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Music: [Music]
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Intro / Outtro: This is GamesItWork.biz, your weekly podcast about gaming, technology, and play.
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Intro / Outtro: Your hosts are Michael Martine, Andy Piper, and Michael Rowe.
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Intro / Outtro: The thoughts and opinions on this podcast are those of the hosts and guests alone,
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Intro / Outtro: and are not the opinions of any organization which they have been, are, or may be, affiliated with.
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Music: [upbeat music]
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Intro / Outtro: This is episode 571, Rando Blocko.
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Music: [upbeat music]
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Andy Piper: Hello, welcome again to GamesItWork.biz, your weekly technology podcast and there are two of us here.
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Andy Piper: My name is Andy Piper.
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Andy Piper: I am here in the Southwest of London hanging out, getting ready to talk, tech and games and all things fun with my friend over in North Carolina and Mr. Michael Rowe.
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Michael Rowe: Hey Andy, I'm doing well. I'm just watching our latest hurricane, which is about to hit the
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Michael Rowe: Alabama, Florida coastline and then curve up and possibly to shift towards us, or maybe just go straight up and then shift towards New York, and I think we've talked about on the show. I am terrified of hurricane, so
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Andy Piper: Oh, shit.
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Andy Piper: Hmm.
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Michael Rowe: my brothers supposed to fly right into the area for some class this weekend, and I'm like, dude, it's not that important. You
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Andy Piper: Oh, wow.
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Andy Piper: [laughs]
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Michael Rowe: can blow it off because it just jumped to like a level three earlier today.
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Andy Piper: Yeah.
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Andy Piper: Well, I just...
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Andy Piper: Oh, no.
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Andy Piper: Well, I did a quick trip to Luxembourg this week, which is a place I'd never been to.
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Andy Piper: I was at a conference speaking at a conference on Wednesday.
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Andy Piper: Um, I had a slightly awkward experience.
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Andy Piper: It's attempting to leave the country where they claimed that I had overstayed my time in the EU, even though it had only been there for two days.
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Andy Piper: So it's because somehow that I hadn't, my previous departure from the European Union hadn't been recorded somehow.
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Andy Piper: So, uh, yeah, that was a slightly concerning thing, but I was on my way out anyway.
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Michael Rowe: Okay. So what do they do if you overstayed? Did they make you stay longer?
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Andy Piper: That was, that was a subjective conversation.
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Andy Piper: I'm just hoping that there won't be any
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Michael Rowe: Wow.
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Andy Piper: problems with me going back in again in 10 days time.
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Andy Piper: Anywho, we've got some tech and other things, actually, how much of it is tech.
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Andy Piper: You know, there's tech.
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Andy Piper: There's games, typography, there's other things going on here.
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Michael Rowe: Take a tikesh, tikesh, tikesh, tikesh, tikesh.
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Andy Piper: So what should we start with?
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Andy Piper: We should start with the LEGO story because I said last week to you that I was thinking of going to see the Avengers Endgame movie and I went to see the Avengers Endgame movie.
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Michael Rowe: Yes, how was it?
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Andy Piper: it was, it was good.
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Andy Piper: I mean, I hadn't seen it before and I've enjoyed it, but I hadn't seen it for some time and I had forgotten some of the sequences of how they get from A to B to C in the story.
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Andy Piper: So it was actually quite fun to rediscover how the story works in that movie.
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Andy Piper: I went because of...
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Michael Rowe: What was the big change noticeable because they supposedly made some big change to set up this next series
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Andy Piper: So then the changes are all post credits.
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Andy Piper: And it turns out that there are two versions of Avengers Endgame on Core.
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Andy Piper: And you only get to see all of the changes with all of the extra scenes.
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Andy Piper: If you are in what they call a Disney Infinity Vision screen,
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Andy Piper: which is apparently Disney's competitor to IMAX,
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Andy Piper: kind of, kind of.
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Michael Rowe: Okay, I wonder if that'll work on the vision pro.
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Andy Piper: And I went to a movie, I went to a theater.
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Andy Piper: So I was expecting I think something like four post credit scenes and evidently so was most of the audience because we were sat there and we were watching the post credit scenes.
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Andy Piper: And then the screen went black and we were like, where's the other one? Where's the other one we've read about that we know is meant to be here.
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Michael Rowe: [laughs]
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Andy Piper: So yeah, it's kind of super small little things they've added on the end.
