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From the Interactive Media & games Seminar Series; Maria Cipollone, UX/Design Researcher from Zynga looks at how scholars and practitioners have long discussed the benefits of video games for motivation and learning. But the culture of video games does not mesh well with the culture of institutional education. This talk discusses contextualizes video games within the longer history of "ed tech" to discuss what may be different at this point in educational history, or what may be more of the same.
Inglés
Estados Unidos
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OTROS EPISODIOS EN ESTE PODCAST
From the Interactive Media & Games Seminar Series: Parvati Dev, President of Innovation in Learning Inc., dives into training healthcare professionals using interactive media and games with the goal to delight them and engage their interest while keeping in mind the principles of adult learning.
From the Interactive Media & Games Seminar Series: Parvati Dev, President of Innovation in Learning Inc., dives into training healthcare professionals using interactive media and games with the goal to delight them and engage their interest while keeping in mind the principles of adult learning.
From the Interactive Media & Games Seminar Series; Rhiju Das, Assistant Professor Stanford University School of Medicine presents an expansion of the conventional videogame called the 'massive open laboratory’, which he developed to improve the computer-assisted design of RNA molecules. The Ete…
From the Interactive Media & Games Seminar Series; Rhiju Das, Assistant Professor Stanford University School of Medicine presents an expansion of the conventional videogame called the 'massive open laboratory’, which he developed to improve the computer-assisted design of RNA molecules. The Ete…
From the Interactive Media $ Games Seminar Series; Noah Wardrip-Fruin from the Center for Games and Playable Media at UC Santa Cruz discusses the what he calls Computational Media. This process brings computer science research into collaboration with game design and insights from the humanities and…
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