# Hannah Nicklin

Top Podcast-Folgen
Aktualisiert:

Goldie Bartlett on wimmelbilder

On this episode, we meet Goldie Bartlett who chats to Hannah Nicklin about wimmelbilder.Goldie Bartlett is an illustrator and artist based out of Melbourne Australia. She works in paint, pencil, digital media and videogames. Recent games which feature her work include Florence and Movement Study 1,…

Wren Brier on Eki Stamps & Goshuin

On this episode we meet Wren Brier who chats to Hannah Nicklin about Eki Stamps & Goshuin. Wren is a Brisbane-based game artist and creative director with a particular talent for and interest in pixel art. She’s curated a whole pixel art exhibit with the Brisbane Powerhouse as well as running works…

127: Plotting a Course with Hannah Nicklin and Harry Josephine Giles (Saltsea Chronicles)

We're joined by creative director Hannah Nicklin and writer Harry Josephine Giles to discuss Die Gute Fabrik's beautiful new story-driven adventure, Saltsea Chronicles. We dig into the world-building and construction of the playable ensemble cast, the writer's room that pulled it off, and building …

Jill Murray on Skating

On this episode, we meet Jill Murray who chats to Hannah Nicklin about skating. Jill Murray is a Canadian creative director, coming fresh from the launch of Invincible Presents: Atom Eve. She is a writer for indie and AAA games, best known for her work as Lead Writer on Shadow of the Tomb Raider, a…

Hannah Nicklin, playwright, narrative designer (Mutazione, Saltsea Chronicles).

My guest today is Hannah Nicklin, a British writer and narrative designer for video games. After studying Drama at Loughborough University, and Playwriting at the University of Birmingham, she returned to Loughborough for a doctorate in interactive design as anti-capitalist practice. After several …

Ep 1: What is video game writing? (and why its not only cinematics)

Nothing like a solid foundation question to start our adventure! Video game writing comes in all shapes and sizes, therefore, there is no set of structures on how to proceed. In this episode we'll go through some examples that showcase a video game's potential to display their narrative without a s…

127: Plotting a Course with Hannah Nicklin and Harry Josephine Giles (Saltsea Chronicles)

We're joined by creative director Hannah Nicklin and writer Harry Josephine Giles to discuss Die Gute Fabrik's beautiful new story-driven adventure, Saltsea Chronicles. We dig into the world-building and construction of the playable ensemble cast, the writer's room that pulled it off, and building …

70: Embracing Your Scars with Hannah Nicklin (Mutazione)

Die Gute Fabrik's Studio Lead Hannah Nicklin joins us to discuss her writing and narrative design work on their sublime mutant soap opera, Mutazione. We discuss working with time and an ensemble cast to create a story with "multiple middles," embracing the scars of a lengthy development cycle, and …

#31.1 Mutazione (RATING)

Join Emma and Rylan this week as they rate "Mutazione", a charming, story driven point and click game where you travel to an island to care for your ailing grandfather. Uncover the story behind each mutant living on the island, how they came be be, and the complicated relationships they have with o…

#31.2 Mutazione (DISCUSSION)

Join Emma and Rylan this week as they discuss "Mutazione", a charming, story driven point and click game where you travel to an island to care for your ailing grandfather. Uncover the story behind each mutant living on the island, how they came be be, and the complicated relationships they have wit…