WEBVTT
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Welcome back to this episode of I'm Crossing My Frost.
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This is... We're back.
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We're back.
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We're back. After a long summer away. This is, of course, Dr. Norbert. And... Whoa.
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I'm feeling... It's feeling a little weird all of a sudden.
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I feel a little more handsome. I feel like I
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could play guitar and other instruments. Like, what is, what's
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going on? Who, are you in my head? Are you, Jamie,
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are you?
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That explains why I've had a sudden craving for whiskey.
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We've, we've, we've all, we've gotten mind molded, melded. Is
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that what's going on? Oh my God. We are the
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same person. This is, I kind of like my new
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side though. Well, I feel a little more youthful. I
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feel more attractive. It's nice. You wear it well.
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I feel more intelligent. I feel like somewhat of a
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scientist myself. And I feel like I just don't care
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what people think. So I'm going to make really inappropriate
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jokes all episode.
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It's a good thing you have a solid producer behind you.
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to keep the internet from destroying your life. Keep us
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in check.
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Keep us in check.
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Yeah. Anyway, yeah.
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Thanks for joining us, everyone. And if you have anything,
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you know, interesting to contribute for this episode, remember that
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you could win a free box if you leave a
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really interesting Discord comment.
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Okay. Really?
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We're doing that now? I was doing the Norbert impression.
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I'm going with the bit. But there are a bunch
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of free boxes going around. There's free boxes flying around
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at the moment. I don't know if you've noticed.
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Our Patreon, we're giving away stuff all the time.
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Yeah.
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Just gave away a shield box, gave away a shield
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comic book.
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Yep.
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Tomorrow I'm picking the winner for the Sentinel box. We've
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got all kinds of things going on.
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All right. Excellent. Yes, and all that is to our
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lovely Patreons. The Patreon's been killing it lately. Lots of
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discussion going on. A lot of really good feedback about
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our episode about the emerging signals and the meta with
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the podfather, Patrick Brown. Not Patrick Brown.
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Patrick Brown!
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Maybe he, him and Pat Dunford got melbolded together. Can
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you imagine? Oh my God, yeah. Can you imagine? You'd
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be so good at MCP and he'd be like drawing
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while he's playing. Yeah. That would be a character. Imagine
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you getting beat by Patrick Brown.
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Like as handily as Pat Dunford can be. And then
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he hands you a like signed drawing of like his
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leader punching your leader in the face.
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This is the kind of comic book character we deserve.
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But let's not go any further before we get into
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the main part of the show. So anyway, yeah, sorry,
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I'm all over the place. We haven't recorded in a while.
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It's exciting. Patreons have been smashing it. Thank you so
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much for your support. And also, most importantly, we've been
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getting really nice notes from them, which has been fantastic
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to hear from them. And about why people like the
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show and stuff. It really is nice. We share it
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with our producer all the time and she loves it
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as well. So thank you so much for those. Thank
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you to all the poppers, all the pile of opportunity people.
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The painters have been going crazy all summer long. in
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August of people painting. So the painting is still happening
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on our server. Definitely get involved with it. We have
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a whole painting session. We've got, um, uh, the brush wizard,
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Scott kind of moderating the, the, the, the painting section
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of there. So yeah, if you're painting, get involved with it. Uh,
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but last piece of news is we have to acknowledge, uh, Jamie, uh, sir, Jamie, the, the, uh,
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elephant in the room, which is the willful, uh, denial
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of recognition that you have not been receiving from the
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uh north american community i didn't think you're gonna bring
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this up yeah well sir jamie is nate you you
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you were bequeathed a title by the king uh in
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one of the highest honors of gamingdom uh for your
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achievements in x-men and and winning with them incessantly over
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and over again every event you go to you win
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with x-men and it is not acknowledged by the north
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american at all.
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Um, yes, I am pretending like it's all good and
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I'm humble, but in actual fact, I'm seething. I put
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on a podcast the other day and I forget which
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one it was because I wanted to call them out
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and shame them, but I forgot which one it was.
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But they said that the title of the podcast was
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like mutants are winning events or whatever it was. And
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they were like, oh, this weekend's been crazy. You know,
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Hellfire Club won this event. Hellfire Club won this event.
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X-Men won this event. Not one person mentioned any of
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the four events I just won on X-Men in the
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past like three month. So yeah, it's pretty annoying. What's
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that all about? Why don't the Americans acknowledge the European matter?
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I don't know. They just can't handle your royalty. Is
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it just me? Do they acknowledge Kolar?
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Kolar's done this whole double date thing, like the cabal
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double date thing that's going on.
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Do they talk about him on podcasts? I don't know.
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I don't know. This is going to be the next
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Discord topic. So if you know the answer to these questions,
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get onto our Discord, into the channels, and let us
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know your thoughts about this. Well, look. We acknowledge you
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here on the show, every show. Thanks, man. Yeah, that
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means a lot. That means a lot. I'm never going
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to be this good at MCP ever again. It only
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goes downhill. It only goes downhill.
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And I told you, if I do well at WTC,
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I'm not playing the game anymore. I've won every event
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this year. There is the win. And I did it
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with X-Men, and this will never happen again. So, yeah,
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I'm enjoying it while it's here. I'm really enjoying people
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messaging me, by the way, asking for X-Men tips.
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Have they? Oh, okay. Yeah, yeah. Yeah, nice one.
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Yeah, yeah, yeah.
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That reminds me of a story from graduate school. My advisor,
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when I was going for my master's, so in between
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your university degree and your PhD, you typically get a master's,
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and you have to learn a lot, like book knowledge,
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before you start creating your own knowledge, which is what
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PhD is about, right? And I was getting close to it,
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and I was like, you know, it was ponderous, and
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it was just so much to know. And he said
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to me, you will never know as much as you
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know now ever again.
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Oh, because you'll forget it all?
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I think it was more like because you're at a
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moment where you haven't yet expanded your mind to realize
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that the world is a big place and then there's
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so much there is that you'll never be able to
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master it all. You know what I mean? You're still
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kind of in a... I like a defined space, but yet,
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you know, everything that possible in that defined space. And
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so you feel like a God at that moment, if
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you're doing well. Um, and he was right.
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Is it, is that what it's called? You carry on
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and I'll slam some therapy stuff on you.
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Okay. Um, yeah, no, but it's true. I felt like
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a God at that moment when I passed that thing.
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And then ever since then, I've just felt more and
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more dumb.
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If you had to take the master's exam now, would
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you pass?
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No. No, the amount of discipline and focus required was intense.
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And I don't know if I would have done it
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at that age if the social media and AI wasn't
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in place either. I feel like my brain's definitely been
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altered on top of the age thing. It's all mushy. Yeah,
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a little mushy.
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Social media is made in mushy.
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A little oatmeal-ish mushy.
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Yeah, there's the four stages of competence you just reminded
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me of. And this is good. Let's relate this to MCP, actually.
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So when you first start playing MCP, you're just like, oh, cool, superheroes.
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I'm going to play the Hulk. I'm going to play
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Captain America. I'm going to play fully affiliated, and I
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don't need restricted cards. You are unconsciously incompetent, which is
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where you don't realize that you're not very good at
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the game.
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And that's great.
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That's really fun. That's a really fun place to be.
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And the Dunning-Kruger effect is quite a funny kind of
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graph to look at for this. Um, but you're in, uh, like, uh,
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the fun state. And then you start to learn the
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game and see what, you know, see what there is.
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And you start to play against Pat Dunford a lot.
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And you're like, oh, he's doing things I didn't even
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think about. Then you become consciously incompetent. So you're aware of.
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How bad you are.
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You know, like, and then that's, that's the kind of, um, the, oh,
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so the fun part in the Dunning-Kruger effect, the fun part,
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the bit I mentioned at the start, that's called the
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peak of Mount Stupid.
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So you're like, I'm the.
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King of the world. I'm having a great time. This
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game is awesome.
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And then you start to learn what you're missing and
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you end up in the valley of despair. The graph
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goes down. And that's where you're like, oh God, I'm
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never going to be good at this game. Look at
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all this stuff I don't understand. And then you start
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to practice and you get good and then you get
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to consciously competent, which is where you are aware that
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you are good at stuff and you have to really
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think about it. And I think, I'd say that's where
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you are as an MCP player, Norbert. Thank you. You
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take your time to stop and think. You're like, I
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know there's a way out of this. I just need
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to like think my way through it. So you are
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consciously competent at the game.
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Okay.
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And then you transcend and you get further and you
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get to where Pat Dunford is where you're just unconsciously competent.
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Yeah. So you just, you don't even realize, you don't
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even think about it.
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So all the stuff that you had to think about
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really hard to get right, like activation order and you know,
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how to get to 16.
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Pat would just be unconsciously thinking about that.
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Right.
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Half the time.
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Right.
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You know. Cool. Cool. I could see that. And that's
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totally true about anything, but it does apply to our
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games as well. So the point is you should persevere
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past the valley of despair, right?
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Yes, it's acknowledging it.
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So I thought when we learned about this in therapy school,
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I thought the point was to get through each stage
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as quickly as possible.
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It's not.
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It's just to be aware of what stage you're in.
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So if you're, for example, if you're grumpy with the
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game right now, if you're losing a lot of games
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at the moment and you're not playing as best as
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you think you can, maybe you are... well you should
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celebrate that firstly because you are consciously incompetent so you're
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past the part where you're sort of like naively just.
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Like this is fun I'm gonna throw a car at.
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You and you're actually like you're aware you know enough
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about the game now you're experienced enough to know that
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you're not good Um, and that's just like the part,
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the stage that you're in, you know? Um, and you
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bounce back and forth as well because you'll then get
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better at the game and you'll start to, you know,
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improve on those bits that you, you know, you know
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are missing.
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Right.
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Um, but there'll still be things like, you know, Pat,
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we always talk about how Pat is just thinking about
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stuff we're not even considering, right?
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Right.
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And, and if you're, if you're a step behind Pat
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in how good you are at the game, you're not
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even aware of what you're missing.
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Yeah.
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And that's where more fun happens there because you're not
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beating yourself up for not knowing things. So yeah, it's
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just about establishing where you are on the, um, on
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the graph.
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Mm-hmm. This is amazing. Good stuff. We still need to
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get to some of these meta kind of, you know,
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how to approach the game kind of shows and things
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like that. But in the meantime, AMG keeps throwing boxes
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at us. If they would just stop releasing new toys,
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we could talk about mental health. We will. We'll get
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there at some point.
250
00:10:11.789 --> 00:10:13.570
Anyway, there's no such thing as bad mental health when
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you just keep buying plastic toys.
252
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So, it's fine.
253
00:10:16.750 --> 00:10:20.009
Yeah. There's another shortage of boxes in the UK. I
254
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don't know about other places, but the UK, again, has
255
00:10:22.190 --> 00:10:24.049
got this thing where it's like a lottery whether you're
256
00:10:24.080 --> 00:10:27.080
going to get it or not, which is unfortunate. On
257
00:10:27.100 --> 00:10:29.899
the other hand, the X-Men box, affiliation box, showed up
258
00:10:30.159 --> 00:10:31.860
randomly on our shores again.
259
00:10:31.899 --> 00:10:33.059
Just in a shipping crate.
260
00:10:33.179 --> 00:10:36.399
Yeah. yeah missing shipping crate finally got turned back up
261
00:10:38.299 --> 00:10:40.850
um it reminds me of that scene in um the
262
00:10:40.879 --> 00:10:44.789
last series of daredevil when kingpin's got that uh cargo
263
00:10:44.809 --> 00:10:47.169
ship out in the harbor full of all those different
264
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boxes and those things and then daredevil sinks the ship
265
00:10:50.549 --> 00:10:52.990
and it could be one of those crates you know
266
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one of those containers on the shipping from kingpin's.
267
00:10:55.029 --> 00:10:57.309
Yeah i think canonically that one of those crates is
268
00:10:57.370 --> 00:10:59.990
actually filled with mcp starter boxes in the mcu i
269
00:11:00.230 --> 00:11:04.659
think that's canon ah interesting okay yeah all right so
270
00:11:04.669 --> 00:11:07.220
um you may be wondering why um i'm letting norbert
271
00:11:07.299 --> 00:11:09.220
yap so much it's because we haven't spoken to each
272
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other in a while we haven't recorded in ages normally
273
00:11:11.740 --> 00:11:13.960
i'm like no more than 30 seconds of banner at
274
00:11:13.980 --> 00:11:15.929
the start of an episode but we're 11 minutes in
275
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and i think it's time to um quickly i also
276
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i'm gonna break another one of my rules norbert it's
277
00:11:19.769 --> 00:11:22.529
a whole new world because our minds have melded yes
278
00:11:22.570 --> 00:11:24.029
now i'm gonna do some of the stuff you do
279
00:11:24.049 --> 00:11:26.159
some crazy stuff oh wow Here we go.
280
00:11:26.220 --> 00:11:28.539
I'm going to promote our team championship event that's coming
281
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in January.
282
00:11:29.039 --> 00:11:30.059
Okay, yes. Good.
283
00:11:30.610 --> 00:11:31.549
Good job.
284
00:11:31.570 --> 00:11:36.919
Good job. Janorbert? Janorbert. Janorbert.
285
00:11:38.519 --> 00:11:41.799
On the 16th and 17th of January, we are running
286
00:11:42.000 --> 00:11:43.500
the Across the Belfast Team Championship.
287
00:11:44.250 --> 00:11:46.309
Last year, we got 80 players, which is crazy.
288
00:11:47.269 --> 00:11:49.690
It was amazing. Players from all over the world came.
289
00:11:49.750 --> 00:11:51.190
Even the Americans came. It was awesome.
290
00:11:52.029 --> 00:11:54.559
And yeah, we had some really cool teams, really competitive teams,
291
00:11:54.580 --> 00:11:55.279
really fun teams.
292
00:11:55.379 --> 00:11:55.980
It was a great time.
293
00:11:56.279 --> 00:11:59.899
One of the teams was five people called Matt. That
294
00:12:00.179 --> 00:12:03.919
was the only entry requirement for their team. And yeah,
295
00:12:03.980 --> 00:12:06.120
we've always thought that playing in team events is the
296
00:12:06.139 --> 00:12:08.110
best way to play MCP. That's why Norbert and I
297
00:12:08.250 --> 00:12:10.309
kind of, you know, dropped most of our events to
298
00:12:10.330 --> 00:12:11.970
just focus on this team event because we think it's
299
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really the best way to play.
300
00:12:13.129 --> 00:12:15.909
And, oh, drumroll Norbert, we're going to announce it now.
301
00:12:15.929 --> 00:12:16.450
Are you ready?
302
00:12:17.210 --> 00:12:21.090
This is the official unveiling of me and Norbert are
303
00:12:21.110 --> 00:12:22.429
on a team for the first time.
304
00:12:22.529 --> 00:12:23.629
Yes. Right.
305
00:12:23.850 --> 00:12:25.370
We don't have a team name yet, but we have
306
00:12:25.389 --> 00:12:28.669
a team concept. So as of January, there will be
307
00:12:28.809 --> 00:12:32.190
a little over 50 mutants in the game. And we're
308
00:12:32.210 --> 00:12:35.210
going to play a team of five people playing Just Mutants.
309
00:12:35.250 --> 00:12:37.809
Just Mutants. That's it. Exactly. That's pretty cool, right? It
310
00:12:38.330 --> 00:12:40.309
is amazing because none of them are repeated, obviously. It's
311
00:12:40.330 --> 00:12:42.889
because we're playing WTC rules, basically, so no character can
312
00:12:42.909 --> 00:12:45.620
be repeated across the teams. And yes, just over 50
313
00:12:45.620 --> 00:12:47.440
characters beats that. And it's a little bit of a slog.
314
00:12:47.620 --> 00:12:50.200
We do have to negotiate a little bit. But yeah,
315
00:12:50.220 --> 00:12:55.059
you can legitimately play five different mutant affiliations.
316
00:12:55.799 --> 00:12:55.960
Yeah.
317
00:12:56.539 --> 00:12:57.559
So we're doing that and it's really fun.
318
00:12:57.700 --> 00:13:00.340
And there's another team going that are playing five different
319
00:13:00.360 --> 00:13:01.179
Cabal leaders.
320
00:13:01.399 --> 00:13:01.879
Yep.
321
00:13:01.899 --> 00:13:04.279
There's another team going that are playing five Kaijus. So
322
00:13:04.299 --> 00:13:08.519
they have like a Dormami player, a Mephisto player, etc.
323
00:13:08.730 --> 00:13:09.250
Yeah.
324
00:13:09.759 --> 00:13:11.779
I'm trying to convince people to make a team that
325
00:13:11.850 --> 00:13:14.850
is all street level. So you have like a webs guy,
326
00:13:14.929 --> 00:13:17.029
defenders guy, you know, like, I think it'd be really cool.
327
00:13:17.330 --> 00:13:19.309
So yeah, you don't have to do silly teams. You
328
00:13:19.330 --> 00:13:20.809
can just come and play whatever you want as well.
329
00:13:20.870 --> 00:13:23.149
But we highly recommend playing in team formats because we
330
00:13:23.169 --> 00:13:25.370
think it's the best way to enjoy the game. And yeah,
331
00:13:25.389 --> 00:13:26.129
tickets are available now.
332
00:13:26.490 --> 00:13:37.710
Yes. tinyurl.com slash atbjan2027 tinyurl slash atbjan2027 ATB Jan 2027.
333
00:13:37.710 --> 00:13:40.610
Some combination of those things. That's the rules pack. And
334
00:13:40.750 --> 00:13:42.860
I think we have at least four teams, if not five,
335
00:13:42.899 --> 00:13:45.139
signed up already. Already. Yeah. Already.
336
00:13:45.360 --> 00:13:47.539
And last year we sold out. We ran out of space.
337
00:13:48.740 --> 00:13:52.259
And our venue are on, they're in my DMs asking
338
00:13:52.299 --> 00:13:54.289
me to confirm the space. So we might run out
339
00:13:54.309 --> 00:13:56.299
of space this year as well. So get signed up.
340
00:13:56.610 --> 00:13:57.570
Bring your friends. Yep.
341
00:13:57.850 --> 00:14:00.409
Good call on that. All right, let's get into this character.
342
00:14:00.450 --> 00:14:03.879
If you haven't caught on from our little cosplay earlier... Yeah,
343
00:14:04.480 --> 00:14:06.259
if you.
344
00:14:06.200 --> 00:14:07.820
Don't know who this character is, you're like, what are
345
00:14:07.840 --> 00:14:08.440
they talking about?
346
00:14:09.259 --> 00:14:12.480
It's Onslaught, one of the most popular characters ever in
347
00:14:12.500 --> 00:14:14.799
the Marvel comic books, I'm led to believe.
348
00:14:14.830 --> 00:14:16.850
Infamous. I think infamous is a better word.
349
00:14:17.049 --> 00:14:20.570
Oh, really? Really, because he certainly looks pretty darn cool.
350
00:14:21.309 --> 00:14:21.889
He looks cool.
351
00:14:21.970 --> 00:14:23.870
The model looks awesome, right?
352
00:14:24.110 --> 00:14:24.350
People.
353
00:14:25.289 --> 00:14:28.350
off the charts with their painting of these models. Every
354
00:14:28.389 --> 00:14:30.360
next one that I see posted on Reddit and in
355
00:14:30.429 --> 00:14:32.940
our server as well is done in a slightly different
356
00:14:32.980 --> 00:14:35.679
way and all of them are remarkably poppy. It's just like,
357
00:14:36.039 --> 00:14:39.779
just so good. So yeah, it lends itself. I guess
358
00:14:39.820 --> 00:14:42.240
the sculpt just lends itself to a paint job.
359
00:14:42.259 --> 00:14:44.419
Yeah, for sure. Yeah, it looks really cool.
360
00:14:44.860 --> 00:14:48.240
So yeah, this guy's from the 90s and from what
361
00:14:48.259 --> 00:14:50.100
I hear, so I didn't read comic books in the 90s.
362
00:14:50.100 --> 00:14:51.399
You dropped off comic books by.
363
00:14:51.299 --> 00:14:54.350
Then, right? I stopped in the late 90s.
364
00:14:55.590 --> 00:14:56.070
Oh, okay.
365
00:14:56.090 --> 00:14:57.470
So maybe this was your era then. Yeah, probably. Did
366
00:14:57.490 --> 00:14:59.830
you read any Onslaught stuff? I don't recall. No.
367
00:15:01.129 --> 00:15:04.769
So it was pretty divisive, I think. He's not the
368
00:15:04.809 --> 00:15:08.980
most loved comic book story. But those that do like him,
369
00:15:09.059 --> 00:15:11.059
they're big fans. But I'm going to give you the
370
00:15:11.100 --> 00:15:15.840
gist of the lore. So Onslaught is a psychic entity
371
00:15:16.740 --> 00:15:20.850
that is born from when Charles Xavier and Magneto, their
372
00:15:20.929 --> 00:15:22.970
minds get mushed together, just.
373
00:15:22.889 --> 00:15:25.409
Like mine and Norbert's at the start of the episode. Wow,
374
00:15:25.490 --> 00:15:27.649
good callback. Great callback.
375
00:15:27.690 --> 00:15:29.769
Now that joke makes sense.
376
00:15:29.769 --> 00:15:33.700
15 minutes later. So, you know, in X-Men 97, in...
377
00:15:35.710 --> 00:15:40.750
The first season's finale, I think. Okay. Charles goes into
378
00:15:40.769 --> 00:15:42.870
Magneto's mind and they're like in a bar. Yes.
379
00:15:43.509 --> 00:15:45.769
And he's like, enough, you know, stop all that. And then,
380
00:15:45.789 --> 00:15:47.259
you know, I tagged his card. What is it?
381
00:15:47.309 --> 00:15:47.850
Mind wipe.
382
00:15:48.330 --> 00:15:48.529
Yeah.
383
00:15:48.850 --> 00:15:50.750
Mind wipe gives him the attack. Enough.
384
00:15:51.789 --> 00:15:54.809
That basically is happening. So he's like jumped into Magneto's
385
00:15:54.830 --> 00:15:55.710
head and he's like, stop.
386
00:15:56.539 --> 00:15:59.690
Being a dick. And their minds have melded and they've
387
00:15:59.710 --> 00:16:02.470
become this kind of, yeah. So this was because Xavier
388
00:16:02.590 --> 00:16:05.289
forced himself. So it was a willful thing. It wasn't
389
00:16:05.330 --> 00:16:06.480
some outside force that did this.
390
00:16:07.139 --> 00:16:07.720
Yeah, yeah, yeah.
391
00:16:07.779 --> 00:16:10.960
It was him. It was Xavier trying to stop Magneto, basically.
392
00:16:11.100 --> 00:16:12.019
Wow. Okay.
393
00:16:12.139 --> 00:16:16.250
Yeah, this was just after Magneto ripped the adamantium skeleton.
394
00:16:15.870 --> 00:16:18.389
Out of Wolverine. Oh, God, I do remember that part. Yes,
395
00:16:18.429 --> 00:16:20.210
this is my era of comic books. Yeah, and that
396
00:16:20.250 --> 00:16:23.029
was a crazy scene. I still remember the panel in
397
00:16:23.070 --> 00:16:25.500
my head like it's burned in the back of my mind. Yeah,
398
00:16:25.620 --> 00:16:30.460
really cool. When he got the actual moments when that happened.
399
00:16:30.480 --> 00:16:30.799
Yeah.
400
00:16:31.419 --> 00:16:32.500
Yeah, really cool.
401
00:16:32.620 --> 00:16:37.110
This is definitely revisionist comic book history, I think. But
402
00:16:37.149 --> 00:16:39.509
you know the whole thing, the conversation that happens between
403
00:16:39.549 --> 00:16:42.549
nerds where they're like, well, if Wolverine is fighting Magneto,
404
00:16:42.590 --> 00:16:46.059
why doesn't Magneto just kill him with the thing? They
405
00:16:46.179 --> 00:16:50.519
ended up doing a panel where they showed baby Magneto
406
00:16:50.700 --> 00:16:55.049
in the concentration camps. And the Howling Commandos broke in
407
00:16:55.090 --> 00:16:58.009
and helped him get out. And Wolverine was with them.
408
00:16:58.549 --> 00:17:00.409
And that's the whole lore that they kind of said, oh,
409
00:17:00.429 --> 00:17:03.269
that's why he hasn't killed him, because he remembers Wolverine
410
00:17:03.600 --> 00:17:05.819
kind of rescuing him from the concentration camps.
411
00:17:05.960 --> 00:17:06.960
So he kind of keeps him around.
412
00:17:07.319 --> 00:17:09.079
So I guess this is like him ripping out the
413
00:17:09.099 --> 00:17:11.160
skeleton is him being like, I'm done now.
414
00:17:11.380 --> 00:17:12.420
I've had enough of.
415
00:17:12.400 --> 00:17:15.279
You showing up and ruining my plans. So yeah, he
416
00:17:15.319 --> 00:17:18.319
does that. Just to interrupt really quickly, we had in
417
00:17:18.359 --> 00:17:20.779
my era a different nerd argument that involved Superman and
418
00:17:20.819 --> 00:17:22.180
Lois Lane, but I can't go further.
419
00:17:23.630 --> 00:17:25.390
I feel like we've already edited that joke out of
420
00:17:25.410 --> 00:17:26.609
this podcast once before.
421
00:17:27.190 --> 00:17:29.849
Stop trying to squeeze it in. Well, leave it up
422
00:17:29.869 --> 00:17:34.759
to the producer to decide whether I managed to squeeze
423
00:17:34.779 --> 00:17:35.559
that one in. Okay.
424
00:17:36.799 --> 00:17:41.839
So, Xavier forces himself into Magneto's mind and shuts it down, basically,
425
00:17:41.980 --> 00:17:43.019
leaving him catatonic.
426
00:17:44.279 --> 00:17:48.380
Wait, what happened? Sorry, what's this? He's like, that's enough violence.
427
00:17:48.740 --> 00:17:51.240
He says enough. He plays Mind White, the tactics card.
428
00:17:51.259 --> 00:17:51.460
Yeah.
429
00:17:52.059 --> 00:17:54.109
Everyone around him laughs because it's a silly tactics card,
430
00:17:54.529 --> 00:17:55.150
but it goes off.
431
00:17:55.470 --> 00:17:57.329
It works. And he just turns him off.
432
00:17:57.690 --> 00:17:59.390
Look, if you look at the artwork for Mind Wipe,
433
00:17:59.490 --> 00:18:01.109
it's exactly what we're talking about.
434
00:18:01.230 --> 00:18:04.730
Oh, gosh. Okay. Wow. That is really intense. So why
435
00:18:04.750 --> 00:18:05.950
do people not like this guy?
436
00:18:07.180 --> 00:18:09.339
So I think because in the comics, he was like
437
00:18:10.220 --> 00:18:15.140
crazy powerful, like too powerful. Like he fought off like everyone,
438
00:18:15.319 --> 00:18:18.490
like Fantastic Four and Avengers and X-Men. And I think
439
00:18:18.549 --> 00:18:20.940
it got a bit of... Oh, there's a whole thing
440
00:18:20.960 --> 00:18:26.359
about juggernaut, juggernaut, like juggernaut lands in the middle of
441
00:18:26.420 --> 00:18:28.910
somewhere of a city. And they're like, where have you
442
00:18:28.930 --> 00:18:31.190
come from? And he's like, oh, you know, onslaught just
443
00:18:31.230 --> 00:18:32.450
threw me across the world.
444
00:18:33.430 --> 00:18:36.190
Oh, wow. That's funny. In like Japan or something. Yeah.
445
00:18:36.869 --> 00:18:38.049
Um so yeah i think it was just a bit
446
00:18:38.069 --> 00:18:40.329
of a power creep thing um i don't know the
447
00:18:40.390 --> 00:18:42.779
full extent the more i looked into learning about this
448
00:18:42.819 --> 00:18:45.400
guy's origin the more i found people saying they didn't
449
00:18:45.440 --> 00:18:47.859
care about these comics yeah i didn't dig too deep.
450
00:18:47.920 --> 00:18:51.339
Okay but who's like running the show inside this thing
451
00:18:51.380 --> 00:18:53.039
like who's you know when he's doing things.
452
00:18:53.400 --> 00:18:55.400
So i think i don't think it's like the two
453
00:18:55.460 --> 00:18:57.420
of them that is where the discord could correct please
454
00:18:57.460 --> 00:18:59.579
correct me on discord i don't think it's like it's
455
00:18:59.640 --> 00:19:03.339
not xavier and Magneto in there. It's just something that
456
00:19:03.380 --> 00:19:05.940
was born of both their psyches coming together, I think.
457
00:19:06.420 --> 00:19:08.480
Okay, got it. Okay, so it's a separate entity. I
458
00:19:08.480 --> 00:19:09.960
could be wrong about that. Okay. Yeah, I think so.
459
00:19:10.480 --> 00:19:13.160
I think just them just smashing together so hard created Onslaught,
460
00:19:13.269 --> 00:19:13.509
I think.
461
00:19:13.740 --> 00:19:17.390
And when Onslaught's running around, are they also doing stuff
462
00:19:17.430 --> 00:19:19.950
separately or are they kind of in a catatonic state?
463
00:19:19.970 --> 00:19:20.569
You know what I mean?
464
00:19:20.589 --> 00:19:21.430
That's a good question.
465
00:19:21.990 --> 00:19:27.009
What do you think? While I Google. I would... I
466
00:19:27.029 --> 00:19:28.690
don't know. I feel like this should be... It'd be
467
00:19:28.730 --> 00:19:31.940
more interesting if they were in a catatonic state. You know,
468
00:19:32.039 --> 00:19:34.569
where this thing is just basically them and their body
469
00:19:34.609 --> 00:19:36.630
is just on life support, basically.
470
00:19:37.029 --> 00:19:39.690
Yeah, I think that seems to be the case with Magneto.
471
00:19:39.970 --> 00:19:40.210
Yeah.
472
00:19:40.450 --> 00:19:43.230
Yeah, he's catatonic throughout the Onslaught saga.
473
00:19:43.890 --> 00:19:45.990
Yeah. I'm looking at this Mind Wipe card. It does
474
00:19:46.029 --> 00:19:48.059
have pretty cool art, but you're saying that it attacks
475
00:19:48.079 --> 00:19:48.599
no good, huh?
476
00:19:49.599 --> 00:19:51.460
Well, actually, no, this card's fine. This card's all right.
477
00:19:53.180 --> 00:19:55.940
Should we do a sleep or have it now? Since
478
00:19:55.980 --> 00:19:56.559
we're on the topic.
479
00:19:56.660 --> 00:19:58.880
Yeah, all right. Throw it in there, Producer H. Professor H.
480
00:19:59.420 --> 00:19:59.890
Professor H.
481
00:20:13.299 --> 00:20:18.680
Nice. So, Mud Wipe. This is Mud Wipe. It is
482
00:20:18.779 --> 00:20:20.589
an uncanny X-Men card. It's reactive.
483
00:20:21.269 --> 00:20:23.710
When another allied character is dazed or KO'd by an
484
00:20:23.750 --> 00:20:28.509
enemy attack or superpower, Professor X may spend three. Professor
485
00:20:28.589 --> 00:20:31.410
X immediately makes the attack shown above target the enemy
486
00:20:31.450 --> 00:20:34.710
character that made the attack. So you've thrown a car
487
00:20:34.730 --> 00:20:37.599
at my ally, you've dazed or KO'd them. Professor X
488
00:20:37.660 --> 00:20:41.200
is going to spend three from anywhere, rangeless, to use
489
00:20:41.220 --> 00:20:43.339
this attack. So the attack is called... Enough!
490
00:20:44.019 --> 00:20:49.039
Wait, one second. Sorry, I totally screwed you up on that. Sorry,
491
00:20:49.140 --> 00:20:51.019
I just want to ask, is this a free attack
492
00:20:51.039 --> 00:20:52.769
or is this taking an action? I'm thinking it's a
493
00:20:52.809 --> 00:20:55.309
free one. Free one, yeah, because it could be... Well,
494
00:20:55.390 --> 00:20:59.660
it's probably during your opponent's turn, right? Probably, because it's
495
00:20:59.700 --> 00:21:01.440
when they daze someone. Oh, yeah, it's a reactive one. Yes,
496
00:21:01.500 --> 00:21:04.220
of course, of course. Okay, so this happens, and then
497
00:21:04.240 --> 00:21:06.240
your opponent's like, yeah, I just dazed your guy, and
498
00:21:06.269 --> 00:21:08.210
you go, enough!
499
00:21:09.730 --> 00:21:13.569
This is the X-Men equivalent of surprise, webhead! If anybody
500
00:21:13.589 --> 00:21:16.250
plays this card and says, yeah, I'm going to use enough,
501
00:21:16.609 --> 00:21:19.160
I'm going to ban them from future events. This has
502
00:21:19.200 --> 00:21:20.640
to be screened at the top of your lungs, so
503
00:21:20.660 --> 00:21:22.000
everyone knows you're playing this card. All right, tell me
504
00:21:22.099 --> 00:21:25.900
about this attack. So this attack, rangeless, no range on it.
