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WEITERE EPISODEN IN DIESEM PODCAST

In this episode of the Pixel Retentive Podcast, Carl sits down with Jonathan "Jags" Nee, a self-taught 3D generalist, cinematic trailer creator, and founder of Jags Studio, to explore one of the biggest challenges every creative faces: staying positive while pursuing mastery in an industry full of …
In this episode of the Pixel Retentive Podcast, Carl sits down with Phil O'Connor, veteran game designer, co-founder of Big Dumb Games, and designer behind titles including Far Cry 3, Rainbow Six Siege, and Dying Light. After nearly three decades in AAA game development, Phil shares why he's bettin…
In this episode of the Pixel Retentive Podcast, Carl sits down with Krystal Rose, Marketing and Partnership Leader at Asmodee and Office Dog Games, to explore what makes partnerships in the tabletop industry truly successful. With more than a decade of experience spanning marketing, events, strateg…
In this episode of the Pixel Retentive Podcast, Carl sits down with Jay Prochaska, veteran game artist and art director with nearly 29 years of experience creating games across AAA studios, startups, and everything in between. From traditional hand-drawn animation to leading art teams on franchises…
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