ÜBER DIESE EPISODE
In this episode of the Dr. VR podcast, I sit down with the legendary Mike Monello, co-producer of The Blair Witch Project and co-founder of Campfire NYC. We discuss his groundbreaking work in immersive storytelling, from redefining horror cinema to crafting award-winning experiences across media platforms. Mike also shares insights into the making of Broken Spectre, the acclaimed VR survival game developed by Games by Stitch that he produced, and reflects on the power of VR to transform storytelling. Don’t miss this fascinating conversation with one of the pioneers of transmedia innovation!
Englisch
Vereinigte Staaten
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WEITERE EPISODEN IN DIESEM PODCAST
In this episode of Dr. VR, I take a deliberate turn toward a topic that has surfaced repeatedly on the show but has never been fully unpacked: artificial intelligence.
My guest, Claudette Hutchinson, is a Certified AI Lead Implementer and the founder of OwningMy, a platform designed to help people …
Dans cet épisode de Dr. VR, je m’entretiens avec Félix Lajeunesse, cofondateur du studio montréalais Félix & Paul, l’un des pionniers mondiaux du cinéma en réalité virtuelle immersive. Depuis plus d’une décennie, leur studio repousse les frontières de la narration immersive en plaçant le specta…
In this episode of Dr. VR, I sit down with Dr. Oliver Schreer, who is an Associate Professor at the Technical University of Berlin and Head of the Immersive Media & Communication Group at the Fraunhofer Heinrich Hertz Institute, to explore how cutting-edge volumetric capture technology is being…
Dans cet épisode de Dr. VR, je m’entretiens avec Éric Brouillet, président de Vibrant Studios, une division de l’entreprise montréalaise Vibrant Marketing spécialisée dans la création d’expériences immersives grand public.
Nous discutons de l’arrivée dans la grande région de Toronto de Space Explor…
In this episode of Dr. VR, I sit down with Geoff Eisfeld, founder of XR FIT in Whitby, Ontario, to explore his journey from immersive space design and gaming into the world of location-based VR. We talk about the vision behind XR Fit, why he believes VR arcades need to evolve, and how his partnersh…
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