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Assumed Humanity

Statistically speaking, most likely you and your players are humans. But what about your characters? Does your character race matter in the game beyond a few modifiers or abilities? Chris and Travis present a case for an assumed default of humanity, and how this can ultimately lead to better games …

Class Selection

If the game you play is class based, sure, you'll pick a class, but what can that mean for your game? Chris and Travis cut into this most-assumed aspect of character creation in order to explore those questions and considerations that can take the decision of your character's class to a place where…
Chris and Travis are joined at Dungeon Theory Studios by guest co-star  Mike, to explore the development of character backstories, how to avoid  common pitfalls, and how to get the most value in your game from them. --- This episode is sponsored by · Anchor: The easiest way to make a …
Chris and Travis bring the conversation down into the fundamentals, discussing the decision to participate in this hobby. Join in as they address common concerns, questions, and challenges, while also sharing their understanding of the benefits and positive impact making this decision can have in y…
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