505
00:21:26.279 --> 00:21:27.980
It ignores line of sight, so it doesn't matter where
506
00:21:28.009 --> 00:21:32.309
you are. The target of this attack cannot be changed.
507
00:21:32.369 --> 00:21:35.009
That's a cool caveat, right? So no sacrifice is what
508
00:21:35.029 --> 00:21:37.630
you're saying. No sacrifice, yeah, yeah, yeah. No bodyguard, nothing
509
00:21:37.690 --> 00:21:37.910
like that.
510
00:21:37.930 --> 00:21:38.470
That's quite cool.
511
00:21:39.369 --> 00:21:42.809
It's a three dice attack, but you add dice to
512
00:21:42.829 --> 00:21:45.430
the attack equal to the damage dealt to the dazed
513
00:21:45.529 --> 00:21:46.430
or KO'd character.
514
00:21:46.519 --> 00:21:47.170
Okay, got it.
515
00:21:47.720 --> 00:21:49.200
So that's like a weird caveat.
516
00:21:50.019 --> 00:21:51.779
I do think that means that if the ally is
517
00:21:51.819 --> 00:21:56.160
alive on one, and they take five damage, I think
518
00:21:56.180 --> 00:21:57.420
they still took five damage.
519
00:21:57.619 --> 00:22:00.119
So you would add five dice. Oh, okay. That might
520
00:22:00.140 --> 00:22:01.960
be one for the rules. Yeah, because just damage dealt.
521
00:22:02.039 --> 00:22:05.720
It isn't how much you actually accept. Damage suffered, right? Yeah.
522
00:22:05.740 --> 00:22:07.329
I could be wrong about that. That might be wrong.
523
00:22:07.369 --> 00:22:08.829
But anyway, you add some dice.
524
00:22:09.730 --> 00:22:13.190
If this attack deals damage, after the attack is resolved,
525
00:22:13.529 --> 00:22:14.549
the target character gains.
526
00:22:14.410 --> 00:22:16.710
An activated token. If the target was.
527
00:22:18.000 --> 00:22:21.619
character was active its activation immediately ends yeah that's really.
528
00:22:21.420 --> 00:22:25.990
Cool yeah yeah it's very thematic very thematic enough enough
529
00:22:26.029 --> 00:22:27.049
violence very.
530
00:22:26.869 --> 00:22:28.690
Cool i love it um i love the idea also
531
00:22:28.710 --> 00:22:31.079
that this is played obviously it's an x-men card You
532
00:22:31.099 --> 00:22:34.750
play in Xavier's dream to stop this from happening. And
533
00:22:34.769 --> 00:22:37.630
then it does happen. And then you play this card instead.
534
00:22:37.690 --> 00:22:39.769
It's like a different dream he's had. He's just had enough.
535
00:22:39.869 --> 00:22:40.289
He's had enough.
536
00:22:40.309 --> 00:22:42.109
So yeah, pretty cool.
537
00:22:42.250 --> 00:22:45.190
But the whole thing of the activation immediately ends, that
538
00:22:45.259 --> 00:22:48.000
means things like when they attack you and daze you
539
00:22:48.019 --> 00:22:50.799
to try and grab your extract, they will activate before
540
00:22:50.819 --> 00:22:51.779
they can pick up the extract.
541
00:22:52.160 --> 00:22:55.599
So that's pretty cool, right? Yeah. By the way, this
542
00:22:55.640 --> 00:22:58.869
is a mystic attack, if that wasn't obvious. Oh, sorry. Yeah, sure. Okay.
543
00:22:59.890 --> 00:23:02.589
This seems like Angela with Doom Prophecy is like the
544
00:23:02.630 --> 00:23:07.420
latest hotness going around. Oh, yeah. Yeah, you're a genius. Yeah,
545
00:23:07.799 --> 00:23:13.000
I would love to do this too. Cut that right out. Yeah.
546
00:23:13.099 --> 00:23:17.599
Carnage too, for that matter, if you're using Carnage. X-23,
547
00:23:17.660 --> 00:23:20.180
he also has Frenzy and only has two Mystic Defense.
548
00:23:20.200 --> 00:23:22.589
So you're more likely to do the damage. Yeah, it's cool. Yeah,
549
00:23:22.609 --> 00:23:24.529
the problem is it's just a big swing and this
550
00:23:24.589 --> 00:23:25.549
might fail. Yeah.
551
00:23:25.670 --> 00:23:28.970
So it's such a big cost. But the effect is huge, right?
552
00:23:29.130 --> 00:23:29.329
Yeah.
553
00:23:29.349 --> 00:23:30.529
I think it's pretty cool.
554
00:23:30.609 --> 00:23:31.170
I think it's pretty good.
555
00:23:32.019 --> 00:23:34.440
You calling out Angela makes... That's such a good call.
556
00:23:34.599 --> 00:23:34.779
Yeah.
557
00:23:34.900 --> 00:23:37.809
Because there are big turns that you really need to
558
00:23:37.829 --> 00:23:38.670
just stop.
559
00:23:39.130 --> 00:23:39.829
Yeah.
560
00:23:39.890 --> 00:23:42.069
I think this card definitely belongs in a 10 for
561
00:23:42.170 --> 00:23:43.500
Xavier players right now.
562
00:23:43.529 --> 00:23:48.230
I think it would also foil the double date shenanigans. Oh,
563
00:23:48.269 --> 00:23:53.150
my God. You're a genius, Norman. Yeah. It does. No,
564
00:23:53.170 --> 00:23:56.140
hang on. I need to check the rules. Oh, hold on.
565
00:23:56.180 --> 00:23:57.549
Because... Go on.
566
00:23:57.789 --> 00:23:59.930
Yeah, I'm just saying, like, if it's Corvus, let's say,
567
00:24:00.130 --> 00:24:03.599
and he does his first attack and you do this back,
568
00:24:03.759 --> 00:24:05.299
you know, he's executing, he's doing all this. Oh, you
569
00:24:05.319 --> 00:24:05.779
know what?
570
00:24:06.299 --> 00:24:08.859
It says, so wife of Corvus Glaive says at the
571
00:24:08.900 --> 00:24:11.910
end of this character activation... If it's within three, I
572
00:24:11.950 --> 00:24:14.349
think Mind Wipe might trigger the effect.
573
00:24:14.589 --> 00:24:18.910
Oh, that's so lame. Oh, bad. What about Sin, though?
574
00:24:19.109 --> 00:24:21.529
Sin has that similar power, and I think hers costs
575
00:24:21.549 --> 00:24:25.750
the power, so maybe... Oh, so does Proxima's.
576
00:24:25.789 --> 00:24:27.410
I think they're identical. Yeah, at the end of this
577
00:24:27.450 --> 00:24:28.309
character's activation.
578
00:24:29.329 --> 00:24:31.369
Oh, no. What about Sin? Same one? Yeah, same.
579
00:24:31.390 --> 00:24:33.559
I wonder if it's like end of the activation.
580
00:24:36.880 --> 00:24:39.460
Like it's what's the timing step on the end of
581
00:24:39.480 --> 00:24:43.240
activation is it since end of activation and then no
582
00:24:43.259 --> 00:24:45.019
that doesn't work no i don't know okay maybe it
583
00:24:45.039 --> 00:24:46.839
doesn't work on double day but it works perfectly for
584
00:24:46.900 --> 00:24:48.480
angela that was a great call yep.
585
00:24:48.700 --> 00:24:51.529
Okay uh so yeah i don't know why don't people
586
00:24:51.609 --> 00:24:53.410
use it because you guys are tight on cards as
587
00:24:53.470 --> 00:24:56.230
it is i mean yeah x-men have five incredible cards
588
00:24:56.509 --> 00:24:58.750
yeah you take uh what if you're playing though a
589
00:24:58.789 --> 00:25:03.539
professor x uh um lead roster you know if this
590
00:25:03.559 --> 00:25:06.410
is professor x x-men that you're playing Yeah, I think
591
00:25:06.430 --> 00:25:08.069
that makes more sense. Do you get more room?
592
00:25:08.930 --> 00:25:09.609
No, it's the same.
593
00:25:09.809 --> 00:25:10.210
It's the same.
594
00:25:10.470 --> 00:25:12.450
So you're still taking Xavier's Dream, you're still taking To
595
00:25:12.470 --> 00:25:14.390
Me My X-Men, you're still taking First Class most of
596
00:25:14.410 --> 00:25:15.950
the time, and then you've got your two Restricteds.
597
00:25:17.259 --> 00:25:18.190
So, yeah.
598
00:25:18.230 --> 00:25:19.720
But if you're.
599
00:25:19.700 --> 00:25:22.819
Just 5% fluffier of a player, I think you can
600
00:25:22.839 --> 00:25:24.930
fit this in. Drop one of your Restricteds for it.
601
00:25:25.660 --> 00:25:28.039
You don't always play First Class. On non-pay-to-flips, I don't
602
00:25:28.059 --> 00:25:28.680
play First Class.
603
00:25:28.819 --> 00:25:31.650
So you can take this. Definitely into Angela. You're so
604
00:25:31.690 --> 00:25:33.380
right to call that out. I think that's huge.
605
00:25:33.390 --> 00:25:35.940
Because the Angela player is banking on that turn where
606
00:25:35.980 --> 00:25:37.339
she just goes crazy and kills a bunch of people.
607
00:25:37.380 --> 00:25:40.819
And you're like, nah, stop that. I just really hope
608
00:25:40.859 --> 00:25:42.619
it works for you. Because if you whiff and you
609
00:25:42.640 --> 00:25:44.839
don't do any damage, this is a pointless card.
610
00:25:44.980 --> 00:25:46.900
There's the other one that you could do, maybe to
611
00:25:46.920 --> 00:25:50.200
a less dramatic effect but still useful, is Web Warriors
612
00:25:50.279 --> 00:25:53.529
on their all-webbed-up turn. Oh, yeah. That's a good point.
613
00:25:53.829 --> 00:25:54.670
And it's a Mystic attack.
614
00:25:55.109 --> 00:25:56.970
Yeah. Ooh, good call.
615
00:25:57.130 --> 00:25:57.329
Yeah.
616
00:25:57.630 --> 00:26:00.630
All right. So we're still even this one? I'd sleeve it.
617
00:26:01.029 --> 00:26:04.829
Sleeve it, yeah. This is the new Sir Jamie. Just
618
00:26:04.849 --> 00:26:07.829
let it ride. Yeah, just let it ride.
619
00:26:07.869 --> 00:26:09.509
Well, if you hadn't called out Angela, I might be
620
00:26:09.549 --> 00:26:10.829
more against it, but no, I think you're right.
621
00:26:11.430 --> 00:26:13.769
It's a new meta. You've got to think differently. Whole
622
00:26:13.789 --> 00:26:14.390
new world, man.
623
00:26:14.450 --> 00:26:16.569
And restricted cards, you know, some people, the word on
624
00:26:16.589 --> 00:26:19.259
the street is restricted cards aren't all that anymore. I
625
00:26:19.470 --> 00:26:21.619
don't fully agree, but if you wanted to drop an
626
00:26:21.660 --> 00:26:24.200
indomitable for this card against the right matchup, like the
627
00:26:24.259 --> 00:26:26.460
ones we've listed, I wouldn't begrudge you.
628
00:26:27.099 --> 00:26:30.410
Yeah, cool. All right, let us get back to the
629
00:26:30.690 --> 00:26:32.849
main character. So this is Onslaught. I'm going to read
630
00:26:32.869 --> 00:26:35.670
his stats to you. First of all, this is... Sorry,
631
00:26:35.690 --> 00:26:38.549
I have more homework for you. Get Jarvis's protocol fired up. Also,
632
00:26:39.150 --> 00:26:42.609
big shout-out to Drakane. Drakane has been keeping this thing so,
633
00:26:43.210 --> 00:26:46.250
so updated. He's got such many new tools, like the
634
00:26:46.289 --> 00:26:52.730
new map design. You can map out your bases and
635
00:26:52.970 --> 00:26:55.839
tokens on the board. That's crazy. Yeah, you don't have
636
00:26:55.859 --> 00:26:57.960
to fire up TTS anymore to do those little mind
637
00:26:58.000 --> 00:27:02.460
games to try to figure out movements and things. So good.
638
00:27:02.599 --> 00:27:04.920
And he did all the updates really quickly. It's fantastic.
639
00:27:06.579 --> 00:27:08.329
Jarvis is, okay, so you got to, so I want
640
00:27:08.349 --> 00:27:11.230
to know, so the alter ego of Onslaught is both
641
00:27:11.430 --> 00:27:15.990
Max Eisenhardt and Charles Xavier. And so are there tactics
642
00:27:16.049 --> 00:27:20.400
cards that are triggered by those names? So I did check,
643
00:27:21.640 --> 00:27:23.160
Mindwipe won't work. No.
644
00:27:23.319 --> 00:27:29.539
Mindwipe says Professor X. So Max Eisenhardt.
645
00:27:30.079 --> 00:27:33.289
Now I assume Jarvis Zipurko would have listed them, and
646
00:27:33.329 --> 00:27:35.410
I have pulled off the four cards that are listed there.
647
00:27:36.589 --> 00:27:38.210
I'm seeing genetic superiority.
648
00:27:39.769 --> 00:27:40.410
But then that's the thing.
649
00:27:40.769 --> 00:27:44.029
Is Onslaught's alter ego name all four things?
650
00:27:44.390 --> 00:27:47.799
Is it Max Eisenhardt, Charles Xavier? Yeah. I think it
651
00:27:47.839 --> 00:27:51.779
might be. It does have the semicolon, though, which Molden
652
00:27:51.839 --> 00:27:53.420
Out Hope means it's two different things.
653
00:27:53.839 --> 00:27:56.619
Well, Genetic Superiority is a Brotherhood of Mutants card, and
654
00:27:57.220 --> 00:27:58.809
I think Onslaught.
655
00:27:59.130 --> 00:28:03.190
Has to be your leader. Is that a thing? Like Domarmine?
656
00:28:03.230 --> 00:28:06.970
Yes, it is. The squad becomes automatically Onslaught.
657
00:28:06.990 --> 00:28:08.519
So they can't play Brotherhood cards.
658
00:28:09.279 --> 00:28:10.059
They thought through this.
659
00:28:10.930 --> 00:28:13.150
Yeah, I don't think there are any cards here. Good job, playtesters.
660
00:28:13.369 --> 00:28:16.950
You caught it. You caught it. There's no jank here. Okay,
661
00:28:17.410 --> 00:28:22.390
so he is, first of all, on a 65mm base,
662
00:28:22.430 --> 00:28:25.480
so the very large base. He has three physical defense,
663
00:28:25.680 --> 00:28:29.099
three energy defense, four mystic defense. He's got eight hit
664
00:28:29.119 --> 00:28:31.660
points on the front side, nine on the back side.
665
00:28:32.480 --> 00:28:37.299
He's size five. Interesting. He's medium move. Very interesting. But
666
00:28:37.319 --> 00:28:40.660
he's also eight threat. So a kaiju. Of the purest
667
00:28:40.700 --> 00:28:44.990
kind of Kaiju. Big old Kaiju, yeah. These stats seem
668
00:28:46.029 --> 00:28:48.950
sort of ordinary, except for the medium move large base,
669
00:28:48.990 --> 00:28:51.210
which is always impressive. Size 5, of course, too, has
670
00:28:51.269 --> 00:28:56.200
its advantages. But the defense stats don't seem terribly exciting. 3, 3, 4.
671
00:28:56.200 --> 00:28:58.799
They don't seem great, do they? They don't seem great.
672
00:28:58.839 --> 00:29:01.039
Domamu, I'm looking at Domamu, who's the only other 8
673
00:29:01.039 --> 00:29:03.240
threat that we have. We're not including Thanos in that.
674
00:29:03.940 --> 00:29:09.700
He's 4, 4, 5 with 10 health. 10 and a
675
00:29:09.720 --> 00:29:12.799
lot more on the back, I think. 10 and something, right?
676
00:29:12.799 --> 00:29:15.400
10 and, oh, that'd be just a lot more than,
677
00:29:15.400 --> 00:29:17.079
10 and 12.
678
00:29:17.079 --> 00:29:18.539
Poof. Yeah. Okay.
679
00:29:18.680 --> 00:29:21.180
So this guy's 3, 3, 4, 8, 9?
680
00:29:21.180 --> 00:29:25.380
Yes. That's way worse. Yeah. That's really bad.
681
00:29:25.420 --> 00:29:28.099
And like three physical defense, I mean, to be fair,
682
00:29:28.140 --> 00:29:31.200
in the world of, you know, the collision damage now
683
00:29:31.259 --> 00:29:33.259
is capped at three, but it means if you're throwing
684
00:29:33.319 --> 00:29:35.519
anything at him, he's probably taking a damage or two.
685
00:29:35.680 --> 00:29:38.440
Yep. Sure. That's rough. All right, so we're going to
686
00:29:38.460 --> 00:29:39.630
have to keep that in mind as we go through
687
00:29:39.650 --> 00:29:42.730
his cards. see how that might be mitigated. But let's
688
00:29:42.750 --> 00:29:45.109
get into the attacks then. Oh, he's a fun one.
689
00:29:45.150 --> 00:29:49.240
He's got one of each kind. Oh, that's fun. Yeah,
690
00:29:49.579 --> 00:29:52.559
that's real fun. Let's start at the top. It's a
691
00:29:52.579 --> 00:29:55.700
physical attack called Strike. Good old... I thought we were
692
00:29:55.740 --> 00:30:02.470
done with Strike. No, it's Corvox terminology coming back. Come on, guys.
693
00:30:02.710 --> 00:30:05.450
You couldn't have called it like onslaught strike or claw
694
00:30:05.490 --> 00:30:06.250
strike or something?
695
00:30:06.309 --> 00:30:10.970
Yeah, onslaught is fist or something, you know. Yeah, it's not. Strike. Strike.
696
00:30:11.109 --> 00:30:11.559
I love it.
697
00:30:11.619 --> 00:30:13.640
We're better than this. OG gamer.
698
00:30:14.160 --> 00:30:17.539
Yeah, it's a nice, like, fair enough.
699
00:30:18.720 --> 00:30:21.539
It does have that strike distance that we all used
700
00:30:21.559 --> 00:30:23.769
to love back in the day, which is range two.
701
00:30:23.789 --> 00:30:27.349
It's just a range two. It's seven dice, though, which
702
00:30:27.390 --> 00:30:29.589
is nice. It doesn't cost anything, but that's because it's
703
00:30:29.809 --> 00:30:32.210
his builder, where he gets power equal to the damage dealt.
704
00:30:32.710 --> 00:30:34.930
He's got one trigger on it, which is not that easy.
705
00:30:34.990 --> 00:30:38.609
It's a crit wild trigger called throw. Before damage is dealt,
706
00:30:38.769 --> 00:30:41.549
that's nice, before damage is dealt, this character may throw
707
00:30:41.589 --> 00:30:50.130
the defender short, so directionless short. That's a really good builder, right? Well,
708
00:30:50.250 --> 00:30:53.880
I mean, okay, look, let's break it down. Seven dice, great.
709
00:30:54.650 --> 00:30:58.839
Range two, not so great. Not great. The ability on
710
00:30:58.880 --> 00:31:01.940
the trigger, absolutely great. But the trigger.
711
00:31:01.960 --> 00:31:04.220
Before damage, size of the throw, direction of the throw,
712
00:31:04.339 --> 00:31:05.440
that's a great trigger.
713
00:31:05.440 --> 00:31:08.799
100%. Crit wild, though? You want to fire up Jarvis?
714
00:31:09.220 --> 00:31:14.269
Come on, half of me is in your brain. This
715
00:31:14.289 --> 00:31:16.009
should be easy now. You're right, you're right.
716
00:31:16.069 --> 00:31:17.589
This is the one episode I will let you make
717
00:31:17.630 --> 00:31:22.809
me do this stuff. Let's fire up Jarvis protocol. Seven dice,
718
00:31:23.049 --> 00:31:24.069
crit wild. It's 30.
719
00:31:24.069 --> 00:31:27.960
Oh, hang on a minute. It's 39%. Oh, okay. That's
720
00:31:28.000 --> 00:31:32.420
way more than I expected. That's great. That's absolutely fine. Yeah, see?
721
00:31:32.480 --> 00:31:34.779
This is why you come to Across the Bifrost, guys,
722
00:31:34.799 --> 00:31:36.240
because we understand dice maths.
723
00:31:37.940 --> 00:31:39.700
You're just learning what it is to be a scientist.
724
00:31:39.740 --> 00:31:42.619
Isn't it fun? Somewhat scientist myself. This is fun. I
725
00:31:43.279 --> 00:31:46.359
want to get a PhD. 39% to get that triggers.
726
00:31:46.759 --> 00:31:49.279
It's great, actually. Yeah. Right? Yeah.
727
00:31:49.319 --> 00:31:49.660
Fair play.
728
00:31:50.500 --> 00:31:52.400
You might be able to throw another onslaught with this
729
00:31:52.460 --> 00:31:54.240
guy because it's sizeless.
730
00:31:55.240 --> 00:31:55.380
Yeah.
731
00:31:56.779 --> 00:31:59.880
Onslaught on onslaught action. It's like those classic Godzilla films
732
00:31:59.980 --> 00:32:03.259
from the fifties. Yeah. Come on. All right. His next
733
00:32:03.299 --> 00:32:07.079
attack is, um, a mystic one called mind spike. Yeah.
734
00:32:07.519 --> 00:32:08.000
Mind spike.
735
00:32:08.099 --> 00:32:10.740
Oh, I've got some anti-mutant gang stuff about this. You
736
00:32:10.759 --> 00:32:14.559
get some tingly, you get some tingling feeling. My anti-mutant
737
00:32:14.579 --> 00:32:21.779
senses are tingling. Uh, it's range three. Eight dice this time. Nice.
738
00:32:22.539 --> 00:32:25.559
Cost you one power. Okay. After this attack is resolved,
739
00:32:25.619 --> 00:32:30.220
advance to the defender. Short. No trigger. Guaranteed. Love this.
740
00:32:31.009 --> 00:32:31.529
Just like that.
741
00:32:31.789 --> 00:32:33.049
Wow. And that's really cool.
742
00:32:33.109 --> 00:32:36.549
It's a really fun callback to Professor X's card where
743
00:32:36.569 --> 00:32:37.430
he can't do that.
744
00:32:37.769 --> 00:32:42.519
He needs to deal damage. But Cassandra Nova can do it.
745
00:32:42.559 --> 00:32:45.180
We found the line between four and five threat is
746
00:32:45.200 --> 00:32:47.019
when you can do this without needing to deal damage.
747
00:32:47.039 --> 00:32:50.460
Gotcha. God, just give this to Xavier, will you? Anyway,
748
00:32:50.700 --> 00:32:51.480
this is a good effect, right?
749
00:32:51.500 --> 00:32:52.200
I think this is a good effect.
750
00:32:52.480 --> 00:32:54.539
Great attack. It costs you one, of course, but I mean,
751
00:32:54.559 --> 00:32:56.259
the range is good, the dice is good, and the
752
00:32:56.319 --> 00:32:59.509
ability that just happens. This sounds fantastic. Love that one.
753
00:32:59.529 --> 00:33:01.369
Pay one to move someone. That's what it is. Exactly.
754
00:33:01.410 --> 00:33:03.509
And you also throw in a dice, which is, yeah, great.
755
00:33:03.769 --> 00:33:07.579
Really good. Okay. The third and final attack is a dispender.
756
00:33:08.039 --> 00:33:12.480
It's an energy one called Atomic Singularity. This one's range
757
00:33:12.539 --> 00:33:16.640
four now. Eight dice again, but costs six power. Whoa.
758
00:33:17.099 --> 00:33:17.400
Six.
759
00:33:17.539 --> 00:33:22.240
Six. Six power. What was I thinking? Great Scott. That's
760
00:33:22.420 --> 00:33:26.400
the wrong IP. Sorry. Still one of my favorite scenes ever,
761
00:33:26.619 --> 00:33:31.099
I have to say. As a fellow scientist, when you
762
00:33:31.119 --> 00:33:34.740
heard those numbers. Did you relate to Doc? I totally did. Yeah, yes.
763
00:33:34.960 --> 00:33:39.420
It was so good. That's back to the future, kids,
764
00:33:39.660 --> 00:33:43.589
if you haven't figured that out.
765
00:33:43.609 --> 00:33:45.769
Please comment on Discord if you didn't know what film
766
00:33:45.789 --> 00:33:47.569
that was from. I don't think anyone exists that didn't
767
00:33:47.609 --> 00:33:48.130
know what that was from.
768
00:33:48.130 --> 00:33:50.170
Well, I would love to know that, Jamie. Honestly, I
769
00:33:50.210 --> 00:33:52.920
would feel hope in humanity if I was completely wrong
770
00:33:52.940 --> 00:33:53.839
about that, but I'm not sure.
771
00:33:53.920 --> 00:33:56.440
I bet Young Lewis from our London Meta had no
772
00:33:56.480 --> 00:33:59.240
idea what you were talking about there. I bet.
773
00:33:59.859 --> 00:34:03.579
Great. Okay, so range four, eight dice, cost six power.
774
00:34:03.599 --> 00:34:05.289
What do you get for those six power, Sir Jamie?
775
00:34:05.809 --> 00:34:08.670
You get, after this attack is resolved, the defender and
776
00:34:08.809 --> 00:34:13.090
each other character within two of it suffer two damage.
777
00:34:13.190 --> 00:34:17.190
That's a good attack. Guaranteed? Yeah, that's a good splash.
778
00:34:17.900 --> 00:34:19.980
So when you hit someone and they survive on one
779
00:34:20.039 --> 00:34:21.860
or two, you just do this and hit their friend
780
00:34:21.900 --> 00:34:22.760
and kill them for free?
781
00:34:22.980 --> 00:34:25.639
Yeah, the defender gets two on top as well as
782
00:34:25.699 --> 00:34:27.460
every other friend. Oh, you're right.
783
00:34:27.679 --> 00:34:28.179
Oh, my God.
784
00:34:28.199 --> 00:34:31.570
So it's essentially guaranteed two damage to the defender, even
785
00:34:31.630 --> 00:34:33.349
if they save everything for whatever reason.
786
00:34:33.389 --> 00:34:36.150
Yeah. So if you're hitting like a Shang-Chi with this,
787
00:34:36.389 --> 00:34:38.090
who's got great defenses, you're like, I don't care about
788
00:34:38.110 --> 00:34:38.590
your blanks.
789
00:34:38.690 --> 00:34:40.590
I'm going to hit... You're going to take two. Yeah.
790
00:34:40.719 --> 00:34:42.420
And also this is range for energy, so I'm not
791
00:34:42.460 --> 00:34:43.380
in range of martial artists.
792
00:34:43.820 --> 00:34:44.059
Yeah.
793
00:34:44.280 --> 00:34:46.119
This is a good attack. This is great.
794
00:34:46.340 --> 00:34:46.920
Anything that does.
795
00:34:47.570 --> 00:34:49.750
I mean, we've seen Gambit, right? Gambit is just running
796
00:34:49.789 --> 00:34:51.630
tables at the moment because of his splash damage he
797
00:34:51.650 --> 00:34:51.929
can do.
798
00:34:52.130 --> 00:34:52.409
Yeah.
799
00:34:52.449 --> 00:34:54.349
If someone's alive on one, he can just hit their
800
00:34:54.369 --> 00:34:55.820
friend and finish them off.
801
00:34:55.949 --> 00:34:56.139
Yep.
802
00:34:56.780 --> 00:34:58.559
This is just a mega version of that. And I
803
00:34:58.579 --> 00:35:00.659
can see why it's worth, it's worth six power, I think.
804
00:35:00.679 --> 00:35:01.360
What do you think?
805
00:35:03.099 --> 00:35:05.360
Yeah, I have to say, I mean, it's got its limitations.
806
00:35:05.500 --> 00:35:07.320
I'm not saying these are bad, but it'd be range two,
807
00:35:07.360 --> 00:35:09.199
you know, a fair number of people around there to
808
00:35:09.239 --> 00:35:12.619
really have it go off. But, He's not Mind Spike.
809
00:35:12.840 --> 00:35:15.199
He can Mind Spike you into it. Oh my God, yes.
810
00:35:15.420 --> 00:35:20.690
Of course, that's like seven power there, but okay, yeah. Yeah,
811
00:35:20.849 --> 00:35:23.230
I think it's appropriately costed. It's just you won't see
812
00:35:23.269 --> 00:35:25.429
it happen very much for both the fact that you
813
00:35:25.449 --> 00:35:27.750
don't have the power maybe, but also that it doesn't
814
00:35:27.789 --> 00:35:30.730
make sense to do it. But when you do, it'll
815
00:35:30.750 --> 00:35:32.010
be pretty darn epic.
816
00:35:32.699 --> 00:35:33.429
Yeah, for sure.
817
00:35:33.760 --> 00:35:36.000
I mean, his other attacks are so good, you're fine.
818
00:35:36.059 --> 00:35:38.739
If you're not using Atomic Singularity, you're probably still having
819
00:35:38.760 --> 00:35:40.179
a good time holding those dice, right?
820
00:35:40.199 --> 00:35:40.320
Yeah.
821
00:35:40.699 --> 00:35:42.360
This is just like a kind of coup de grace.
822
00:35:42.920 --> 00:35:45.199
Yeah, I mean, all these like automatic damage things like
823
00:35:45.219 --> 00:35:48.460
this can really be backbreakers towards the end of the game.
824
00:35:48.739 --> 00:35:50.659
You know, when you think you're going to survive everything,
825
00:35:50.679 --> 00:35:53.440
you're doing fine, but your characters are beat up a
826
00:35:53.460 --> 00:35:55.599
little bit. Then this just happens and you can't do
827
00:35:55.719 --> 00:35:58.260
anything about it. It's rough. Yeah. Okay.
828
00:35:58.280 --> 00:35:58.570
Yeah, yeah.
829
00:35:59.050 --> 00:36:00.849
Worth calling out, it hurts your friends as well.
830
00:36:02.050 --> 00:36:02.750
Correct. Thank you.
831
00:36:02.929 --> 00:36:04.670
And yourself and Onslaught.
832
00:36:04.869 --> 00:36:09.019
Yeah, very good. Very good point on all of that. Excellent.
833
00:36:09.050 --> 00:36:09.590
Careful with that.
834
00:36:09.679 --> 00:36:12.690
So yeah, that's actually more reason to not use this attack. Yeah,
835
00:36:12.710 --> 00:36:14.809
you're probably waiting for the sweet spot to use this.
836
00:36:15.050 --> 00:36:16.710
And if you're not using it and you're just doing
837
00:36:16.750 --> 00:36:18.440
Mind Spike instead, you're probably having a good time.
838
00:36:18.480 --> 00:36:18.820
It's fine.
839
00:36:19.119 --> 00:36:22.429
Okay. Should we do the leadership or should we go
840
00:36:22.449 --> 00:36:24.760
through the superpowers first and see how leadership... I reckon
841
00:36:24.800 --> 00:36:26.780
let's come to leadership at the end. Yeah, I'm with you.
842
00:36:27.199 --> 00:36:28.840
All right, so the first one is an active superpower
843
00:36:28.860 --> 00:36:32.929
called astral teleportation. Oh my goodness, five power. This guy.
844
00:36:32.949 --> 00:36:36.050
Five power? Like a drunken sailor. This can't be good.
845
00:36:36.170 --> 00:36:39.449
Five power? Five power for an active one. astral temporal
846
00:36:39.590 --> 00:36:43.219
uh teleportation placed his character oh my god whoa uh
847
00:36:43.300 --> 00:36:44.639
placed his character within.
848
00:36:44.400 --> 00:36:49.199
Nobody fell off his chair everyone.
849
00:36:47.980 --> 00:36:51.699
I need to pour myself another dram hold on everybody
850
00:36:51.820 --> 00:36:54.010
should we take this one while you get yourself a
851
00:36:54.030 --> 00:36:57.369
top up golly thank god for the scots i mean
852
00:36:58.030 --> 00:37:02.699
all right here we go i'm ready um place this
853
00:37:02.739 --> 00:37:07.639
character within five of its current position. That's five. Five. Five.
854
00:37:07.840 --> 00:37:10.010
The biggest stick that you own in the game. The
855
00:37:10.050 --> 00:37:13.070
biggest stick in the box. On the biggest face you
856
00:37:13.090 --> 00:37:16.190
can get. Yeah. Exactly. Thank you for that extra part.
857
00:37:16.210 --> 00:37:18.869
I really enjoy that this isn't cost X.
858
00:37:19.269 --> 00:37:20.469
They could have made this X, right?
859
00:37:20.489 --> 00:37:20.829
Oh, yeah.
