ممکن است صدای این قسمت خراب باشد.
How to fix it?
درباره این اپیزود
Solo UK indie Nic Rutherford is working on a game called Fringe Plant.
We discuss:
- His decision to go full indie after having a good amount of savings
- Think about the accessibility of your games such as subtitles, sound effects, or controller inputs
- Ask questions asap to get answers asap
- External entities can be a waste of time such as responding to emails to people who never answer back or waiting on the phone
- Take some downtime as soon as you notice you are not being productive
- Stream your game development to talk to people and build a rapport
- Games are positive for the world, you are creating something for people to enjoy, relax, and feel good
- Use Twitter!
***
If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.
Subscribe to the podcast if you felt inspired and loved this content.
Sign up for Tony's email newsletter at gamedevloadout.com/subscribe
Follow Tony:
Twitter: twitter.com/gamedevloadout
Facebook: facebook.com/gamedevloadout
Linkedin: https://www.linkedin.com/in/chantony/
انگلیسی
ایالات متحده آمریکا
جستجوی اپیزودهای گذشته
اپیزودهای قبلی GameDev Loadout | A Game Developer Podcast را جستجو کن.
قسمت های دیگر در این پادکست
Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently w…
Jordan Blackman has been writing, producing, and designing video games for over a decade. He is a mobile game design expert and an accomplished producer. He has designed, produced, and consulted on several 9-figure franchises for companies like Zynga, EA, and Ubisoft. Mr. Blackman brought CSI to Fa…
Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone play Day of the Tentacle and realizing interactive cartoons were a possibility. Twenty-odd years later, he started a studio called Stuck In Attic together with an…
IGF-nominated narrative designer Xalavier Nelson Jr. creates a morally-complex world with human emotion at the core of every scenario, where the individuals outside your squad matter as much as the rangers you deploy on each map.
We discuss:
How too much narrative can be detrimental to the game…
سلب مسئولیت: پادکست و آثار هنری تعبیه شده در این صفحه متعلق به Tony Chan است که متعلق به صاحب آن است و به Listen Notes، Inc وابسته یا تایید نشده است.
ویرایش
از کمک شما برای بروز نگهداشتن پایگاهدادههای پادکست سپاسگزاریم