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Another (just about) couple of weeks of games hype has come and gone, and we're left to pick up the pieces. That is to say, to look back at our last predictions episode, where we thought a lot of stuff would get pushed into March or April next year and eat crow as we witnessed September get stuffed…
There is something to be said for a good gimmick. That one bit of gameplay design that a game can hang its hat on and say, "Hey, isn't this bloody cool?" That is what the team is talking about this week: those gameplay mechanics that have stuck in our heads over the years and left a lasti…
By the time you're listening to this, the internet has probably tied itself into an unspecified, likely very messy and painful knot after having a very normal one about a God of War game where you play as Kratos's (gasp) wife. We didn't know that when we recorded this, though (the specific announce…
Potatoes! Guinness! Did you know that leprechaun is a really weird and difficult word to spell? Stereotypes! Whatever the case, Tim is back from Ireland where, apparently, the coffee is weak (serious talk, Ireland: we need to address this) and the whiskey* strong (you do you; water of life and all …
What if hardware got a bit more powerful, but the production on games visuals didn’t advance far beyond Hollywood’s year of the apocalypse, 2012? As it turns out, we would miss out on some fine-detail advancements and lighting bounces, but things could still look pretty spectacular. That’s what thi…
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