860
00:37:20.849 --> 00:37:24.550
They could have made this pay one, two, three, four, five. No. No, no, no, no.
861
00:37:24.710 --> 00:37:27.190
All five. All the chips are in. All the chips
862
00:37:27.230 --> 00:37:28.369
are on red. This is it.
863
00:37:28.409 --> 00:37:29.750
We're going all in.
864
00:37:29.769 --> 00:37:30.449
I like that.
865
00:37:30.889 --> 00:37:31.570
That's a nice design.
866
00:37:31.590 --> 00:37:31.860
It's very fun.
867
00:37:32.170 --> 00:37:37.239
Sadly, it can only be used once per turn. Okay, guys. Sadly.
868
00:37:37.389 --> 00:37:39.719
They felt the need to write that in. That's fun.
869
00:37:39.739 --> 00:37:41.199
Okay.
870
00:37:41.400 --> 00:37:43.820
But I suppose if it wasn't there, he could teleport in,
871
00:37:43.880 --> 00:37:45.559
do a bunch of damage, and then teleport out. That
872
00:37:45.579 --> 00:37:48.039
would have been no fun for anybody. Yeah, yeah, yeah.
873
00:37:48.619 --> 00:37:52.250
And costing five is interesting because you can't do that
874
00:37:52.329 --> 00:37:53.690
and then do atomic singularity.
875
00:37:53.730 --> 00:37:57.570
No, you could, though. Because if your strike is really lucky. Yeah,
876
00:37:57.630 --> 00:38:00.489
you could do that, strike, generate a power rod, yeah
877
00:38:00.670 --> 00:38:02.230
and then yeah okay fair enough so maybe you can
878
00:38:02.409 --> 00:38:06.829
yeah um cool appropriately costed i will say yeah so
879
00:38:06.869 --> 00:38:09.469
now tell me um the one i'm thinking of is
880
00:38:09.710 --> 00:38:15.489
um um apocalypse his his teleport where he teleports his
881
00:38:15.750 --> 00:38:17.949
um horseman to him how far away can they be
882
00:38:17.969 --> 00:38:20.849
from that that's from range five is it range five
883
00:38:21.429 --> 00:38:24.300
from range five yeah yeah okay so similar okay similar.
884
00:38:24.179 --> 00:38:26.900
Yeah yeah that's other people obviously Yeah.
885
00:38:27.239 --> 00:38:29.239
Yeah. I mean, the thing to remember as well is
886
00:38:29.280 --> 00:38:32.760
like Apocalypse with his famine hop can place himself range
887
00:38:32.800 --> 00:38:35.639
two on his large base and then he moves medium
888
00:38:36.139 --> 00:38:38.820
and he can be in range three of anyone round one.
889
00:38:39.980 --> 00:38:42.039
That's the big scary thing that Apocalypse can do. And
890
00:38:42.159 --> 00:38:45.579
Onslaught has similar stats, right? He can't place himself round one,
891
00:38:45.780 --> 00:38:48.119
but he is a medium move on a large base.
892
00:38:48.510 --> 00:38:48.659
Yeah.
893
00:38:48.719 --> 00:38:50.659
And does have a range three. So it gives you
894
00:38:50.699 --> 00:38:52.849
a vague idea of how far he can go. He's
895
00:38:52.909 --> 00:38:55.090
less kind of round one oppressive because he has to
896
00:38:55.110 --> 00:38:57.449
get the five power for that. But once he's going,
897
00:38:57.530 --> 00:38:59.730
once the train's rolling, and we'll get to his leadership later, right?
898
00:39:00.070 --> 00:39:02.210
And he can quite reliably have five power. It means
899
00:39:02.250 --> 00:39:04.309
he's double tapping you every round, which is what you
900
00:39:04.329 --> 00:39:05.289
need your eight threat to do.
901
00:39:05.949 --> 00:39:09.030
That's a really good point. Especially, yeah, and that old
902
00:39:09.090 --> 00:39:11.230
trick about how to deal Kaijus is get beta rebuild
903
00:39:11.250 --> 00:39:15.860
to throw him away medium. Yeah, that'll happen only once,
904
00:39:15.900 --> 00:39:17.170
and then beta rebuild will get beaten up.
905
00:39:17.900 --> 00:39:18.579
Yeah, yeah, yeah.
906
00:39:18.599 --> 00:39:20.059
If only there was someone that could throw a size
907
00:39:20.159 --> 00:39:21.599
five as a superpower.
908
00:39:22.329 --> 00:39:24.619
Hmm. Who's that? There is. There is?
909
00:39:25.039 --> 00:39:25.760
Phoenix.
910
00:39:26.559 --> 00:39:30.760
She's coming. This is it. onslaught of use yeah it
911
00:39:30.780 --> 00:39:34.579
still doesn't need that second uh construct though but nonetheless
912
00:39:36.320 --> 00:39:39.699
okay uh his next superpower is another active one called
913
00:39:39.739 --> 00:39:44.190
magnetic projection three power Choose an interactive terrain feature of
914
00:39:44.230 --> 00:39:46.949
size four or less within four and throw it long.
915
00:39:47.469 --> 00:39:49.710
This is amazing. This super arrow can only be used
916
00:39:49.750 --> 00:39:53.409
once per turn. This matches Ebony Maw's throw, doesn't it?
917
00:39:53.829 --> 00:39:58.110
I think it's better. I think Ebony Maw is range three.
918
00:39:58.280 --> 00:39:58.929
I think so too.
919
00:40:00.139 --> 00:40:03.019
Is this the best throw in the game? No, no,
920
00:40:03.039 --> 00:40:06.820
you're right. Ebony Maw grabs from range four. And throws long.
921
00:40:06.980 --> 00:40:13.510
Yeah. Cool. Still. So does Magneto. Okay. Okay. Four? Range four? Magneto?
922
00:40:13.530 --> 00:40:17.300
Range four. Magneto, yeah. And he throws long. Okay, right. Oh,
923
00:40:17.300 --> 00:40:20.159
hang on. No, I'm lying. It's range three. Magneto's range three. Yeah,
924
00:40:20.179 --> 00:40:22.579
that's what I thought. Yeah, cool. Wait a minute. Wait
925
00:40:22.599 --> 00:40:26.030
a minute. Wait a minute. Ebony Maw. I read it wrong.
926
00:40:26.090 --> 00:40:27.909
Ebony Maw is range three. Oh.
927
00:40:28.369 --> 00:40:31.650
Magneto is range three. But Onslaught is range four.
928
00:40:31.769 --> 00:40:32.190
There we go.
929
00:40:32.269 --> 00:40:34.170
Best throw in the game. Wow. Okay.
930
00:40:34.190 --> 00:40:34.630
You found it.
931
00:40:34.789 --> 00:40:38.150
Best three throw in the game. Wow. Amazing. That's fantastic.
932
00:40:38.630 --> 00:40:40.760
Cost three, which is a normal cost for a throw
933
00:40:40.780 --> 00:40:43.360
like this. Fantastic. Nothing more to say about it, really.
934
00:40:43.380 --> 00:40:45.199
Very good.
935
00:40:45.219 --> 00:40:46.900
Very Magneto-y. I'm liking.
936
00:40:46.980 --> 00:40:50.539
We probably should mention that, right? Mind Spike is the
937
00:40:50.980 --> 00:40:54.929
Xavier half of him coming out. Magnetic Projection is the
938
00:40:55.250 --> 00:40:57.750
Magneto part of him coming out. They kind of sprinkled
939
00:40:57.769 --> 00:40:59.849
the character with different parts of the other two characters
940
00:40:59.869 --> 00:41:00.489
that have made him up.
941
00:41:00.510 --> 00:41:01.170
So that's really cool.
942
00:41:01.309 --> 00:41:04.739
Makes sense. His next ability is a reactive one called
943
00:41:04.820 --> 00:41:08.760
Psychic Driver. Is this like where you get one of
944
00:41:08.780 --> 00:41:11.820
these crazy Uber drivers and they kind of run around London?
945
00:41:11.960 --> 00:41:16.219
Is that what this is? No? Five stars. Thank you.
946
00:41:17.480 --> 00:41:20.590
This costs you two power. After an attack targeting another
947
00:41:20.659 --> 00:41:24.369
allied character is resolved, this character may use the superpower.
948
00:41:24.530 --> 00:41:27.570
Advance that allied character towards the attacker short. The character
949
00:41:27.590 --> 00:41:29.590
can be advanced by the superpower only once per turn.
950
00:41:30.250 --> 00:41:32.860
So is this like when Toad runs away, you can
951
00:41:32.889 --> 00:41:39.030
get your attacker to go chase Toad, basically? No. That
952
00:41:39.070 --> 00:41:42.809
was impressively wrong. It's just the opposite. It's the opposite.
953
00:41:42.929 --> 00:41:44.429
It's the opposite of what you just said. I'm a
954
00:41:44.449 --> 00:41:45.570
psychic driver. I'm an attack target.
955
00:41:47.190 --> 00:41:49.190
I feel like I've got a psychic screwdriver going through
956
00:41:49.210 --> 00:41:50.989
my head right now trying to work out how you
957
00:41:51.010 --> 00:41:51.409
got to that.
958
00:41:51.469 --> 00:41:53.110
I love being an artist. I can do anything I
959
00:41:53.139 --> 00:41:56.099
want just like blow it off. Yeah. This is great.
960
00:41:56.199 --> 00:41:58.900
After attack target another ally character is resolved. So they've
961
00:41:58.920 --> 00:42:02.780
attacked one of your friends. Okay. Then Onslaught.
962
00:42:03.920 --> 00:42:07.550
Pays two to advance the allied character towards the attacker
963
00:42:07.869 --> 00:42:09.949
to bring it back like oh okay let's push him
964
00:42:09.989 --> 00:42:11.949
in like you go after that guy so he's kind
965
00:42:11.969 --> 00:42:13.710
of like he's forcing you to go after the people
966
00:42:13.750 --> 00:42:14.570
that have just attacked.
967
00:42:14.429 --> 00:42:15.949
Okay so it's like the thing is if you you
968
00:42:15.989 --> 00:42:18.510
get like ulic if ulic punches me and pushes my
969
00:42:18.550 --> 00:42:20.789
friend off on point yeah i can i can go
970
00:42:20.829 --> 00:42:23.150
back yeah pay two to push so it's kind of
971
00:42:23.170 --> 00:42:25.530
like uh what's that the restrict not the restrict card
972
00:42:25.570 --> 00:42:30.159
the uh warpath it's like warpath yeah Yeah, yeah, yeah. Okay. Nice.
973
00:42:30.610 --> 00:42:33.099
So it's a warpath. Might be good. It's a warpath.
974
00:42:33.179 --> 00:42:37.079
From him to his allies. It's distance-less. So no matter
975
00:42:37.099 --> 00:42:39.500
where it's on the board happening, this can happen. So
976
00:42:39.539 --> 00:42:40.860
that's handy. Okay.
977
00:42:40.980 --> 00:42:42.880
And it's not always like you're seeing it as a,
978
00:42:42.940 --> 00:42:45.139
you're reading it as a crisis player, which I'm proud
979
00:42:45.179 --> 00:42:45.860
of you for, by the way.
980
00:42:45.940 --> 00:42:46.300
Thank you.
981
00:42:46.320 --> 00:42:47.840
Which is when you get pushed off a point, you
982
00:42:47.860 --> 00:42:48.679
can get back on the point.
983
00:42:48.840 --> 00:42:51.139
Yep. But this can also be, this is an attrition thing, right?
984
00:42:51.179 --> 00:42:54.170
Where you've shot someone from range. Well, I'm going to
985
00:42:54.190 --> 00:42:55.989
push them towards you now. You know what I mean?
986
00:42:56.010 --> 00:42:58.789
I'm going to just, everyone has Warpath. Everyone has Aggressive, basically.
987
00:42:58.829 --> 00:43:01.690
Yeah. Also, if you have Martial Artist, that is the target.
988
00:43:01.710 --> 00:43:02.369
We had Martial Artist.
989
00:43:02.409 --> 00:43:03.070
Oh, yeah.
990
00:43:03.309 --> 00:43:05.969
Move it right back into Martial Artist range. Good point.
991
00:43:05.989 --> 00:43:09.730
Also, Clapbacks, if you have, you know, like, I don't know,
992
00:43:09.750 --> 00:43:11.320
Black Widow has one, right? I don't know why I
993
00:43:11.320 --> 00:43:11.739
picked Black Widow.
994
00:43:11.760 --> 00:43:12.320
Dracula.
995
00:43:12.340 --> 00:43:15.420
But, Dracula, oh my god, Dracula, yeah. Anything that can move,
996
00:43:15.639 --> 00:43:18.599
like Dracula takes Warpath, right? It's basically a Dracula, you know,
997
00:43:19.590 --> 00:43:20.199
staple card.
998
00:43:20.409 --> 00:43:20.619
Yeah.
999
00:43:20.639 --> 00:43:22.449
So this lets you do that a lot, yeah.
1000
00:43:22.489 --> 00:43:25.369
But oh, hold on a minute, Nobbert, we're in the
1001
00:43:25.409 --> 00:43:25.989
new world.
1002
00:43:26.010 --> 00:43:26.449
Uh-oh.
1003
00:43:26.590 --> 00:43:29.769
And Dracula does not have peerless, so you can play Dracula.
1004
00:43:29.989 --> 00:43:30.590
Right, okay.
1005
00:43:30.610 --> 00:43:31.650
So yes, Dracula's a good shout.
1006
00:43:32.030 --> 00:43:34.530
Hey, cool. So fun, lots of fun ways to do this.
1007
00:43:34.550 --> 00:43:38.110
It's basically Warpath on, you know, any character, all the time.
1008
00:43:38.260 --> 00:43:38.400
Yeah.
1009
00:43:38.780 --> 00:43:41.849
Love it. Okay, so now we have two innates. First,
1010
00:43:41.869 --> 00:43:46.530
the interesting one. Material Astral Manipulation. It's when this character
1011
00:43:46.550 --> 00:43:48.849
would suffer one or more damage from an enemy effect,
1012
00:43:49.250 --> 00:43:52.000
reduce the amount of damage suffered by one. Additionally, during
1013
00:43:52.019 --> 00:43:55.840
the power phase, this character gains two additional power. Great. Now,
1014
00:43:55.880 --> 00:44:00.539
isn't this like Thanos? Is this Thanos' damage reduction? Oh, yeah.
1015
00:44:01.039 --> 00:44:02.900
Would suffer one or more damage from an enemy effect.
1016
00:44:02.980 --> 00:44:06.409
Yeah, it is. Amazing. So you can go down to zero. Yeah,
1017
00:44:06.449 --> 00:44:08.190
down to zero. And you don't have to pay for this.
1018
00:44:08.250 --> 00:44:08.869
This just happens.
1019
00:44:09.369 --> 00:44:10.190
Yeah, just happens.
1020
00:44:10.210 --> 00:44:10.730
So that's cool.
1021
00:44:10.929 --> 00:44:12.150
We probably should have gone over that when we went
1022
00:44:12.190 --> 00:44:14.780
over his stats at the start. But yeah, it helps.
1023
00:44:15.139 --> 00:44:17.599
I still think 3-3-4 defenses is low, right?
1024
00:44:17.679 --> 00:44:19.780
Well, this is the question, you know. So this is
1025
00:44:20.000 --> 00:44:21.920
basically his tech. We don't have anything else.
1026
00:44:22.619 --> 00:44:23.159
Yeah.
1027
00:44:23.179 --> 00:44:24.420
Or saying that Thanos is 3-3-4.
1028
00:44:24.760 --> 00:44:26.239
Okay.
1029
00:44:26.840 --> 00:44:27.340
With 8-9.
1030
00:44:27.480 --> 00:44:29.639
Oh my God, it's identical. We should have spotted that.
1031
00:44:30.079 --> 00:44:31.559
This is the same stat line as Thanos.
1032
00:44:31.619 --> 00:44:34.699
Okay. Then this is fine. This is fine. This is
1033
00:44:34.780 --> 00:44:35.199
okay then.
1034
00:44:35.449 --> 00:44:35.659
Yeah.
1035
00:44:36.829 --> 00:44:40.829
He is a little tanky. Yeah. Because that's a great ability.
1036
00:44:40.969 --> 00:44:44.909
It works on throws, you know, throw damage. And what's
1037
00:44:44.969 --> 00:44:47.289
lovely about this one is that, you know, the trick
1038
00:44:47.309 --> 00:44:49.110
where you could throw the character into a wall to
1039
00:44:49.150 --> 00:44:50.590
do the last point of damage and get him down
1040
00:44:51.010 --> 00:44:54.219
just doesn't work against this guy. Oh, so Phoenix is
1041
00:44:54.260 --> 00:44:58.099
a nerd. She can't throw him into walls to finish
1042
00:44:58.139 --> 00:45:01.920
him off. The anti-Phoenix deck right here, ladies and gentlemen.
1043
00:45:02.519 --> 00:45:05.500
This is your answer. If Phoenix has been running rampant
1044
00:45:05.599 --> 00:45:11.289
in your meta, bring Onslaught. He'll sort her out.
1045
00:45:11.329 --> 00:45:12.809
There's nice economy here, though, as well.
1046
00:45:12.969 --> 00:45:18.309
He gets three power a turn, which means even with Wong,
1047
00:45:18.630 --> 00:45:21.110
he can't then get five power to do his place
1048
00:45:21.190 --> 00:45:21.710
round one.
1049
00:45:21.769 --> 00:45:24.389
So that feels very intentional, I think. Yep, but he
1050
00:45:24.409 --> 00:45:27.659
could do his throw straight away. could do is throw. Yeah.
1051
00:45:27.699 --> 00:45:30.219
He can move once throw from range for throw it long.
1052
00:45:30.260 --> 00:45:32.380
So he's throwing something round one or someone, which that's
1053
00:45:32.420 --> 00:45:34.960
pretty cool. Mine spike somebody straight away.
1054
00:45:35.340 --> 00:45:39.099
Yeah. This seems good. Um, and then the other needs
1055
00:45:39.179 --> 00:45:41.679
are like, like fun one, you know, this kind of,
1056
00:45:41.760 --> 00:45:44.309
I don't know, standard ones, uh, flight. He's got flight.
1057
00:45:44.610 --> 00:45:49.210
He's immune to bleed, stagger and stun. That sounds good. Um,
1058
00:45:49.369 --> 00:45:50.750
and he's peerless as you alluded to.
1059
00:45:50.769 --> 00:45:51.670
Nice.
1060
00:45:52.269 --> 00:45:55.360
Not a surprise. Immune to Stagger is great. Who else
1061
00:45:55.429 --> 00:45:57.590
is immune to Stagger? Apoc is on his backside.
1062
00:45:58.710 --> 00:46:01.050
Yeah, I think some people are. I want to say
1063
00:46:01.070 --> 00:46:01.570
Mortal Hulk.
1064
00:46:03.190 --> 00:46:07.719
Oh, really? Huh. I lied? No, not true. Good old Jarvis.
1065
00:46:07.739 --> 00:46:09.300
Immune to Stagger. Oh, Jarvis.
1066
00:46:09.440 --> 00:46:11.460
Jarvis filters... God, you.
1067
00:46:11.400 --> 00:46:14.219
Love catching me out on this stuff, don't you? When
1068
00:46:14.239 --> 00:46:19.599
we started this podcast, I was very touched by the
1069
00:46:19.619 --> 00:46:21.920
way you said stuff in our Discord about why the
1070
00:46:22.099 --> 00:46:26.039
podcast got started. But you said, I said, I was
1071
00:46:26.079 --> 00:46:28.179
hesitant because I didn't know the game well enough and
1072
00:46:28.199 --> 00:46:30.840
all the playability. And you're like, well, I can help
1073
00:46:30.860 --> 00:46:35.239
you with that. And here we are, onslaught of podcasting.
1074
00:46:36.179 --> 00:46:39.400
And here we are, 118 episodes later. And you're asking
1075
00:46:39.420 --> 00:46:41.389
me who's immune to stagger. And I don't know that
1076
00:46:41.409 --> 00:46:41.969
off the top of my head.
1077
00:46:42.110 --> 00:46:44.030
All right. I know a lot. I don't know that.
1078
00:46:44.050 --> 00:46:46.650
With that little anecdote, you couldn't get the filters working
1079
00:46:46.909 --> 00:46:48.269
on the Jarvis's. No, I've got it now.
1080
00:46:48.409 --> 00:46:50.809
It's it. So Apocalypse is immune on his injured side,
1081
00:46:50.829 --> 00:46:51.409
which is what you said.
1082
00:46:53.690 --> 00:46:55.260
Captain Marvel Cosmic Avenger.
1083
00:46:55.610 --> 00:46:57.880
Oh, makes sense. Captain Marvel 2.
1084
00:46:57.880 --> 00:47:02.239
Oh, binary mode. Yeah, the binary mode is immune. Dormammu
1085
00:47:02.280 --> 00:47:05.280
is immune. Wolverine is immune on his injured side.
1086
00:47:05.300 --> 00:47:08.139
Oh, I didn't know that. Really?
1087
00:47:08.219 --> 00:47:10.579
Yeah, he gains immunity to stagger.
1088
00:47:10.659 --> 00:47:11.019
Wow.
1089
00:47:12.079 --> 00:47:13.380
And you'll never guess who the last one is.
1090
00:47:14.760 --> 00:47:20.550
Hawkeye. Phoenix Unleashed. Oh. You gotta love it.
1091
00:47:20.579 --> 00:47:23.059
A character who feels like they're staggered at all times,
1092
00:47:23.079 --> 00:47:24.800
but actually cannot be staggered.
1093
00:47:27.750 --> 00:47:31.110
Still hurting about that update, huh? The August update. Not
1094
00:47:31.130 --> 00:47:32.769
doing much for her. We'll get him next year. We'll
1095
00:47:32.789 --> 00:47:37.059
get him next year. Okay. Yeah, so these immunities, I mean,
1096
00:47:37.119 --> 00:47:39.500
being immune to Sagar is fantastic. So what do we
1097
00:47:39.659 --> 00:47:41.179
make it, before we get to leadership, what are we
1098
00:47:41.219 --> 00:47:43.019
making out of this guy? I mean, he's a kaiju.
1099
00:47:43.059 --> 00:47:48.159
He's worth eight points. Maybe he's tanky enough. Like Thanos,
1100
00:47:48.199 --> 00:47:50.559
you could focus down, but you really had to work
1101
00:47:50.639 --> 00:47:52.280
at it. So maybe he's the same. You have to
1102
00:47:52.300 --> 00:47:53.199
be conscious, right?
1103
00:47:53.239 --> 00:47:55.159
You have to really be like, this game, I'm going
1104
00:47:55.179 --> 00:47:58.340
to take out Thanos and really focus on it. So yeah,
1105
00:47:58.409 --> 00:48:00.210
I agree. I think he's tankier than we let on.
1106
00:48:00.250 --> 00:48:04.010
So I'm sorry for our past selves. I think he
1107
00:48:04.030 --> 00:48:04.530
sticks around.
1108
00:48:04.789 --> 00:48:08.449
Yeah. He's got a number of attacks. You know, he's
1109
00:48:08.469 --> 00:48:11.469
got the ranged attacks. He's got the teleport to get
1110
00:48:11.510 --> 00:48:14.949
him into position. Can he get five? That doesn't seem
1111
00:48:14.989 --> 00:48:17.150
so hard, especially if he gets at least one attack
1112
00:48:18.449 --> 00:48:22.070
in round one. Like round two may already be online. Yeah.
1113
00:48:22.300 --> 00:48:24.320
I think the problem is he has to have five
1114
00:48:24.420 --> 00:48:25.099
to place himself.
1115
00:48:25.260 --> 00:48:26.440
Yeah. You know what I mean?
1116
00:48:26.460 --> 00:48:28.760
So if he starts an activation without five and he's
1117
00:48:28.800 --> 00:48:31.719
not in range of attacks, and his builder is so important,
1118
00:48:31.739 --> 00:48:32.300
it's range two.
1119
00:48:32.320 --> 00:48:33.070
You know what I mean?
1120
00:48:33.150 --> 00:48:35.250
If you're not in range two of someone, you're probably
1121
00:48:35.269 --> 00:48:38.340
a bit stuck. Um, so that's, that's risky.
1122
00:48:38.820 --> 00:48:40.800
Um, and it's, it's just such a big thing with
1123
00:48:40.820 --> 00:48:43.150
playing eight threats is when you play an eight threat,
1124
00:48:43.309 --> 00:48:47.650
they have to bring value. And if they whiff even
1125
00:48:47.889 --> 00:48:50.349
once on their activation, you know, then you're like, Oh,
1126
00:48:50.489 --> 00:48:52.610
that's like eight threat that has done because they still
1127
00:48:52.630 --> 00:48:54.389
only get two actions, right? They get two attacks and
1128
00:48:54.409 --> 00:48:57.050
they're enormous attacks, but you can whiff on seven, eight
1129
00:48:57.090 --> 00:49:00.230
dice attacks, right? Like I've done it. I've thrown out enough,
1130
00:49:00.269 --> 00:49:02.659
like seven dice spenders with my X-Men characters.
1131
00:49:02.719 --> 00:49:03.449
I'm like, they do nothing.
1132
00:49:04.570 --> 00:49:07.929
So if you have even one activation with Onslaught and
1133
00:49:07.949 --> 00:49:10.079
he just whiffs two builders, that's game.
1134
00:49:10.380 --> 00:49:10.599
Yeah.
1135
00:49:11.119 --> 00:49:12.199
You're spending eight threat on that.
1136
00:49:12.360 --> 00:49:14.260
This is always the thing about Kaijus, which is why
1137
00:49:14.300 --> 00:49:16.500
I never really like playing them. Um, and because they're
1138
00:49:16.539 --> 00:49:20.150
a threat, um, that means you have less other characters around, right?
1139
00:49:20.190 --> 00:49:21.590
Cause you just use up so much of the threat
1140
00:49:21.889 --> 00:49:24.590
of this crisis, um, that they all need to do
1141
00:49:24.630 --> 00:49:28.059
work right away. So, I'm not saying this is peculiar. Yeah,
1142
00:49:28.179 --> 00:49:30.599
it's not peculiar to Onslaught. This is just how it
1143
00:49:30.679 --> 00:49:31.960
is when you play with a really high threat.
1144
00:49:32.059 --> 00:49:36.139
I've definitely won games against Immortal Hulk, who's a seven threat,
1145
00:49:36.539 --> 00:49:38.460
just because he whiffed a couple attacks.
1146
00:49:38.559 --> 00:49:40.300
Yeah. That's just game.
1147
00:49:41.139 --> 00:49:42.590
I've got a four and a three threat running around
1148
00:49:42.610 --> 00:49:44.289
who are going to now go score me four points.
1149
00:49:45.170 --> 00:49:48.050
So it's just a big ask, and an eight threat
1150
00:49:48.090 --> 00:49:51.090
has to be phenomenal. And it's why we don't see
1151
00:49:51.130 --> 00:49:53.489
Thanos anymore, because he isn't phenomenal anymore.
1152
00:49:53.630 --> 00:49:54.010
Yeah. You know?
1153
00:49:54.590 --> 00:49:59.489
Domamu's cool but domamu's um leadership makes his the rest
1154
00:49:59.530 --> 00:50:02.280
of his team fantastic yep you know and this is
1155
00:50:02.300 --> 00:50:04.420
the problem we're gonna get to now is like onslaught's
1156
00:50:04.599 --> 00:50:06.380
leadership is not.
1157
00:50:06.239 --> 00:50:09.380
That yeah and apoc was the same way um.
1158
00:50:09.900 --> 00:50:12.340
Oh yeah yeah yeah apoc apoc being a six threat
1159
00:50:12.389 --> 00:50:14.250
was fine because he made all of his three threats
1160
00:50:14.590 --> 00:50:17.030
feel like four threats right domamu makes all of his
1161
00:50:17.050 --> 00:50:19.969
three threats feel like four threats what does onslaught do.
1162
00:50:20.190 --> 00:50:23.699
Okay, let's find out. Hayes' leadership is called, well, the
1163
00:50:23.719 --> 00:50:26.920
affiliation is called Onslaught's Grip, but the leadership is actually
1164
00:50:26.940 --> 00:50:31.059
called Mass Mind Control. That's cool, right? Very good name.
1165
00:50:31.079 --> 00:50:33.440
It makes some psychic driver make sense now, right?
1166
00:50:33.460 --> 00:50:36.030
Yeah. Because it's like, listen, you're on my team, get
1167
00:50:36.369 --> 00:50:41.070
in there and fight for me. If Onslaught is included
1168
00:50:41.130 --> 00:50:44.110
in a squad, that squad is affiliated with Onslaught Grip.
1169
00:50:44.130 --> 00:50:45.929
So this is one of those ones where the moment
1170
00:50:45.949 --> 00:50:48.780
you plop this guy onto the table, they're everybody's um
1171
00:50:49.300 --> 00:50:51.360
ally to you know they're in their leadership it's you
1172
00:50:51.380 --> 00:50:54.280
can use any other character um which is always kind
1173
00:50:54.300 --> 00:50:56.539
of a tricky one uh first of all for the
1174
00:50:56.599 --> 00:51:00.099
designers to balance but also for you to decide what
1175
00:51:00.179 --> 00:51:02.219
ones you want to bring because you could literally bring anything.
1176
00:51:02.840 --> 00:51:05.599
Yeah well he's um spoiler he's in currently in your
1177
00:51:05.739 --> 00:51:09.820
um draft list for january right Yeah, it's true.
1178
00:51:10.480 --> 00:51:11.860
You might not play him, but he's there.
1179
00:51:11.909 --> 00:51:14.590
You can just take him and any mutant, and that
1180
00:51:14.630 --> 00:51:19.550
feels cool and dramatic. It's quite a nice, fun, list-building exercise.
1181
00:51:20.150 --> 00:51:22.929
Let's see what you get for that. When another allied
1182
00:51:22.949 --> 00:51:26.269
character is dazed or KO'd by an enemy effect, this character,
1183
00:51:26.409 --> 00:51:29.130
meaning Onslaught, gains power equal to its threat.
1184
00:51:29.289 --> 00:51:31.809
Oof. Okay, so now we know why stuff is so
1185
00:51:31.829 --> 00:51:35.260
expensive on this card. Yeah. It also means that you're
1186
00:51:35.280 --> 00:51:40.510
expecting your guys to get dazed in Kaola. Yeah.
1187
00:51:40.610 --> 00:51:43.170
So it's interesting, right? It's the inverse of Dormammu. It's
1188
00:51:43.269 --> 00:51:47.260
like Dormammu makes everyone else better. Onslaught makes himself better.
1189
00:51:47.280 --> 00:51:48.369
Mm-hmm. Very good point.
1190
00:51:48.389 --> 00:51:51.289
And that's tricky because I think the Dormammu leadership is
1191
00:51:51.389 --> 00:51:52.269
one of the best in the game.
1192
00:51:52.909 --> 00:51:53.690
And it's balanced.
1193
00:51:53.829 --> 00:51:57.110
Now that Steve1 doesn't give out, you know, free superpowers
1194
00:51:57.150 --> 00:52:00.389
round one, Dormammu does. Dormammu has, I think, you know, leadership,
1195
00:52:00.429 --> 00:52:02.780
just leaderships alone, probably top three leaderships in the game,
1196
00:52:03.119 --> 00:52:05.280
but it's weighed down by him being a big stompy
1197
00:52:05.320 --> 00:52:05.719
eight threat.
1198
00:52:06.039 --> 00:52:06.280
Right.
1199
00:52:06.340 --> 00:52:07.239
Doesn't always deliver.
1200
00:52:07.260 --> 00:52:07.400
Right.
1201
00:52:07.420 --> 00:52:10.420
That's the balance, right? Onslaught is a big stompy eight
1202
00:52:10.440 --> 00:52:14.440
threat with... you know, great attacks, great superpowers, but his
1203
00:52:14.480 --> 00:52:15.579
leadership is not good.
1204
00:52:15.880 --> 00:52:19.570
Yeah. Yeah. Well, I mean, you basically, you're betting all
1205
00:52:19.639 --> 00:52:23.070
on red with this guy because, you know, you're powering
1206
00:52:23.110 --> 00:52:24.670
him up. He's got to do work. If he's not
1207
00:52:24.690 --> 00:52:26.349
doing work, it's a problem.
1208
00:52:26.909 --> 00:52:27.110
Yeah.
1209
00:52:27.590 --> 00:52:28.909
One thing I will say though, is I think if
1210
00:52:28.929 --> 00:52:31.000
you're an onslaught fan, I want to play this character.
1211
00:52:31.420 --> 00:52:32.039
This is great.
1212
00:52:32.440 --> 00:52:33.840
Like you're going to have such a good time. Like
1213
00:52:33.860 --> 00:52:35.679
when you buy the new thing and like you say,
1214
00:52:35.719 --> 00:52:37.559
everyone's painting them up amazingly. And you're like, I've got
1215
00:52:37.579 --> 00:52:41.179
this big stompy robot, dude. I can bring any, sorry,
1216
00:52:41.199 --> 00:52:43.260
he's not a robot before the discord people come after me.