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Michael Rowe: Interesting.
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Andy Piper: As I understand it, but yeah, I'm kind of excited about what comes next. So we'll see.
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Andy Piper: But anyway, the reason we started talking about that was because there's any Lego set, which we also like to talk about,
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Michael Rowe: I'm just speaking of that. Yes.
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Andy Piper: which is the Lego Marvel University skyline, which is a bit of a mixture.
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Andy Piper: It's like one of the architecture sets kind of in IE that it's a micro scale city rather than like a gigantic build,
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Andy Piper: But it kind of smoosh is together a few different things from the novel.
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Andy Piper: So you've got the Daily Bugle and the Avengers Tower and the X-Men Mansion and Dr Strangers Mansion and various other things all in one skyline, which is not exactly right.
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Michael Rowe: Yeah, I looked at it, and I didn't really pay that much attention to it, other than they talk about the fantastic four, and I'm like, which one is it the new one with Pedro, or is the two other previous attempts at a fantastic four movie?
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Andy Piper: - Hmm, right.
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Andy Piper: I think it's just, you know,
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Andy Piper: it's a toy for kids that has some cartoon content.
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Andy Piper: So I don't think we need to worry too much about that.
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Andy Piper: But I really like it.
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Michael Rowe: [laughs]
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Michael Rowe: You mean it's not canon?
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Andy Piper: I really like it.
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Michael Rowe: [laughs]
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Andy Piper: And actually reminded me of the Lego,
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Andy Piper: Lego Marvel Superheroes game,
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Andy Piper: where you spend that pretty much the entire game.
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Andy Piper: In a Marvel Manhattan, which has all of these buildings in it as well, so it was except for the X-Men mansion where you have to kind of just go outside and I'm a hat and select a little extra island a little bit. But yeah, it's cool. I like it. It's fun.
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Michael Rowe: - Very cool.
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Michael Rowe: - Yeah, seeing Galacticus in there was also kind of cool.
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Michael Rowe: So I think that's his name.
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Michael Rowe: Galactus, I was close.
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Michael Rowe: I actually have the 12th part series of physical comics from back to the '80s, a good storyline with him,
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Andy Piper: Very good
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Michael Rowe: right over there in this audio podcast.
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Andy Piper: But you have to scroll to the end of this art of this story to discover that
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Andy Piper: This isn't available for another two months
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Andy Piper: So that that makes me sad, but it also gives me time to save up my hundred dollars for it
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Michael Rowe: - Very cool.
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Michael Rowe: - Well, I'm excited for the opportunity to potentially spend more money this coming week.
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Andy Piper: Uh-huh. Yeah.
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Michael Rowe: I don't know if I have any to spend with all kinds of stuff going on right now.
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Andy Piper: Mm-hmm.
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Michael Rowe: But Apple has announced a thing for this coming week on the 13th, October 13th.
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Andy Piper: Done a thing.
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Andy Piper: A thing.
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Michael Rowe: I was reading a toot from Jason.
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Michael Rowe: this is not an event or something like that and it's like they're inviting a group of people to come see some stuff at a place to me. That's an event.
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Michael Rowe: And they're going to announce some things at the stuff with the place with the people, but this is the long awaited supposedly Apple home announcement of products related to the home rumors being.
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Michael Rowe: the new home.
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Michael Rowe: We're going to have a very nice home pod hub or whatever they're calling it, namely it to be defined, which is supposedly a touch screen device that allows you to, I guess, take the Apple home app and turn it to a thing on the wall.
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Michael Rowe: That might be a simplified view of it. It could be there. There's talk of it having the ability to recognize who is looking at it and customize content based off of that and probably leverage some of the things that you see in the nightstand mode on the phone, which I find.
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Michael Rowe: It's really cool. I use that a lot.
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Michael Rowe: And there's also rumors and you and I were talking about before the show that partnership with LG.
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Michael Rowe: So there may be some more devices for use in the home, whether those are doorbells or cameras or something else.
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Michael Rowe: But what do you think about this?
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Andy Piper: The specific thing that I think about this, this has been rumoured for a long time, the Apple Home pad, I believe it's been rumoured to be called, the square display thing that according to various rumours is going to be kind of widgety like the Apple Watch, and let you interact with the Siri AI with your home devices.
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Andy Piper: and we've regularly commented on how
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Andy Piper: Apple takes its time and trying markets and building out various bricks around how they're going to do it.
