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WEITERE EPISODEN IN DIESEM PODCAST

In this Beyond the Book discussion, we explore the role of crunch in tabletop gaming. We discuss why some of the hobby's most beloved games are also its most complex, what makes players embrace or reject heavy rulesets, and how designers balance realism, depth, accessibility, and player engagement.…
In this episode of Rules as Written, we dig into Repent! Ye Foolish Gods, the 2026 skirmish game from Snarling Badger Studios by Adam Loper and Vincent Venturella, in which a four model warband of cursed and discarded mortals fights its way up the divine hierarchy with the goal of killing a god. We…

RaW: Sword World

In this week's episode of Rules as Written, we dig into Sword World 2.5's Power Table and its runaway criticals, its faction based combat, its firmly centralized GM authority, and party roles gated so tightly the rulebook explicitly closes the loopholes you might reach for. We also trace what survi…
In this Beyond the Book companion to our Repent! Ye Foolish Gods episode, we look at how roleplaying games and wargames borrow from each other, going both ways. First we ask whether you should bring miniatures to your RPG table. Models make positioning, line of sight, and area effects clear, cut do…
In This week's Rules as Written episode, we dig into BattleTech: A Time of War's detailed character creation, sprawling skill system, tactical combat, and tendency toward troupe style play. We explore a functional and ambitious RPG whose greatest strength and greatest weakness may be the same thing…
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