1217
00:52:43.280 --> 00:52:45.519
He's a psychic entity in armor. I know.
1218
00:52:45.539 --> 00:52:45.800
Sorry.
1219
00:52:46.380 --> 00:52:48.460
Um, I'm used to talking about sentinels and you're like,
1220
00:52:48.480 --> 00:52:51.019
I'm going to bring onslaught and like my nine favorite characters.
1221
00:52:51.460 --> 00:52:53.409
And I think you'll have a great time because you'll
1222
00:52:53.429 --> 00:52:55.409
be able to play onslaught. Your leadership is letting you
1223
00:52:55.469 --> 00:52:57.630
play this big leader that you brought around. And that's
1224
00:52:57.670 --> 00:53:00.639
really cool. Um, So I think you'll have a great
1225
00:53:00.659 --> 00:53:03.579
time playing it. Is it competitive? I don't think so.
1226
00:53:04.480 --> 00:53:06.380
But we should probably talk about what characters you would
1227
00:53:06.420 --> 00:53:07.460
take with this leadership.
1228
00:53:07.659 --> 00:53:11.159
Yeah. I feel like just lots of low threat ones
1229
00:53:12.579 --> 00:53:14.239
to power them up. You know what I mean?
1230
00:53:14.659 --> 00:53:16.039
Well, that's the thing with Dormami, right?
1231
00:53:16.079 --> 00:53:19.440
Is you take Echo and Gorgon and all those people
1232
00:53:19.500 --> 00:53:22.449
that want to charge. Yes. And you just like have
1233
00:53:22.489 --> 00:53:24.230
a big stompy eight threat, but you make up for having,
1234
00:53:24.409 --> 00:53:26.860
you know, overpowered, three threats running around.
1235
00:53:26.880 --> 00:53:29.119
You know who would be fantastic here? Is Weapon X,
1236
00:53:29.159 --> 00:53:32.389
the character. Yeah! Yeah, yeah, yeah, that's Weapon X. I
1237
00:53:32.389 --> 00:53:34.630
was waiting to bring him up. He's so good in this.
1238
00:53:34.829 --> 00:53:36.250
He's so cool in this, because he's such a.
1239
00:53:36.329 --> 00:53:38.090
Dumb grenade of a character. Yeah.
1240
00:53:38.269 --> 00:53:40.230
You just throw him in, just like, get in there,
1241
00:53:40.269 --> 00:53:41.010
go do some stuff.
1242
00:53:41.030 --> 00:53:42.829
And then you use Psychic Driver to be like, get
1243
00:53:43.050 --> 00:53:44.190
in there, get in the front line.
1244
00:53:44.210 --> 00:53:48.179
Yeah. How about Bob? You just shoot his thing right
1245
00:53:48.199 --> 00:53:50.900
away and then just throw him in to get killed? Yeah,
1246
00:53:50.980 --> 00:53:53.239
that's cool. Oh, you're cooking. You're cooking.
1247
00:53:53.260 --> 00:53:54.360
You know what you've just uncovered?
1248
00:53:54.559 --> 00:53:54.840
Tell me.
1249
00:53:56.000 --> 00:54:00.369
Does Bob trigger the leadership multiple times? That's amazing.
1250
00:54:00.389 --> 00:54:04.070
Because he dazes, right? Yeah, on his injured side, if
1251
00:54:04.110 --> 00:54:04.650
you do it right.
1252
00:54:05.429 --> 00:54:07.090
I can't find the load. There's that bug, isn't there,
1253
00:54:07.110 --> 00:54:10.389
where his wording isn't out. AMG messed up the card,
1254
00:54:10.429 --> 00:54:13.090
so I can't see. But I'm pretty sure the wording
1255
00:54:13.130 --> 00:54:15.570
is like, when his character would KO, he dazes instead.
1256
00:54:15.769 --> 00:54:17.269
I'm pretty sure it says that, which would.
1257
00:54:17.190 --> 00:54:21.500
Trigger the leadership. Yeah. Listen, Jamie, that cannot be right.
1258
00:54:21.659 --> 00:54:25.260
We've unlocked Onslaught. You've done it. You've done it.
1259
00:54:25.400 --> 00:54:27.719
Bob's a two-threat, right? So you only get two power.
1260
00:54:27.760 --> 00:54:30.739
But still, infinite two power. Yeah, man. You've done it.
1261
00:54:31.019 --> 00:54:32.739
This is why you can't listen to Across the Bifrost,
1262
00:54:32.760 --> 00:54:33.920
these spicy takes.
1263
00:54:34.119 --> 00:54:38.679
Yeah, man. All those other sweaty podcasts, you know? Yeah.
1264
00:54:38.980 --> 00:54:40.659
Why would you do that? I know mutants, all right?
1265
00:54:40.880 --> 00:54:45.420
I am the X-Man. We figured this out. I've unlocked Onslaught. Cuckoo, ca-choo. Yeah. Yeah.
1266
00:54:47.360 --> 00:54:51.130
That's another reference for the kids out there. You said
1267
00:54:51.190 --> 00:54:53.170
I'm the X-Men? You got that?
1268
00:54:53.829 --> 00:54:54.349
I'm the worst.
1269
00:54:54.650 --> 00:54:57.550
Oh, okay. Look at you. See, this is because you're
1270
00:54:57.590 --> 00:54:59.369
half of me now. I understand all this music.
1271
00:54:59.389 --> 00:55:02.349
Yeah, we've mind-melded. This is the most simpatico we've ever been.
1272
00:55:03.989 --> 00:55:05.650
Do we carry on like this? Should we please?
1273
00:55:06.590 --> 00:55:08.070
No, I'm severing this as soon as I can.
1274
00:55:08.130 --> 00:55:08.429
Okay.
1275
00:55:08.489 --> 00:55:11.780
I don't want to be in that head. But yeah,
1276
00:55:11.800 --> 00:55:15.400
I think you take three threat killers, right? This guy
1277
00:55:15.440 --> 00:55:18.139
is here to just smash stuff, I think. You know,
1278
00:55:18.219 --> 00:55:19.800
take Echo, take.
1279
00:55:21.010 --> 00:55:25.369
Weapon X. Carnage. I mean, Carnage is cool. Yeah.
1280
00:55:26.239 --> 00:55:31.599
Anyone that requires, like, a Warpath effect from Psychic Driver, like, take...
1281
00:55:30.960 --> 00:55:34.179
Dracula's a bit high in threat, but, yeah. Nebula, pretty cool.
1282
00:55:34.219 --> 00:55:34.420
Yeah.
1283
00:55:34.579 --> 00:55:36.880
I think you take characters that you don't mind dying.
1284
00:55:37.099 --> 00:55:39.219
Yeah, this is the point. You go in, they want
1285
00:55:39.239 --> 00:55:44.219
to go in, do a lot of damage, and then die. Yeah. Nebula. Yeah. Yeah.
1286
00:55:44.480 --> 00:55:44.920
Honey Badger?
1287
00:55:45.340 --> 00:55:47.360
Maybe not. But, yeah, like, you're right. Yeah, I think
1288
00:55:47.380 --> 00:55:49.409
you just... You send the swarm in, you know?
1289
00:55:49.429 --> 00:55:50.909
Yeah. And then you hope that they die at the
1290
00:55:50.969 --> 00:55:53.719
right time so the onslaught can... You also want to
1291
00:55:53.780 --> 00:55:56.880
always have five power on onslaught for astral teleportation.
1292
00:55:57.000 --> 00:55:57.219
Yes.
1293
00:55:58.039 --> 00:56:00.360
So what you said earlier about him throwing terrain round one,
1294
00:56:00.480 --> 00:56:02.360
maybe actually what you want to do is not do that.
1295
00:56:02.659 --> 00:56:05.000
Maybe you want to go and like double walk, pick
1296
00:56:05.039 --> 00:56:07.300
up an extract and be like, you want to punch me?
1297
00:56:07.460 --> 00:56:09.420
I'd love to be punched because I get power. And
1298
00:56:09.440 --> 00:56:11.760
then you're now on two power, which means you start
1299
00:56:11.800 --> 00:56:13.010
round two with five power.
1300
00:56:13.219 --> 00:56:14.170
So you just start and go.
1301
00:56:14.179 --> 00:56:16.869
Right, who's going to die? I'm going to place five
1302
00:56:16.909 --> 00:56:19.570
and hit you twice. So that's very fun. I think
1303
00:56:19.809 --> 00:56:20.559
that's what you do with him.
1304
00:56:21.599 --> 00:56:22.019
Okay, yeah.
1305
00:56:22.159 --> 00:56:24.760
It's a leadership that I think it makes, it empowers
1306
00:56:24.780 --> 00:56:25.460
your new toy.
1307
00:56:26.159 --> 00:56:28.989
Yeah. And if you're playing Onslaught, you're there to play Onslaught. Correct.
1308
00:56:29.110 --> 00:56:30.619
You put him on a table, you're all about Onslaught.
1309
00:56:30.639 --> 00:56:32.489
And I think that players that want to play Onslaught
1310
00:56:32.510 --> 00:56:34.250
are going to have a great time. And just be
1311
00:56:34.289 --> 00:56:38.050
aware that like some games, he will whiff. And you'll
1312
00:56:38.309 --> 00:56:40.449
have the same experience I had with Sentinels, which is,
1313
00:56:40.570 --> 00:56:43.130
what do you mean Groot can throw sizeless games? and
1314
00:56:43.190 --> 00:56:45.349
Groot is going to throw you away, and someone's going
1315
00:56:45.369 --> 00:56:46.699
to play Phoenix, and you're going to be like, oh
1316
00:56:46.719 --> 00:56:48.139
my God, we found the one thing she's good at,
1317
00:56:48.159 --> 00:56:51.380
which is throwing him away. So yeah, if he ends
1318
00:56:51.460 --> 00:56:54.260
up being displaced and doesn't have five power, you're going
1319
00:56:54.280 --> 00:56:55.800
to have a bad time. If he ends up throwing
1320
00:56:55.840 --> 00:56:58.619
his big seven, eight dice attacks and whiffing, you're going
1321
00:56:58.659 --> 00:57:01.059
to have a bad time. But every now and then,
1322
00:57:01.219 --> 00:57:03.960
you won't have a bad time. You'll have a great time. Yeah. Cool.
1323
00:57:04.480 --> 00:57:07.650
All right. He comes with five, sorry, four tactics cards.
1324
00:57:08.289 --> 00:57:12.550
First one in alphabetical order is inquiring minds. Um, it's
1325
00:57:12.570 --> 00:57:15.750
an active card. It is part of onslaughts grip during
1326
00:57:16.050 --> 00:57:18.699
onslaughts activation. He may spend up to nine power to
1327
00:57:18.739 --> 00:57:21.619
play this card for each three power spent to play
1328
00:57:21.659 --> 00:57:24.960
this card, choose a character other than onslaught within five
1329
00:57:25.119 --> 00:57:28.820
and advance each chosen character short. All right. So basically
1330
00:57:28.840 --> 00:57:31.469
you're paying three power to move, uh, Is it a
1331
00:57:31.510 --> 00:57:33.369
friend or anybody? Anyone.
1332
00:57:33.550 --> 00:57:33.869
Anyone.
1333
00:57:33.989 --> 00:57:38.670
You can move anybody short. Yeah. So three, six or
1334
00:57:38.690 --> 00:57:41.150
nine power. Yeah. So, I mean, I'm looking at those
1335
00:57:41.170 --> 00:57:42.869
just like basically, you know, how many characters do you
1336
00:57:42.889 --> 00:57:46.159
want to move? And it costs three each. That is cool.
1337
00:57:46.179 --> 00:57:48.639
This reminds me of Midnight Phantasmagoria.
1338
00:57:48.659 --> 00:57:49.500
Yeah.
1339
00:57:49.840 --> 00:57:51.059
Malakif card where it's like.
1340
00:57:50.960 --> 00:57:54.929
Malakif is this big giant charge you know killer and
1341
00:57:54.989 --> 00:57:56.570
all of a sudden he'd be like ah no i'm
1342
00:57:56.590 --> 00:57:59.489
playing scenario i'm gonna push everyone off these secures and
1343
00:57:59.510 --> 00:58:01.210
score a bunch of vps that's right so this on
1344
00:58:01.250 --> 00:58:04.289
like wedding party you know is huge because you can
1345
00:58:04.309 --> 00:58:07.519
be like i've just um you know flipped all those
1346
00:58:07.719 --> 00:58:08.639
vps around.
1347
00:58:08.739 --> 00:58:10.800
Yeah now he could do it on his friends he
1348
00:58:10.840 --> 00:58:13.559
had a psychic driver though so it's hard to see
1349
00:58:13.599 --> 00:58:15.000
what you know maybe you don't need to do with
1350
00:58:15.019 --> 00:58:18.329
your friends but Yeah, you always say out-of-activation movement is
1351
00:58:18.369 --> 00:58:21.329
one of the strongest abilities in miniature games, and so... Yeah.
1352
00:58:21.730 --> 00:58:25.050
Fantastic card art, too. Cool artwork. Look at that. Man,
1353
00:58:25.070 --> 00:58:25.550
look at that.
1354
00:58:25.570 --> 00:58:26.489
I haven't seen that before.
1355
00:58:26.530 --> 00:58:31.900
What do we got there? Can you do it? Cyclops, Rogue... Cyclops, Rogue, Gambit, Gene, Psylocke.
1356
00:58:32.760 --> 00:58:34.960
Psylocke in the back. Oh, those are easy ones. Bam.
1357
00:58:35.280 --> 00:58:35.460
Yeah.
1358
00:58:36.460 --> 00:58:39.699
I think this is an every-game card. Oh, really? Okay. Yeah.
1359
00:58:39.960 --> 00:58:43.460
I think worst-case scenario, like, that thing happened that I
1360
00:58:43.460 --> 00:58:46.760
just said, where... he's been displaced and he doesn't have
1361
00:58:46.800 --> 00:58:49.659
five power but he does have three power so you
1362
00:58:49.679 --> 00:58:52.889
start you activate him you play this card three power
1363
00:58:52.969 --> 00:58:55.510
move someone towards you punch them twice and then hope
1364
00:58:55.530 --> 00:58:57.610
to get the power to play somewhere else yeah that's
1365
00:58:57.630 --> 00:59:00.730
like worst case scenario right right um or like you
1366
00:59:00.750 --> 00:59:03.010
pay three to move one of your killers into position
1367
00:59:03.030 --> 00:59:05.429
um and then you know it just goes up from
1368
00:59:05.469 --> 00:59:07.289
there right you pay six to move two people nine
1369
00:59:07.309 --> 00:59:08.739
to move three people so i think it's a really
1370
00:59:08.760 --> 00:59:09.059
good card.
1371
00:59:09.079 --> 00:59:10.400
I think every game I'd take this.
1372
00:59:10.719 --> 00:59:10.920
Yeah.
1373
00:59:11.559 --> 00:59:14.599
Cool. I can see it. Next one up is called, oh,
1374
00:59:14.719 --> 00:59:16.719
this is fun. And this goes back to your lore.
1375
00:59:16.760 --> 00:59:19.489
So we'll have to figure this out. It's called Stolen
1376
00:59:19.550 --> 00:59:24.630
Power of Sidorak. This Sidorak gets around. It does, doesn't it? Yeah.
1377
00:59:25.170 --> 00:59:27.530
It's because Juggernaut's in charge of it and he's an idiot. Yeah.
1378
00:59:31.269 --> 00:59:37.309
shaving juggernauts um it's uh again a affiliated card onslaught's
1379
00:59:37.349 --> 00:59:40.280
grip it's an active one during onslaught's activation he may
1380
00:59:40.300 --> 00:59:44.539
play this card onslaught gains nothing stops onslaught uh active
1381
00:59:44.559 --> 00:59:47.699
superpower until the end of this round all right so
1382
00:59:47.719 --> 00:59:50.679
he's got the superpower for the round So that's the
1383
00:59:50.719 --> 00:59:54.289
whole round, not just his turn. Okay. It's an active
1384
00:59:54.329 --> 00:59:58.150
superpower that costs three. Push this character short. Oh, it's
1385
00:59:58.429 --> 01:00:00.670
just like, check it out. This is fun. It does
1386
01:00:00.710 --> 01:00:04.090
not stop its movement if it contacts a size four
1387
01:00:04.210 --> 01:00:08.170
or smaller interactive terrain feature. Instead, the terrain feature is destroyed.
1388
01:00:08.210 --> 01:00:11.449
The character keeps moving. If the character contacts one or
1389
01:00:11.469 --> 01:00:15.420
more other characters, choose one character that is contacted and
1390
01:00:15.460 --> 01:00:18.960
that character suffers one damage, then this character stops as normal.
1391
01:00:19.730 --> 01:00:21.769
A character can only be damaged by this superpower only
1392
01:00:21.849 --> 01:00:24.880
once per turn. So it's basically just the nothing stops
1393
01:00:24.949 --> 01:00:29.719
a juggernaut ability, right? Except that you can blow up
1394
01:00:29.820 --> 01:00:31.340
size four pieces of terrain.
1395
01:00:32.280 --> 01:00:34.619
Yeah, which is pretty cool. And you can bump into people.
1396
01:00:34.980 --> 01:00:37.380
And it's not once per turn. The damage is once
1397
01:00:37.400 --> 01:00:38.980
per turn, but you can do them all the time.
1398
01:00:39.000 --> 01:00:41.579
So it actually gives you a cheaper way of getting
1399
01:00:41.619 --> 01:00:42.159
him around.
1400
01:00:42.420 --> 01:00:45.179
Sure. Yeah, this feels like another card that you need
1401
01:00:45.219 --> 01:00:47.019
to take. I think so.
1402
01:00:47.079 --> 01:00:48.539
It's only for a round, which is a shame.
1403
01:00:48.940 --> 01:00:49.500
Yeah, sure.
1404
01:00:49.880 --> 01:00:53.159
You know so like and I don't know yeah it
1405
01:00:53.179 --> 01:00:55.000
does fix the problem that I said earlier again of
1406
01:00:55.039 --> 01:00:57.119
like if your displays that don't have five power then
1407
01:00:57.139 --> 01:00:59.139
at least you have this to get back in so
1408
01:00:59.179 --> 01:01:00.900
yeah I think your game plan is to make sure
1409
01:01:00.940 --> 01:01:03.250
onslaught works so this card helps you do that.
1410
01:01:03.340 --> 01:01:06.489
Yeah yeah oh look at the card art it's onslaught
1411
01:01:06.510 --> 01:01:08.469
stealing stealing the sitarack from.
1412
01:01:08.469 --> 01:01:10.429
Yeah so he steals he still I just quickly googled
1413
01:01:10.449 --> 01:01:13.989
it he steals the gem the this the sitarack thing
1414
01:01:14.110 --> 01:01:17.389
from juggernaut and he traps cane marco inside it apparently.
1415
01:01:19.170 --> 01:01:20.630
No wonder people love this comic book.
1416
01:01:21.630 --> 01:01:22.150
Crazy, right?
1417
01:01:22.170 --> 01:01:22.889
It is crazy.
1418
01:01:23.130 --> 01:01:23.909
Comic books are nuts.
1419
01:01:26.210 --> 01:01:28.590
Yeah, interesting. That's got to be in our intro.
1420
01:01:28.610 --> 01:01:30.329
We've got to slide that into our intro music.
1421
01:01:31.750 --> 01:01:34.670
Comic books are nuts.
1422
01:01:35.349 --> 01:01:39.340
Welcome back to Across the Fire Frost.
1423
01:01:39.550 --> 01:01:42.460
The third card is called Traitor to the Cause. Another
1424
01:01:42.760 --> 01:01:46.420
affiliated card, Onslaught's Grip. Ooh, this one's exciting. It's an
1425
01:01:46.599 --> 01:01:49.460
active card, but it also takes an action. Oof, expensive.
1426
01:01:50.059 --> 01:01:52.960
During Onslaught's activation, he may spend four power to play
1427
01:01:53.000 --> 01:01:57.480
this card. So expensive. Just spends power like no one's business.
1428
01:01:57.500 --> 01:02:00.119
I know. Presumably he's got a lot of minions dying
1429
01:02:00.199 --> 01:02:04.349
for him. His leadership, yeah. Any number of enemy characters
1430
01:02:04.369 --> 01:02:08.530
within two of Onslaught may spend two power. Each enemy
1431
01:02:08.550 --> 01:02:11.250
character that spends power drops all objective tokens it is
1432
01:02:11.289 --> 01:02:15.239
holding and advances away from Onslaught short. Then Onslaught gains
1433
01:02:15.300 --> 01:02:18.409
two power for each enemy character that spent power. Finally,
1434
01:02:18.510 --> 01:02:21.170
Onslaught makes the Psychic Storm attack shown above. Oh, this
1435
01:02:21.230 --> 01:02:24.449
is one of those fun ones. You can either drop
1436
01:02:24.469 --> 01:02:26.969
your precious thing and get out of the attack, or
1437
01:02:27.130 --> 01:02:30.550
you have to suffer the attack, essentially. Right? Yeah, yeah, yeah.
1438
01:02:30.800 --> 01:02:33.119
It's a 10 dice attack. Yeah, so Psychic Storm is
1439
01:02:33.159 --> 01:02:37.119
a mystic attack. It's A2-1, and it's range... Sorry, 10 dice.
1440
01:02:37.139 --> 01:02:40.179
It doesn't cost anything. Thank God. You've already spent enough.
1441
01:02:41.880 --> 01:02:46.050
So yeah, at the surface, it's actually an A2 attack.
1442
01:02:46.070 --> 01:02:48.590
You're paying 4 power to do an A2 attack of
1443
01:02:48.590 --> 01:02:52.090
10 dice. But no abilities, nothing triggers, nothing. It's just
1444
01:02:52.150 --> 01:02:57.550
raw dice. And then people can walk away from it, potentially.
1445
01:02:57.570 --> 01:02:57.750
Yeah.
1446
01:02:58.349 --> 01:02:58.989
So it's interesting.
1447
01:02:59.030 --> 01:03:01.130
They have to spend 2 to do it. So if
1448
01:03:01.150 --> 01:03:03.050
they don't have 2 power, they're getting the attack.
1449
01:03:03.429 --> 01:03:04.510
Good point, yes.
1450
01:03:04.650 --> 01:03:07.670
You can trap them. And if they do spend it
1451
01:03:07.710 --> 01:03:10.449
to avoid the attack... They drop all their objective tokens.
1452
01:03:10.630 --> 01:03:11.610
Yeah.
1453
01:03:11.670 --> 01:03:14.929
And I guess if you're within range two and you're
1454
01:03:14.969 --> 01:03:16.860
walking away, it means your objective token is going to
1455
01:03:16.889 --> 01:03:18.400
drop in range of Onslaught to pick it up.
1456
01:03:18.699 --> 01:03:22.019
Yep. And he gets two power from you as well. Yeah.
1457
01:03:22.440 --> 01:03:22.940
That's really cool.
1458
01:03:22.960 --> 01:03:25.059
This is a cool card. Interesting, right? It's a fun one.
1459
01:03:25.079 --> 01:03:27.719
I mean, I think all these cards feel just like
1460
01:03:28.079 --> 01:03:32.000
Onslaught doing fun stuff. Yeah. This is cool. You know what, right?
1461
01:03:32.619 --> 01:03:34.900
I made the mistake of reading what the internet thought
1462
01:03:35.659 --> 01:03:37.539
before we're doing this episode oh i did not and
1463
01:03:37.559 --> 01:03:40.199
i was like this character sucks no no one likes
1464
01:03:40.219 --> 01:03:43.099
this character he's bad this is great like he's he
1465
01:03:43.119 --> 01:03:46.079
maybe he's maybe not competitive but these tactics cards are
1466
01:03:46.139 --> 01:03:49.309
full of flavor yes i i so far we've gone
1467
01:03:49.329 --> 01:03:51.190
through three of them i would bring every single one.
1468
01:03:51.130 --> 01:03:54.050
Yeah me too yeah cool look at this oh my
1469
01:03:54.070 --> 01:03:56.710
goodness look at this art too the art is banging
1470
01:03:56.750 --> 01:03:59.150
on these cards yeah so good look at this time
1471
01:03:59.210 --> 01:04:02.929
it's they're highlighting um Xavier is part of the onslaught.
1472
01:04:03.480 --> 01:04:07.800
And who do we got? Cyclops, Gene, Gambit again, and
1473
01:04:07.880 --> 01:04:09.320
Storm this time is involved.
1474
01:04:09.380 --> 01:04:11.440
And in the top right, there's one more in the
1475
01:04:11.460 --> 01:04:11.739
top right.
1476
01:04:13.019 --> 01:04:13.840
Oh, Beast, yeah.
1477
01:04:14.179 --> 01:04:14.840
There is, yeah.
1478
01:04:14.980 --> 01:04:17.820
Interesting. It's cool. Traitor to the cause. What is that,
1479
01:04:17.929 --> 01:04:20.590
traitor to the cause? That must mean something that we're
1480
01:04:20.610 --> 01:04:21.170
not getting. I guess.
1481
01:04:21.570 --> 01:04:23.929
I think Magneto calls Charles that a lot.
1482
01:04:25.369 --> 01:04:26.389
Ah, okay. Yes.
1483
01:04:26.610 --> 01:04:28.730
And this is a Charles attack. This card is Charles
1484
01:04:28.769 --> 01:04:29.969
doing mystic stuff.
1485
01:04:31.409 --> 01:04:34.550
Okay. Interesting. Well, all right. Let's see what the last
1486
01:04:34.610 --> 01:04:37.469
one is then. Oh, the last one's called Xavier Protocols.
1487
01:04:37.489 --> 01:04:41.929
That's on the nose. Another affiliated card. It's reactive this time.
1488
01:04:42.010 --> 01:04:44.500
During the power phase, Onslaught may spend two power to
1489
01:04:44.539 --> 01:04:46.719
play this card. Until the end of this round, when
1490
01:04:46.820 --> 01:04:49.920
Onslaught is attacking or defending, the enemy character cannot modify
1491
01:04:50.059 --> 01:04:50.539
its dice.
1492
01:04:51.380 --> 01:04:55.469
So you can't mess with Onslaught's dice. Uh, no, the
1493
01:04:55.510 --> 01:04:57.889
enemy character can't modify his dice. So the other person.
1494
01:04:57.949 --> 01:04:59.150
Okay. The other person. Gotcha.
1495
01:04:59.670 --> 01:04:59.949
Yeah. Yeah.
1496
01:05:00.010 --> 01:05:04.269
So no re-rolls. No, like, does that mean sometimes you're
1497
01:05:04.309 --> 01:05:07.289
turning skulls into crits and all that jazz? Sometimes that works.
1498
01:05:07.309 --> 01:05:10.340
Sometimes it doesn't. It's the way it's worded, which is confusing.
1499
01:05:10.360 --> 01:05:10.860
I know.
1500
01:05:11.840 --> 01:05:15.820
Um, I think the, the, the quickest comparison is, um,
1501
01:05:16.260 --> 01:05:20.780
directive one, which is a sentinels card, which turns off, um,
1502
01:05:21.389 --> 01:05:24.619
defensive dice so people bring that in their 10 and
1503
01:05:24.639 --> 01:05:26.679
then they only bring it in their 5 when they're
1504
01:05:26.699 --> 01:05:30.019
against like web warriors or people like that so this
1505
01:05:30.059 --> 01:05:31.340
is i think this is a great card for your
1506
01:05:31.340 --> 01:05:33.500
10 and you wait until you go yeah all that
1507
01:05:33.539 --> 01:05:36.719
invaders invaders yeah reroll bubbles and stuff yep and then
1508
01:05:36.760 --> 01:05:38.340
for a round you get to go nope no rerolls
1509
01:05:38.360 --> 01:05:39.320
for you and i'm gonna hit you with.
1510
01:05:39.260 --> 01:05:42.619
Onslaught now yeah pretty cool yeah i think so because
1511
01:05:42.699 --> 01:05:45.469
i was gonna say it's you have to play during
1512
01:05:45.489 --> 01:05:47.829
the power phase as well um so it's like you
1513
01:05:47.849 --> 01:05:49.809
have to know what you're doing basically to use this
1514
01:05:49.849 --> 01:05:52.360
card to get the most out of it Um, yeah,
1515
01:05:52.400 --> 01:05:54.599
I think, I think he said it well, uh, in
1516
01:05:54.619 --> 01:05:58.900
the 10, but very tech oriented. Yeah. Yeah.
1517
01:05:59.159 --> 01:06:00.889
It's definitely a tech piece and you just wait and
1518
01:06:00.929 --> 01:06:03.349
you want to wait until it onslaught is probably already
1519
01:06:03.409 --> 01:06:07.389
in range of some web warriors. Um, because paying two
1520
01:06:07.449 --> 01:06:10.329
is nothing, right? He gets three power turn, but you
1521
01:06:10.710 --> 01:06:12.949
need to obviously remember you want the five to place him.
1522
01:06:13.090 --> 01:06:15.139
So we're assuming that he's in range and you go, right,
1523
01:06:15.179 --> 01:06:16.480
this is the time I'm going to kill everyone.
1524
01:06:16.840 --> 01:06:17.500
I will play this.
1525
01:06:17.699 --> 01:06:17.980
Yep.
1526
01:06:18.719 --> 01:06:19.440
Turn off all your mods.
1527
01:06:19.719 --> 01:06:19.900
Yeah.
1528
01:06:20.159 --> 01:06:22.860
Cool. uh card art is really interesting it looks like
1529
01:06:22.980 --> 01:06:25.840
xavier is examining the moves of some of his enemies
1530
01:06:25.940 --> 01:06:27.420
and i guess that's why they don't get to modify
1531
01:06:27.440 --> 01:06:28.960
their dice because he understands what they're.
1532
01:06:28.820 --> 01:06:31.219
Doing ahead of time he's in the danger room yeah
1533
01:06:31.239 --> 01:06:32.130
all their data.
1534
01:06:32.550 --> 01:06:37.130
Data exactly colossus wolverine and storm i'm thinking yeah yeah
1535
01:06:37.849 --> 01:06:41.630
interesting um cool well that brings us to the end
1536
01:06:41.949 --> 01:06:46.019
of the uh box review It's a pretty interesting word,
1537
01:06:46.059 --> 01:06:49.139
very different, but also really nicely, I feel like, just
1538
01:06:49.179 --> 01:06:52.280
like we said about Apocalypse, it seems like a very
1539
01:06:53.480 --> 01:06:57.219
thought-out way of putting together the affiliation. I agree.
1540
01:06:57.440 --> 01:07:00.070
Yeah, very thematic cards and kit.
1541
01:07:01.050 --> 01:07:04.090
Really well balanced, I think, because eight threats are hard
1542
01:07:04.110 --> 01:07:07.190
to balance. We've seen high-threat models just ruin the game
1543
01:07:07.449 --> 01:07:11.750
temporarily until they get adjusted, and this feels very fair Um,
1544
01:07:11.909 --> 01:07:14.670
he's not about to like, you know, break the matter.
1545
01:07:14.690 --> 01:07:16.489
I don't think, but I think that if you're going
1546
01:07:16.510 --> 01:07:18.340
to play him and you, you're a fan of the character,
1547
01:07:18.360 --> 01:07:20.440
you're going to have a good time. Cause, um, yeah,
1548
01:07:20.460 --> 01:07:23.260
it's just, it's just dripping in thematic stuff, you know?
1549
01:07:23.440 --> 01:07:27.300
Yep. And, and a sweet model on top of it all. Yeah. Yeah.
1550
01:07:27.539 --> 01:07:29.300
So it's just perfect. Perfect.
1551
01:07:30.199 --> 01:07:30.820
All right, everybody.
1552
01:07:30.840 --> 01:07:34.360
Um, Thanks for listening to another episode of Cross the Bifrost.
1553
01:07:34.460 --> 01:07:36.500
We're really glad you were here and we were glad
1554
01:07:36.519 --> 01:07:37.860
to be able to record again. I think we're going
1555
01:07:37.880 --> 01:07:46.949
to separate now from our, my meld. Like, I feel
1556
01:07:46.969 --> 01:07:52.110
so much more intelligent now. Amazing. Oh, I feel so
1557
01:07:52.170 --> 01:07:55.110
much less intelligent. But artistic, I'm going to go create
1558
01:07:55.210 --> 01:08:01.070
a new album. Oh, I'm going to go play Onslaught. Yeah.
1559
01:08:02.579 --> 01:08:05.460
Until next time, cheers and happy gaming.
1
00:00:05.980 --> 00:00:09.439
Welcome back to this episode of I'm Crossing My Frost.
2
00:00:09.820 --> 00:00:12.320
This is... We're back.
3
00:00:12.439 --> 00:00:12.900
We're back.
