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You can have one action in 3 different form factors, and you've got 3 essentially different games. It's worth iterating a lot to find the one that unlocks the biggest design space.
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OTROS EPISODIOS EN ESTE PODCAST
I learned a lot by calling some people up on the phone. Most notably: physics matters.
I want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk linked here.
I'm building something that doesn't have an obvious precedent, and it's been very tedious to figure out the right shape.
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EDITAR
Gracias por ayudar a mantener actualizada la base de datos de podcasts.