# Emily Short

Top Podcast-Folgen
Aktualisiert:

62: The Beginner’s Guide

This week we’re talking about The Beginner’s Guide, the new game from Davey Wreden. Wreden’s first game, The Stanley Parable, was the topic of the second episode of The Short Game way back in the distant past (last year.) We loved it, to say the least. This game is a very different beast, and it co…

61: IFComp 2015

IFComp, the interactive fiction competition, is the longest running and most important event in the interactive fiction scene. Each year dozens of interactive fiction authors submit new work of all kinds, from hardcore parser puzzle games to experimental Twine games, and this year a record 55 games…

59: Porpentine: Eczema Angel Orifice

Porpentine Charity Heartscape is one of the most fascinating figures in interactive fiction. This week we discuss her collected Twine works, released as a nicely packaged collection entitled Eczema Angel Orifice, released in June of 2015. Porpentine’s work is in turns hilarious, insightful, heartbr…

45: Spring Thing 2015 – Interactive Fiction Festival

This week we talk about the entrants for this year’s Spring Thing interactive fiction festival. Spring Thing is an offshoot of IFComp that focuses on new works (they must debut as a part of the festival) that are freely available, and generally shorter and more experimental than IFComp entries. We …

31: Interactive Fiction

The Short Game attempts to discuss an entire genre-defying medium of game design: text-based interactive fiction. That’s right, we’re talking about old-school text adventures, but also newer developments like Twine games and more interactive text driven games. We discuss the history of interactive…

12: Towerfall Ascension

Towerfall Ascension This week we discuss Matt Thorson(@MattThorson) of Matt Makes Games multiplayer masterpiece, Towerfall Ascension. Towerfall is an arena multiplayer platform fighting game for two to four players. It draws on inspirations like SNES platformers, the Smash Bros series, and the fi…

Monsters and ‘Merica, LLMs and Luddites, with Ichiro Lambe

Ichiro Lambe has been making games since the days of MUDs and Palm Pilots, and here he talks to Drew about what's new—from the possibilities of so-called AI (as exciting as they are fraught) to his strategic deck-builder of ramshackle autobattles, Million Monster Militia. You can wishlist Milli…

There’s Heart in the Art and the Boat Is Afloat, with Tanya X. Short

Tanya X. Short descends to our dunj to talk about her ten years as the Captain of Kitfox Games. We talk about about long-term studio survival, what so-called AI really is, and making systems-driven games with heart—as well as the necessity of a tea-witch in all functional partnerships. You can fin…

PowerCast: Forecasting in Volatile Energy Markets

How do you forecast what thousands of customers will consume or generate every half hour, then use that insight to price contracts, hedge risk and trade smarter? In this episode of PowerCast, David from EDF Wholesale Market Services sits down with volume forecasting experts Emily Short and Steve P…

The Feed & The Thread - February 4, 2026

This episode delves into Simon Mauro Guido's argument against over-reliance on data-driven decisions in product design, advocating for a balance with user engagement and judgment. It also highlights a benchmark study on clothing websites' UX and NPS metrics from MeasuringU. Community buzz includes …