_01]: from like not busy areas and like shut up if you need to until you've done L.A. rush hour New York rush hour London.
44:14.720 --> 44:18.142
[SPEAKER_01]: They're certain, but you've got to see to be like, oh my god.
44:18.462 --> 44:18.962
[SPEAKER_01]: Why?
44:18.982 --> 44:19.062
[SPEAKER_01]: Wow.
44:20.243 --> 44:21.043
[SPEAKER_01]: Well, I forgot.
44:21.083 --> 44:23.204
[SPEAKER_01]: Yeah, I forgot about Toronto.
44:23.344 --> 44:25.165
[SPEAKER_01]: Toronto for how they pronounce it.
44:25.205 --> 44:25.825
[SPEAKER_01]: It's one of those two.
44:26.185 --> 44:31.489
[SPEAKER_01]: Toronto Toronto Toronto Toronto is the way you say it my best friends from there So I want to annoy him.
44:31.509 --> 44:39.435
[SPEAKER_01]: I might say Toronto because he just drives it actually he will grind his teeth It's that American thing where we turn teeth into teeth and actually But we don't drink water.
44:39.475 --> 44:40.316
[SPEAKER_00]: We drink water.
44:40.416 --> 44:40.936
[SPEAKER_01]: I say water.
44:40.956 --> 44:43.018
[SPEAKER_01]: It's a good photo of it But yeah, he oh, you say water.
44:43.078 --> 44:49.123
[SPEAKER_01]: Yeah, I'll do what are I yeah, I'll watch like what but it's still more of a deal than the teeth What are I it's just the woo yeah, what are yeah?
44:49.143 --> 44:51.164
[SPEAKER_01]: Yeah, yeah, yeah, yeah, yeah, yeah, yeah Glass of water.
44:51.444 --> 44:52.525
[SPEAKER_01]: Huh water.
44:52.925 --> 44:53.266
[SPEAKER_01]: There we go
44:54.667 --> 44:57.569
[SPEAKER_00]: Right, dark, there's the end here.
44:57.589 --> 45:02.332
[SPEAKER_00]: He says, anyway, love the show, keep up the good work and my recommendation is black and white.
45:02.953 --> 45:05.094
[SPEAKER_00]: Was this just a fever dream for me or didn't anyone's play?
45:05.134 --> 45:10.278
[SPEAKER_00]: Yeah, man, but when you have a little buddy that you grew up and you got real big in the village and you were the god-hand.
45:10.458 --> 45:11.218
[SPEAKER_01]: Yeah, I remember that.
45:11.378 --> 45:14.000
[SPEAKER_01]: The only point, it's really kind of unnerving.
45:14.020 --> 45:20.025
[SPEAKER_01]: That wasn't that weird section of graphics were games like, ah.
45:20.961 --> 45:22.521
[SPEAKER_01]: they looked odd man.
45:22.722 --> 45:30.484
[SPEAKER_00]: It was just they looked really odd that early to mid 2000s thing where the polygons weren't quite high enough in the texture.
45:30.584 --> 45:32.844
[SPEAKER_00]: And they were slowly stopping there.
45:32.864 --> 45:34.485
[SPEAKER_01]: Yeah, and some of the fast look.
45:34.505 --> 45:35.525
[SPEAKER_01]: And I was Peter Molinou.
45:35.545 --> 45:36.205
[SPEAKER_01]: Yeah.
45:36.225 --> 45:36.565
[SPEAKER_00]: Yeah.
45:36.625 --> 45:37.606
[SPEAKER_01]: He just looked really weird.
45:38.866 --> 45:39.106
[SPEAKER_00]: Yeah.
45:39.466 --> 45:39.646
[SPEAKER_00]: Yeah.
45:39.726 --> 45:44.467
[SPEAKER_00]: I remember enjoying those for a little bit and then eventually kind of just did everything I needed to do and moved on.
45:44.647 --> 45:45.788
[SPEAKER_00]: But they were cool ideas.
45:47.435 --> 46:06.053
[SPEAKER_00]: Under Fooke is back on the quick episode and he says I'm assuming it's a he I guess it could be she it's so interesting to see the wild differences is some sorts being that John is a few years older just shows how fast technology was changing because I was a quick three arena and starcraft guy so I think he's saying you're a few older than him.
46:06.253 --> 46:18.842
[SPEAKER_00]: Yeah, and it's also interesting just even in the two years difference between you and I, right, the way that those different being just early college is supposed to late high school and that affected which games and what music we listen to or whatever, it is kind of interesting.
46:18.902 --> 46:19.483
[SPEAKER_00]: Yeah, all of that.
46:19.523 --> 46:19.743
[SPEAKER_01]: It is.
46:19.783 --> 46:20.704
[SPEAKER_01]: It's a fascinating.
46:20.724 --> 46:21.644
[SPEAKER_01]: It doesn't take much.
46:21.925 --> 46:22.065
[SPEAKER_01]: Yeah.
46:22.910 --> 46:30.974
[SPEAKER_00]: Yeah, everyone has a slightly different perspectives on these things, but yet they're all just as viable because it meant something to us, which is part of the fun of the nostalgia.
46:31.754 --> 46:34.355
[SPEAKER_00]: Dark Knight also says on the quick episode, absolutely great.
46:34.395 --> 46:37.197
[SPEAKER_00]: My intro into FPS was Star Siege Tribes.