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Andy Piper: So they've got all of the components of this for some time with the TV as the home hub as well,
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Andy Piper: sitting in the background doing all the matter and other protocols.
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Andy Piper: So I'm curious to see what happens.
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Andy Piper: But the thing that I'm specifically most interested in lately is that there's this partnership that there's come out that's supposed to be with LG,
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Andy Piper: basically making a lot of the bits that Apple hasn't made historically. You know, the doorbells that cameras the other things. And LG recently trashed its reputation if it had one in the first place around privacy specifically with the stories or from gamers in XS demonstrating how their TVs were for expert trading.
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Andy Piper: I don't know if you have a personal information from TVs in even in various states of being supposedly switched off or disabled and things like that.
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Andy Piper: So Apple has a reputation to defend in personal data and privacy and I am curious to see how any of that will play out.
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Michael Rowe: Yeah, I mean, I have a couple of cameras that we use to like point in front of the house and out to the back of the house, right?
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Michael Rowe: And these were Home Hub enabled, or HomeKit enabled matter, not enabled, have their own little box, and the company that did those was bought out, and they're now in one of the...
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Michael Rowe: companies that is owned by Amazon, which is another company known for not being very privacy-focused.
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Michael Rowe: So I'm really interested in getting new cameras if they have them, but yeah, the whole LG angle has me worried apples claim to fame, if you want to call that, or at least their marketing message is the privacy aspect, and it just works when it all gets put together.
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Michael Rowe: He's going to create the devices for them that really makes it a problem from at least a messaging or visibility perspective of will it meet those kind of clip levels that would make me rip out the old cameras and put new cameras in, etc.
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Andy Piper: I kind of think so. I mean they've obviously got this, the iCloud secure storage for cameras which they've had for some time and that that would be ridiculous if that wasn't somehow bundled or or tied in with all of this. But yeah, I certainly, I'm not an LG fan right now and I don't, and I'm not sufficiently, I'm much more into the home assistant world of...
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Michael Rowe: of the... the...
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Andy Piper: having... Well, let's do it yourself, but also having a common interface in a common way of tying with this stuff together. So yes, it is do it yourself, but it gives you a lot of flexibility and it's a lot more plug and play than it used to be. It's not as as hacky as it was in the past,
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Andy Piper: so I'm very, very happy with home assistant at this point. And not, not,
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Michael Rowe: Yeah, well, my cameras are supposed to be Apple video supportive, but if you want to enable half the features of the manufacturer provides it breaks all of that
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Andy Piper: Right. Right.
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Michael Rowe: So yeah, and I've played around with home bridge, which is not home assistant and
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Andy Piper: Yes. Right.
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Michael Rowe: It kind of works, but one of the things I've noticed is if my one machine that has home bridge running on it
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Michael Rowe: It gets shut off then all those devices suddenly disappear
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Michael Rowe: And it's like well that shouldn't be the case
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Michael Rowe: So yeah
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Andy Piper: Sure. Yeah.
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Michael Rowe: Interesting space, but we have something else that's much more fun when it comes to homes or at least buildings
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Andy Piper: Okay. Okay.
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Michael Rowe: or at least building buildings
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Michael Rowe: It's a story about a NFL coach
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Michael Rowe: who has been built
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Michael Rowe: building things in Minecraft and this is just unbelievable.
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Andy Piper: This is remarkable.
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Andy Piper: I commented to you earlier that Minecraft is--
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Andy Piper: I'm always impressed with people that build things in Minecraft,
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Andy Piper: because I find it's manual processes for building quite tedious.
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Andy Piper: I've seen a lot of people using it programmatically for building how taking maps or environments and then using the API with the Java version
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Andy Piper: large scale things.
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Andy Piper: But this is somebody with, I think, his son has been involved in this,
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Andy Piper: where they've built Minecraft City.
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Andy Piper: And the video is really, really incredible to watch.
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Andy Piper: I think it's the first video is 20 minutes along,
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Andy Piper: talking through these rooftop penthouses and urban living, it's called.
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Andy Piper: So he's really only going into one building when when he died.
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Andy Piper: this video, but you know, incredible detail, incredible amount of work going into it, incredible amount of thoughts going into it, and always impressed to see that kind of thing.
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Michael Rowe: - Yeah, I am utterly amazed.
