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We played Quake which was released for computers in 1996. The latest and greatest in first person shooting technology, this is the last big project from Carmack and Romero at id Software. We discuss brown and grey color palettes, looking in three dimensions, and when not to use a rocket launcher.
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We played Monkey Island 2: LeChuck's Revenge which was released for computers in 1991. What misadventures will Guybrush get into in this exciting sequel? We discuss puzzle obscurity, ambiguous endings, plus a check-in with Will's Super Mario Bros. 3 status.
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We played Donkey Kong Country which was released for SNES in 1994. After a long absence, DK is back with a whole new look. We discuss advanced SGI graphics, which animal buddy is the best, and which Kongs we identify with most.
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We played F-Zero which was released for the SNES in 1990. It's our return to the racing genre as we experience Nintendo's cult favorite series with Mode 7 enhancements. We discuss unfathomable multibillionaires, Wild Goose chases, and the perils of Silence and White Land.
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We played Puyo Puyo which was released for the Mega Drive in 1991. (We also played its sequel and alternate versions!) Can this colorful blob matching puzzler get out from under the shadow of Tetris? We discuss the merit of garbage blocks, the complexity of Checkers, and what makes those beans so d…
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