4
00:00:12.919 --> 00:00:18.980
We're back. After a long summer away. This is, of course, Dr. Norbert. And... Whoa.
5
00:00:19.000 --> 00:00:23.429
I'm feeling... It's feeling a little weird all of a sudden.
6
00:00:24.230 --> 00:00:27.339
I feel a little more handsome. I feel like I
7
00:00:27.359 --> 00:00:31.170
could play guitar and other instruments. Like, what is, what's
8
00:00:31.210 --> 00:00:34.090
going on? Who, are you in my head? Are you, Jamie,
9
00:00:34.310 --> 00:00:34.590
are you?
10
00:00:34.850 --> 00:00:38.170
That explains why I've had a sudden craving for whiskey.
11
00:00:38.689 --> 00:00:42.609
We've, we've, we've all, we've gotten mind molded, melded. Is
12
00:00:42.649 --> 00:00:45.630
that what's going on? Oh my God. We are the
13
00:00:45.649 --> 00:00:48.969
same person. This is, I kind of like my new
14
00:00:49.009 --> 00:00:54.820
side though. Well, I feel a little more youthful. I
15
00:00:54.840 --> 00:00:59.439
feel more attractive. It's nice. You wear it well.
16
00:00:59.780 --> 00:01:03.060
I feel more intelligent. I feel like somewhat of a
17
00:01:03.079 --> 00:01:06.640
scientist myself. And I feel like I just don't care
18
00:01:06.659 --> 00:01:08.540
what people think. So I'm going to make really inappropriate
19
00:01:08.560 --> 00:01:09.280
jokes all episode.
20
00:01:10.000 --> 00:01:12.310
It's a good thing you have a solid producer behind you.
21
00:01:13.790 --> 00:01:17.450
to keep the internet from destroying your life. Keep us
22
00:01:17.530 --> 00:01:18.000
in check.
23
00:01:18.109 --> 00:01:18.859
Keep us in check.
24
00:01:18.920 --> 00:01:20.359
Yeah. Anyway, yeah.
25
00:01:20.400 --> 00:01:22.680
Thanks for joining us, everyone. And if you have anything,
26
00:01:22.760 --> 00:01:25.040
you know, interesting to contribute for this episode, remember that
27
00:01:25.060 --> 00:01:27.310
you could win a free box if you leave a
28
00:01:27.359 --> 00:01:29.409
really interesting Discord comment.
29
00:01:29.790 --> 00:01:30.769
Okay. Really?
30
00:01:30.790 --> 00:01:33.530
We're doing that now? I was doing the Norbert impression.
31
00:01:33.590 --> 00:01:36.930
I'm going with the bit. But there are a bunch
32
00:01:36.950 --> 00:01:39.150
of free boxes going around. There's free boxes flying around
33
00:01:39.189 --> 00:01:40.310
at the moment. I don't know if you've noticed.
34
00:01:40.370 --> 00:01:42.010
Our Patreon, we're giving away stuff all the time.
35
00:01:42.189 --> 00:01:42.689
Yeah.
36
00:01:42.750 --> 00:01:44.719
Just gave away a shield box, gave away a shield
37
00:01:44.890 --> 00:01:45.400
comic book.
38
00:01:45.659 --> 00:01:46.099
Yep.
39
00:01:46.200 --> 00:01:48.879
Tomorrow I'm picking the winner for the Sentinel box. We've
40
00:01:48.900 --> 00:01:49.879
got all kinds of things going on.
41
00:01:50.140 --> 00:01:53.000
All right. Excellent. Yes, and all that is to our
42
00:01:53.219 --> 00:01:56.180
lovely Patreons. The Patreon's been killing it lately. Lots of
43
00:01:56.239 --> 00:01:59.129
discussion going on. A lot of really good feedback about
44
00:01:59.269 --> 00:02:02.510
our episode about the emerging signals and the meta with
45
00:02:03.129 --> 00:02:05.689
the podfather, Patrick Brown. Not Patrick Brown.
46
00:02:05.750 --> 00:02:06.209
Patrick Brown!
47
00:02:07.510 --> 00:02:10.620
Maybe he, him and Pat Dunford got melbolded together. Can
48
00:02:10.629 --> 00:02:12.379
you imagine? Oh my God, yeah. Can you imagine? You'd
49
00:02:12.400 --> 00:02:13.979
be so good at MCP and he'd be like drawing
50
00:02:14.020 --> 00:02:17.759
while he's playing. Yeah. That would be a character. Imagine
51
00:02:17.780 --> 00:02:19.080
you getting beat by Patrick Brown.
52
00:02:19.300 --> 00:02:21.240
Like as handily as Pat Dunford can be. And then
53
00:02:21.280 --> 00:02:23.860
he hands you a like signed drawing of like his
54
00:02:23.919 --> 00:02:25.599
leader punching your leader in the face.
55
00:02:28.000 --> 00:02:30.509
This is the kind of comic book character we deserve.
56
00:02:32.129 --> 00:02:33.909
But let's not go any further before we get into
57
00:02:33.930 --> 00:02:35.729
the main part of the show. So anyway, yeah, sorry,
58
00:02:35.750 --> 00:02:37.449
I'm all over the place. We haven't recorded in a while.
59
00:02:37.469 --> 00:02:40.280
It's exciting. Patreons have been smashing it. Thank you so
60
00:02:40.319 --> 00:02:42.500
much for your support. And also, most importantly, we've been
61
00:02:42.520 --> 00:02:45.639
getting really nice notes from them, which has been fantastic
62
00:02:46.400 --> 00:02:49.680
to hear from them. And about why people like the
63
00:02:49.719 --> 00:02:51.310
show and stuff. It really is nice. We share it
64
00:02:51.340 --> 00:02:54.169
with our producer all the time and she loves it
65
00:02:54.289 --> 00:02:56.469
as well. So thank you so much for those. Thank
66
00:02:56.490 --> 00:03:00.150
you to all the poppers, all the pile of opportunity people.
67
00:03:00.310 --> 00:03:05.110
The painters have been going crazy all summer long. in
68
00:03:05.169 --> 00:03:08.379
August of people painting. So the painting is still happening
69
00:03:08.460 --> 00:03:10.360
on our server. Definitely get involved with it. We have
70
00:03:10.400 --> 00:03:13.340
a whole painting session. We've got, um, uh, the brush wizard,
71
00:03:13.680 --> 00:03:16.919
Scott kind of moderating the, the, the, the painting section
72
00:03:16.960 --> 00:03:20.659
of there. So yeah, if you're painting, get involved with it. Uh,
73
00:03:20.939 --> 00:03:27.349
but last piece of news is we have to acknowledge, uh, Jamie, uh, sir, Jamie, the, the, uh,
74
00:03:27.469 --> 00:03:31.310
elephant in the room, which is the willful, uh, denial
75
00:03:31.569 --> 00:03:34.659
of recognition that you have not been receiving from the
76
00:03:34.680 --> 00:03:40.680
uh north american community i didn't think you're gonna bring
77
00:03:40.699 --> 00:03:42.860
this up yeah well sir jamie is nate you you
78
00:03:43.000 --> 00:03:46.580
you were bequeathed a title by the king uh in
79
00:03:46.740 --> 00:03:49.639
one of the highest honors of gamingdom uh for your
80
00:03:49.719 --> 00:03:53.379
achievements in x-men and and winning with them incessantly over
81
00:03:53.419 --> 00:03:55.099
and over again every event you go to you win
82
00:03:55.259 --> 00:03:58.569
with x-men and it is not acknowledged by the north
83
00:03:58.590 --> 00:04:00.129
american at all.
84
00:04:00.610 --> 00:04:03.930
Um, yes, I am pretending like it's all good and
85
00:04:03.949 --> 00:04:07.030
I'm humble, but in actual fact, I'm seething. I put
86
00:04:07.069 --> 00:04:08.729
on a podcast the other day and I forget which
87
00:04:08.810 --> 00:04:10.189
one it was because I wanted to call them out
88
00:04:10.250 --> 00:04:11.750
and shame them, but I forgot which one it was.
89
00:04:11.990 --> 00:04:13.900
But they said that the title of the podcast was
90
00:04:13.969 --> 00:04:16.480
like mutants are winning events or whatever it was. And
91
00:04:16.500 --> 00:04:19.240
they were like, oh, this weekend's been crazy. You know,
92
00:04:19.259 --> 00:04:21.660
Hellfire Club won this event. Hellfire Club won this event.
93
00:04:21.779 --> 00:04:25.480
X-Men won this event. Not one person mentioned any of
94
00:04:25.519 --> 00:04:28.019
the four events I just won on X-Men in the
95
00:04:28.040 --> 00:04:31.310
past like three month. So yeah, it's pretty annoying. What's
96
00:04:31.319 --> 00:04:33.870
that all about? Why don't the Americans acknowledge the European matter?
97
00:04:34.949 --> 00:04:38.990
I don't know. They just can't handle your royalty. Is
98
00:04:39.930 --> 00:04:42.209
it just me? Do they acknowledge Kolar?
99
00:04:42.230 --> 00:04:44.730
Kolar's done this whole double date thing, like the cabal
100
00:04:44.750 --> 00:04:46.029
double date thing that's going on.
101
00:04:46.050 --> 00:04:47.850
Do they talk about him on podcasts? I don't know.
102
00:04:48.149 --> 00:04:50.750
I don't know. This is going to be the next
103
00:04:50.800 --> 00:04:53.639
Discord topic. So if you know the answer to these questions,
104
00:04:53.759 --> 00:04:57.220
get onto our Discord, into the channels, and let us
105
00:04:57.259 --> 00:05:01.680
know your thoughts about this. Well, look. We acknowledge you
106
00:05:01.720 --> 00:05:04.160
here on the show, every show. Thanks, man. Yeah, that
107
00:05:04.180 --> 00:05:05.699
means a lot. That means a lot. I'm never going
108
00:05:05.720 --> 00:05:07.689
to be this good at MCP ever again. It only
109
00:05:07.699 --> 00:05:10.149
goes downhill. It only goes downhill.
110
00:05:10.189 --> 00:05:11.709
And I told you, if I do well at WTC,
111
00:05:11.750 --> 00:05:14.550
I'm not playing the game anymore. I've won every event
112
00:05:14.589 --> 00:05:16.250
this year. There is the win. And I did it
113
00:05:16.290 --> 00:05:19.509
with X-Men, and this will never happen again. So, yeah,
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I'm enjoying it while it's here. I'm really enjoying people
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messaging me, by the way, asking for X-Men tips.
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Have they? Oh, okay. Yeah, yeah. Yeah, nice one.
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Yeah, yeah, yeah.
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That reminds me of a story from graduate school. My advisor,
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when I was going for my master's, so in between
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your university degree and your PhD, you typically get a master's,
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and you have to learn a lot, like book knowledge,
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before you start creating your own knowledge, which is what
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PhD is about, right? And I was getting close to it,
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and I was like, you know, it was ponderous, and
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it was just so much to know. And he said
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to me, you will never know as much as you
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know now ever again.
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Oh, because you'll forget it all?
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I think it was more like because you're at a
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moment where you haven't yet expanded your mind to realize
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that the world is a big place and then there's
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so much there is that you'll never be able to
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master it all. You know what I mean? You're still
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kind of in a... I like a defined space, but yet,
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you know, everything that possible in that defined space. And
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so you feel like a God at that moment, if
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you're doing well. Um, and he was right.
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Is it, is that what it's called? You carry on
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and I'll slam some therapy stuff on you.
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Okay. Um, yeah, no, but it's true. I felt like
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a God at that moment when I passed that thing.
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And then ever since then, I've just felt more and
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more dumb.
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If you had to take the master's exam now, would
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you pass?
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No. No, the amount of discipline and focus required was intense.
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And I don't know if I would have done it
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at that age if the social media and AI wasn't
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in place either. I feel like my brain's definitely been
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altered on top of the age thing. It's all mushy. Yeah,
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a little mushy.
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Social media is made in mushy.
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A little oatmeal-ish mushy.
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Yeah, there's the four stages of competence you just reminded
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me of. And this is good. Let's relate this to MCP, actually.
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So when you first start playing MCP, you're just like, oh, cool, superheroes.
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I'm going to play the Hulk. I'm going to play
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Captain America. I'm going to play fully affiliated, and I
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don't need restricted cards. You are unconsciously incompetent, which is
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where you don't realize that you're not very good at
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the game.
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And that's great.
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That's really fun. That's a really fun place to be.
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And the Dunning-Kruger effect is quite a funny kind of
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graph to look at for this. Um, but you're in, uh, like, uh,
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the fun state. And then you start to learn the
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game and see what, you know, see what there is.
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And you start to play against Pat Dunford a lot.
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And you're like, oh, he's doing things I didn't even
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think about. Then you become consciously incompetent. So you're aware of.
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How bad you are.
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You know, like, and then that's, that's the kind of, um, the, oh,
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so the fun part in the Dunning-Kruger effect, the fun part,
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the bit I mentioned at the start, that's called the
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peak of Mount Stupid.
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So you're like, I'm the.
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King of the world. I'm having a great time. This
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game is awesome.
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And then you start to learn what you're missing and
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you end up in the valley of despair. The graph
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goes down. And that's where you're like, oh God, I'm
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never going to be good at this game. Look at
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all this stuff I don't understand. And then you start
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to practice and you get good and then you get
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to consciously competent, which is where you are aware that
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you are good at stuff and you have to really
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think about it. And I think, I'd say that's where
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you are as an MCP player, Norbert. Thank you. You
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take your time to stop and think. You're like, I
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know there's a way out of this. I just need
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to like think my way through it. So you are
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consciously competent at the game.
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Okay.
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And then you transcend and you get further and you
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get to where Pat Dunford is where you're just unconsciously competent.
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Yeah. So you just, you don't even realize, you don't
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even think about it.
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So all the stuff that you had to think about
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really hard to get right, like activation order and you know,
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how to get to 16.
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Pat would just be unconsciously thinking about that.
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Right.
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Half the time.
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Right.
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You know. Cool. Cool. I could see that. And that's
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totally true about anything, but it does apply to our
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games as well. So the point is you should persevere
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past the valley of despair, right?
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Yes, it's acknowledging it.
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So I thought when we learned about this in therapy school,
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I thought the point was to get through each stage
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as quickly as possible.
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It's not.
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It's just to be aware of what stage you're in.
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So if you're, for example, if you're grumpy with the
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game right now, if you're losing a lot of games
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at the moment and you're not playing as best as
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you think you can, maybe you are... well you should
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celebrate that firstly because you are consciously incompetent so you're
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past the part where you're sort of like naively just.
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Like this is fun I'm gonna throw a car at.
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You and you're actually like you're aware you know enough
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about the game now you're experienced enough to know that
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you're not good Um, and that's just like the part,
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the stage that you're in, you know? Um, and you
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bounce back and forth as well because you'll then get
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better at the game and you'll start to, you know,
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improve on those bits that you, you know, you know
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are missing.
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Right.
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Um, but there'll still be things like, you know, Pat,
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we always talk about how Pat is just thinking about
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stuff we're not even considering, right?
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Right.
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And, and if you're, if you're a step behind Pat
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in how good you are at the game, you're not
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even aware of what you're missing.
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Yeah.
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And that's where more fun happens there because you're not
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beating yourself up for not knowing things. So yeah, it's
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just about establishing where you are on the, um, on
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the graph.
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Mm-hmm. This is amazing. Good stuff. We still need to
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get to some of these meta kind of, you know,
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how to approach the game kind of shows and things
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like that. But in the meantime, AMG keeps throwing boxes
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at us. If they would just stop releasing new toys,
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we could talk about mental health. We will. We'll get
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there at some point.
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Anyway, there's no such thing as bad mental health when
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you just keep buying plastic toys.
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So, it's fine.
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Yeah. There's another shortage of boxes in the UK. I
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don't know about other places, but the UK, again, has
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got this thing where it's like a lottery whether you're
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going to get it or not, which is unfortunate. On
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the other hand, the X-Men box, affiliation box, showed up
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randomly on our shores again.
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Just in a shipping crate.
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Yeah. yeah missing shipping crate finally got turned back up
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um it reminds me of that scene in um the
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last series of daredevil when kingpin's got that uh cargo
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ship out in the harbor full of all those different
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boxes and those things and then daredevil sinks the ship
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and it could be one of those crates you know
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one of those containers on the shipping from kingpin's.
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Yeah i think canonically that one of those crates is
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actually filled with mcp starter boxes in the mcu i
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think that's canon ah interesting okay yeah all right so
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um you may be wondering why um i'm letting norbert
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yap so much it's because we haven't spoken to each
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other in a while we haven't recorded in ages normally
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i'm like no more than 30 seconds of banner at
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the start of an episode but we're 11 minutes in
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and i think it's time to um quickly i also
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i'm gonna break another one of my rules norbert it's
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a whole new world because our minds have melded yes
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now i'm gonna do some of the stuff you do
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some crazy stuff oh wow Here we go.
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I'm going to promote our team championship event that's coming
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in January.
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Okay, yes. Good.
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Good job.
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Good job. Janorbert? Janorbert. Janorbert.
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On the 16th and 17th of January, we are running
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the Across the Belfast Team Championship.
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Last year, we got 80 players, which is crazy.
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It was amazing. Players from all over the world came.
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Even the Americans came. It was awesome.
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And yeah, we had some really cool teams, really competitive teams,
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really fun teams.
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It was a great time.
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One of the teams was five people called Matt. That
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was the only entry requirement for their team. And yeah,
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we've always thought that playing in team events is the
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best way to play MCP. That's why Norbert and I
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kind of, you know, dropped most of our events to
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just focus on this team event because we think it's
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really the best way to play.
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And, oh, drumroll Norbert, we're going to announce it now.
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Are you ready?
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This is the official unveiling of me and Norbert are
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on a team for the first time.
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Yes. Right.
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We don't have a team name yet, but we have
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a team concept. So as of January, there will be
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a little over 50 mutants in the game. And we're
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going to play a team of five people playing Just Mutants.
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Just Mutants. That's it. Exactly. That's pretty cool, right? It
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is amazing because none of them are repeated, obviously. It's
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because we're playing WTC rules, basically, so no character can
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be repeated across the teams. And yes, just over 50
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characters beats that. And it's a little bit of a slog.
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We do have to negotiate a little bit. But yeah,
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you can legitimately play five different mutant affiliations.
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Yeah.
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So we're doing that and it's really fun.
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And there's another team going that are playing five different
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Cabal leaders.
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Yep.
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There's another team going that are playing five Kaijus. So
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they have like a Dormami player, a Mephisto player, etc.
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Yeah.
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I'm trying to convince people to make a team that
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is all street level. So you have like a webs guy,
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defenders guy, you know, like, I think it'd be really cool.
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So yeah, you don't have to do silly teams. You
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can just come and play whatever you want as well.
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But we highly recommend playing in team formats because we
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think it's the best way to enjoy the game. And yeah,
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tickets are available now.
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Yes. tinyurl.com slash atbjan2027 tinyurl slash atbjan2027 ATB Jan 2027.
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Some combination of those things. That's the rules pack. And
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I think we have at least four teams, if not five,
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signed up already. Already. Yeah. Already.
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And last year we sold out. We ran out of space.
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And our venue are on, they're in my DMs asking
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me to confirm the space. So we might run out
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of space this year as well. So get signed up.
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Bring your friends. Yep.
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Good call on that. All right, let's get into this character.
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If you haven't caught on from our little cosplay earlier... Yeah,
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if you.
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Don't know who this character is, you're like, what are
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they talking about?
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It's Onslaught, one of the most popular characters ever in
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the Marvel comic books, I'm led to believe.
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Infamous. I think infamous is a better word.
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Oh, really? Really, because he certainly looks pretty darn cool.
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He looks cool.
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The model looks awesome, right?
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People.
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off the charts with their painting of these models. Every
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next one that I see posted on Reddit and in
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our server as well is done in a slightly different
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way and all of them are remarkably poppy. It's just like,
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just so good. So yeah, it lends itself. I guess
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the sculpt just lends itself to a paint job.
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Yeah, for sure. Yeah, it looks really cool.
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So yeah, this guy's from the 90s and from what
361
00:14:48.259 --> 00:14:50.100
I hear, so I didn't read comic books in the 90s.
362
00:14:50.100 --> 00:14:51.399
You dropped off comic books by.
363
00:14:51.299 --> 00:14:54.350
Then, right? I stopped in the late 90s.
364
00:14:55.590 --> 00:14:56.070
Oh, okay.
365
00:14:56.090 --> 00:14:57.470
So maybe this was your era then. Yeah, probably. Did
366
00:14:57.490 --> 00:14:59.830
you read any Onslaught stuff? I don't recall. No.
367
00:15:01.129 --> 00:15:04.769
So it was pretty divisive, I think. He's not the
368
00:15:04.809 --> 00:15:08.980
most loved comic book story. But those that do like him,
369
00:15:09.059 --> 00:15:11.059
they're big fans. But I'm going to give you the
370
00:15:11.100 --> 00:15:15.840
gist of the lore. So Onslaught is a psychic entity
371
00:15:16.740 --> 00:15:20.850
that is born from when Charles Xavier and Magneto, their
372
00:15:20.929 --> 00:15:22.970
minds get mushed together, just.
373
00:15:22.889 --> 00:15:25.409
Like mine and Norbert's at the start of the episode. Wow,
374
00:15:25.490 --> 00:15:27.649
good callback. Great callback.
375
00:15:27.690 --> 00:15:29.769
Now that joke makes sense.
376
00:15:29.769 --> 00:15:33.700
15 minutes later. So, you know, in X-Men 97, in...
377
00:15:35.710 --> 00:15:40.750
The first season's finale, I think. Okay. Charles goes into
378
00:15:40.769 --> 00:15:42.870
Magneto's mind and they're like in a bar. Yes.
379
00:15:43.509 --> 00:15:45.769
And he's like, enough, you know, stop all that. And then,
380
00:15:45.789 --> 00:15:47.259
you know, I tagged his card. What is it?
381
00:15:47.309 --> 00:15:47.850
Mind wipe.
382
00:15:48.330 --> 00:15:48.529
Yeah.
383
00:15:48.850 --> 00:15:50.750
Mind wipe gives him the attack. Enough.
384
00:15:51.789 --> 00:15:54.809
That basically is happening. So he's like jumped into Magneto's
385
00:15:54.830 --> 00:15:55.710
head and he's like, stop.
386
00:15:56.539 --> 00:15:59.690
Being a dick. And their minds have melded and they've
387
00:15:59.710 --> 00:16:02.470
become this kind of, yeah. So this was because Xavier
388
00:16:02.590 --> 00:16:05.289
forced himself. So it was a willful thing. It wasn't
389
00:16:05.330 --> 00:16:06.480
some outside force that did this.
390
00:16:07.139 --> 00:16:07.720
Yeah, yeah, yeah.
391
00:16:07.779 --> 00:16:10.960
It was him. It was Xavier trying to stop Magneto, basically.
392
00:16:11.100 --> 00:16:12.019
Wow. Okay.
393
00:16:12.139 --> 00:16:16.250
Yeah, this was just after Magneto ripped the adamantium skeleton.
394
00:16:15.870 --> 00:16:18.389
Out of Wolverine. Oh, God, I do remember that part. Yes,
395
00:16:18.429 --> 00:16:20.210
this is my era of comic books. Yeah, and that
396
00:16:20.250 --> 00:16:23.029
was a crazy scene. I still remember the panel in
397
00:16:23.070 --> 00:16:25.500
my head like it's burned in the back of my mind. Yeah,
398
00:16:25.620 --> 00:16:30.460
really cool. When he got the actual moments when that happened.
399
00:16:30.480 --> 00:16:30.799
Yeah.
400
00:16:31.419 --> 00:16:32.500
Yeah, really cool.
401
00:16:32.620 --> 00:16:37.110
This is definitely revisionist comic book history, I think. But
402
00:16:37.149 --> 00:16:39.509
you know the whole thing, the conversation that happens between
403
00:16:39.549 --> 00:16:42.549
nerds where they're like, well, if Wolverine is fighting Magneto,
404
00:16:42.590 --> 00:16:46.059
why doesn't Magneto just kill him with the thing? They
405
00:16:46.179 --> 00:16:50.519
ended up doing a panel where they showed baby Magneto
406
00:16:50.700 --> 00:16:55.049
in the concentration camps. And the Howling Commandos broke in
407
00:16:55.090 --> 00:16:58.009
and helped him get out. And Wolverine was with them.
408
00:16:58.549 --> 00:17:00.409
And that's the whole lore that they kind of said, oh,
409
00:17:00.429 --> 00:17:03.269
that's why he hasn't killed him, because he remembers Wolverine
410
00:17:03.600 --> 00:17:05.819
kind of rescuing him from the concentration camps.
411
00:17:05.960 --> 00:17:06.960
So he kind of keeps him around.
412
00:17:07.319 --> 00:17:09.079
So I guess this is like him ripping out the
413
00:17:09.099 --> 00:17:11.160
skeleton is him being like, I'm done now.
414
00:17:11.380 --> 00:17:12.420
I've had enough of.
415
00:17:12.400 --> 00:17:15.279
You showing up and ruining my plans. So yeah, he
416
00:17:15.319 --> 00:17:18.319
does that. Just to interrupt really quickly, we had in
417
00:17:18.359 --> 00:17:20.779
my era a different nerd argument that involved Superman and
418
00:17:20.819 --> 00:17:22.180
Lois Lane, but I can't go further.
419
00:17:23.630 --> 00:17:25.390
I feel like we've already edited that joke out of
420
00:17:25.410 --> 00:17:26.609
this podcast once before.
421
00:17:27.190 --> 00:17:29.849
Stop trying to squeeze it in. Well, leave it up
422
00:17:29.869 --> 00:17:34.759
to the producer to decide whether I managed to squeeze
423
00:17:34.779 --> 00:17:35.559
that one in. Okay.
424
00:17:36.799 --> 00:17:41.839
So, Xavier forces himself into Magneto's mind and shuts it down, basically,
425
00:17:41.980 --> 00:17:43.019
leaving him catatonic.
426
00:17:44.279 --> 00:17:48.380
Wait, what happened? Sorry, what's this? He's like, that's enough violence.
427
00:17:48.740 --> 00:17:51.240
He says enough. He plays Mind White, the tactics card.
428
00:17:51.259 --> 00:17:51.460
Yeah.
429
00:17:52.059 --> 00:17:54.109
Everyone around him laughs because it's a silly tactics card,
430
00:17:54.529 --> 00:17:55.150
but it goes off.
431
00:17:55.470 --> 00:17:57.329
It works. And he just turns him off.
432
00:17:57.690 --> 00:17:59.390
Look, if you look at the artwork for Mind Wipe,
433
00:17:59.490 --> 00:18:01.109
it's exactly what we're talking about.
434
00:18:01.230 --> 00:18:04.730
Oh, gosh. Okay. Wow. That is really intense. So why
435
00:18:04.750 --> 00:18:05.950
do people not like this guy?
436
00:18:07.180 --> 00:18:09.339
So I think because in the comics, he was like
437
00:18:10.220 --> 00:18:15.140
crazy powerful, like too powerful. Like he fought off like everyone,
438
00:18:15.319 --> 00:18:18.490
like Fantastic Four and Avengers and X-Men. And I think
439
00:18:18.549 --> 00:18:20.940
it got a bit of... Oh, there's a whole thing
440
00:18:20.960 --> 00:18:26.359
about juggernaut, juggernaut, like juggernaut lands in the middle of
441
00:18:26.420 --> 00:18:28.910
somewhere of a city. And they're like, where have you
442
00:18:28.930 --> 00:18:31.190
come from? And he's like, oh, you know, onslaught just
443
00:18:31.230 --> 00:18:32.450
threw me across the world.
444
00:18:33.430 --> 00:18:36.190
Oh, wow. That's funny. In like Japan or something. Yeah.
445
00:18:36.869 --> 00:18:38.049
Um so yeah i think it was just a bit
446
00:18:38.069 --> 00:18:40.329
of a power creep thing um i don't know the
447
00:18:40.390 --> 00:18:42.779
full extent the more i looked into learning about this
448
00:18:42.819 --> 00:18:45.400
guy's origin the more i found people saying they didn't
449
00:18:45.440 --> 00:18:47.859
care about these comics yeah i didn't dig too deep.
450
00:18:47.920 --> 00:18:51.339
Okay but who's like running the show inside this thing
451
00:18:51.380 --> 00:18:53.039
like who's you know when he's doing things.
452
00:18:53.400 --> 00:18:55.400
So i think i don't think it's like the two
453
00:18:55.460 --> 00:18:57.420
of them that is where the discord could correct please
454
00:18:57.460 --> 00:18:59.579
correct me on discord i don't think it's like it's
455
00:18:59.640 --> 00:19:03.339
not xavier and Magneto in there. It's just something that
456
00:19:03.380 --> 00:19:05.940
was born of both their psyches coming together, I think.
457
00:19:06.420 --> 00:19:08.480
Okay, got it. Okay, so it's a separate entity. I
458
00:19:08.480 --> 00:19:09.960
could be wrong about that. Okay. Yeah, I think so.
459
00:19:10.480 --> 00:19:13.160
I think just them just smashing together so hard created Onslaught,
460
00:19:13.269 --> 00:19:13.509
I think.
461
00:19:13.740 --> 00:19:17.390
And when Onslaught's running around, are they also doing stuff
462
00:19:17.430 --> 00:19:19.950
separately or are they kind of in a catatonic state?
463
00:19:19.970 --> 00:19:20.569
You know what I mean?
464
00:19:20.589 --> 00:19:21.430
That's a good question.
465
00:19:21.990 --> 00:19:27.009
What do you think? While I Google. I would... I
466
00:19:27.029 --> 00:19:28.690
don't know. I feel like this should be... It'd be
467
00:19:28.730 --> 00:19:31.940
more interesting if they were in a catatonic state. You know,
468
00:19:32.039 --> 00:19:34.569
where this thing is just basically them and their body
469
00:19:34.609 --> 00:19:36.630
is just on life support, basically.
470
00:19:37.029 --> 00:19:39.690
Yeah, I think that seems to be the case with Magneto.
471
00:19:39.970 --> 00:19:40.210
Yeah.
472
00:19:40.450 --> 00:19:43.230
Yeah, he's catatonic throughout the Onslaught saga.
473
00:19:43.890 --> 00:19:45.990
Yeah. I'm looking at this Mind Wipe card. It does
474
00:19:46.029 --> 00:19:48.059
have pretty cool art, but you're saying that it attacks
475
00:19:48.079 --> 00:19:48.599
no good, huh?
476
00:19:49.599 --> 00:19:51.460
Well, actually, no, this card's fine. This card's all right.
477
00:19:53.180 --> 00:19:55.940
Should we do a sleep or have it now? Since
478
00:19:55.980 --> 00:19:56.559
we're on the topic.
479
00:19:56.660 --> 00:19:58.880
Yeah, all right. Throw it in there, Producer H. Professor H.
480
00:19:59.420 --> 00:19:59.890
Professor H.
481
00:20:13.299 --> 00:20:18.680
Nice. So, Mud Wipe. This is Mud Wipe. It is
482
00:20:18.779 --> 00:20:20.589
an uncanny X-Men card. It's reactive.
483
00:20:21.269 --> 00:20:23.710
When another allied character is dazed or KO'd by an
484
00:20:23.750 --> 00:20:28.509
enemy attack or superpower, Professor X may spend three. Professor
485
00:20:28.589 --> 00:20:31.410
X immediately makes the attack shown above target the enemy
486
00:20:31.450 --> 00:20:34.710
character that made the attack. So you've thrown a car
487
00:20:34.730 --> 00:20:37.599
at my ally, you've dazed or KO'd them. Professor X
488
00:20:37.660 --> 00:20:41.200
is going to spend three from anywhere, rangeless, to use
489
00:20:41.220 --> 00:20:43.339
this attack. So the attack is called... Enough!
490
00:20:44.019 --> 00:20:49.039
Wait, one second. Sorry, I totally screwed you up on that. Sorry,
491
00:20:49.140 --> 00:20:51.019
I just want to ask, is this a free attack
492
00:20:51.039 --> 00:20:52.769
or is this taking an action? I'm thinking it's a
493
00:20:52.809 --> 00:20:55.309
free one. Free one, yeah, because it could be... Well,
494
00:20:55.390 --> 00:20:59.660
it's probably during your opponent's turn, right? Probably, because it's
495
00:20:59.700 --> 00:21:01.440
when they daze someone. Oh, yeah, it's a reactive one. Yes,
496
00:21:01.500 --> 00:21:04.220
of course, of course. Okay, so this happens, and then
497
00:21:04.240 --> 00:21:06.240
your opponent's like, yeah, I just dazed your guy, and
498
00:21:06.269 --> 00:21:08.210
you go, enough!
