ÜBER DIESE EPISODE
Host Aaron Reeves dives into the art of storytelling through sound with Dan Wakefield, Audio Director at Rubarb AS; Arild Iversen, Audio Director at Funcom; Zevik Perry, Audio Director at Infinite Mana; and Hugo Bastien, Audio Director at Anchor Point Studios. This episode explores how sound design shapes narrative immersion in gaming, from environmental effects to emotional audio cues. Gain insight into the techniques and tools that these creative leads use to build compelling, story-rich experiences through audio in modern video game development.
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Englisch
Vereinigte Staaten
IN DIESER FOLGE
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WEITERE EPISODEN IN DIESEM PODCAST
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Today's episode is hosted by Elijah Jenkins and they are joined on the podcast by Jakub Gabryel, Release, IT & QA Manager at Paradox Interactive, Miquel Ripoll Fornes, Lead QA Engineer at Madbox and Gabby Llanillo, QA Lead at PUBG Corporation. The conversation explores team performance and the …
Today's episode is hosted by William Thompson and they are joined on the podcast by Yurii Liapin, Head of Delivery at Plummy Games, Igor Kaliuzhnyi, Art Director at ThunderSpin and Vardis Vardinogiannis, Chief Executive Officer (CEO) at Couch Heroes. The conversation explores scaling teams in game …
Today's episode is hosted by Jamie Manton and they are joined on the podcast by Joen Bille, Art Director at ELK Studios, Oliver K/BIDI, Head of Art Development at Light & Wonder and Ricardo Viana, Creative Manager at Yggdrasil Gaming. The conversation explores game fidelity, examining how visua…
Today's episode is hosted by Aaron Reeves and they are joined on the podcast by Maria Steinson, Associate Creative Director at Wooga, Filipp Kuropiatnikov, Narrative Producer at Nexters and Frances Wakefield-Harrey, Lead Narrative Designer at Trailmix. The conversation explores narrative design acr…
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