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WEITERE EPISODEN IN DIESEM PODCAST

In this episode of the Pixel Retentive Podcast, Carl sits down with Dalex Smith, Senior Concept Artist and Art Director working in the video game industry, to unpack the messy reality behind creating beautiful games. Dalex helps lead creative teams across character, environment, vehicle, and world …
In this episode of the Pixel Retentive Podcast, Carl sits down with Pete Vigeant, Director of Game Design at Lil Snack and a 20-year veteran experience designer, to explore why the future of games may be shorter, more social, and more spectacular. Pete has spent his career designing experiences tha…
In this episode of the Pixel Retentive Podcast, Carl and special guest host Zach Roth sit down with Bill Trost, game designer, artist, lead designer, and co-creator of the original EverQuest, to explore how one of gaming's most memorable fantasy worlds was built. Bill helped shape the history, geog…
In this episode of the Pixel Retentive Podcast, Carl sits down with Max Zaleski, games industry professional at Crystal Dynamics and founder of Unconfirmed Flight Offerings (UFO), to explore how storytelling connects careers in video games, professional wrestling, tabletop RPGs, stand-up comedy, an…
In this episode of the Pixel Retentive Podcast, Carl sits down with Matt Sharpe, Creative Director of Advertising at Zynga, to explore what it really takes to build creative campaigns that don't just look great—but actually perform. With more than 20 years in advertising and technology, Matt has he…
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