499
00:21:09.730 --> 00:21:13.569
This is the X-Men equivalent of surprise, webhead! If anybody
500
00:21:13.589 --> 00:21:16.250
plays this card and says, yeah, I'm going to use enough,
501
00:21:16.609 --> 00:21:19.160
I'm going to ban them from future events. This has
502
00:21:19.200 --> 00:21:20.640
to be screened at the top of your lungs, so
503
00:21:20.660 --> 00:21:22.000
everyone knows you're playing this card. All right, tell me
504
00:21:22.099 --> 00:21:25.900
about this attack. So this attack, rangeless, no range on it.
505
00:21:26.279 --> 00:21:27.980
It ignores line of sight, so it doesn't matter where
506
00:21:28.009 --> 00:21:32.309
you are. The target of this attack cannot be changed.
507
00:21:32.369 --> 00:21:35.009
That's a cool caveat, right? So no sacrifice is what
508
00:21:35.029 --> 00:21:37.630
you're saying. No sacrifice, yeah, yeah, yeah. No bodyguard, nothing
509
00:21:37.690 --> 00:21:37.910
like that.
510
00:21:37.930 --> 00:21:38.470
That's quite cool.
511
00:21:39.369 --> 00:21:42.809
It's a three dice attack, but you add dice to
512
00:21:42.829 --> 00:21:45.430
the attack equal to the damage dealt to the dazed
513
00:21:45.529 --> 00:21:46.430
or KO'd character.
514
00:21:46.519 --> 00:21:47.170
Okay, got it.
515
00:21:47.720 --> 00:21:49.200
So that's like a weird caveat.
516
00:21:50.019 --> 00:21:51.779
I do think that means that if the ally is
517
00:21:51.819 --> 00:21:56.160
alive on one, and they take five damage, I think
518
00:21:56.180 --> 00:21:57.420
they still took five damage.
519
00:21:57.619 --> 00:22:00.119
So you would add five dice. Oh, okay. That might
520
00:22:00.140 --> 00:22:01.960
be one for the rules. Yeah, because just damage dealt.
521
00:22:02.039 --> 00:22:05.720
It isn't how much you actually accept. Damage suffered, right? Yeah.
522
00:22:05.740 --> 00:22:07.329
I could be wrong about that. That might be wrong.
523
00:22:07.369 --> 00:22:08.829
But anyway, you add some dice.
524
00:22:09.730 --> 00:22:13.190
If this attack deals damage, after the attack is resolved,
525
00:22:13.529 --> 00:22:14.549
the target character gains.
526
00:22:14.410 --> 00:22:16.710
An activated token. If the target was.
527
00:22:18.000 --> 00:22:21.619
character was active its activation immediately ends yeah that's really.
528
00:22:21.420 --> 00:22:25.990
Cool yeah yeah it's very thematic very thematic enough enough
529
00:22:26.029 --> 00:22:27.049
violence very.
530
00:22:26.869 --> 00:22:28.690
Cool i love it um i love the idea also
531
00:22:28.710 --> 00:22:31.079
that this is played obviously it's an x-men card You
532
00:22:31.099 --> 00:22:34.750
play in Xavier's dream to stop this from happening. And
533
00:22:34.769 --> 00:22:37.630
then it does happen. And then you play this card instead.
534
00:22:37.690 --> 00:22:39.769
It's like a different dream he's had. He's just had enough.
535
00:22:39.869 --> 00:22:40.289
He's had enough.
536
00:22:40.309 --> 00:22:42.109
So yeah, pretty cool.
537
00:22:42.250 --> 00:22:45.190
But the whole thing of the activation immediately ends, that
538
00:22:45.259 --> 00:22:48.000
means things like when they attack you and daze you
539
00:22:48.019 --> 00:22:50.799
to try and grab your extract, they will activate before
540
00:22:50.819 --> 00:22:51.779
they can pick up the extract.
541
00:22:52.160 --> 00:22:55.599
So that's pretty cool, right? Yeah. By the way, this
542
00:22:55.640 --> 00:22:58.869
is a mystic attack, if that wasn't obvious. Oh, sorry. Yeah, sure. Okay.
543
00:22:59.890 --> 00:23:02.589
This seems like Angela with Doom Prophecy is like the
544
00:23:02.630 --> 00:23:07.420
latest hotness going around. Oh, yeah. Yeah, you're a genius. Yeah,
545
00:23:07.799 --> 00:23:13.000
I would love to do this too. Cut that right out. Yeah.
546
00:23:13.099 --> 00:23:17.599
Carnage too, for that matter, if you're using Carnage. X-23,
547
00:23:17.660 --> 00:23:20.180
he also has Frenzy and only has two Mystic Defense.
548
00:23:20.200 --> 00:23:22.589
So you're more likely to do the damage. Yeah, it's cool. Yeah,
549
00:23:22.609 --> 00:23:24.529
the problem is it's just a big swing and this
550
00:23:24.589 --> 00:23:25.549
might fail. Yeah.
551
00:23:25.670 --> 00:23:28.970
So it's such a big cost. But the effect is huge, right?
552
00:23:29.130 --> 00:23:29.329
Yeah.
553
00:23:29.349 --> 00:23:30.529
I think it's pretty cool.
554
00:23:30.609 --> 00:23:31.170
I think it's pretty good.
555
00:23:32.019 --> 00:23:34.440
You calling out Angela makes... That's such a good call.
556
00:23:34.599 --> 00:23:34.779
Yeah.
557
00:23:34.900 --> 00:23:37.809
Because there are big turns that you really need to
558
00:23:37.829 --> 00:23:38.670
just stop.
559
00:23:39.130 --> 00:23:39.829
Yeah.
560
00:23:39.890 --> 00:23:42.069
I think this card definitely belongs in a 10 for
561
00:23:42.170 --> 00:23:43.500
Xavier players right now.
562
00:23:43.529 --> 00:23:48.230
I think it would also foil the double date shenanigans. Oh,
563
00:23:48.269 --> 00:23:53.150
my God. You're a genius, Norman. Yeah. It does. No,
564
00:23:53.170 --> 00:23:56.140
hang on. I need to check the rules. Oh, hold on.
565
00:23:56.180 --> 00:23:57.549
Because... Go on.
566
00:23:57.789 --> 00:23:59.930
Yeah, I'm just saying, like, if it's Corvus, let's say,
567
00:24:00.130 --> 00:24:03.599
and he does his first attack and you do this back,
568
00:24:03.759 --> 00:24:05.299
you know, he's executing, he's doing all this. Oh, you
569
00:24:05.319 --> 00:24:05.779
know what?
570
00:24:06.299 --> 00:24:08.859
It says, so wife of Corvus Glaive says at the
571
00:24:08.900 --> 00:24:11.910
end of this character activation... If it's within three, I
572
00:24:11.950 --> 00:24:14.349
think Mind Wipe might trigger the effect.
573
00:24:14.589 --> 00:24:18.910
Oh, that's so lame. Oh, bad. What about Sin, though?
574
00:24:19.109 --> 00:24:21.529
Sin has that similar power, and I think hers costs
575
00:24:21.549 --> 00:24:25.750
the power, so maybe... Oh, so does Proxima's.
576
00:24:25.789 --> 00:24:27.410
I think they're identical. Yeah, at the end of this
577
00:24:27.450 --> 00:24:28.309
character's activation.
578
00:24:29.329 --> 00:24:31.369
Oh, no. What about Sin? Same one? Yeah, same.
579
00:24:31.390 --> 00:24:33.559
I wonder if it's like end of the activation.
580
00:24:36.880 --> 00:24:39.460
Like it's what's the timing step on the end of
581
00:24:39.480 --> 00:24:43.240
activation is it since end of activation and then no
582
00:24:43.259 --> 00:24:45.019
that doesn't work no i don't know okay maybe it
583
00:24:45.039 --> 00:24:46.839
doesn't work on double day but it works perfectly for
584
00:24:46.900 --> 00:24:48.480
angela that was a great call yep.
585
00:24:48.700 --> 00:24:51.529
Okay uh so yeah i don't know why don't people
586
00:24:51.609 --> 00:24:53.410
use it because you guys are tight on cards as
587
00:24:53.470 --> 00:24:56.230
it is i mean yeah x-men have five incredible cards
588
00:24:56.509 --> 00:24:58.750
yeah you take uh what if you're playing though a
589
00:24:58.789 --> 00:25:03.539
professor x uh um lead roster you know if this
590
00:25:03.559 --> 00:25:06.410
is professor x x-men that you're playing Yeah, I think
591
00:25:06.430 --> 00:25:08.069
that makes more sense. Do you get more room?
592
00:25:08.930 --> 00:25:09.609
No, it's the same.
593
00:25:09.809 --> 00:25:10.210
It's the same.
594
00:25:10.470 --> 00:25:12.450
So you're still taking Xavier's Dream, you're still taking To
595
00:25:12.470 --> 00:25:14.390
Me My X-Men, you're still taking First Class most of
596
00:25:14.410 --> 00:25:15.950
the time, and then you've got your two Restricteds.
597
00:25:17.259 --> 00:25:18.190
So, yeah.
598
00:25:18.230 --> 00:25:19.720
But if you're.
599
00:25:19.700 --> 00:25:22.819
Just 5% fluffier of a player, I think you can
600
00:25:22.839 --> 00:25:24.930
fit this in. Drop one of your Restricteds for it.
601
00:25:25.660 --> 00:25:28.039
You don't always play First Class. On non-pay-to-flips, I don't
602
00:25:28.059 --> 00:25:28.680
play First Class.
603
00:25:28.819 --> 00:25:31.650
So you can take this. Definitely into Angela. You're so
604
00:25:31.690 --> 00:25:33.380
right to call that out. I think that's huge.
605
00:25:33.390 --> 00:25:35.940
Because the Angela player is banking on that turn where
606
00:25:35.980 --> 00:25:37.339
she just goes crazy and kills a bunch of people.
607
00:25:37.380 --> 00:25:40.819
And you're like, nah, stop that. I just really hope
608
00:25:40.859 --> 00:25:42.619
it works for you. Because if you whiff and you
609
00:25:42.640 --> 00:25:44.839
don't do any damage, this is a pointless card.
610
00:25:44.980 --> 00:25:46.900
There's the other one that you could do, maybe to
611
00:25:46.920 --> 00:25:50.200
a less dramatic effect but still useful, is Web Warriors
612
00:25:50.279 --> 00:25:53.529
on their all-webbed-up turn. Oh, yeah. That's a good point.
613
00:25:53.829 --> 00:25:54.670
And it's a Mystic attack.
614
00:25:55.109 --> 00:25:56.970
Yeah. Ooh, good call.
615
00:25:57.130 --> 00:25:57.329
Yeah.
616
00:25:57.630 --> 00:26:00.630
All right. So we're still even this one? I'd sleeve it.
617
00:26:01.029 --> 00:26:04.829
Sleeve it, yeah. This is the new Sir Jamie. Just
618
00:26:04.849 --> 00:26:07.829
let it ride. Yeah, just let it ride.
619
00:26:07.869 --> 00:26:09.509
Well, if you hadn't called out Angela, I might be
620
00:26:09.549 --> 00:26:10.829
more against it, but no, I think you're right.
621
00:26:11.430 --> 00:26:13.769
It's a new meta. You've got to think differently. Whole
622
00:26:13.789 --> 00:26:14.390
new world, man.
623
00:26:14.450 --> 00:26:16.569
And restricted cards, you know, some people, the word on
624
00:26:16.589 --> 00:26:19.259
the street is restricted cards aren't all that anymore. I
625
00:26:19.470 --> 00:26:21.619
don't fully agree, but if you wanted to drop an
626
00:26:21.660 --> 00:26:24.200
indomitable for this card against the right matchup, like the
627
00:26:24.259 --> 00:26:26.460
ones we've listed, I wouldn't begrudge you.
628
00:26:27.099 --> 00:26:30.410
Yeah, cool. All right, let us get back to the
629
00:26:30.690 --> 00:26:32.849
main character. So this is Onslaught. I'm going to read
630
00:26:32.869 --> 00:26:35.670
his stats to you. First of all, this is... Sorry,
631
00:26:35.690 --> 00:26:38.549
I have more homework for you. Get Jarvis's protocol fired up. Also,
632
00:26:39.150 --> 00:26:42.609
big shout-out to Drakane. Drakane has been keeping this thing so,
633
00:26:43.210 --> 00:26:46.250
so updated. He's got such many new tools, like the
634
00:26:46.289 --> 00:26:52.730
new map design. You can map out your bases and
635
00:26:52.970 --> 00:26:55.839
tokens on the board. That's crazy. Yeah, you don't have
636
00:26:55.859 --> 00:26:57.960
to fire up TTS anymore to do those little mind
637
00:26:58.000 --> 00:27:02.460
games to try to figure out movements and things. So good.
638
00:27:02.599 --> 00:27:04.920
And he did all the updates really quickly. It's fantastic.
639
00:27:06.579 --> 00:27:08.329
Jarvis is, okay, so you got to, so I want
640
00:27:08.349 --> 00:27:11.230
to know, so the alter ego of Onslaught is both
641
00:27:11.430 --> 00:27:15.990
Max Eisenhardt and Charles Xavier. And so are there tactics
642
00:27:16.049 --> 00:27:20.400
cards that are triggered by those names? So I did check,
643
00:27:21.640 --> 00:27:23.160
Mindwipe won't work. No.
644
00:27:23.319 --> 00:27:29.539
Mindwipe says Professor X. So Max Eisenhardt.
645
00:27:30.079 --> 00:27:33.289
Now I assume Jarvis Zipurko would have listed them, and
646
00:27:33.329 --> 00:27:35.410
I have pulled off the four cards that are listed there.
647
00:27:36.589 --> 00:27:38.210
I'm seeing genetic superiority.
648
00:27:39.769 --> 00:27:40.410
But then that's the thing.
649
00:27:40.769 --> 00:27:44.029
Is Onslaught's alter ego name all four things?
650
00:27:44.390 --> 00:27:47.799
Is it Max Eisenhardt, Charles Xavier? Yeah. I think it
651
00:27:47.839 --> 00:27:51.779
might be. It does have the semicolon, though, which Molden
652
00:27:51.839 --> 00:27:53.420
Out Hope means it's two different things.
653
00:27:53.839 --> 00:27:56.619
Well, Genetic Superiority is a Brotherhood of Mutants card, and
654
00:27:57.220 --> 00:27:58.809
I think Onslaught.
655
00:27:59.130 --> 00:28:03.190
Has to be your leader. Is that a thing? Like Domarmine?
656
00:28:03.230 --> 00:28:06.970
Yes, it is. The squad becomes automatically Onslaught.
657
00:28:06.990 --> 00:28:08.519
So they can't play Brotherhood cards.
658
00:28:09.279 --> 00:28:10.059
They thought through this.
659
00:28:10.930 --> 00:28:13.150
Yeah, I don't think there are any cards here. Good job, playtesters.
660
00:28:13.369 --> 00:28:16.950
You caught it. You caught it. There's no jank here. Okay,
661
00:28:17.410 --> 00:28:22.390
so he is, first of all, on a 65mm base,
662
00:28:22.430 --> 00:28:25.480
so the very large base. He has three physical defense,
663
00:28:25.680 --> 00:28:29.099
three energy defense, four mystic defense. He's got eight hit
664
00:28:29.119 --> 00:28:31.660
points on the front side, nine on the back side.
665
00:28:32.480 --> 00:28:37.299
He's size five. Interesting. He's medium move. Very interesting. But
666
00:28:37.319 --> 00:28:40.660
he's also eight threat. So a kaiju. Of the purest
667
00:28:40.700 --> 00:28:44.990
kind of Kaiju. Big old Kaiju, yeah. These stats seem
668
00:28:46.029 --> 00:28:48.950
sort of ordinary, except for the medium move large base,
669
00:28:48.990 --> 00:28:51.210
which is always impressive. Size 5, of course, too, has
670
00:28:51.269 --> 00:28:56.200
its advantages. But the defense stats don't seem terribly exciting. 3, 3, 4.
671
00:28:56.200 --> 00:28:58.799
They don't seem great, do they? They don't seem great.
672
00:28:58.839 --> 00:29:01.039
Domamu, I'm looking at Domamu, who's the only other 8
673
00:29:01.039 --> 00:29:03.240
threat that we have. We're not including Thanos in that.
674
00:29:03.940 --> 00:29:09.700
He's 4, 4, 5 with 10 health. 10 and a
675
00:29:09.720 --> 00:29:12.799
lot more on the back, I think. 10 and something, right?
676
00:29:12.799 --> 00:29:15.400
10 and, oh, that'd be just a lot more than,
677
00:29:15.400 --> 00:29:17.079
10 and 12.
678
00:29:17.079 --> 00:29:18.539
Poof. Yeah. Okay.
679
00:29:18.680 --> 00:29:21.180
So this guy's 3, 3, 4, 8, 9?
680
00:29:21.180 --> 00:29:25.380
Yes. That's way worse. Yeah. That's really bad.
681
00:29:25.420 --> 00:29:28.099
And like three physical defense, I mean, to be fair,
682
00:29:28.140 --> 00:29:31.200
in the world of, you know, the collision damage now
683
00:29:31.259 --> 00:29:33.259
is capped at three, but it means if you're throwing
684
00:29:33.319 --> 00:29:35.519
anything at him, he's probably taking a damage or two.
685
00:29:35.680 --> 00:29:38.440
Yep. Sure. That's rough. All right, so we're going to
686
00:29:38.460 --> 00:29:39.630
have to keep that in mind as we go through
687
00:29:39.650 --> 00:29:42.730
his cards. see how that might be mitigated. But let's
688
00:29:42.750 --> 00:29:45.109
get into the attacks then. Oh, he's a fun one.
689
00:29:45.150 --> 00:29:49.240
He's got one of each kind. Oh, that's fun. Yeah,
690
00:29:49.579 --> 00:29:52.559
that's real fun. Let's start at the top. It's a
691
00:29:52.579 --> 00:29:55.700
physical attack called Strike. Good old... I thought we were
692
00:29:55.740 --> 00:30:02.470
done with Strike. No, it's Corvox terminology coming back. Come on, guys.
693
00:30:02.710 --> 00:30:05.450
You couldn't have called it like onslaught strike or claw
694
00:30:05.490 --> 00:30:06.250
strike or something?
695
00:30:06.309 --> 00:30:10.970
Yeah, onslaught is fist or something, you know. Yeah, it's not. Strike. Strike.
696
00:30:11.109 --> 00:30:11.559
I love it.
697
00:30:11.619 --> 00:30:13.640
We're better than this. OG gamer.
698
00:30:14.160 --> 00:30:17.539
Yeah, it's a nice, like, fair enough.
699
00:30:18.720 --> 00:30:21.539
It does have that strike distance that we all used
700
00:30:21.559 --> 00:30:23.769
to love back in the day, which is range two.
701
00:30:23.789 --> 00:30:27.349
It's just a range two. It's seven dice, though, which
702
00:30:27.390 --> 00:30:29.589
is nice. It doesn't cost anything, but that's because it's
703
00:30:29.809 --> 00:30:32.210
his builder, where he gets power equal to the damage dealt.
704
00:30:32.710 --> 00:30:34.930
He's got one trigger on it, which is not that easy.
705
00:30:34.990 --> 00:30:38.609
It's a crit wild trigger called throw. Before damage is dealt,
706
00:30:38.769 --> 00:30:41.549
that's nice, before damage is dealt, this character may throw
707
00:30:41.589 --> 00:30:50.130
the defender short, so directionless short. That's a really good builder, right? Well,
708
00:30:50.250 --> 00:30:53.880
I mean, okay, look, let's break it down. Seven dice, great.
709
00:30:54.650 --> 00:30:58.839
Range two, not so great. Not great. The ability on
710
00:30:58.880 --> 00:31:01.940
the trigger, absolutely great. But the trigger.
711
00:31:01.960 --> 00:31:04.220
Before damage, size of the throw, direction of the throw,
712
00:31:04.339 --> 00:31:05.440
that's a great trigger.
713
00:31:05.440 --> 00:31:08.799
100%. Crit wild, though? You want to fire up Jarvis?
714
00:31:09.220 --> 00:31:14.269
Come on, half of me is in your brain. This
715
00:31:14.289 --> 00:31:16.009
should be easy now. You're right, you're right.
716
00:31:16.069 --> 00:31:17.589
This is the one episode I will let you make
717
00:31:17.630 --> 00:31:22.809
me do this stuff. Let's fire up Jarvis protocol. Seven dice,
718
00:31:23.049 --> 00:31:24.069
crit wild. It's 30.
719
00:31:24.069 --> 00:31:27.960
Oh, hang on a minute. It's 39%. Oh, okay. That's
720
00:31:28.000 --> 00:31:32.420
way more than I expected. That's great. That's absolutely fine. Yeah, see?
721
00:31:32.480 --> 00:31:34.779
This is why you come to Across the Bifrost, guys,
722
00:31:34.799 --> 00:31:36.240
because we understand dice maths.
723
00:31:37.940 --> 00:31:39.700
You're just learning what it is to be a scientist.
724
00:31:39.740 --> 00:31:42.619
Isn't it fun? Somewhat scientist myself. This is fun. I
725
00:31:43.279 --> 00:31:46.359
want to get a PhD. 39% to get that triggers.
726
00:31:46.759 --> 00:31:49.279
It's great, actually. Yeah. Right? Yeah.
727
00:31:49.319 --> 00:31:49.660
Fair play.
728
00:31:50.500 --> 00:31:52.400
You might be able to throw another onslaught with this
729
00:31:52.460 --> 00:31:54.240
guy because it's sizeless.
730
00:31:55.240 --> 00:31:55.380
Yeah.
731
00:31:56.779 --> 00:31:59.880
Onslaught on onslaught action. It's like those classic Godzilla films
732
00:31:59.980 --> 00:32:03.259
from the fifties. Yeah. Come on. All right. His next
733
00:32:03.299 --> 00:32:07.079
attack is, um, a mystic one called mind spike. Yeah.
734
00:32:07.519 --> 00:32:08.000
Mind spike.
735
00:32:08.099 --> 00:32:10.740
Oh, I've got some anti-mutant gang stuff about this. You
736
00:32:10.759 --> 00:32:14.559
get some tingly, you get some tingling feeling. My anti-mutant
737
00:32:14.579 --> 00:32:21.779
senses are tingling. Uh, it's range three. Eight dice this time. Nice.
738
00:32:22.539 --> 00:32:25.559
Cost you one power. Okay. After this attack is resolved,
739
00:32:25.619 --> 00:32:30.220
advance to the defender. Short. No trigger. Guaranteed. Love this.
740
00:32:31.009 --> 00:32:31.529
Just like that.
741
00:32:31.789 --> 00:32:33.049
Wow. And that's really cool.
742
00:32:33.109 --> 00:32:36.549
It's a really fun callback to Professor X's card where
743
00:32:36.569 --> 00:32:37.430
he can't do that.
744
00:32:37.769 --> 00:32:42.519
He needs to deal damage. But Cassandra Nova can do it.
745
00:32:42.559 --> 00:32:45.180
We found the line between four and five threat is
746
00:32:45.200 --> 00:32:47.019
when you can do this without needing to deal damage.
747
00:32:47.039 --> 00:32:50.460
Gotcha. God, just give this to Xavier, will you? Anyway,
748
00:32:50.700 --> 00:32:51.480
this is a good effect, right?
749
00:32:51.500 --> 00:32:52.200
I think this is a good effect.
750
00:32:52.480 --> 00:32:54.539
Great attack. It costs you one, of course, but I mean,
751
00:32:54.559 --> 00:32:56.259
the range is good, the dice is good, and the
752
00:32:56.319 --> 00:32:59.509
ability that just happens. This sounds fantastic. Love that one.
753
00:32:59.529 --> 00:33:01.369
Pay one to move someone. That's what it is. Exactly.
754
00:33:01.410 --> 00:33:03.509
And you also throw in a dice, which is, yeah, great.
755
00:33:03.769 --> 00:33:07.579
Really good. Okay. The third and final attack is a dispender.
756
00:33:08.039 --> 00:33:12.480
It's an energy one called Atomic Singularity. This one's range
757
00:33:12.539 --> 00:33:16.640
four now. Eight dice again, but costs six power. Whoa.
758
00:33:17.099 --> 00:33:17.400
Six.
759
00:33:17.539 --> 00:33:22.240
Six. Six power. What was I thinking? Great Scott. That's
760
00:33:22.420 --> 00:33:26.400
the wrong IP. Sorry. Still one of my favorite scenes ever,
761
00:33:26.619 --> 00:33:31.099
I have to say. As a fellow scientist, when you
762
00:33:31.119 --> 00:33:34.740
heard those numbers. Did you relate to Doc? I totally did. Yeah, yes.
763
00:33:34.960 --> 00:33:39.420
It was so good. That's back to the future, kids,
764
00:33:39.660 --> 00:33:43.589
if you haven't figured that out.
765
00:33:43.609 --> 00:33:45.769
Please comment on Discord if you didn't know what film
766
00:33:45.789 --> 00:33:47.569
that was from. I don't think anyone exists that didn't
767
00:33:47.609 --> 00:33:48.130
know what that was from.
768
00:33:48.130 --> 00:33:50.170
Well, I would love to know that, Jamie. Honestly, I
769
00:33:50.210 --> 00:33:52.920
would feel hope in humanity if I was completely wrong
770
00:33:52.940 --> 00:33:53.839
about that, but I'm not sure.
771
00:33:53.920 --> 00:33:56.440
I bet Young Lewis from our London Meta had no
772
00:33:56.480 --> 00:33:59.240
idea what you were talking about there. I bet.
773
00:33:59.859 --> 00:34:03.579
Great. Okay, so range four, eight dice, cost six power.
774
00:34:03.599 --> 00:34:05.289
What do you get for those six power, Sir Jamie?
775
00:34:05.809 --> 00:34:08.670
You get, after this attack is resolved, the defender and
776
00:34:08.809 --> 00:34:13.090
each other character within two of it suffer two damage.
777
00:34:13.190 --> 00:34:17.190
That's a good attack. Guaranteed? Yeah, that's a good splash.
778
00:34:17.900 --> 00:34:19.980
So when you hit someone and they survive on one
779
00:34:20.039 --> 00:34:21.860
or two, you just do this and hit their friend
780
00:34:21.900 --> 00:34:22.760
and kill them for free?
781
00:34:22.980 --> 00:34:25.639
Yeah, the defender gets two on top as well as
782
00:34:25.699 --> 00:34:27.460
every other friend. Oh, you're right.
783
00:34:27.679 --> 00:34:28.179
Oh, my God.
784
00:34:28.199 --> 00:34:31.570
So it's essentially guaranteed two damage to the defender, even
785
00:34:31.630 --> 00:34:33.349
if they save everything for whatever reason.
786
00:34:33.389 --> 00:34:36.150
Yeah. So if you're hitting like a Shang-Chi with this,
787
00:34:36.389 --> 00:34:38.090
who's got great defenses, you're like, I don't care about
788
00:34:38.110 --> 00:34:38.590
your blanks.
789
00:34:38.690 --> 00:34:40.590
I'm going to hit... You're going to take two. Yeah.
790
00:34:40.719 --> 00:34:42.420
And also this is range for energy, so I'm not
791
00:34:42.460 --> 00:34:43.380
in range of martial artists.
792
00:34:43.820 --> 00:34:44.059
Yeah.
793
00:34:44.280 --> 00:34:46.119
This is a good attack. This is great.
794
00:34:46.340 --> 00:34:46.920
Anything that does.
795
00:34:47.570 --> 00:34:49.750
I mean, we've seen Gambit, right? Gambit is just running
796
00:34:49.789 --> 00:34:51.630
tables at the moment because of his splash damage he
797
00:34:51.650 --> 00:34:51.929
can do.
798
00:34:52.130 --> 00:34:52.409
Yeah.
799
00:34:52.449 --> 00:34:54.349
If someone's alive on one, he can just hit their
800
00:34:54.369 --> 00:34:55.820
friend and finish them off.
801
00:34:55.949 --> 00:34:56.139
Yep.
802
00:34:56.780 --> 00:34:58.559
This is just a mega version of that. And I
803
00:34:58.579 --> 00:35:00.659
can see why it's worth, it's worth six power, I think.
804
00:35:00.679 --> 00:35:01.360
What do you think?
805
00:35:03.099 --> 00:35:05.360
Yeah, I have to say, I mean, it's got its limitations.
806
00:35:05.500 --> 00:35:07.320
I'm not saying these are bad, but it'd be range two,
807
00:35:07.360 --> 00:35:09.199
you know, a fair number of people around there to
808
00:35:09.239 --> 00:35:12.619
really have it go off. But, He's not Mind Spike.
809
00:35:12.840 --> 00:35:15.199
He can Mind Spike you into it. Oh my God, yes.
810
00:35:15.420 --> 00:35:20.690
Of course, that's like seven power there, but okay, yeah. Yeah,
811
00:35:20.849 --> 00:35:23.230
I think it's appropriately costed. It's just you won't see
812
00:35:23.269 --> 00:35:25.429
it happen very much for both the fact that you
813
00:35:25.449 --> 00:35:27.750
don't have the power maybe, but also that it doesn't
814
00:35:27.789 --> 00:35:30.730
make sense to do it. But when you do, it'll
815
00:35:30.750 --> 00:35:32.010
be pretty darn epic.
816
00:35:32.699 --> 00:35:33.429
Yeah, for sure.
817
00:35:33.760 --> 00:35:36.000
I mean, his other attacks are so good, you're fine.
818
00:35:36.059 --> 00:35:38.739
If you're not using Atomic Singularity, you're probably still having
819
00:35:38.760 --> 00:35:40.179
a good time holding those dice, right?
820
00:35:40.199 --> 00:35:40.320
Yeah.
821
00:35:40.699 --> 00:35:42.360
This is just like a kind of coup de grace.
822
00:35:42.920 --> 00:35:45.199
Yeah, I mean, all these like automatic damage things like
823
00:35:45.219 --> 00:35:48.460
this can really be backbreakers towards the end of the game.
824
00:35:48.739 --> 00:35:50.659
You know, when you think you're going to survive everything,
825
00:35:50.679 --> 00:35:53.440
you're doing fine, but your characters are beat up a
826
00:35:53.460 --> 00:35:55.599
little bit. Then this just happens and you can't do
827
00:35:55.719 --> 00:35:58.260
anything about it. It's rough. Yeah. Okay.
828
00:35:58.280 --> 00:35:58.570
Yeah, yeah.
829
00:35:59.050 --> 00:36:00.849
Worth calling out, it hurts your friends as well.
830
00:36:02.050 --> 00:36:02.750
Correct. Thank you.
831
00:36:02.929 --> 00:36:04.670
And yourself and Onslaught.
832
00:36:04.869 --> 00:36:09.019
Yeah, very good. Very good point on all of that. Excellent.
833
00:36:09.050 --> 00:36:09.590
Careful with that.
834
00:36:09.679 --> 00:36:12.690
So yeah, that's actually more reason to not use this attack. Yeah,
835
00:36:12.710 --> 00:36:14.809
you're probably waiting for the sweet spot to use this.
836
00:36:15.050 --> 00:36:16.710
And if you're not using it and you're just doing
837
00:36:16.750 --> 00:36:18.440
Mind Spike instead, you're probably having a good time.
838
00:36:18.480 --> 00:36:18.820
It's fine.
839
00:36:19.119 --> 00:36:22.429
Okay. Should we do the leadership or should we go
840
00:36:22.449 --> 00:36:24.760
through the superpowers first and see how leadership... I reckon
841
00:36:24.800 --> 00:36:26.780
let's come to leadership at the end. Yeah, I'm with you.
842
00:36:27.199 --> 00:36:28.840
All right, so the first one is an active superpower
843
00:36:28.860 --> 00:36:32.929
called astral teleportation. Oh my goodness, five power. This guy.
844
00:36:32.949 --> 00:36:36.050
Five power? Like a drunken sailor. This can't be good.
845
00:36:36.170 --> 00:36:39.449
Five power? Five power for an active one. astral temporal
846
00:36:39.590 --> 00:36:43.219
uh teleportation placed his character oh my god whoa uh
847
00:36:43.300 --> 00:36:44.639
placed his character within.
848
00:36:44.400 --> 00:36:49.199
Nobody fell off his chair everyone.
849
00:36:47.980 --> 00:36:51.699
I need to pour myself another dram hold on everybody
850
00:36:51.820 --> 00:36:54.010
should we take this one while you get yourself a
851
00:36:54.030 --> 00:36:57.369
top up golly thank god for the scots i mean
852
00:36:58.030 --> 00:37:02.699
all right here we go i'm ready um place this
853
00:37:02.739 --> 00:37:07.639
character within five of its current position. That's five. Five. Five.
854
00:37:07.840 --> 00:37:10.010
The biggest stick that you own in the game. The
855
00:37:10.050 --> 00:37:13.070
biggest stick in the box. On the biggest face you
856
00:37:13.090 --> 00:37:16.190
can get. Yeah. Exactly. Thank you for that extra part.
