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Jim and Michael break down Star Trek Adventures RPG Core Rulebook chapter 8, Weapons and Gear! Are you optimizing the use of gear and Weapons in your game? Tune in for some serious riffing to inspire amazing ways to use equipment traits, insane weapons, and outlandish inventions. https://linktr.ee/…
Jim and Michael at STLV and the Star Trek Timelines panel!!!   https://linktr.ee/studiotembo
We are diving deep into the world of sequential art to profile a creator who completely redefines what a comic book page can look like: the incredible J.K. Woodward. If you’ve ever flipped through the dark, atmospheric pages of Peter David’s Fallen Angel, or marveled at the hyper-realistic, stunnin…
In this episode of Continuing Conversations, hosts Michael Dismuke and Jim Johnson welcome back the dynamic writing duo Jackson Lanzing and Collin Kelly (the Hive Mind), fresh off San Diego Comic-Con 2026. The creators share their 20-year journey as collaborative partners, offering invaluable busin…
What does it really take to turn an RPG idea into a finished game? In this episode of Continuing Conversations, Michael Dismuke and Jim Johnson sit down with veteran game designers Meric Moir, and Al Spader for an engaging discussion about the realities of RPG development. From the spark of an ini…
Rechtliche Hinweise: Der auf dieser Seite eingebettete Podcast und das Bildmaterial stammen von Studio Tembo, das Eigentum seines Eigentümers ist und nicht mit Listen Notes, Inc. verbunden ist oder von diesen unterstützt wird.