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Michael Rowe: And for those who are wondering specifically,
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Michael Rowe: this is a super bowl winning head coach of the Steelers,
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Michael Rowe: which is Pittsburgh, I believe, in the US and NFL team.
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Michael Rowe: And yeah, this is obsessive, it's incredible,
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Andy Piper: Hmm
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Michael Rowe: but I just don't have the patience.
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Andy Piper: Yeah
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Michael Rowe: I mean, he built it starting,
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Michael Rowe: I don't know when he actually started,
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Michael Rowe: but he has buildings in there from 2015 that he apologizes for.
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Michael Rowe: [laughing]
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Michael Rowe: Because in 2015, they weren't loaded, so to speak.
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Michael Rowe: So very, very interested, interesting, I'm impressed.
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Michael Rowe: And along that same line,
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Michael Rowe: something that neither of us really got to play with,
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Michael Rowe: However, is, um, a new,
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Michael Rowe: Google toy, uh, when it comes to building things.
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Andy Piper: Yes. Well, so I found this and shared it with you both through the Google Playground and I've increasingly been finding a lot of companies that are doing things in the AI space don't necessarily make them available worldwide for reasons. And this is one of those where it is something that I don't have currently have access to without using a VPN to pretend I'm somewhere else. So this is,
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Andy Piper: that the headline is introducing playground creator
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Andy Piper: the background. This is not currently clear about how exportable is. These are web based game environments. It does talk about.
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Andy Piper: So what is the end of this story talks about unity spark and unity spark is there. Unity is obviously the graphics engine. And this is talking about playground offering integration.
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Andy Piper: And potentially I guess that might be exportable. But again, I think if you go to the unity spark website, which I do have access to from here and to play with the demos inside that they run in the browser.
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Andy Piper: All of this is to say that the browser has become a absolutely viable environment for running games and the AI tooling has become very good at recreating.
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Andy Piper: and gaming patterns. Shoot 'em up.
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Michael Rowe: Yeah
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Andy Piper: Platformer, you know, puzzle game, side scroll, all of those kinds of things.
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Michael Rowe: Side-scroller runner
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Andy Piper: But what they don't do typically is provide a ton of control over what you get beyond that.
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Andy Piper: And of course, you'll laugh with the graphics that it's going to generate for you and those kind of things.
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Andy Piper: So, really curious to see how it takes off, whether it takes off.
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Andy Piper: Who's really that interested in creating games that are going to live in this self-contained.
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Andy Piper: So far apparently. The self-career.
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Andy Piper: That's not contained environment.
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Andy Piper: But it's yes another demonstration of gaming.
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Andy Piper: You know, coming to the masses, reaching more people.
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Andy Piper: Making it, lowering the barrier to entry in creating these things.
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Michael Rowe: Yeah, I agree. I think one of the aspects that will or could differentiate is if you look at graphical artifact generation across the various AI's out there, some of them have a very specific kind of look and feel. If you're not like a prompt guru and you don't know how to really guide it to something that is considered.
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Andy Piper: uh-huh
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Andy Piper: uh-huh
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Michael Rowe: But I'm just looking at some of the demo games that they have in the in the article, or really should say in the announcement blog post, that they have a, my eyes sees a common looking feel, right, and the game play tends to be as you say fairly simple based off of common patterns, etc.
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Michael Rowe: Even though there are, you know, hundreds of side-scroller jumpers, right, or first person shooters, or, or, or the thing that makes them interesting to me is either the story craft that you put around it, or the kind of the artwork, the look or the feel.
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Andy Piper: Hmm
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Andy Piper: Yeah
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Michael Rowe: And if those are not highly customizable, it seems like it could very quickly get to be, you know, a thousand.
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Michael Rowe: I think, you know, this is the start of something, and they will, if it takes off enough, they will quickly enhance it, expand it, and make it more flexible, more powerful, more customizable, especially if they want to see growth coming out of it. But very cool. I like the idea a lot.
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Andy Piper: Sure. I'm curious to see where it goes, and I trust Google a smidge in more than I trust matter, but that really isn't saying a huge amount at this point in time.
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Michael Rowe: Yeah, well, speaking of games that use a common pattern,
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Michael Rowe: but a definite twist on it, racing games,
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Andy Piper: Hmm. Yeah. Yeah.
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Michael Rowe: tons of racing games out there.
