# Joe Nash
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Joseph Andrew Nash (born October 11, 1960) is a former professional American football player. He played his entire career with the Seattle Seahawks of the National Football League from 1982 to 1996. Originally a nose tackle for seven seasons, Nash switched to defensive tackle in 1989.
Developing Multiplayer Games in Godot
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce co…
Web Native Game Development
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games fo…
Games That Push Back with Bennett Foddy
Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He’s also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental w…
Skate Story with Sam Eng
Skateboarding games have long balanced technical precision with a sense of flow and expression, but Skate Story takes the genre in a radically different direction. It has a distinct vaporwave vibe and blends fluid skate mechanics with exploration, puzzles, and an existential narrative about freedom…
Blender and Godot in Game Development with Simon Thommes
Blender Studio is the creative arm of the Blender Foundation and it’s dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All o…
Designing Innovative Puzzle Games with Zach Barth
Zachtronics is a legendary independent game studio known for creating intricate, engineering-focused puzzle games that merge logic, creativity, and code. The studio was founded by Zach Barth in 2011, and it has become a cult favorite among programmers and tinkerers alike with titles such as SpaceCh…
Rivals of Aether with Dan Fornace
Rivals of Aether and Rivals of Aether II are indie fighting games that combine fast-paced platform combat with elemental-themed characters. The game takes inspiration from Super Smash Bros. and emphasizes skillful movement, tight controls, and competitive balance, making it popular in the fighting …
Game Development on the PICO-8 with Johan Peitz
PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints.
The PICO-8 dev environment uses Lua and is focused on bei…
Building an Indie Hit in Godot with Jay Baylis and Tom Coxon
Cassette Beasts is a turn-based monster-battling RPG that lets players record creatures onto cassette tapes and transform into them during battle. The game was an indie hit, and is also one of the most successful games built with the open source Godot Engine.
Jay Baylis and Tom Coxon are the cr…
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