ÜBER DIESE EPISODE
In this episode I talk about plugging the new dungeon rooms into my existing level generation code.
I also talk a bit about this video by Jonas Tyroller: https://youtu.be/o5K0uqhxgsE?si=xsDR3GqyTXdKSX_i
Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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VERGANGENE FOLGEN SUCHEN
Vorhandene Folgen von Heart Gamedev Podcast durchsuchen.
WEITERE EPISODEN IN DIESEM PODCAST
In this episode I talk about focusing a bit more on WASarD for the next month. I also talk about the difference between making a game that is fun to play and making a game that is appealing to players.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I answer a listener question and talk about my experiences with crunch.
In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point).
Wishlist WASarD on Steam: https://store.ste…
In this episode I talk about the progress I've made in the last 2 weeks and the things I'd like to get finished in the next 2 weeks.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
This is a short episode I didn't want to make but I made anyway to try and get back into the flow of things.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
Rechtliche Hinweise: Der auf dieser Seite eingebettete Podcast und das Bildmaterial stammen von Benjamin Kean Anderson, das Eigentum seines Eigentümers ist und nicht mit Listen Notes, Inc. verbunden ist oder von diesen unterstützt wird.
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