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Michael Rowe: However, Star Wars Galactic Racer,
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Michael Rowe: I would say, is it racer or racer too?
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Michael Rowe: It's just racer, doesn't, does take it differently.
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Michael Rowe: Like gameplay, the thing that I found out about when I watched the trailer was,
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Michael Rowe: to me, it was gorgeous having remembered
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Andy Piper: Yeah, they've- they've made.
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Michael Rowe: the initial Phantom Menace pod racing scene when it came out.
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Michael Rowe: It was like, wow, it's that cinematic level of quality to me was there in the gameplay that they showed.
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Michael Rowe: However, you brought a-
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Michael Rowe: up a different angle about this when we were talking about your perspective of what you've seen or what you've heard.
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Andy Piper: I've read a few stories about Galactic Racer and for those of us with long enough memories
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Andy Piper: well first of all it's terrifying to think that Star Wars Episode 1 came out by the 25 years ago
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Andy Piper: but I mean of course Star Wars itself came out a lot longer ago than that but that's all by the by. The original racing game came out very soon after the movie released and of course that
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Michael Rowe: [laughs]
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Andy Piper: the pod race sequences is you know a classic in in cinema very exciting obviously put in there for the excitement of the game of the of the movie of a guitar and but they haven't actually made that many pod race games they've made that one and they've made a couple of sequels to it in the early 2000s that were a lot to specific platform so they weren't they weren't cross platform initially
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Andy Piper: and now they brought out this one, which is for all of the latest
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Andy Piper: platforms. So as you say, it is beautiful. The reviews I've read a bit have been somewhat mixed. One of them has said, you know, it's my childhood dreams come true, which is another story I've added in here to our our playlists, our show notes from the verge, the closer to you come to actually, you know, living out your dreams of being a pod racer, if that was ever your dream.
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Andy Piper: But I also read another one that was saying how.
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Andy Piper: Terrifyingly difficult it is how frustratingly difficult it is it's one of those games where.
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Andy Piper: It's beautiful but.
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Andy Piper: To actually progress it becomes very hard very fast and you really need to become a master of the controls and the game and the nuances.
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Andy Piper: Which might be off putting Michael you said to me earlier that you've played games before where that that difficulty curve has been such that you've given up you know quite early on.
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Andy Piper: Um, so, um, I, I wondered to myself whether I would have the patience for it. I'm a much more casual, uh, gamer than someone who, who tends to enjoy learning all of the, uh, mechanics of a, of a very difficult game. Having said all of that, it looks,
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Andy Piper: it looks great. Um, evidently they've got a lot of content planned for it. Um, they're looking,
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Andy Piper: you know, very large multiplayer games, uh, for it as well. So I'm excited.
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Michael Rowe: Yeah, I find what's interesting is I'm finding that even going back to old comfort games,
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Andy Piper: Hmm. Yeah. Yeah. Yeah.
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Michael Rowe: I've just started not remembering the lock-in of the muscle memory and they're not as fun anymore for that very reason. I gained to go to drop in and escape for a while and just relax
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Andy Piper: Yeah.
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Michael Rowe: and really complex control sequences and things of that nature.
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Michael Rowe: While they can give you a set of satisfaction when you mastered them, I just don't have time to master them anymore. I just want to have fun.
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Andy Piper: But the other thing that is worth noting, because it's the main story that we originally added to our playlist here, is that the from Kotaku is talking about the fact that it's free to play on Amazon Luna at the moment for Amazon Prime members as kind of like a, I guess, a taster and Luna, of course, is a streaming platform, similar to what Google Stadia was and as a result,
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Andy Piper: as textures, you get blurriness, you don't have any of the multiplayer online features. But it might be worth, if you've got, want to play Luna, some TVs, some TVs come with a built-in, and you've got Prime or something, it might be worth hanging ago.
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Michael Rowe: I never clicked on the button, but I have it.
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Andy Piper: There you go. You see then, the next story, the immediate sub-story under the Kotaku thing is 12-stop.
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Michael Rowe: Right now I can give it a shot, but I won't.
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Andy Piper: That was galactic racer tips to help you avoid crashing. And I'm like, yep, I'm going to need that. Yep.
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Michael Rowe: [laughs]
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Michael Rowe: Yep, need that.
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Michael Rowe: [laughs]
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Michael Rowe: Well, we've got one more story to kind of wrap this up,
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Michael Rowe: and this is, it's not really a story.
