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The third interview in the Asians working in games interview series is with Sam Sharma, Director of Product on Destiny 2. We talked about grappling with the concept of Asia as well as how the industry expects everyone to act like a certain type of white man.
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We continue the Asian game dev interview series with Diandra Lasrado, Senior Narrative Designer for World of Warcraft. We talk about immigrant parents' pressure to succeed, not wanting to live around your fellow diaspora, and being part of a Catholic Indian minority!
In this episode, I spoke to, Lauren Stone, Narrative Director at Massive Entertainment, about being white-passing and the access to spaces that passing allows you to have. Writing Asian characters that feel authentic to our experiences.
I had a great talk with Jessie Lam, principal concept artist at Brass Lion Entertainment, about the conflicts that can happen between locally born vs recent immigrants, issues with Asian representation, and how to do it better.
This week I had, Stella Chung, Host/Producer at IGN, on the pod to talk about, learning to embrace being Asian, having mixed feelings about Kpop, and the challenge of being a visible Asian woman in games.
In this episode, I spoke to Liam Wong, photographer and game dev at UNSEEN, about being a mixed-race Asian, the difficulty in finding people with similar backgrounds, and his experience in Japan
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