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WEITERE EPISODEN IN DIESEM PODCAST

In 2010, Limbo arrived on Xbox Live Arcade as a silent, monochrome puzzle platformer built almost entirely on what it refused to explain. David and Rob trace creator Arnt Jensen's six year path from a solitary sketch of a beach and a cave to the founding of Playdead alongside producer Dino Patti, a…
In 2003, Final Fantasy Crystal Chronicles brought the Final Fantasy name back to a Nintendo console for the first time in nearly a decade, and it did so by way of one of the strangest corners of Square's history. In this episode, David and Rob trace how the box office failure of Final Fantasy: The …
In 1981, IBM was the most dominant force in computing the world had ever seen, and the last company anyone expected to build a machine for the home. This week, we trace how a rejected 1979 business plan turned into the IBM Personal Computer, following the reluctant path from Frank Cary's boardroom …
In 1998, Namco released Soulcalibur, the sequel to its hit weapons based fighting game Soul Edge. In this episode, David and Rob trace why producer Hiroaki Yotoriyama refused to just call it Soul Edge 2, and how designers Koh Onda and Koji Mitsunaga rebuilt the cast around defiance instead of fate.…
In 1980, two college students at UC Santa Cruz set out to build a game that could surprise even the people who made it. Rogue spread across university computer systems without ever being sold, made its creators almost nothing, and quietly gave an entire genre its name. Dave and Rob trace the full s…
Rechtliche Hinweise: Der auf dieser Seite eingebettete Podcast und das Bildmaterial stammen von David Kassin and Robert Kassin, das Eigentum seines Eigentümers ist und nicht mit Listen Notes, Inc. verbunden ist oder von diesen unterstützt wird.