ÜBER DIESE EPISODE
Len, Jon, and Fraser set sail with Corsair Cove, a pirate city-builder with a reckless disregard for building codes. We discuss our different buccaneer building styles, the card- and dice-based ship combat, and try to answer the eternal question: what DO you do with a drunken sailor?
Englisch
Vereinigte Staaten
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VERGANGENE FOLGEN SUCHEN
Vorhandene Folgen von Three Moves Ahead durchsuchen.
WEITERE EPISODEN IN DIESEM PODCAST
Len is joined by long-time friend and collaborator, real life video game lawyer D.M. Schmeyer, to reconnect over tales of nearly 30 years nerding out together and discuss what we're currently in to and up to.
Games Discussed:
The Necromancer's Tale
Amorantus
Esoteric Ebb
Len and Jon get tactical with the squad-based space marine (in the classical sense) platoon simulator, Menace. Because war is actually about Family.
3MA is finally embracing AI! Okay, not really. But Len and Jon do have many thoughts about Heart of the Machine, a fascinating, story-driven strategy RPG about becoming the world's first sentient computer.
This week, Rowan and Luke contemplate the inherent class struggle implied by feline-rodent relations in another delightful, furry-adjacent city builder with Whiskerwood. In this world, the cat tax doesn't simply mean posting a pet pic to thank people for reading your wall of text modding tutorial. …
Len, Jon, and Sin gear up and get ready to die on the first turn to some BS in Xenonauts 2, a sequel to a throwback to a classic tactics game. We discuss how it stacks up to the old school UFO Defense, the Firaxis reboots, and the best Noah Wyle show, Falling Skies.
Rechtliche Hinweise: Der auf dieser Seite eingebettete Podcast und das Bildmaterial stammen von Idle Thumbs, das Eigentum seines Eigentümers ist und nicht mit Listen Notes, Inc. verbunden ist oder von diesen unterstützt wird.
BEARBEITEN
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