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In this episode of The Indie Game Development Podcast, we'll explore the crucial task of ensuring your game is fun, despite the challenges of subjectivity and diminishing excitement over time.
We'll tackle the question of how to design a fun game by delving into the concept of 'wish fulfillment' and examining the MDA framework, which breaks down fun into eight categories.
Check out this episode for insights into designing a game that's engaging and enjoyable for players.
Englisch
Vereinigte Staaten
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WEITERE EPISODEN IN DIESEM PODCAST
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In this episode of The Indie Game Development Podcast, we delve into the nuanced role of an indie game designer, exploring the delicate balance between challenge and…
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If you've been plugging away at your game for a while now and you feel like it sucks or you can't even tell if it's fun anymore, you're not alone.
Trust me, it happ…
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In this episode of The Indie Game Development Podcast, I dive into one of the toughest questions in game development: "Why should players care about your game?"
Wit…
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Game development can incredibly hard due to the need to master various technical and creative skills, alongside the demands of marketing and handling feedback.
Bala…
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