ACERCA DE ESTE EPISODIO
MIT CMS.608 Game Design, Fall 2010
Instructors: Philip B. Tan, Jason Begy
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
Puzzles are a popular type of game, characterized by a strict ruleset and (ideally) a single solution. They may appear on their own or embedded into a larger narrative, sometimes representing a similar real-life mechanism (e.g. unlocking a door).
Related Resources:
[CGD] Chapter 3
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
Kim, Scott. "What is a Puzzle?" ( http://www.scottkim.com.previewc40.carrierzone.com/thinkinggames/whatisapuzzle/index.html )
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