46:37.777 --> 46:39.138
[SPEAKER_00]: That was amazing.
46:39.258 --> 46:41.379
[SPEAKER_00]: Did you guys play that one or even heard of it?
46:41.639 --> 46:47.141
[SPEAKER_00]: We talked about Tribes recently, and maybe it was off the show, but it's a shooter game with vast large maps,
46:50.983 --> 46:59.275
[SPEAKER_00]: And so, if thing for a while, it had really rabid fan base, and then they tried to make it like a, there were some sequels that they tried to make take off and they never really went anywhere.
46:59.295 --> 47:01.297
[SPEAKER_01]: Yeah, it was just too complicated.
47:01.978 --> 47:02.820
[SPEAKER_01]: That was the problem.
47:02.920 --> 47:06.344
[SPEAKER_01]: It was a good idea, but it was just too complicated.
47:07.038 --> 47:11.779
[SPEAKER_00]: Yeah, really fast moving across really big expanses and you come and go past people real quick.
47:12.019 --> 47:16.540
[SPEAKER_00]: It was an interesting take on the quick formula, but never quite went anywhere.
47:17.020 --> 47:18.100
[SPEAKER_00]: Thanks for that memory, Dark.
47:18.220 --> 47:22.901
[SPEAKER_00]: Protocol on the Aladdin episode says, me coming back to these old hard games thinking I can beat them.
47:23.202 --> 47:25.182
[SPEAKER_00]: When young Ultra Instinct me couldn't.
47:25.242 --> 47:25.422
[SPEAKER_00]: Yeah.
47:25.982 --> 47:28.683
[SPEAKER_01]: No, like these games always from Markable.
47:28.783 --> 47:29.783
[SPEAKER_01]: I'll hard these games were.
47:30.203 --> 47:31.984
[SPEAKER_00]: It's kind of funny, you're like, yeah, they're mugged.
47:32.024 --> 47:34.906
[SPEAKER_00]: Yeah, I've got to be a better at this by now.
47:35.407 --> 47:37.488
[SPEAKER_00]: You're not, you're not the game's still hard.
47:37.508 --> 47:37.628
[SPEAKER_00]: Yeah.
47:38.529 --> 47:51.278
[SPEAKER_00]: And then one more from Waffle Marine, who says on the quick episode, the Newtonian physics code they put in is probably one why on online games, people would disconnect, but you see their character endlessly move in the same direction.
47:51.338 --> 47:53.359
[SPEAKER_00]: Yeah, like people who disconnect, but you still see the character move.
47:53.579 --> 47:55.721
[SPEAKER_00]: Yes, pretty sure that was the case with that.
47:55.741 --> 47:56.001
[SPEAKER_00]: Okay.
47:56.181 --> 47:56.581
[SPEAKER_01]: Interesting.
47:57.022 --> 47:57.202
[SPEAKER_01]: Yeah.
47:58.004 --> 48:10.691
[SPEAKER_00]: Yeah, there was a whole bunch of glitchiness around the way that the server was trying to predict what was happening versus what the ping was telling it because there was like a quarter of a second delay between what was showing up or more, but yeah, absolutely thing.
48:10.771 --> 48:12.291
[SPEAKER_00]: But hey, that's going to do it for our comments.
48:12.312 --> 48:13.272
[SPEAKER_00]: Thank you for commenting.
48:13.332 --> 48:16.834
[SPEAKER_00]: Please leave some comments with some other thoughts and feelings about your perspectives.
48:16.874 --> 48:22.077
[SPEAKER_00]: And if you are a different age than us for some of these games, give us your perspectives on this because that experience is cool.
48:22.117 --> 48:23.357
[SPEAKER_00]: We'd love to hear about that.
48:23.537 --> 48:24.498
[SPEAKER_01]: But very, very much so.
48:24.818 --> 48:26.619
[SPEAKER_00]: But where are we going next week John next week?
48:26.639 --> 48:29.600
[SPEAKER_01]: We're shifting the FPS is a little bit too realism.
48:29.660 --> 48:31.821
[SPEAKER_01]: This is going to be battlefield in 1942.
48:32.262 --> 48:41.246
[SPEAKER_01]: This was a game that moved it must back towards the military style because counter strike while being military really wasn't it was still kind of a pretend world.
48:42.066 --> 48:48.770
[SPEAKER_01]: And that also in 1942 was the one to go, okay, what if we made it actual like historic setting?
48:49.590 --> 49:10.752
[SPEAKER_00]: And that's yeah, let's try to actually do like armies versus armies with vehicles and things like that exactly also yeah now or you could you can hop in text you can hop in right airplanes it was not easy you could hop in a bunch of stuff you could learn that the physics was worked and you could stand on top of an airplane while somebody was flying and that's somehow still worked on.
49:11.052 --> 49:22.403
[SPEAKER_01]: Yeah, so 19, battle field 1942 is a, it gets a very formative game and it's going to have a massive impact on those and the later ones, so be a cool coverage of that.
49:22.763 --> 49:29.869
[SPEAKER_00]: Yeah, I've loved the battlefield games, so I was big fan of these ones too, so very cool excited to get into that, but thanks for hanging out everybody, we will see you next time.
49:29.889 --> 49:30.370
[SPEAKER_00]: See you next week.
49:38.059 --> 49:45.680
[SPEAKER_00]: Robots radio, games, lore, stories, community, just press play.