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Cliff Harris has been making independent games for over two decades, building and cult classics like Democracy, Gratuitous Space Battles, and Kudos long before indie development became what it is today.
In this episode of About Game Dev, we talk about his journey through the uk games industry, how a WWII history book inspired Gratuitous Space Battles, why he believes it became the first auto-battler years before the genre exploded in popularity, and what it was like watching that happen with very little recognition.
We also dive into game design, indie publishing, AI, building sustainable studios, and the lessons Cliff has learned from more than 20 years of making games.
If you're interested in game development, design, or the realities of building a long-term career as an indie game developer, I think you'll really enjoy this conversation.
Check Out Cliff's Games 👉🏻 https://store.steampowered.com/developer/positech/
▶️🚕 Wishlist Cabs Of Chaos - https://store.steampowered.com/app/2923770/Cabs_Of_Chaos/
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