857
00:37:16.210 --> 00:37:18.869
I really enjoy that this isn't cost X.
858
00:37:19.269 --> 00:37:20.469
They could have made this X, right?
859
00:37:20.489 --> 00:37:20.829
Oh, yeah.
860
00:37:20.849 --> 00:37:24.550
They could have made this pay one, two, three, four, five. No. No, no, no, no.
861
00:37:24.710 --> 00:37:27.190
All five. All the chips are in. All the chips
862
00:37:27.230 --> 00:37:28.369
are on red. This is it.
863
00:37:28.409 --> 00:37:29.750
We're going all in.
864
00:37:29.769 --> 00:37:30.449
I like that.
865
00:37:30.889 --> 00:37:31.570
That's a nice design.
866
00:37:31.590 --> 00:37:31.860
It's very fun.
867
00:37:32.170 --> 00:37:37.239
Sadly, it can only be used once per turn. Okay, guys. Sadly.
868
00:37:37.389 --> 00:37:39.719
They felt the need to write that in. That's fun.
869
00:37:39.739 --> 00:37:41.199
Okay.
870
00:37:41.400 --> 00:37:43.820
But I suppose if it wasn't there, he could teleport in,
871
00:37:43.880 --> 00:37:45.559
do a bunch of damage, and then teleport out. That
872
00:37:45.579 --> 00:37:48.039
would have been no fun for anybody. Yeah, yeah, yeah.
873
00:37:48.619 --> 00:37:52.250
And costing five is interesting because you can't do that
874
00:37:52.329 --> 00:37:53.690
and then do atomic singularity.
875
00:37:53.730 --> 00:37:57.570
No, you could, though. Because if your strike is really lucky. Yeah,
876
00:37:57.630 --> 00:38:00.489
you could do that, strike, generate a power rod, yeah
877
00:38:00.670 --> 00:38:02.230
and then yeah okay fair enough so maybe you can
878
00:38:02.409 --> 00:38:06.829
yeah um cool appropriately costed i will say yeah so
879
00:38:06.869 --> 00:38:09.469
now tell me um the one i'm thinking of is
880
00:38:09.710 --> 00:38:15.489
um um apocalypse his his teleport where he teleports his
881
00:38:15.750 --> 00:38:17.949
um horseman to him how far away can they be
882
00:38:17.969 --> 00:38:20.849
from that that's from range five is it range five
883
00:38:21.429 --> 00:38:24.300
from range five yeah yeah okay so similar okay similar.
884
00:38:24.179 --> 00:38:26.900
Yeah yeah that's other people obviously Yeah.
885
00:38:27.239 --> 00:38:29.239
Yeah. I mean, the thing to remember as well is
886
00:38:29.280 --> 00:38:32.760
like Apocalypse with his famine hop can place himself range
887
00:38:32.800 --> 00:38:35.639
two on his large base and then he moves medium
888
00:38:36.139 --> 00:38:38.820
and he can be in range three of anyone round one.
889
00:38:39.980 --> 00:38:42.039
That's the big scary thing that Apocalypse can do. And
890
00:38:42.159 --> 00:38:45.579
Onslaught has similar stats, right? He can't place himself round one,
891
00:38:45.780 --> 00:38:48.119
but he is a medium move on a large base.
892
00:38:48.510 --> 00:38:48.659
Yeah.
893
00:38:48.719 --> 00:38:50.659
And does have a range three. So it gives you
894
00:38:50.699 --> 00:38:52.849
a vague idea of how far he can go. He's
895
00:38:52.909 --> 00:38:55.090
less kind of round one oppressive because he has to
896
00:38:55.110 --> 00:38:57.449
get the five power for that. But once he's going,
897
00:38:57.530 --> 00:38:59.730
once the train's rolling, and we'll get to his leadership later, right?
898
00:39:00.070 --> 00:39:02.210
And he can quite reliably have five power. It means
899
00:39:02.250 --> 00:39:04.309
he's double tapping you every round, which is what you
900
00:39:04.329 --> 00:39:05.289
need your eight threat to do.
901
00:39:05.949 --> 00:39:09.030
That's a really good point. Especially, yeah, and that old
902
00:39:09.090 --> 00:39:11.230
trick about how to deal Kaijus is get beta rebuild
903
00:39:11.250 --> 00:39:15.860
to throw him away medium. Yeah, that'll happen only once,
904
00:39:15.900 --> 00:39:17.170
and then beta rebuild will get beaten up.
905
00:39:17.900 --> 00:39:18.579
Yeah, yeah, yeah.
906
00:39:18.599 --> 00:39:20.059
If only there was someone that could throw a size
907
00:39:20.159 --> 00:39:21.599
five as a superpower.
908
00:39:22.329 --> 00:39:24.619
Hmm. Who's that? There is. There is?
909
00:39:25.039 --> 00:39:25.760
Phoenix.
910
00:39:26.559 --> 00:39:30.760
She's coming. This is it. onslaught of use yeah it
911
00:39:30.780 --> 00:39:34.579
still doesn't need that second uh construct though but nonetheless
912
00:39:36.320 --> 00:39:39.699
okay uh his next superpower is another active one called
913
00:39:39.739 --> 00:39:44.190
magnetic projection three power Choose an interactive terrain feature of
914
00:39:44.230 --> 00:39:46.949
size four or less within four and throw it long.
915
00:39:47.469 --> 00:39:49.710
This is amazing. This super arrow can only be used
916
00:39:49.750 --> 00:39:53.409
once per turn. This matches Ebony Maw's throw, doesn't it?
917
00:39:53.829 --> 00:39:58.110
I think it's better. I think Ebony Maw is range three.
918
00:39:58.280 --> 00:39:58.929
I think so too.
919
00:40:00.139 --> 00:40:03.019
Is this the best throw in the game? No, no,
920
00:40:03.039 --> 00:40:06.820
you're right. Ebony Maw grabs from range four. And throws long.
921
00:40:06.980 --> 00:40:13.510
Yeah. Cool. Still. So does Magneto. Okay. Okay. Four? Range four? Magneto?
922
00:40:13.530 --> 00:40:17.300
Range four. Magneto, yeah. And he throws long. Okay, right. Oh,
923
00:40:17.300 --> 00:40:20.159
hang on. No, I'm lying. It's range three. Magneto's range three. Yeah,
924
00:40:20.179 --> 00:40:22.579
that's what I thought. Yeah, cool. Wait a minute. Wait
925
00:40:22.599 --> 00:40:26.030
a minute. Wait a minute. Ebony Maw. I read it wrong.
926
00:40:26.090 --> 00:40:27.909
Ebony Maw is range three. Oh.
927
00:40:28.369 --> 00:40:31.650
Magneto is range three. But Onslaught is range four.
928
00:40:31.769 --> 00:40:32.190
There we go.
929
00:40:32.269 --> 00:40:34.170
Best throw in the game. Wow. Okay.
930
00:40:34.190 --> 00:40:34.630
You found it.
931
00:40:34.789 --> 00:40:38.150
Best three throw in the game. Wow. Amazing. That's fantastic.
932
00:40:38.630 --> 00:40:40.760
Cost three, which is a normal cost for a throw
933
00:40:40.780 --> 00:40:43.360
like this. Fantastic. Nothing more to say about it, really.
934
00:40:43.380 --> 00:40:45.199
Very good.
935
00:40:45.219 --> 00:40:46.900
Very Magneto-y. I'm liking.
936
00:40:46.980 --> 00:40:50.539
We probably should mention that, right? Mind Spike is the
937
00:40:50.980 --> 00:40:54.929
Xavier half of him coming out. Magnetic Projection is the
938
00:40:55.250 --> 00:40:57.750
Magneto part of him coming out. They kind of sprinkled
939
00:40:57.769 --> 00:40:59.849
the character with different parts of the other two characters
940
00:40:59.869 --> 00:41:00.489
that have made him up.
941
00:41:00.510 --> 00:41:01.170
So that's really cool.
942
00:41:01.309 --> 00:41:04.739
Makes sense. His next ability is a reactive one called
943
00:41:04.820 --> 00:41:08.760
Psychic Driver. Is this like where you get one of
944
00:41:08.780 --> 00:41:11.820
these crazy Uber drivers and they kind of run around London?
945
00:41:11.960 --> 00:41:16.219
Is that what this is? No? Five stars. Thank you.
946
00:41:17.480 --> 00:41:20.590
This costs you two power. After an attack targeting another
947
00:41:20.659 --> 00:41:24.369
allied character is resolved, this character may use the superpower.
948
00:41:24.530 --> 00:41:27.570
Advance that allied character towards the attacker short. The character
949
00:41:27.590 --> 00:41:29.590
can be advanced by the superpower only once per turn.
950
00:41:30.250 --> 00:41:32.860
So is this like when Toad runs away, you can
951
00:41:32.889 --> 00:41:39.030
get your attacker to go chase Toad, basically? No. That
952
00:41:39.070 --> 00:41:42.809
was impressively wrong. It's just the opposite. It's the opposite.
953
00:41:42.929 --> 00:41:44.429
It's the opposite of what you just said. I'm a
954
00:41:44.449 --> 00:41:45.570
psychic driver. I'm an attack target.
955
00:41:47.190 --> 00:41:49.190
I feel like I've got a psychic screwdriver going through
956
00:41:49.210 --> 00:41:50.989
my head right now trying to work out how you
957
00:41:51.010 --> 00:41:51.409
got to that.
958
00:41:51.469 --> 00:41:53.110
I love being an artist. I can do anything I
959
00:41:53.139 --> 00:41:56.099
want just like blow it off. Yeah. This is great.
960
00:41:56.199 --> 00:41:58.900
After attack target another ally character is resolved. So they've
961
00:41:58.920 --> 00:42:02.780
attacked one of your friends. Okay. Then Onslaught.
962
00:42:03.920 --> 00:42:07.550
Pays two to advance the allied character towards the attacker
963
00:42:07.869 --> 00:42:09.949
to bring it back like oh okay let's push him
964
00:42:09.989 --> 00:42:11.949
in like you go after that guy so he's kind
965
00:42:11.969 --> 00:42:13.710
of like he's forcing you to go after the people
966
00:42:13.750 --> 00:42:14.570
that have just attacked.
967
00:42:14.429 --> 00:42:15.949
Okay so it's like the thing is if you you
968
00:42:15.989 --> 00:42:18.510
get like ulic if ulic punches me and pushes my
969
00:42:18.550 --> 00:42:20.789
friend off on point yeah i can i can go
970
00:42:20.829 --> 00:42:23.150
back yeah pay two to push so it's kind of
971
00:42:23.170 --> 00:42:25.530
like uh what's that the restrict not the restrict card
972
00:42:25.570 --> 00:42:30.159
the uh warpath it's like warpath yeah Yeah, yeah, yeah. Okay. Nice.
973
00:42:30.610 --> 00:42:33.099
So it's a warpath. Might be good. It's a warpath.
974
00:42:33.179 --> 00:42:37.079
From him to his allies. It's distance-less. So no matter
975
00:42:37.099 --> 00:42:39.500
where it's on the board happening, this can happen. So
976
00:42:39.539 --> 00:42:40.860
that's handy. Okay.
977
00:42:40.980 --> 00:42:42.880
And it's not always like you're seeing it as a,
978
00:42:42.940 --> 00:42:45.139
you're reading it as a crisis player, which I'm proud
979
00:42:45.179 --> 00:42:45.860
of you for, by the way.
980
00:42:45.940 --> 00:42:46.300
Thank you.
981
00:42:46.320 --> 00:42:47.840
Which is when you get pushed off a point, you
982
00:42:47.860 --> 00:42:48.679
can get back on the point.
983
00:42:48.840 --> 00:42:51.139
Yep. But this can also be, this is an attrition thing, right?
984
00:42:51.179 --> 00:42:54.170
Where you've shot someone from range. Well, I'm going to
985
00:42:54.190 --> 00:42:55.989
push them towards you now. You know what I mean?
986
00:42:56.010 --> 00:42:58.789
I'm going to just, everyone has Warpath. Everyone has Aggressive, basically.
987
00:42:58.829 --> 00:43:01.690
Yeah. Also, if you have Martial Artist, that is the target.
988
00:43:01.710 --> 00:43:02.369
We had Martial Artist.
989
00:43:02.409 --> 00:43:03.070
Oh, yeah.
990
00:43:03.309 --> 00:43:05.969
Move it right back into Martial Artist range. Good point.
991
00:43:05.989 --> 00:43:09.730
Also, Clapbacks, if you have, you know, like, I don't know,
992
00:43:09.750 --> 00:43:11.320
Black Widow has one, right? I don't know why I
993
00:43:11.320 --> 00:43:11.739
picked Black Widow.
994
00:43:11.760 --> 00:43:12.320
Dracula.
995
00:43:12.340 --> 00:43:15.420
But, Dracula, oh my god, Dracula, yeah. Anything that can move,
996
00:43:15.639 --> 00:43:18.599
like Dracula takes Warpath, right? It's basically a Dracula, you know,
997
00:43:19.590 --> 00:43:20.199
staple card.
998
00:43:20.409 --> 00:43:20.619
Yeah.
999
00:43:20.639 --> 00:43:22.449
So this lets you do that a lot, yeah.
1000
00:43:22.489 --> 00:43:25.369
But oh, hold on a minute, Nobbert, we're in the
1001
00:43:25.409 --> 00:43:25.989
new world.
1002
00:43:26.010 --> 00:43:26.449
Uh-oh.
1003
00:43:26.590 --> 00:43:29.769
And Dracula does not have peerless, so you can play Dracula.
1004
00:43:29.989 --> 00:43:30.590
Right, okay.
1005
00:43:30.610 --> 00:43:31.650
So yes, Dracula's a good shout.
1006
00:43:32.030 --> 00:43:34.530
Hey, cool. So fun, lots of fun ways to do this.
1007
00:43:34.550 --> 00:43:38.110
It's basically Warpath on, you know, any character, all the time.
1008
00:43:38.260 --> 00:43:38.400
Yeah.
1009
00:43:38.780 --> 00:43:41.849
Love it. Okay, so now we have two innates. First,
1010
00:43:41.869 --> 00:43:46.530
the interesting one. Material Astral Manipulation. It's when this character
1011
00:43:46.550 --> 00:43:48.849
would suffer one or more damage from an enemy effect,
1012
00:43:49.250 --> 00:43:52.000
reduce the amount of damage suffered by one. Additionally, during
1013
00:43:52.019 --> 00:43:55.840
the power phase, this character gains two additional power. Great. Now,
1014
00:43:55.880 --> 00:44:00.539
isn't this like Thanos? Is this Thanos' damage reduction? Oh, yeah.
1015
00:44:01.039 --> 00:44:02.900
Would suffer one or more damage from an enemy effect.
1016
00:44:02.980 --> 00:44:06.409
Yeah, it is. Amazing. So you can go down to zero. Yeah,
1017
00:44:06.449 --> 00:44:08.190
down to zero. And you don't have to pay for this.
1018
00:44:08.250 --> 00:44:08.869
This just happens.
1019
00:44:09.369 --> 00:44:10.190
Yeah, just happens.
1020
00:44:10.210 --> 00:44:10.730
So that's cool.
1021
00:44:10.929 --> 00:44:12.150
We probably should have gone over that when we went
1022
00:44:12.190 --> 00:44:14.780
over his stats at the start. But yeah, it helps.
1023
00:44:15.139 --> 00:44:17.599
I still think 3-3-4 defenses is low, right?
1024
00:44:17.679 --> 00:44:19.780
Well, this is the question, you know. So this is
1025
00:44:20.000 --> 00:44:21.920
basically his tech. We don't have anything else.
1026
00:44:22.619 --> 00:44:23.159
Yeah.
1027
00:44:23.179 --> 00:44:24.420
Or saying that Thanos is 3-3-4.
1028
00:44:24.760 --> 00:44:26.239
Okay.
1029
00:44:26.840 --> 00:44:27.340
With 8-9.
1030
00:44:27.480 --> 00:44:29.639
Oh my God, it's identical. We should have spotted that.
1031
00:44:30.079 --> 00:44:31.559
This is the same stat line as Thanos.
1032
00:44:31.619 --> 00:44:34.699
Okay. Then this is fine. This is fine. This is
1033
00:44:34.780 --> 00:44:35.199
okay then.
1034
00:44:35.449 --> 00:44:35.659
Yeah.
1035
00:44:36.829 --> 00:44:40.829
He is a little tanky. Yeah. Because that's a great ability.
1036
00:44:40.969 --> 00:44:44.909
It works on throws, you know, throw damage. And what's
1037
00:44:44.969 --> 00:44:47.289
lovely about this one is that, you know, the trick
1038
00:44:47.309 --> 00:44:49.110
where you could throw the character into a wall to
1039
00:44:49.150 --> 00:44:50.590
do the last point of damage and get him down
1040
00:44:51.010 --> 00:44:54.219
just doesn't work against this guy. Oh, so Phoenix is
1041
00:44:54.260 --> 00:44:58.099
a nerd. She can't throw him into walls to finish
1042
00:44:58.139 --> 00:45:01.920
him off. The anti-Phoenix deck right here, ladies and gentlemen.
1043
00:45:02.519 --> 00:45:05.500
This is your answer. If Phoenix has been running rampant
1044
00:45:05.599 --> 00:45:11.289
in your meta, bring Onslaught. He'll sort her out.
1045
00:45:11.329 --> 00:45:12.809
There's nice economy here, though, as well.
1046
00:45:12.969 --> 00:45:18.309
He gets three power a turn, which means even with Wong,
1047
00:45:18.630 --> 00:45:21.110
he can't then get five power to do his place
1048
00:45:21.190 --> 00:45:21.710
round one.
1049
00:45:21.769 --> 00:45:24.389
So that feels very intentional, I think. Yep, but he
1050
00:45:24.409 --> 00:45:27.659
could do his throw straight away. could do is throw. Yeah.
1051
00:45:27.699 --> 00:45:30.219
He can move once throw from range for throw it long.
1052
00:45:30.260 --> 00:45:32.380
So he's throwing something round one or someone, which that's
1053
00:45:32.420 --> 00:45:34.960
pretty cool. Mine spike somebody straight away.
1054
00:45:35.340 --> 00:45:39.099
Yeah. This seems good. Um, and then the other needs
1055
00:45:39.179 --> 00:45:41.679
are like, like fun one, you know, this kind of,
1056
00:45:41.760 --> 00:45:44.309
I don't know, standard ones, uh, flight. He's got flight.
1057
00:45:44.610 --> 00:45:49.210
He's immune to bleed, stagger and stun. That sounds good. Um,
1058
00:45:49.369 --> 00:45:50.750
and he's peerless as you alluded to.
1059
00:45:50.769 --> 00:45:51.670
Nice.
1060
00:45:52.269 --> 00:45:55.360
Not a surprise. Immune to Stagger is great. Who else
1061
00:45:55.429 --> 00:45:57.590
is immune to Stagger? Apoc is on his backside.
1062
00:45:58.710 --> 00:46:01.050
Yeah, I think some people are. I want to say
1063
00:46:01.070 --> 00:46:01.570
Mortal Hulk.
1064
00:46:03.190 --> 00:46:07.719
Oh, really? Huh. I lied? No, not true. Good old Jarvis.
1065
00:46:07.739 --> 00:46:09.300
Immune to Stagger. Oh, Jarvis.
1066
00:46:09.440 --> 00:46:11.460
Jarvis filters... God, you.
1067
00:46:11.400 --> 00:46:14.219
Love catching me out on this stuff, don't you? When
1068
00:46:14.239 --> 00:46:19.599
we started this podcast, I was very touched by the
1069
00:46:19.619 --> 00:46:21.920
way you said stuff in our Discord about why the
1070
00:46:22.099 --> 00:46:26.039
podcast got started. But you said, I said, I was
1071
00:46:26.079 --> 00:46:28.179
hesitant because I didn't know the game well enough and
1072
00:46:28.199 --> 00:46:30.840
all the playability. And you're like, well, I can help
1073
00:46:30.860 --> 00:46:35.239
you with that. And here we are, onslaught of podcasting.
1074
00:46:36.179 --> 00:46:39.400
And here we are, 118 episodes later. And you're asking
1075
00:46:39.420 --> 00:46:41.389
me who's immune to stagger. And I don't know that
1076
00:46:41.409 --> 00:46:41.969
off the top of my head.
1077
00:46:42.110 --> 00:46:44.030
All right. I know a lot. I don't know that.
1078
00:46:44.050 --> 00:46:46.650
With that little anecdote, you couldn't get the filters working
1079
00:46:46.909 --> 00:46:48.269
on the Jarvis's. No, I've got it now.
1080
00:46:48.409 --> 00:46:50.809
It's it. So Apocalypse is immune on his injured side,
1081
00:46:50.829 --> 00:46:51.409
which is what you said.
1082
00:46:53.690 --> 00:46:55.260
Captain Marvel Cosmic Avenger.
1083
00:46:55.610 --> 00:46:57.880
Oh, makes sense. Captain Marvel 2.
1084
00:46:57.880 --> 00:47:02.239
Oh, binary mode. Yeah, the binary mode is immune. Dormammu
1085
00:47:02.280 --> 00:47:05.280
is immune. Wolverine is immune on his injured side.
1086
00:47:05.300 --> 00:47:08.139
Oh, I didn't know that. Really?
1087
00:47:08.219 --> 00:47:10.579
Yeah, he gains immunity to stagger.
1088
00:47:10.659 --> 00:47:11.019
Wow.
1089
00:47:12.079 --> 00:47:13.380
And you'll never guess who the last one is.
1090
00:47:14.760 --> 00:47:20.550
Hawkeye. Phoenix Unleashed. Oh. You gotta love it.
1091
00:47:20.579 --> 00:47:23.059
A character who feels like they're staggered at all times,
1092
00:47:23.079 --> 00:47:24.800
but actually cannot be staggered.
1093
00:47:27.750 --> 00:47:31.110
Still hurting about that update, huh? The August update. Not
1094
00:47:31.130 --> 00:47:32.769
doing much for her. We'll get him next year. We'll
1095
00:47:32.789 --> 00:47:37.059
get him next year. Okay. Yeah, so these immunities, I mean,
1096
00:47:37.119 --> 00:47:39.500
being immune to Sagar is fantastic. So what do we
1097
00:47:39.659 --> 00:47:41.179
make it, before we get to leadership, what are we
1098
00:47:41.219 --> 00:47:43.019
making out of this guy? I mean, he's a kaiju.
1099
00:47:43.059 --> 00:47:48.159
He's worth eight points. Maybe he's tanky enough. Like Thanos,
1100
00:47:48.199 --> 00:47:50.559
you could focus down, but you really had to work
1101
00:47:50.639 --> 00:47:52.280
at it. So maybe he's the same. You have to
1102
00:47:52.300 --> 00:47:53.199
be conscious, right?
1103
00:47:53.239 --> 00:47:55.159
You have to really be like, this game, I'm going
1104
00:47:55.179 --> 00:47:58.340
to take out Thanos and really focus on it. So yeah,
1105
00:47:58.409 --> 00:48:00.210
I agree. I think he's tankier than we let on.
1106
00:48:00.250 --> 00:48:04.010
So I'm sorry for our past selves. I think he
1107
00:48:04.030 --> 00:48:04.530
sticks around.
1108
00:48:04.789 --> 00:48:08.449
Yeah. He's got a number of attacks. You know, he's
1109
00:48:08.469 --> 00:48:11.469
got the ranged attacks. He's got the teleport to get
1110
00:48:11.510 --> 00:48:14.949
him into position. Can he get five? That doesn't seem
1111
00:48:14.989 --> 00:48:17.150
so hard, especially if he gets at least one attack
1112
00:48:18.449 --> 00:48:22.070
in round one. Like round two may already be online. Yeah.
1113
00:48:22.300 --> 00:48:24.320
I think the problem is he has to have five
1114
00:48:24.420 --> 00:48:25.099
to place himself.
1115
00:48:25.260 --> 00:48:26.440
Yeah. You know what I mean?
1116
00:48:26.460 --> 00:48:28.760
So if he starts an activation without five and he's
1117
00:48:28.800 --> 00:48:31.719
not in range of attacks, and his builder is so important,
1118
00:48:31.739 --> 00:48:32.300
it's range two.
1119
00:48:32.320 --> 00:48:33.070
You know what I mean?
1120
00:48:33.150 --> 00:48:35.250
If you're not in range two of someone, you're probably
1121
00:48:35.269 --> 00:48:38.340
a bit stuck. Um, so that's, that's risky.
1122
00:48:38.820 --> 00:48:40.800
Um, and it's, it's just such a big thing with
1123
00:48:40.820 --> 00:48:43.150
playing eight threats is when you play an eight threat,
1124
00:48:43.309 --> 00:48:47.650
they have to bring value. And if they whiff even
1125
00:48:47.889 --> 00:48:50.349
once on their activation, you know, then you're like, Oh,
1126
00:48:50.489 --> 00:48:52.610
that's like eight threat that has done because they still
1127
00:48:52.630 --> 00:48:54.389
only get two actions, right? They get two attacks and
1128
00:48:54.409 --> 00:48:57.050
they're enormous attacks, but you can whiff on seven, eight
1129
00:48:57.090 --> 00:49:00.230
dice attacks, right? Like I've done it. I've thrown out enough,
1130
00:49:00.269 --> 00:49:02.659
like seven dice spenders with my X-Men characters.
1131
00:49:02.719 --> 00:49:03.449
I'm like, they do nothing.
1132
00:49:04.570 --> 00:49:07.929
So if you have even one activation with Onslaught and
1133
00:49:07.949 --> 00:49:10.079
he just whiffs two builders, that's game.
1134
00:49:10.380 --> 00:49:10.599
Yeah.
1135
00:49:11.119 --> 00:49:12.199
You're spending eight threat on that.
1136
00:49:12.360 --> 00:49:14.260
This is always the thing about Kaijus, which is why
1137
00:49:14.300 --> 00:49:16.500
I never really like playing them. Um, and because they're
1138
00:49:16.539 --> 00:49:20.150
a threat, um, that means you have less other characters around, right?
1139
00:49:20.190 --> 00:49:21.590
Cause you just use up so much of the threat
1140
00:49:21.889 --> 00:49:24.590
of this crisis, um, that they all need to do
1141
00:49:24.630 --> 00:49:28.059
work right away. So, I'm not saying this is peculiar. Yeah,
1142
00:49:28.179 --> 00:49:30.599
it's not peculiar to Onslaught. This is just how it
1143
00:49:30.679 --> 00:49:31.960
is when you play with a really high threat.
1144
00:49:32.059 --> 00:49:36.139
I've definitely won games against Immortal Hulk, who's a seven threat,
1145
00:49:36.539 --> 00:49:38.460
just because he whiffed a couple attacks.
1146
00:49:38.559 --> 00:49:40.300
Yeah. That's just game.
1147
00:49:41.139 --> 00:49:42.590
I've got a four and a three threat running around
1148
00:49:42.610 --> 00:49:44.289
who are going to now go score me four points.
1149
00:49:45.170 --> 00:49:48.050
So it's just a big ask, and an eight threat
1150
00:49:48.090 --> 00:49:51.090
has to be phenomenal. And it's why we don't see
1151
00:49:51.130 --> 00:49:53.489
Thanos anymore, because he isn't phenomenal anymore.
1152
00:49:53.630 --> 00:49:54.010
Yeah. You know?
1153
00:49:54.590 --> 00:49:59.489
Domamu's cool but domamu's um leadership makes his the rest
1154
00:49:59.530 --> 00:50:02.280
of his team fantastic yep you know and this is
1155
00:50:02.300 --> 00:50:04.420
the problem we're gonna get to now is like onslaught's
1156
00:50:04.599 --> 00:50:06.380
leadership is not.
1157
00:50:06.239 --> 00:50:09.380
That yeah and apoc was the same way um.
1158
00:50:09.900 --> 00:50:12.340
Oh yeah yeah yeah apoc apoc being a six threat
1159
00:50:12.389 --> 00:50:14.250
was fine because he made all of his three threats
1160
00:50:14.590 --> 00:50:17.030
feel like four threats right domamu makes all of his
1161
00:50:17.050 --> 00:50:19.969
three threats feel like four threats what does onslaught do.
1162
00:50:20.190 --> 00:50:23.699
Okay, let's find out. Hayes' leadership is called, well, the
1163
00:50:23.719 --> 00:50:26.920
affiliation is called Onslaught's Grip, but the leadership is actually
1164
00:50:26.940 --> 00:50:31.059
called Mass Mind Control. That's cool, right? Very good name.
1165
00:50:31.079 --> 00:50:33.440
It makes some psychic driver make sense now, right?
1166
00:50:33.460 --> 00:50:36.030
Yeah. Because it's like, listen, you're on my team, get
1167
00:50:36.369 --> 00:50:41.070
in there and fight for me. If Onslaught is included
1168
00:50:41.130 --> 00:50:44.110
in a squad, that squad is affiliated with Onslaught Grip.
1169
00:50:44.130 --> 00:50:45.929
So this is one of those ones where the moment
1170
00:50:45.949 --> 00:50:48.780
you plop this guy onto the table, they're everybody's um
1171
00:50:49.300 --> 00:50:51.360
ally to you know they're in their leadership it's you
1172
00:50:51.380 --> 00:50:54.280
can use any other character um which is always kind
1173
00:50:54.300 --> 00:50:56.539
of a tricky one uh first of all for the
1174
00:50:56.599 --> 00:51:00.099
designers to balance but also for you to decide what
1175
00:51:00.179 --> 00:51:02.219
ones you want to bring because you could literally bring anything.
1176
00:51:02.840 --> 00:51:05.599
Yeah well he's um spoiler he's in currently in your
1177
00:51:05.739 --> 00:51:09.820
um draft list for january right Yeah, it's true.
1178
00:51:10.480 --> 00:51:11.860
You might not play him, but he's there.
1179
00:51:11.909 --> 00:51:14.590
You can just take him and any mutant, and that
1180
00:51:14.630 --> 00:51:19.550
feels cool and dramatic. It's quite a nice, fun, list-building exercise.
1181
00:51:20.150 --> 00:51:22.929
Let's see what you get for that. When another allied
1182
00:51:22.949 --> 00:51:26.269
character is dazed or KO'd by an enemy effect, this character,
1183
00:51:26.409 --> 00:51:29.130
meaning Onslaught, gains power equal to its threat.
1184
00:51:29.289 --> 00:51:31.809
Oof. Okay, so now we know why stuff is so
1185
00:51:31.829 --> 00:51:35.260
expensive on this card. Yeah. It also means that you're
1186
00:51:35.280 --> 00:51:40.510
expecting your guys to get dazed in Kaola. Yeah.
1187
00:51:40.610 --> 00:51:43.170
So it's interesting, right? It's the inverse of Dormammu. It's
1188
00:51:43.269 --> 00:51:47.260
like Dormammu makes everyone else better. Onslaught makes himself better.
1189
00:51:47.280 --> 00:51:48.369
Mm-hmm. Very good point.
1190
00:51:48.389 --> 00:51:51.289
And that's tricky because I think the Dormammu leadership is
1191
00:51:51.389 --> 00:51:52.269
one of the best in the game.
1192
00:51:52.909 --> 00:51:53.690
And it's balanced.
1193
00:51:53.829 --> 00:51:57.110
Now that Steve1 doesn't give out, you know, free superpowers
1194
00:51:57.150 --> 00:52:00.389
round one, Dormammu does. Dormammu has, I think, you know, leadership,
1195
00:52:00.429 --> 00:52:02.780
just leaderships alone, probably top three leaderships in the game,
1196
00:52:03.119 --> 00:52:05.280
but it's weighed down by him being a big stompy
1197
00:52:05.320 --> 00:52:05.719
eight threat.
1198
00:52:06.039 --> 00:52:06.280
Right.
1199
00:52:06.340 --> 00:52:07.239
Doesn't always deliver.
1200
00:52:07.260 --> 00:52:07.400
Right.
1201
00:52:07.420 --> 00:52:10.420
That's the balance, right? Onslaught is a big stompy eight
1202
00:52:10.440 --> 00:52:14.440
threat with... you know, great attacks, great superpowers, but his
1203
00:52:14.480 --> 00:52:15.579
leadership is not good.
1204
00:52:15.880 --> 00:52:19.570
Yeah. Yeah. Well, I mean, you basically, you're betting all
1205
00:52:19.639 --> 00:52:23.070
on red with this guy because, you know, you're powering
1206
00:52:23.110 --> 00:52:24.670
him up. He's got to do work. If he's not
1207
00:52:24.690 --> 00:52:26.349
doing work, it's a problem.
1208
00:52:26.909 --> 00:52:27.110
Yeah.
1209
00:52:27.590 --> 00:52:28.909
One thing I will say though, is I think if
1210
00:52:28.929 --> 00:52:31.000
you're an onslaught fan, I want to play this character.
1211
00:52:31.420 --> 00:52:32.039
This is great.
