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Tristan and Oliver are once again joined by very special guest Ioana-Iulia Cazacu, as they open the wonderful box of wonders that is Witch Beam’s Unpacking to unpack it into these three bits:
- Impactful Representation - The importance and effectiveness of a story with queer representation, being told in a game that leaves much to the player’s own interpretation
- Personal Touch - Freedom of choice in a puzzle game, and the emergent narratives it creates in a story driven context
- Hyper-nostalgia - Creating longing for a past as we remember it rather than how it was, through the use of level aesthetics and design
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some references:
Let’s Unpack That - Disegno Journal, article
The Design of "Unpacking" Broken Down by its Developers - NoClipCrew, video documentary
Unpacking | Dev Diary - Humble Games, video
'Unpacking' the design pillars of a chill puzzle game - Danielle Riendeau, Game Developer (article)
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