درباره این اپیزود
There is a full breakdown of the mechanics of this massive combat encounter. It takes almost 15 minutes. Mitch makes A LOT of special combat mechanics for encounters of various sizes. But, he never takes the time to explain them again. So, you know, drink it in. This is it.
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جستجوی اپیزودهای گذشته
اپیزودهای قبلی McMallet's Old Fashioned RPG را جستجو کن.
قسمت های دیگر در این پادکست
Want Combat? Here’s some combat. It’s mostly combat. I know y’all like that kind of thing. And doors. There are doors. Real doors.
Things get absurd. Very absurd. Rocks get absurd. Beaker gets absurd. The very methods of exploring dungeons gets ABSURD. The job of GMing through a bevy of table talk GETS. ABSURD.
The Fulcrum-four start a traveling circus, huddle up, and solve the riddle of the Last Violin. It is, as most riddles are, someone else’s fault.
Description: Roy really needs a quesadilla in this one. Maybe Harrowhawk could use a quesadilla to quesadilla one for him. I hope you like the sounds of that as much as you like the sound of rain. Seriously though I love the sound of rain, and you do too.
The best allies are made in stolen goods and destroyed property. That’s what my Gram always said. And my Gram was a big fan of the Fulcrum-Four, so you know where she got the idea from. Also, when is a hat not just a hat?
سلب مسئولیت: پادکست و آثار هنری تعبیه شده در این صفحه متعلق به McMallet's Old Fashioned RPG است که متعلق به صاحب آن است و به Listen Notes، Inc وابسته یا تایید نشده است.
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