1212
00:52:32.440 --> 00:52:33.840
Like you're going to have such a good time. Like
1213
00:52:33.860 --> 00:52:35.679
when you buy the new thing and like you say,
1214
00:52:35.719 --> 00:52:37.559
everyone's painting them up amazingly. And you're like, I've got
1215
00:52:37.579 --> 00:52:41.179
this big stompy robot, dude. I can bring any, sorry,
1216
00:52:41.199 --> 00:52:43.260
he's not a robot before the discord people come after me.
1217
00:52:43.280 --> 00:52:45.519
He's a psychic entity in armor. I know.
1218
00:52:45.539 --> 00:52:45.800
Sorry.
1219
00:52:46.380 --> 00:52:48.460
Um, I'm used to talking about sentinels and you're like,
1220
00:52:48.480 --> 00:52:51.019
I'm going to bring onslaught and like my nine favorite characters.
1221
00:52:51.460 --> 00:52:53.409
And I think you'll have a great time because you'll
1222
00:52:53.429 --> 00:52:55.409
be able to play onslaught. Your leadership is letting you
1223
00:52:55.469 --> 00:52:57.630
play this big leader that you brought around. And that's
1224
00:52:57.670 --> 00:53:00.639
really cool. Um, So I think you'll have a great
1225
00:53:00.659 --> 00:53:03.579
time playing it. Is it competitive? I don't think so.
1226
00:53:04.480 --> 00:53:06.380
But we should probably talk about what characters you would
1227
00:53:06.420 --> 00:53:07.460
take with this leadership.
1228
00:53:07.659 --> 00:53:11.159
Yeah. I feel like just lots of low threat ones
1229
00:53:12.579 --> 00:53:14.239
to power them up. You know what I mean?
1230
00:53:14.659 --> 00:53:16.039
Well, that's the thing with Dormami, right?
1231
00:53:16.079 --> 00:53:19.440
Is you take Echo and Gorgon and all those people
1232
00:53:19.500 --> 00:53:22.449
that want to charge. Yes. And you just like have
1233
00:53:22.489 --> 00:53:24.230
a big stompy eight threat, but you make up for having,
1234
00:53:24.409 --> 00:53:26.860
you know, overpowered, three threats running around.
1235
00:53:26.880 --> 00:53:29.119
You know who would be fantastic here? Is Weapon X,
1236
00:53:29.159 --> 00:53:32.389
the character. Yeah! Yeah, yeah, yeah, that's Weapon X. I
1237
00:53:32.389 --> 00:53:34.630
was waiting to bring him up. He's so good in this.
1238
00:53:34.829 --> 00:53:36.250
He's so cool in this, because he's such a.
1239
00:53:36.329 --> 00:53:38.090
Dumb grenade of a character. Yeah.
1240
00:53:38.269 --> 00:53:40.230
You just throw him in, just like, get in there,
1241
00:53:40.269 --> 00:53:41.010
go do some stuff.
1242
00:53:41.030 --> 00:53:42.829
And then you use Psychic Driver to be like, get
1243
00:53:43.050 --> 00:53:44.190
in there, get in the front line.
1244
00:53:44.210 --> 00:53:48.179
Yeah. How about Bob? You just shoot his thing right
1245
00:53:48.199 --> 00:53:50.900
away and then just throw him in to get killed? Yeah,
1246
00:53:50.980 --> 00:53:53.239
that's cool. Oh, you're cooking. You're cooking.
1247
00:53:53.260 --> 00:53:54.360
You know what you've just uncovered?
1248
00:53:54.559 --> 00:53:54.840
Tell me.
1249
00:53:56.000 --> 00:54:00.369
Does Bob trigger the leadership multiple times? That's amazing.
1250
00:54:00.389 --> 00:54:04.070
Because he dazes, right? Yeah, on his injured side, if
1251
00:54:04.110 --> 00:54:04.650
you do it right.
1252
00:54:05.429 --> 00:54:07.090
I can't find the load. There's that bug, isn't there,
1253
00:54:07.110 --> 00:54:10.389
where his wording isn't out. AMG messed up the card,
1254
00:54:10.429 --> 00:54:13.090
so I can't see. But I'm pretty sure the wording
1255
00:54:13.130 --> 00:54:15.570
is like, when his character would KO, he dazes instead.
1256
00:54:15.769 --> 00:54:17.269
I'm pretty sure it says that, which would.
1257
00:54:17.190 --> 00:54:21.500
Trigger the leadership. Yeah. Listen, Jamie, that cannot be right.
1258
00:54:21.659 --> 00:54:25.260
We've unlocked Onslaught. You've done it. You've done it.
1259
00:54:25.400 --> 00:54:27.719
Bob's a two-threat, right? So you only get two power.
1260
00:54:27.760 --> 00:54:30.739
But still, infinite two power. Yeah, man. You've done it.
1261
00:54:31.019 --> 00:54:32.739
This is why you can't listen to Across the Bifrost,
1262
00:54:32.760 --> 00:54:33.920
these spicy takes.
1263
00:54:34.119 --> 00:54:38.679
Yeah, man. All those other sweaty podcasts, you know? Yeah.
1264
00:54:38.980 --> 00:54:40.659
Why would you do that? I know mutants, all right?
1265
00:54:40.880 --> 00:54:45.420
I am the X-Man. We figured this out. I've unlocked Onslaught. Cuckoo, ca-choo. Yeah. Yeah.
1266
00:54:47.360 --> 00:54:51.130
That's another reference for the kids out there. You said
1267
00:54:51.190 --> 00:54:53.170
I'm the X-Men? You got that?
1268
00:54:53.829 --> 00:54:54.349
I'm the worst.
1269
00:54:54.650 --> 00:54:57.550
Oh, okay. Look at you. See, this is because you're
1270
00:54:57.590 --> 00:54:59.369
half of me now. I understand all this music.
1271
00:54:59.389 --> 00:55:02.349
Yeah, we've mind-melded. This is the most simpatico we've ever been.
1272
00:55:03.989 --> 00:55:05.650
Do we carry on like this? Should we please?
1273
00:55:06.590 --> 00:55:08.070
No, I'm severing this as soon as I can.
1274
00:55:08.130 --> 00:55:08.429
Okay.
1275
00:55:08.489 --> 00:55:11.780
I don't want to be in that head. But yeah,
1276
00:55:11.800 --> 00:55:15.400
I think you take three threat killers, right? This guy
1277
00:55:15.440 --> 00:55:18.139
is here to just smash stuff, I think. You know,
1278
00:55:18.219 --> 00:55:19.800
take Echo, take.
1279
00:55:21.010 --> 00:55:25.369
Weapon X. Carnage. I mean, Carnage is cool. Yeah.
1280
00:55:26.239 --> 00:55:31.599
Anyone that requires, like, a Warpath effect from Psychic Driver, like, take...
1281
00:55:30.960 --> 00:55:34.179
Dracula's a bit high in threat, but, yeah. Nebula, pretty cool.
1282
00:55:34.219 --> 00:55:34.420
Yeah.
1283
00:55:34.579 --> 00:55:36.880
I think you take characters that you don't mind dying.
1284
00:55:37.099 --> 00:55:39.219
Yeah, this is the point. You go in, they want
1285
00:55:39.239 --> 00:55:44.219
to go in, do a lot of damage, and then die. Yeah. Nebula. Yeah. Yeah.
1286
00:55:44.480 --> 00:55:44.920
Honey Badger?
1287
00:55:45.340 --> 00:55:47.360
Maybe not. But, yeah, like, you're right. Yeah, I think
1288
00:55:47.380 --> 00:55:49.409
you just... You send the swarm in, you know?
1289
00:55:49.429 --> 00:55:50.909
Yeah. And then you hope that they die at the
1290
00:55:50.969 --> 00:55:53.719
right time so the onslaught can... You also want to
1291
00:55:53.780 --> 00:55:56.880
always have five power on onslaught for astral teleportation.
1292
00:55:57.000 --> 00:55:57.219
Yes.
1293
00:55:58.039 --> 00:56:00.360
So what you said earlier about him throwing terrain round one,
1294
00:56:00.480 --> 00:56:02.360
maybe actually what you want to do is not do that.
1295
00:56:02.659 --> 00:56:05.000
Maybe you want to go and like double walk, pick
1296
00:56:05.039 --> 00:56:07.300
up an extract and be like, you want to punch me?
1297
00:56:07.460 --> 00:56:09.420
I'd love to be punched because I get power. And
1298
00:56:09.440 --> 00:56:11.760
then you're now on two power, which means you start
1299
00:56:11.800 --> 00:56:13.010
round two with five power.
1300
00:56:13.219 --> 00:56:14.170
So you just start and go.
1301
00:56:14.179 --> 00:56:16.869
Right, who's going to die? I'm going to place five
1302
00:56:16.909 --> 00:56:19.570
and hit you twice. So that's very fun. I think
1303
00:56:19.809 --> 00:56:20.559
that's what you do with him.
1304
00:56:21.599 --> 00:56:22.019
Okay, yeah.
1305
00:56:22.159 --> 00:56:24.760
It's a leadership that I think it makes, it empowers
1306
00:56:24.780 --> 00:56:25.460
your new toy.
1307
00:56:26.159 --> 00:56:28.989
Yeah. And if you're playing Onslaught, you're there to play Onslaught. Correct.
1308
00:56:29.110 --> 00:56:30.619
You put him on a table, you're all about Onslaught.
1309
00:56:30.639 --> 00:56:32.489
And I think that players that want to play Onslaught
1310
00:56:32.510 --> 00:56:34.250
are going to have a great time. And just be
1311
00:56:34.289 --> 00:56:38.050
aware that like some games, he will whiff. And you'll
1312
00:56:38.309 --> 00:56:40.449
have the same experience I had with Sentinels, which is,
1313
00:56:40.570 --> 00:56:43.130
what do you mean Groot can throw sizeless games? and
1314
00:56:43.190 --> 00:56:45.349
Groot is going to throw you away, and someone's going
1315
00:56:45.369 --> 00:56:46.699
to play Phoenix, and you're going to be like, oh
1316
00:56:46.719 --> 00:56:48.139
my God, we found the one thing she's good at,
1317
00:56:48.159 --> 00:56:51.380
which is throwing him away. So yeah, if he ends
1318
00:56:51.460 --> 00:56:54.260
up being displaced and doesn't have five power, you're going
1319
00:56:54.280 --> 00:56:55.800
to have a bad time. If he ends up throwing
1320
00:56:55.840 --> 00:56:58.619
his big seven, eight dice attacks and whiffing, you're going
1321
00:56:58.659 --> 00:57:01.059
to have a bad time. But every now and then,
1322
00:57:01.219 --> 00:57:03.960
you won't have a bad time. You'll have a great time. Yeah. Cool.
1323
00:57:04.480 --> 00:57:07.650
All right. He comes with five, sorry, four tactics cards.
1324
00:57:08.289 --> 00:57:12.550
First one in alphabetical order is inquiring minds. Um, it's
1325
00:57:12.570 --> 00:57:15.750
an active card. It is part of onslaughts grip during
1326
00:57:16.050 --> 00:57:18.699
onslaughts activation. He may spend up to nine power to
1327
00:57:18.739 --> 00:57:21.619
play this card for each three power spent to play
1328
00:57:21.659 --> 00:57:24.960
this card, choose a character other than onslaught within five
1329
00:57:25.119 --> 00:57:28.820
and advance each chosen character short. All right. So basically
1330
00:57:28.840 --> 00:57:31.469
you're paying three power to move, uh, Is it a
1331
00:57:31.510 --> 00:57:33.369
friend or anybody? Anyone.
1332
00:57:33.550 --> 00:57:33.869
Anyone.
1333
00:57:33.989 --> 00:57:38.670
You can move anybody short. Yeah. So three, six or
1334
00:57:38.690 --> 00:57:41.150
nine power. Yeah. So, I mean, I'm looking at those
1335
00:57:41.170 --> 00:57:42.869
just like basically, you know, how many characters do you
1336
00:57:42.889 --> 00:57:46.159
want to move? And it costs three each. That is cool.
1337
00:57:46.179 --> 00:57:48.639
This reminds me of Midnight Phantasmagoria.
1338
00:57:48.659 --> 00:57:49.500
Yeah.
1339
00:57:49.840 --> 00:57:51.059
Malakif card where it's like.
1340
00:57:50.960 --> 00:57:54.929
Malakif is this big giant charge you know killer and
1341
00:57:54.989 --> 00:57:56.570
all of a sudden he'd be like ah no i'm
1342
00:57:56.590 --> 00:57:59.489
playing scenario i'm gonna push everyone off these secures and
1343
00:57:59.510 --> 00:58:01.210
score a bunch of vps that's right so this on
1344
00:58:01.250 --> 00:58:04.289
like wedding party you know is huge because you can
1345
00:58:04.309 --> 00:58:07.519
be like i've just um you know flipped all those
1346
00:58:07.719 --> 00:58:08.639
vps around.
1347
00:58:08.739 --> 00:58:10.800
Yeah now he could do it on his friends he
1348
00:58:10.840 --> 00:58:13.559
had a psychic driver though so it's hard to see
1349
00:58:13.599 --> 00:58:15.000
what you know maybe you don't need to do with
1350
00:58:15.019 --> 00:58:18.329
your friends but Yeah, you always say out-of-activation movement is
1351
00:58:18.369 --> 00:58:21.329
one of the strongest abilities in miniature games, and so... Yeah.
1352
00:58:21.730 --> 00:58:25.050
Fantastic card art, too. Cool artwork. Look at that. Man,
1353
00:58:25.070 --> 00:58:25.550
look at that.
1354
00:58:25.570 --> 00:58:26.489
I haven't seen that before.
1355
00:58:26.530 --> 00:58:31.900
What do we got there? Can you do it? Cyclops, Rogue... Cyclops, Rogue, Gambit, Gene, Psylocke.
1356
00:58:32.760 --> 00:58:34.960
Psylocke in the back. Oh, those are easy ones. Bam.
1357
00:58:35.280 --> 00:58:35.460
Yeah.
1358
00:58:36.460 --> 00:58:39.699
I think this is an every-game card. Oh, really? Okay. Yeah.
1359
00:58:39.960 --> 00:58:43.460
I think worst-case scenario, like, that thing happened that I
1360
00:58:43.460 --> 00:58:46.760
just said, where... he's been displaced and he doesn't have
1361
00:58:46.800 --> 00:58:49.659
five power but he does have three power so you
1362
00:58:49.679 --> 00:58:52.889
start you activate him you play this card three power
1363
00:58:52.969 --> 00:58:55.510
move someone towards you punch them twice and then hope
1364
00:58:55.530 --> 00:58:57.610
to get the power to play somewhere else yeah that's
1365
00:58:57.630 --> 00:59:00.730
like worst case scenario right right um or like you
1366
00:59:00.750 --> 00:59:03.010
pay three to move one of your killers into position
1367
00:59:03.030 --> 00:59:05.429
um and then you know it just goes up from
1368
00:59:05.469 --> 00:59:07.289
there right you pay six to move two people nine
1369
00:59:07.309 --> 00:59:08.739
to move three people so i think it's a really
1370
00:59:08.760 --> 00:59:09.059
good card.
1371
00:59:09.079 --> 00:59:10.400
I think every game I'd take this.
1372
00:59:10.719 --> 00:59:10.920
Yeah.
1373
00:59:11.559 --> 00:59:14.599
Cool. I can see it. Next one up is called, oh,
1374
00:59:14.719 --> 00:59:16.719
this is fun. And this goes back to your lore.
1375
00:59:16.760 --> 00:59:19.489
So we'll have to figure this out. It's called Stolen
1376
00:59:19.550 --> 00:59:24.630
Power of Sidorak. This Sidorak gets around. It does, doesn't it? Yeah.
1377
00:59:25.170 --> 00:59:27.530
It's because Juggernaut's in charge of it and he's an idiot. Yeah.
1378
00:59:31.269 --> 00:59:37.309
shaving juggernauts um it's uh again a affiliated card onslaught's
1379
00:59:37.349 --> 00:59:40.280
grip it's an active one during onslaught's activation he may
1380
00:59:40.300 --> 00:59:44.539
play this card onslaught gains nothing stops onslaught uh active
1381
00:59:44.559 --> 00:59:47.699
superpower until the end of this round all right so
1382
00:59:47.719 --> 00:59:50.679
he's got the superpower for the round So that's the
1383
00:59:50.719 --> 00:59:54.289
whole round, not just his turn. Okay. It's an active
1384
00:59:54.329 --> 00:59:58.150
superpower that costs three. Push this character short. Oh, it's
1385
00:59:58.429 --> 01:00:00.670
just like, check it out. This is fun. It does
1386
01:00:00.710 --> 01:00:04.090
not stop its movement if it contacts a size four
1387
01:00:04.210 --> 01:00:08.170
or smaller interactive terrain feature. Instead, the terrain feature is destroyed.
1388
01:00:08.210 --> 01:00:11.449
The character keeps moving. If the character contacts one or
1389
01:00:11.469 --> 01:00:15.420
more other characters, choose one character that is contacted and
1390
01:00:15.460 --> 01:00:18.960
that character suffers one damage, then this character stops as normal.
1391
01:00:19.730 --> 01:00:21.769
A character can only be damaged by this superpower only
1392
01:00:21.849 --> 01:00:24.880
once per turn. So it's basically just the nothing stops
1393
01:00:24.949 --> 01:00:29.719
a juggernaut ability, right? Except that you can blow up
1394
01:00:29.820 --> 01:00:31.340
size four pieces of terrain.
1395
01:00:32.280 --> 01:00:34.619
Yeah, which is pretty cool. And you can bump into people.
1396
01:00:34.980 --> 01:00:37.380
And it's not once per turn. The damage is once
1397
01:00:37.400 --> 01:00:38.980
per turn, but you can do them all the time.
1398
01:00:39.000 --> 01:00:41.579
So it actually gives you a cheaper way of getting
1399
01:00:41.619 --> 01:00:42.159
him around.
1400
01:00:42.420 --> 01:00:45.179
Sure. Yeah, this feels like another card that you need
1401
01:00:45.219 --> 01:00:47.019
to take. I think so.
1402
01:00:47.079 --> 01:00:48.539
It's only for a round, which is a shame.
1403
01:00:48.940 --> 01:00:49.500
Yeah, sure.
1404
01:00:49.880 --> 01:00:53.159
You know so like and I don't know yeah it
1405
01:00:53.179 --> 01:00:55.000
does fix the problem that I said earlier again of
1406
01:00:55.039 --> 01:00:57.119
like if your displays that don't have five power then
1407
01:00:57.139 --> 01:00:59.139
at least you have this to get back in so
1408
01:00:59.179 --> 01:01:00.900
yeah I think your game plan is to make sure
1409
01:01:00.940 --> 01:01:03.250
onslaught works so this card helps you do that.
1410
01:01:03.340 --> 01:01:06.489
Yeah yeah oh look at the card art it's onslaught
1411
01:01:06.510 --> 01:01:08.469
stealing stealing the sitarack from.
1412
01:01:08.469 --> 01:01:10.429
Yeah so he steals he still I just quickly googled
1413
01:01:10.449 --> 01:01:13.989
it he steals the gem the this the sitarack thing
1414
01:01:14.110 --> 01:01:17.389
from juggernaut and he traps cane marco inside it apparently.
1415
01:01:19.170 --> 01:01:20.630
No wonder people love this comic book.
1416
01:01:21.630 --> 01:01:22.150
Crazy, right?
1417
01:01:22.170 --> 01:01:22.889
It is crazy.
1418
01:01:23.130 --> 01:01:23.909
Comic books are nuts.
1419
01:01:26.210 --> 01:01:28.590
Yeah, interesting. That's got to be in our intro.
1420
01:01:28.610 --> 01:01:30.329
We've got to slide that into our intro music.
1421
01:01:31.750 --> 01:01:34.670
Comic books are nuts.
1422
01:01:35.349 --> 01:01:39.340
Welcome back to Across the Fire Frost.
1423
01:01:39.550 --> 01:01:42.460
The third card is called Traitor to the Cause. Another
1424
01:01:42.760 --> 01:01:46.420
affiliated card, Onslaught's Grip. Ooh, this one's exciting. It's an
1425
01:01:46.599 --> 01:01:49.460
active card, but it also takes an action. Oof, expensive.
1426
01:01:50.059 --> 01:01:52.960
During Onslaught's activation, he may spend four power to play
1427
01:01:53.000 --> 01:01:57.480
this card. So expensive. Just spends power like no one's business.
1428
01:01:57.500 --> 01:02:00.119
I know. Presumably he's got a lot of minions dying
1429
01:02:00.199 --> 01:02:04.349
for him. His leadership, yeah. Any number of enemy characters
1430
01:02:04.369 --> 01:02:08.530
within two of Onslaught may spend two power. Each enemy
1431
01:02:08.550 --> 01:02:11.250
character that spends power drops all objective tokens it is
1432
01:02:11.289 --> 01:02:15.239
holding and advances away from Onslaught short. Then Onslaught gains
1433
01:02:15.300 --> 01:02:18.409
two power for each enemy character that spent power. Finally,
1434
01:02:18.510 --> 01:02:21.170
Onslaught makes the Psychic Storm attack shown above. Oh, this
1435
01:02:21.230 --> 01:02:24.449
is one of those fun ones. You can either drop
1436
01:02:24.469 --> 01:02:26.969
your precious thing and get out of the attack, or
1437
01:02:27.130 --> 01:02:30.550
you have to suffer the attack, essentially. Right? Yeah, yeah, yeah.
1438
01:02:30.800 --> 01:02:33.119
It's a 10 dice attack. Yeah, so Psychic Storm is
1439
01:02:33.159 --> 01:02:37.119
a mystic attack. It's A2-1, and it's range... Sorry, 10 dice.
1440
01:02:37.139 --> 01:02:40.179
It doesn't cost anything. Thank God. You've already spent enough.
1441
01:02:41.880 --> 01:02:46.050
So yeah, at the surface, it's actually an A2 attack.
1442
01:02:46.070 --> 01:02:48.590
You're paying 4 power to do an A2 attack of
1443
01:02:48.590 --> 01:02:52.090
10 dice. But no abilities, nothing triggers, nothing. It's just
1444
01:02:52.150 --> 01:02:57.550
raw dice. And then people can walk away from it, potentially.
1445
01:02:57.570 --> 01:02:57.750
Yeah.
1446
01:02:58.349 --> 01:02:58.989
So it's interesting.
1447
01:02:59.030 --> 01:03:01.130
They have to spend 2 to do it. So if
1448
01:03:01.150 --> 01:03:03.050
they don't have 2 power, they're getting the attack.
1449
01:03:03.429 --> 01:03:04.510
Good point, yes.
1450
01:03:04.650 --> 01:03:07.670
You can trap them. And if they do spend it
1451
01:03:07.710 --> 01:03:10.449
to avoid the attack... They drop all their objective tokens.
1452
01:03:10.630 --> 01:03:11.610
Yeah.
1453
01:03:11.670 --> 01:03:14.929
And I guess if you're within range two and you're
1454
01:03:14.969 --> 01:03:16.860
walking away, it means your objective token is going to
1455
01:03:16.889 --> 01:03:18.400
drop in range of Onslaught to pick it up.
1456
01:03:18.699 --> 01:03:22.019
Yep. And he gets two power from you as well. Yeah.
1457
01:03:22.440 --> 01:03:22.940
That's really cool.
1458
01:03:22.960 --> 01:03:25.059
This is a cool card. Interesting, right? It's a fun one.
1459
01:03:25.079 --> 01:03:27.719
I mean, I think all these cards feel just like
1460
01:03:28.079 --> 01:03:32.000
Onslaught doing fun stuff. Yeah. This is cool. You know what, right?
1461
01:03:32.619 --> 01:03:34.900
I made the mistake of reading what the internet thought
1462
01:03:35.659 --> 01:03:37.539
before we're doing this episode oh i did not and
1463
01:03:37.559 --> 01:03:40.199
i was like this character sucks no no one likes
1464
01:03:40.219 --> 01:03:43.099
this character he's bad this is great like he's he
1465
01:03:43.119 --> 01:03:46.079
maybe he's maybe not competitive but these tactics cards are
1466
01:03:46.139 --> 01:03:49.309
full of flavor yes i i so far we've gone
1467
01:03:49.329 --> 01:03:51.190
through three of them i would bring every single one.
1468
01:03:51.130 --> 01:03:54.050
Yeah me too yeah cool look at this oh my
1469
01:03:54.070 --> 01:03:56.710
goodness look at this art too the art is banging
1470
01:03:56.750 --> 01:03:59.150
on these cards yeah so good look at this time
1471
01:03:59.210 --> 01:04:02.929
it's they're highlighting um Xavier is part of the onslaught.
1472
01:04:03.480 --> 01:04:07.800
And who do we got? Cyclops, Gene, Gambit again, and
1473
01:04:07.880 --> 01:04:09.320
Storm this time is involved.
1474
01:04:09.380 --> 01:04:11.440
And in the top right, there's one more in the
1475
01:04:11.460 --> 01:04:11.739
top right.
1476
01:04:13.019 --> 01:04:13.840
Oh, Beast, yeah.
1477
01:04:14.179 --> 01:04:14.840
There is, yeah.
1478
01:04:14.980 --> 01:04:17.820
Interesting. It's cool. Traitor to the cause. What is that,
1479
01:04:17.929 --> 01:04:20.590
traitor to the cause? That must mean something that we're
1480
01:04:20.610 --> 01:04:21.170
not getting. I guess.
1481
01:04:21.570 --> 01:04:23.929
I think Magneto calls Charles that a lot.
1482
01:04:25.369 --> 01:04:26.389
Ah, okay. Yes.
1483
01:04:26.610 --> 01:04:28.730
And this is a Charles attack. This card is Charles
1484
01:04:28.769 --> 01:04:29.969
doing mystic stuff.
1485
01:04:31.409 --> 01:04:34.550
Okay. Interesting. Well, all right. Let's see what the last
1486
01:04:34.610 --> 01:04:37.469
one is then. Oh, the last one's called Xavier Protocols.
1487
01:04:37.489 --> 01:04:41.929
That's on the nose. Another affiliated card. It's reactive this time.
1488
01:04:42.010 --> 01:04:44.500
During the power phase, Onslaught may spend two power to
1489
01:04:44.539 --> 01:04:46.719
play this card. Until the end of this round, when
1490
01:04:46.820 --> 01:04:49.920
Onslaught is attacking or defending, the enemy character cannot modify
1491
01:04:50.059 --> 01:04:50.539
its dice.
1492
01:04:51.380 --> 01:04:55.469
So you can't mess with Onslaught's dice. Uh, no, the
1493
01:04:55.510 --> 01:04:57.889
enemy character can't modify his dice. So the other person.
1494
01:04:57.949 --> 01:04:59.150
Okay. The other person. Gotcha.
1495
01:04:59.670 --> 01:04:59.949
Yeah. Yeah.
1496
01:05:00.010 --> 01:05:04.269
So no re-rolls. No, like, does that mean sometimes you're
1497
01:05:04.309 --> 01:05:07.289
turning skulls into crits and all that jazz? Sometimes that works.
1498
01:05:07.309 --> 01:05:10.340
Sometimes it doesn't. It's the way it's worded, which is confusing.
1499
01:05:10.360 --> 01:05:10.860
I know.
1500
01:05:11.840 --> 01:05:15.820
Um, I think the, the, the quickest comparison is, um,
1501
01:05:16.260 --> 01:05:20.780
directive one, which is a sentinels card, which turns off, um,
1502
01:05:21.389 --> 01:05:24.619
defensive dice so people bring that in their 10 and
1503
01:05:24.639 --> 01:05:26.679
then they only bring it in their 5 when they're
1504
01:05:26.699 --> 01:05:30.019
against like web warriors or people like that so this
1505
01:05:30.059 --> 01:05:31.340
is i think this is a great card for your
1506
01:05:31.340 --> 01:05:33.500
10 and you wait until you go yeah all that
1507
01:05:33.539 --> 01:05:36.719
invaders invaders yeah reroll bubbles and stuff yep and then
1508
01:05:36.760 --> 01:05:38.340
for a round you get to go nope no rerolls
1509
01:05:38.360 --> 01:05:39.320
for you and i'm gonna hit you with.
1510
01:05:39.260 --> 01:05:42.619
Onslaught now yeah pretty cool yeah i think so because
1511
01:05:42.699 --> 01:05:45.469
i was gonna say it's you have to play during
1512
01:05:45.489 --> 01:05:47.829
the power phase as well um so it's like you
1513
01:05:47.849 --> 01:05:49.809
have to know what you're doing basically to use this
1514
01:05:49.849 --> 01:05:52.360
card to get the most out of it Um, yeah,
1515
01:05:52.400 --> 01:05:54.599
I think, I think he said it well, uh, in
1516
01:05:54.619 --> 01:05:58.900
the 10, but very tech oriented. Yeah. Yeah.
1517
01:05:59.159 --> 01:06:00.889
It's definitely a tech piece and you just wait and
1518
01:06:00.929 --> 01:06:03.349
you want to wait until it onslaught is probably already
1519
01:06:03.409 --> 01:06:07.389
in range of some web warriors. Um, because paying two
1520
01:06:07.449 --> 01:06:10.329
is nothing, right? He gets three power turn, but you
1521
01:06:10.710 --> 01:06:12.949
need to obviously remember you want the five to place him.
1522
01:06:13.090 --> 01:06:15.139
So we're assuming that he's in range and you go, right,
1523
01:06:15.179 --> 01:06:16.480
this is the time I'm going to kill everyone.
1524
01:06:16.840 --> 01:06:17.500
I will play this.
1525
01:06:17.699 --> 01:06:17.980
Yep.
1526
01:06:18.719 --> 01:06:19.440
Turn off all your mods.
1527
01:06:19.719 --> 01:06:19.900
Yeah.
1528
01:06:20.159 --> 01:06:22.860
Cool. uh card art is really interesting it looks like
1529
01:06:22.980 --> 01:06:25.840
xavier is examining the moves of some of his enemies
1530
01:06:25.940 --> 01:06:27.420
and i guess that's why they don't get to modify
1531
01:06:27.440 --> 01:06:28.960
their dice because he understands what they're.
1532
01:06:28.820 --> 01:06:31.219
Doing ahead of time he's in the danger room yeah
1533
01:06:31.239 --> 01:06:32.130
all their data.
1534
01:06:32.550 --> 01:06:37.130
Data exactly colossus wolverine and storm i'm thinking yeah yeah
1535
01:06:37.849 --> 01:06:41.630
interesting um cool well that brings us to the end
1536
01:06:41.949 --> 01:06:46.019
of the uh box review It's a pretty interesting word,
1537
01:06:46.059 --> 01:06:49.139
very different, but also really nicely, I feel like, just
1538
01:06:49.179 --> 01:06:52.280
like we said about Apocalypse, it seems like a very
1539
01:06:53.480 --> 01:06:57.219
thought-out way of putting together the affiliation. I agree.
1540
01:06:57.440 --> 01:07:00.070
Yeah, very thematic cards and kit.
1541
01:07:01.050 --> 01:07:04.090
Really well balanced, I think, because eight threats are hard
1542
01:07:04.110 --> 01:07:07.190
to balance. We've seen high-threat models just ruin the game
1543
01:07:07.449 --> 01:07:11.750
temporarily until they get adjusted, and this feels very fair Um,
1544
01:07:11.909 --> 01:07:14.670
he's not about to like, you know, break the matter.
1545
01:07:14.690 --> 01:07:16.489
I don't think, but I think that if you're going
1546
01:07:16.510 --> 01:07:18.340
to play him and you, you're a fan of the character,
1547
01:07:18.360 --> 01:07:20.440
you're going to have a good time. Cause, um, yeah,
1548
01:07:20.460 --> 01:07:23.260
it's just, it's just dripping in thematic stuff, you know?
1549
01:07:23.440 --> 01:07:27.300
Yep. And, and a sweet model on top of it all. Yeah. Yeah.
1550
01:07:27.539 --> 01:07:29.300
So it's just perfect. Perfect.
1551
01:07:30.199 --> 01:07:30.820
All right, everybody.
1552
01:07:30.840 --> 01:07:34.360
Um, Thanks for listening to another episode of Cross the Bifrost.
1553
01:07:34.460 --> 01:07:36.500
We're really glad you were here and we were glad
1554
01:07:36.519 --> 01:07:37.860
to be able to record again. I think we're going
1555
01:07:37.880 --> 01:07:46.949
to separate now from our, my meld. Like, I feel
1556
01:07:46.969 --> 01:07:52.110
so much more intelligent now. Amazing. Oh, I feel so
1557
01:07:52.170 --> 01:07:55.110
much less intelligent. But artistic, I'm going to go create
1558
01:07:55.210 --> 01:08:01.070
a new album. Oh, I'm going to go play Onslaught. Yeah.
1559
01:08:02.579 --> 01:08:05.460
Until next time, cheers and happy gaming.