درباره این اپیزود
In between seasons, Oliver takes the chance to reflect on some of the games we have discussed previously (Slay the Spire, Inscryption, and Balatro) to break down the genre of Roguelike Deckbuilders into three recurring bits:
- Building on Familiarity - Pick up and play simplicity, minimal onboarding, and complexity layering
- Meaningful Choices - Risk VS reward and the power of full information transparency
- Oozing Personality - Successfully translating the slow tactile form of playing cards to the audio-visual medium of videogames
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
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جستجوی اپیزودهای گذشته
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قسمت های دیگر در این پادکست
Tristan and Oliver take an emotional journey through the watercolour wonders of Nomada Studio's spellbinding Gris, painting it in these three bits:
Colour Theory - Emotive storytelling through colour
Embodiment of Grief - Stages of grief interwoven into tangible mechanics and abilities
Guiding Thr…
Tristan and Oliver don laser wipe enemy gunk off their helmets and form up as they strategically infiltrate LucasArts's Star Wars: Republic Commando to rendezvous with these three bits:
One Gun, Many Guns - Discussing the unique loadout and attachment system
Squad Up! - All about the celebrated sq…
Tristan and Oliver are joined by Kieran Reid as they inherit too much responsibility for their own good, and try to manage chaos in Colossal Order's hit sim Cities Skylines, planning it out in these three zones:
Traffic as Emerging Puzzles - Breaking down the brilliant traffic systems and how they…
Tristan and Oliver are joined by Jon Keevy as they emulate their minds into their new digital bodies to board the Eye in Jump Over the Age's modern classic Citizen Sleeper, tapping into these three threads:
Cycles - The passing of time and how it makes the dynamic narrative tick
Risk Assessment - …
Tristan and Oliver abandon this timeline and rethink tactics for the next, in Subset Games' mech vs kaiju showdown Into the Breach, breaking it down into these three bits:
Strategic Simplicity - Making a turn based strategy game feel approachable
Collateral Damage - Subverting player expectations …
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