# Cole Wehrle

Principales episodios de podcast
Actualizado:

SCPT Interview: Arcs Beyond the Reach Designers Cole Wehrle and Josh Yearsley

Arcs is back baby! This week I've got Cole and Josh of Buried Giant Studios on to talk about the future of the best space opera competitive strategy game that isn't called Twilight Imperium. They've really out done themselves with the promise of new leaders, new fates, a new draft system reminiscen…

We're Going Beyond the Reach! (Interview with Cole Wehrle)

And just when you thought their ships had disappeared behind that moon, your radar beeps to let you know: The Void Chroniclers have returned! There's something out Beyond the Reach, and we have to know what. A new kickstarter campaign for a new Arcs expansion has appeared, and to learn more we met…

Love This Giant with Cole Wehrle

We welcome back Cole Wehrle (who hopefully needs no introduction) for a wide ranging discussion about expansions, Buried Giant- his new publishing home, and much much more.  Outro music: "King's Army" The Scarring Party  Send us Fan Mail

Player Roles - who we are in board games (Topic Discussion)

A recent episode of the Game Design Deep Dive, featuring the podcast host, Dan Bullock, in conversation with prolific board game designer of many historical and storytelling games, Cole Wehrle, got me thinking about something I had never really questioned before: who we actually are when we play bo…

#93 Cooled Warmed Why

Move over Monopoly DEAL. It's all about that Catan life now. We're Catan-maxing now. Welcome to Catan Stable where we talk about Catans that have stood the test of tan. Games we played: 4:52 - Nokosu Dice (2016, Yusuke Matsumoto, Engames) 12:51 - Skulk (2019, Prospero Hall, Mixlore) 16:15 - …

Agency, Storytelling, and Play: A Conversation with Cole Wehrle

Episode 266- Storytelling with Cole Wehrle Big day here for Pete.  In this episode he chats one on one with Cole Wehrle from Buried Giant Studios.  They talk a lot about player agency, emergent storytelling, and what it's like the make and play long, heavy games.     Timestamps 1:00- how Cole …

The BIG Arcs Interview w/ Cole Wehrle | BGSS ep_006

Cole Wehrle — designer of Root, Oath, Pax Pamir, and Arcs — joins the Board Game Secret Show for a wide-ranging conversation on storytelling, frustration as a design tool, and why he walked away from Leder Games to found Buried Giant. Plus: the new Arcs expansion, Lost Vaults & Faded Leaders,…

Episode 405: Moon Colony Bloodbath and Interview with New Listener Michelle

00:00 – Intro & episode overview (Moon Colony Bloodbath + Michelle interview note; audio quality warning) 03:01 – Moon Colony Bloodbath discussion begins  13:19 – Clear rules overview of Moon Colony Bloodbath 17:07 – Deeper critique of Moon Colony Bloodbath (family vs. gamer game, comparisons) …

Reality Realisation - how board games represent reality (Topic Discussion)

Board games that represent real historical events face a problem that fiction can largely avoid. The designer can't start with a blank page. Players are going to expect that the game somehow mirrors what actually happened in the past. Yet, a board game can't faithfully reproduce an entire historica…

Cole Wehrle on His Love of Economic Games and How They Inspired An Infamous Traffic

Episode 286- Cole Wehrle on Economic Games and An Infamous Traffic Pete chats with Cole Wehrle about his history with economic games like Container and how these nasty designs inspired An Infamous Traffic, which currently has a second edition in development for Wehrlegig Games.   An Infamous Tra…