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Michael Rowe: It's a thing, and it's kind of a fun thing.
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Michael Rowe: Andy, why don't you explain this, and I can react.
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Andy Piper: So Boma is a creative, he's got a gum-red page, and there's a concept of something called variable fonts.
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Andy Piper: I don't know if you come across variable fonts, but the idea of variable fonts is previously you've had font weights, so different sort of thicknesses and sizes of a particular font,
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Andy Piper: and you've had to create 10 variants if you were a typography designer to get all those different thicknesses and then variable fonts because your fonts are essentially just
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Andy Piper: the shapes enable you to rescale your fonts, right? So Beaumard has created a few of these variable fonts and the ones that I've seen in the past are on his page, there's one called space dog and then there's another one called rando sands, but the fun thing with the concept of this concept is you can animate them, right? So you can cause your your glyphs to actually vary themselves between different sizes and shapes. On the, on the
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Andy Piper: screen, so this is what frustrates Michael the most. I, I posted a link to his new one, which is called Rando mono, and the, the marketing page for it is a windows blue screen of death,
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Andy Piper: styling page, except if you imagine that, you're looking at the blue screen of death, but all of the characters are kind of wiggling around slightly, which apparently upsets.
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Michael Rowe: Yeah, and you can go to the right and get more pages that are just all even more weekly and jiggly.
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Andy Piper: Apparently, I'm part of it.
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Andy Piper: This is not intended unless you, I guess, are some kind of, you know, person that really enjoys pain to be a day-to-day daily driver font.
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Michael Rowe: You're not going to put it as your default font in ghosty or I turn.
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Andy Piper: I might try using it as my terminal font for a day just to see how I get on with it, but it isn't just to be clear.
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Andy Piper: these are not glyphs that are like shooting out.
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Andy Piper: and across the screen, they are jiggling in place.
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Andy Piper: They are just kind of likely moving around.
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Michael Rowe: Yeah, just enough that you notice it.
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Andy Piper: But certainly, yeah, yeah.
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Andy Piper: I think it's fun.
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Andy Piper: It's free or you can pay the designer.
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Andy Piper: It's available to download.
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Andy Piper: Take a look.
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Andy Piper: It could also be super useful or fun if you are actually a designer wanting to build fun websites.
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Michael Rowe: Well, I think that's all the time we have for today's fantastic show.
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Andy Piper: It's all the time we've got.
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Andy Piper: Completely out. That's it. We have used all of our time, breath, attention and internet credits.
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Andy Piper: We have to switch off the internet.
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Michael Rowe: Yes. Yes. So if you want to reach out to us,
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Michael Rowe: go check us out either on Macedon or the easiest thing,
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Michael Rowe: always just go to our games, our website,
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Michael Rowe: which is games@work.biz.
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Andy Piper: Wait, our podcast is called Games at Work.biz.
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Michael Rowe: It has links to where you can find us everywhere,
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Michael Rowe: but what it is. Oh my God.
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Andy Piper: Is that why we call it Games at Work.biz, because it's like the same as the URL that you can go to to click on to get to the website?
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Michael Rowe: That's, it could be that, or it could be that we got that
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Michael Rowe: URL after we named the show.
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Andy Piper: What came first to the chicken or all the egg?
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Andy Piper: Mm.
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Michael Rowe: I think the answer is the chicken.
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Andy Piper: Oof.
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Andy Piper: Well, there we go.
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Andy Piper: But yeah, you should definitely check out.
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Michael Rowe: Well, it's an opinion and we know,
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Andy Piper: You should definitely check out the website.
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Michael Rowe: we know what that value that is.
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Andy Piper: So click on the link, get your random ono font right now,
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Andy Piper: and let us know if you play Star Wars Galactic Racer and have fun doing so or just crash out in the first.
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Andy Piper: Two games.
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Michael Rowe: Excellent. See everyone.
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Music: [upbeat music]
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Andy Piper: See ya.
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Intro / Outtro: You've been listening to games@work.biz, the podcast about gaming technology and play.
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Intro / Outtro: We are part of the Blueberry podcasting network.
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Music: [upbeat music]
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Intro / Outtro: And we'd like to thank the band, Random Encounters for their song, Big Blue.
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Intro / Outtro: You can follow us at our website at games@work.biz.
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Music: [upbeat music]
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Music: [clapping]